That is the intent, yes.This is feeling more and more like a vision quest, to me anyways.
Ah yes that is why we spent three actions on flee right? Because as long as we stay in the water at our holy place we are fine. Why didn't we think of that earlier!
Hey - your implication, not mine,Ah yes that is why we spent three actions on flee right? Because as long as we stay in the water at our holy place we are fine. Why didn't we think of that earlier!
Alternatively, Megamouth Shark.Will she approach the shore? Then even with a weapon, we're probably better off fighting with elemental magic.
Thay just reminds me more and more of the Unseelie Court from Dresden Files and that would be pretty awesome. Cold, cruel, trickster that can seduce your pants off.tl;dr: Frost is superfluous, as much as I'd like to see what's gated behind it besides a Lady of Winter archetype, while Wind holds a lot of promise for a lot of reasons.
Actually, two Air or Bird traits to fly. Unless its innate.
Drowned teen actually, but we filled out quite a bit.
Odds are that she has a counter for our Water Influence as well. Only the moon stuff hadn't been countered at all.Hey - your implication, not mine,
Will she approach the shore? Then even with a weapon, we're probably better off fighting with elemental magic.
Well...funny thing is we're getting TOO good at the murder for it to be sustainable. Higher peaks but longer waits
Hey - your implication, not mine,
Will she approach the shore? Then even with a weapon, we're probably better off fighting with elemental magic.
Honestly the big problem on that front isn't that we are too deadly, it is that we don't have enough range. Right now we have the fox village within reach, and we can go there and cast magic with reduced impact, which honestly seems like exactly what we want. It isn't as deadly but still causes plenty of terror.Well...funny thing is we're getting TOO good at the murder for it to be sustainable. Higher peaks but longer waits
Well, now in campaign mode (and blatantly ignoring the rest of your post), have you ever heard of PERMA-FROST? Well, if you go far enough North, you'll eventually reach lands that can become unimaginably cold, and where the ground never quite unfreezes. The surface may thaw out, but dig down a little bit, and you'll discover a layer of dirt that has been frozen for thousands of years!
I think there is an easy way to move frost up the spectrum too. Lure people out onto the iceblock and don't let them leave. Or just start baiting people out to freeze in general rather than using generic lure actions. Explicit death by cold should hp on that front.Want to get Earth EA? Get Frost today! Well, more like "when a slot opens up, and nothing more immediatly obvious comes up".
Well, now in campaign mode (and blatantly ignoring the rest of your post), have you ever heard of PERMA-FROST? Well, if you go far enough North, you'll eventually reach lands that can become unimaginably cold, and where the ground never quite unfreezes. The surface may thaw out, but dig down a little bit, and you'll discover a layer of dirt that has been frozen for thousands of years!
Want to get Earth EA? Get Frost today! Well, more like "when a slot opens up, and nothing more immediatly obvious comes up".
...This whole "campaigning" thing may be a bit premature...
OH!OH! We could lure them out, drag one under with us, than pop back up onto the surface and twirl around with them, thereby inventing slowdance, as we stare into their eyes as the freezing water turn their fingers numb, their lips blue, and their eyes glassy! Naturally, we'll lead, and we qill do so to Mariachi music, played by the people in the boat we didn't drag into the water!I think there is an easy way to move frost up the spectrum too. Lure people out onto the iceblock and don't let them leave. Or just start baiting people out to freeze in general rather than using generic lure actions. Explicit death by cold should hp on that front.
Well, now in campaign mode (and blatantly ignoring the rest of your post), have you ever heard of PERMA-FROST? Well, if you go far enough North, you'll eventually reach lands that can become unimaginably cold, and where the ground never quite unfreezes. The surface may thaw out, but dig down a little bit, and you'll discover a layer of dirt that has been frozen for thousands of years!
Want to get Earth EA? Get Frost today! Well, more like "when a slot opens up, and nothing more immediatly obvious comes up".
...This whole "campaigning" thing may be a bit premature...
Just as a point of order, I don't think that Chimera is (or, at least, shouldn't be) an absolute requirement for folding traits together under a single super trait. That's just too useful a functionality to be locked behind a trait not everyone would otherwise find useful.We really could use that Chimera, but that takes multiple turns of strategic voting while we have 2 slots open.
Eh, we'll just leave those to the [Imprisoned One] after we get around to breaking them out. Should contribute nicely to Pop growth, which is good, since that means we can "visit" more regularly!There is a set of hot springs by/in the nearest [Imprisoned One] village. That could get us Steam, which still is Water/Fire, which may lead into Fire becoming available.
If we get a shrine there. I'd rather not.
Mostly you're having fearbuy issues with some of your possible traits simply because other related traits are crowding them out. If you haven't seen something on the table on a turn where you did a related thing, it's because a) your vehemence is too low, or b) there is a more naturally developed trait other than the one you want that's bullying out the one you expected to see.Plus, both probably build off of Rain, which we haven't seen on a Fearbuy table yet, and I'm not sure how to get it there.
Chimera can only fold in aspect traits, and even then, only a few before the costs become hilariously high. Chimera does not confer the benefits of shapeshifter, however, which only has peripherally similar requirements to unlock, and is the only way to protect a chimera from the massive pile of drawbacks it can cause you. Namely because a chimera upgrade automatically eats inherent aspects to make itself inherent, and it has hard to manage blindspots and compulsions that only get more ridiculous when it's inherent. You go chimera because you can afford the drawbacks, not in spite of them. Christ, the first thing it does is take two 9 point T3 traits and bundle them up into a single 18 point trait slot, immediately doubling the value of a trait slot beyond what other spirits can get. Internally it has upgrade paths that dramatically increase the chimera's combat ability and allow the subsumption of more traits. The penalties for taking this path are proportional to the advantages.Just as a point of order, I don't think that Chimera is (or, at least, shouldn't be) an absolute requirement for folding traits together under a single super trait. That's just too useful a functionality to be locked behind a trait not everyone would otherwise find useful.
It has come a long way from being a simple 2-Legend purchase.Chimera can only fold in aspect traits, and even then, only a few before the costs become hilariously high. Chimera does not confer the benefits of shapeshifter, however, which only has peripherally similar requirements to unlock, and is the only way to protect a chimera from the massive pile of drawbacks it can cause you. Namely because a chimera upgrade automatically eats inherent aspects to make itself inherent, and it has hard to manage blindspots and compulsions that only get more ridiculous when it's inherent. You go chimera because you can afford the drawbacks, not in spite of them. Christ, the first thing it does is take two 9 point T3 traits and bundle them up into a single 18 point trait slot, immediately doubling the value of a trait slot beyond what other spirits can get. Internally it has upgrade paths that dramatically increase the chimera's combat ability and allow the subsumption of more traits. The penalties for taking this path are proportional to the advantages.
If it isn't serving mainly as a gate to monsters it doesn't really need to be something small and cheap.