Time of the Gods: Into the Amber Age

I'm assuming Spirit of Law lets Attrouska do various "if A, then B" shit.
I think it's more "If I say you mustn't do A, doing A leads to a lot of pain". She seems more like a "laws of man" type than a "laws of nature" type. And the laws of man are meaningless without power to uphold them.

Probably something like a full-powered Influence Attack if you break her Edicts.
 
Probably something like a full-powered Influence Attack if you break her Edicts.
Well, that still works; the execution only differs in that we're trying to get her worshipers to break edicts while they think they're following the edicts rather than convincing them they're meeting the condition to gain a reward and not gaining the reward.

Either way, not actually knowing how Spirit of Law works is part of why I'd really like to get some scouting done. Preferably in a village well away from wherever she ends up storing that ice disc.
 
Then the obvious solution is we trick her 2 minions into desecrating or attacking one of the shrines. Or Seski. They are mortal so they can be tricked a hell of a lot easier than a spirit. Plus she's probably brought along 2 of her Demi kids. We just trick them into fucking up and then sic our attack dog/husband on her.
 
Another possible way is to roll a trickery check on Saiga himself and convince him she's done something to us or our shrines or something. I wouldn't count on this one but if we had a higher trickery rating it would probably be my go to option.
 
Here's the thing.

Part of the reason Attrouska can't just wipe out our town or otherwise use violence is that it'd turn Saiga against her, and that's not a fight she wins - but we can't afford violence with Saiga either, and that means we don't want to give Attrouska a means around his current blind spot re: Gaerig. Direct violence against the population of her villages might well give her the authority to call him in against us, depending on how she's bound him.

(We also currently are probably in a good position to ally with Saitev, long term, once Attrouska is dealt with - and we don't know what might ruin that.)

I'd rather turn her own decrees against her than try to beat her with brute force because of that.

Also, we've covered the entire "Gaerig creates a problem, Saiga solves it, both gain legend" synergy before - whatever problems we hand Attrouska, we don't want them to be things she can handle anything near cheaply, because she is going to be getting legend out of solving them. Something that strikes at the root of her power and the faith of her people in her is better for that than an external threat that she might well be able to solve directly with the tools available to her.


What exactly is she gonna do about a stone age culture having all its stone turned to sand?

At that point, a Neolithic culture is straight fucked, because stone is their prime building material.
 
What exactly is she gonna do about a stone age culture having all its stone turned to sand?

At that point, a Neolithic culture is straight fucked, because stone is their prime building material.
With Divine Intervention, there are multiple solutions:

A: Transmute DE to Stone
B: Monster with Stone in their body as livestock
C: Supernaturally strong Ice that's as durable and lasting as Stone

None of these are possible with the Crone's skillset as far as we know, but she also has a social build that could concievable pull in help from the outside.

Also, I'm not even sure our people really use stone that much. Seems to me more like they use bone and skin for most of their building.
 
What exactly is she gonna do about a stone age culture having all its stone turned to sand?

At that point, a Neolithic culture is straight fucked, because stone is their prime building material.
While i agree in principle, i will remind you that our Moderate Success harvest moon turned a grand total of 6 figurines from bone to obsidian. While it would make sense to have worsening materials be a lot easier than improving them, and we don't need to literally turn all the stone into sand, that is at least a couple orders of magnitude more stuff, and we'd have a penalty to effectiveness for being outside of our influence range and its possible that she'd get a generic influence check to defend against it.

Also, i'm actually not sure how much this arctic society has access to/uses stone... @Powerofmind can you give us a general description of how our people live? Like...what are their houses built out of? What sort of setup do their villages have? Aside from fishing and hunting walruses and hte like, what all do they do? how artic-y is our island? Do they ever see grass? or even dirt? Or is it all snow/ice/etc?
 
While i agree in principle, i will remind you that our Moderate Success harvest moon turned a grand total of 6 figurines from bone to obsidian. While it would make sense to have worsening materials be a lot easier than improving them, and we don't need to literally turn all the stone into sand, that is at least a couple orders of magnitude more stuff, and we'd have a penalty to effectiveness for being outside of our influence range and its possible that she'd get a generic influence check to defend against it.

Also, i'm actually not sure how much this arctic society has access to/uses stone... @Powerofmind can you give us a general description of how our people live? Like...what are their houses built out of? What sort of setup do their villages have? Aside from fishing and hunting walruses and hte like, what all do they do? how artic-y is our island? Do they ever see grass? or even dirt? Or is it all snow/ice/etc?

We turned all the salt in a village and its nearby ocean into magical silver dust that mutated anything that ate it.

We can totally turn a village's building's to sand.
 
We turned all the salt in a village and its nearby ocean into magical silver dust that mutated anything that ate it.

We can totally turn a village's building's to sand.

I think that only happened because of triggering it as a powerful Weirding effect. The targeted attempt was much less impressive and would probably be even less so when used against another spirits primary base.
 
Also, i'm actually not sure how much this arctic society has access to/uses stone... @Powerofmind can you give us a general description of how our people live? Like...what are their houses built out of? What sort of setup do their villages have? Aside from fishing and hunting walruses and hte like, what all do they do? how artic-y is our island? Do they ever see grass? or even dirt? Or is it all snow/ice/etc?
Stone is prevalent, but not preferred for full constructions since cutting and mortar techniques aren't refined enough to match wood/bone and skins for work-to-product ratio. There may be stone used as a simple foundation, and most villages have a few larger multistory structures (yours is, again, until recently mostly apart from the advantages of a spirit to bless and inspire these grander works). There is some seasonal gathering, and inland hunting of deer and other land creatures. The area around where you roost is mostly sub-arctic, not exactly permafrost. Grass is plentiful enough and so is regular dirt.
 
Or we just attack the bone itself.

We know it's used a lot, we know we can transmute it, so turn it into something weak and pitiful then we'll know they've been hit hard.
 
We turned all the salt in a village and its nearby ocean into magical silver dust that mutated anything that ate it.

We can totally turn a village's building's to sand.

Like @Azel said, that was the result of an 85 roll on a weird, which are pretty rare in the first place (21.9% chance of getting a weirding turn at Influence 2, 2.6% chance of a confirmed weird from any applicable roll, to the point where a turn with a moonlight + 50 applicable rolls is still only a 16.03% chance of getting one weird. Then there were 10 different weirding results, and then we have a 21% chance of rolling above as high as we did on the magnitude...so yeah, pretty rare, and @Powerofmind has made it clear that he's directly translating "this was rare" into "this is powerful"), so...yeah. I don't think we'll do much more than "improve a few units of salt into a few units of silver" if we tried that manually. So i'd believe that we could weaken enough of a village's bone or stone to cause a good amount of damage, especially if we paired it with a regular moonlight and did well.. but "turn entire village's buildings into sand" is likely pretty far beyond us, especially outside of influence range.
 
We could of course try to fudge the odds. Trigger Moonlight, Harvest Moon and Sky Mirror and dump everything else into Astrology.

While not guaranteeing that we turn and enemy village into sand, the odds will be much better then from Harvest Moon alone and we can definitely be sure that people will remember that year.
 
We could of course try to fudge the odds. Trigger Moonlight, Harvest Moon and Sky Mirror and dump everything else into Astrology.

While not guaranteeing that we turn and enemy village into sand, the odds will be much better then from Harvest Moon alone and we can definitely be sure that people will remember that year.

Us exploding does tend to be memorable, yes.
 
We could of course try to fudge the odds. Trigger Moonlight, Harvest Moon and Sky Mirror and dump everything else into Astrology.

While not guaranteeing that we turn and enemy village into sand, the odds will be much better then from Harvest Moon alone and we can definitely be sure that people will remember that year.
Only if the rolls go badly. If we roll well enough, the Crone and her village will explode. Causing a Fear Glut and us exploding, causing another Fear Glut, but thats not the point. The point is we can explode everything at the same time with this cunning plan!

Err...i'm not sure how you expect the Crone and her village to explode from that...The reason Sky Mirror caused explosions was because we had to cannibalize our shrines to pay for a ritual...Like, thats not even a matter of "do we roll well enough", thats just plain not what Sky Mirror does, unless theres a ritual for "explode enemy village" and we somehow luck into that instead of, say, a ritual to give us Silver Moon as a trait. If we really want to cause a fear glut (which i'll remind you now requires us to hit 40+ vehemence and roll to see if its actually a glut and if so how powerful a glut it is, judging from the last time) and destroy the Crone's village, our best bet would be to pickup waves again and go with, say, moonlight + 3 whip waves + <limit> call wave...though even that depends in part on where the Crone's village is...i think it was mentioned at some point, but does anyone remember if the Crone's village is even near the sea? And of course, at that point we've pretty well declared war and quite possibly done enough that Saiga turns on us for trying to wipe a village off the map...
 
Good good. I've generated discussion. Somehow. My work here is done.

In all seriousness though, all of our plans to take care of the crone depend on what happens on the vision quest. If we somehow get Harvimans melee skill Set? Well shank her. If we get his awe we can use that and our trickery to turn the tides on her and bind her to our whims.

But if we get spirit of motherhood and chimera? Well I hope it raises our shrine so we don't explode, but still I'd vote to spawn a specific demispirit built to counter the crone. Make it a trickery/awe spirit with some skill in perform and stuff. Have our own magic specialist bind her.

The irony would be delicious.
 
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Err...i'm not sure how you expect the Crone and her village to explode from that...The reason Sky Mirror caused explosions was because we had to cannibalize our shrines to pay for a ritual...Like, thats not even a matter of "do we roll well enough", thats just plain not what Sky Mirror does, unless theres a ritual for "explode enemy village" and we somehow luck into that instead of, say, a ritual to give us Silver Moon as a trait. If we really want to cause a fear glut (which i'll remind you now requires us to hit 40+ vehemence and roll to see if its actually a glut and if so how powerful a glut it is, judging from the last time) and destroy the Crone's village, our best bet would be to pickup waves again and go with, say, moonlight + 3 whip waves + <limit> call wave...though even that depends in part on where the Crone's village is...i think it was mentioned at some point, but does anyone remember if the Crone's village is even near the sea? And of course, at that point we've pretty well declared war and quite possibly done enough that Saiga turns on us for trying to wipe a village off the map...

I mainly tossed the Sky Mirror in there because there is a small chance that we trigger a ritual that enhances the Harvest Moon, Moon in general or otherwise aids the mess. Any offensive plan that involves triggering as much Moon as possible might as well go for broke and give the explosion roulette a spin in the hopes of hitting something that enhances any of the random effects.
The second post wasn't terribly serious.

If we attack her with Wave (which shouldn't be done without ensuring Saigas loyality first), the walls might actually work in our favor since they make draining the water harder unless we hit with enough force to shatter it. Depends a lot on how thei are build, but with the outside temperatures we might be able to turn the village into a half frozen swamp with a single good hit. Main question would be if we can circumvent the issue of acting within enemy territory by creating the wave farther out on the ocean. It should travel to the target just fine, but would consume more energy to create. Depending on the how much more, it might be more cost efficient then spending more DE for doing it in the Crones SOI and having to worry about her interference.
 
I mainly tossed the Sky Mirror in there because there is a small chance that we trigger a ritual that enhances the Harvest Moon, Moon in general or otherwise aids the mess. Any offensive plan that involves triggering as much Moon as possible might as well go for broke and give the explosion roulette a spin in the hopes of hitting something that enhances any of the random effects.
The second post wasn't terribly serious.

If we attack her with Wave (which shouldn't be done without ensuring Saigas loyality first), the walls might actually work in our favor since they make draining the water harder unless we hit with enough force to shatter it. Depends a lot on how thei are build, but with the outside temperatures we might be able to turn the village into a half frozen swamp with a single good hit. Main question would be if we can circumvent the issue of acting within enemy territory by creating the wave farther out on the ocean. It should travel to the target just fine, but would consume more energy to create. Depending on the how much more, it might be more cost efficient then spending more DE for doing it in the Crones SOI and having to worry about her interference.

we cant hit her with waves, she's to far inland. and not on a lake.
 
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