Time of the Gods: Into the Amber Age

[X] A beautiful thing
[X] Through the hill-places, where strange figures live in excess and pleasure.
 
A proper despising of traits should let us get to Ice/Storm Affinity - Blizzard and still have room for Ocean/Wind/Storm Affinity - Hurricane. Plus, both probably build off of Rain, which we haven't seen on a Fearbuy table yet, and I'm not sure how to get it there.

Am with you on the Flight thing, though. That will be very useful.
 
Ah yes that is why we spent three actions on flee right? Because as long as we stay in the water at our holy place we are fine. Why didn't we think of that earlier!
Hey - your implication, not mine, :V

Will she approach the shore? Then even with a weapon, we're probably better off fighting with elemental magic.
 
We get flight capabilities,
Actually, two Air or Bird traits to fly. Unless its innate.
*kinda actually forgot our avatar was a Drowned Woman*
Drowned teen actually, but we filled out quite a bit.



Hey - your implication, not mine, :V

Will she approach the shore? Then even with a weapon, we're probably better off fighting with elemental magic.
Odds are that she has a counter for our Water Influence as well. Only the moon stuff hadn't been countered at all.
 
I think that the Frost tree has a lot of potential, really. For one thing, it's a lot easier to go full murder mode with it, and combos with our Lethal Water Works, since hypothermia races drowning for "cause of death" during winter.

In fact, it synergizes with our 'primary' elements: Water and Moon. Moon because, again, the local seasonal shenanigans, and Water has specifically been cited because LORD THAT'S COLD.

As for flexibility, I'd be willing to trade that for a shot at shortcutting into Winter, which is probably very high end affinity. To finish up with some Wild Speculation, it might even be a chimera style trait, gobbling up all associated traits, and folding them into a super trait (long shot, moon shot, glorious shot!)
 
Well...funny thing is we're getting TOO good at the murder for it to be sustainable. Higher peaks but longer waits

Yeah it's a pity that fire and earth traits are inherently locked. Heated water in a shaped earthen area. We are actually in a pretty great place to make hot springs. Or saunas. Those would of been great for a faith spirit build. "Oh praise lord/lady suchnsuch" every time they go there during the long winter? It would of been amazing.

Edit: I mean I'm fine fear won, but sometimes I wonder.
 
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Hey - your implication, not mine, :V

Will she approach the shore? Then even with a weapon, we're probably better off fighting with elemental magic.

I implied no such thing. I said a weapon was the only object of the three that we could definitely make some sort of use of in dealing with our problem, and that the crone was not guaranteed to step in the water. Expanding our options for dealing with our actual problems just feels like a better plan to me than beautiful mystery box.

Well...funny thing is we're getting TOO good at the murder for it to be sustainable. Higher peaks but longer waits
Honestly the big problem on that front isn't that we are too deadly, it is that we don't have enough range. Right now we have the fox village within reach, and we can go there and cast magic with reduced impact, which honestly seems like exactly what we want. It isn't as deadly but still causes plenty of terror.

The big problem is we need to find a couple other foreign spirit villages that we can rotate through. Multiple sets of pop mods that we are hitting with reduced strength can replenish themselves over time and leave us in a cycle. I am basically thinking of the occasional sandstorm that swept through in the original., but probably a bit more frequently because it isn't as deadly.
 
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Well, now in campaign mode (and blatantly ignoring the rest of your post), have you ever heard of PERMA-FROST? Well, if you go far enough North, you'll eventually reach lands that can become unimaginably cold, and where the ground never quite unfreezes. The surface may thaw out, but dig down a little bit, and you'll discover a layer of dirt that has been frozen for thousands of years!

Want to get Earth EA? Get Frost today! Well, more like "when a slot opens up, and nothing more immediatly obvious comes up".

...This whole "campaigning" thing may be a bit premature...
 
Want to get Earth EA? Get Frost today! Well, more like "when a slot opens up, and nothing more immediatly obvious comes up".
I think there is an easy way to move frost up the spectrum too. Lure people out onto the iceblock and don't let them leave. Or just start baiting people out to freeze in general rather than using generic lure actions. Explicit death by cold should hp on that front.
 
Well, now in campaign mode (and blatantly ignoring the rest of your post), have you ever heard of PERMA-FROST? Well, if you go far enough North, you'll eventually reach lands that can become unimaginably cold, and where the ground never quite unfreezes. The surface may thaw out, but dig down a little bit, and you'll discover a layer of dirt that has been frozen for thousands of years!

Want to get Earth EA? Get Frost today! Well, more like "when a slot opens up, and nothing more immediatly obvious comes up".

...This whole "campaigning" thing may be a bit premature...

Curious how it'd look. I asked PoM before and if we get both water and silver avatar we'd have an avatar of liquid silver. I sort of don't wanna mess with that coz it'll be amazing.
 
I think there is an easy way to move frost up the spectrum too. Lure people out onto the iceblock and don't let them leave. Or just start baiting people out to freeze in general rather than using generic lure actions. Explicit death by cold should hp on that front.
OH!OH! We could lure them out, drag one under with us, than pop back up onto the surface and twirl around with them, thereby inventing slowdance, as we stare into their eyes as the freezing water turn their fingers numb, their lips blue, and their eyes glassy! Naturally, we'll lead, and we qill do so to Mariachi music, played by the people in the boat we didn't drag into the water!

Solo hunters will be spared, as this MUST be done to musical accompaniment!
 
Well, now in campaign mode (and blatantly ignoring the rest of your post), have you ever heard of PERMA-FROST? Well, if you go far enough North, you'll eventually reach lands that can become unimaginably cold, and where the ground never quite unfreezes. The surface may thaw out, but dig down a little bit, and you'll discover a layer of dirt that has been frozen for thousands of years!

Want to get Earth EA? Get Frost today! Well, more like "when a slot opens up, and nothing more immediatly obvious comes up".

...This whole "campaigning" thing may be a bit premature...

Actually, Frost would probably give us a better affinity for the Ice Sheet.

The issue with the Fire and Earth locks are:
-We're in a coastal environment, which means the cultural 'weight' defines the opposite of Earth as Water rather than Air. You get Earth-Water dualism in island, river and coastal peoples(see Japanese mythology), while you get Earth-Sky dualism in more landbound ones. In a sense, Earth affinity is Land affinity. Water affinity is Sea affinity.
--We're already eroding this btw, with two shrines on land, one specifically on high ground(Apostate shrine is on a small hill overlooking the village). Furthermore, we're transmuting Shells(of Water) and Salt(of Water in this culture) into Obsidian(of Earth). Sufficient usage of Harvest Moon would unlock Earth, though I'm not sure we have a direct use for it, and slots are at a premium.

-We're in an arctic environment, which means the water is pretty damned cold, the nights are pretty cold and unshielded fires tend to die out. Taking Frost would cement the bond with the cold and likely close of Fire for the foreseeable future.
--Eroding the lock on Fire is MUCH harder, barring a Confluence or Holy Place of Fire. Currently there are a few accessible routes to Fire:
---Moon+Stars+Air->Sky. Sky + Moon + Stars - Night -> Sun. Sun->Fire. This has obvious issues, since Sun is a pretty big concept, spanning 6 sub-suns on it's own, and if we have Sun I don't really see why we'd be going for Fire :p
---We go full Mischief spirit and somehow set fire to the village while playing with Seski. Somewhat unreliable and not very repeatable.
---We go full Innovation and figure out how to make alcohol. Then we freeze-distill the alcohol. Then we show them the water that is fire.
---We go full Second Magic and set massive fires from there. See the Sun approach for why this is a problem :p


That said, yeah, slots are scarce. We really could use that Chimera, but that takes multiple turns of strategic voting while we have 2 slots open. Right now I'm hoping we pick up a point of Survival from the wandering so Saiga can teach us the higher tier skill.
 
There is a set of hot springs by/in the nearest [Imprisoned One] village. That could get us Steam, which still is Water/Fire, which may lead into Fire becoming available.
If we get a shrine there. I'd rather not.
 
We really could use that Chimera, but that takes multiple turns of strategic voting while we have 2 slots open.
Just as a point of order, I don't think that Chimera is (or, at least, shouldn't be) an absolute requirement for folding traits together under a single super trait. That's just too useful a functionality to be locked behind a trait not everyone would otherwise find useful.

We have a vested interest in picking it up anyway, because MONSTER BREEDING, but I imagine that something like, Winter or Night, would fold some lesser concepts into their own sub-portfolios.

There is a set of hot springs by/in the nearest [Imprisoned One] village. That could get us Steam, which still is Water/Fire, which may lead into Fire becoming available.
If we get a shrine there. I'd rather not.
Eh, we'll just leave those to the [Imprisoned One] after we get around to breaking them out. Should contribute nicely to Pop growth, which is good, since that means we can "visit" more regularly!
 
Plus, both probably build off of Rain, which we haven't seen on a Fearbuy table yet, and I'm not sure how to get it there.
Mostly you're having fearbuy issues with some of your possible traits simply because other related traits are crowding them out. If you haven't seen something on the table on a turn where you did a related thing, it's because a) your vehemence is too low, or b) there is a more naturally developed trait other than the one you want that's bullying out the one you expected to see.

In the case of Rain, Frost, and Stars, they're just being bullied out by the moon buys and more direct water upgrades. You'd have to do more or different uses of some actions to push them onto the table proper.
Just as a point of order, I don't think that Chimera is (or, at least, shouldn't be) an absolute requirement for folding traits together under a single super trait. That's just too useful a functionality to be locked behind a trait not everyone would otherwise find useful.
Chimera can only fold in aspect traits, and even then, only a few before the costs become hilariously high. Chimera does not confer the benefits of shapeshifter, however, which only has peripherally similar requirements to unlock, and is the only way to protect a chimera from the massive pile of drawbacks it can cause you. Namely because a chimera upgrade automatically eats inherent aspects to make itself inherent, and it has hard to manage blindspots and compulsions that only get more ridiculous when it's inherent. You go chimera because you can afford the drawbacks, not in spite of them. Christ, the first thing it does is take two 9 point T3 traits and bundle them up into a single 18 point trait slot, immediately doubling the value of a trait slot beyond what other spirits can get. Internally it has upgrade paths that dramatically increase the chimera's combat ability and allow the subsumption of more traits. The penalties for taking this path are proportional to the advantages.
 
Chimera can only fold in aspect traits, and even then, only a few before the costs become hilariously high. Chimera does not confer the benefits of shapeshifter, however, which only has peripherally similar requirements to unlock, and is the only way to protect a chimera from the massive pile of drawbacks it can cause you. Namely because a chimera upgrade automatically eats inherent aspects to make itself inherent, and it has hard to manage blindspots and compulsions that only get more ridiculous when it's inherent. You go chimera because you can afford the drawbacks, not in spite of them. Christ, the first thing it does is take two 9 point T3 traits and bundle them up into a single 18 point trait slot, immediately doubling the value of a trait slot beyond what other spirits can get. Internally it has upgrade paths that dramatically increase the chimera's combat ability and allow the subsumption of more traits. The penalties for taking this path are proportional to the advantages.
It has come a long way from being a simple 2-Legend purchase.
 
On my part Chimera is the buffer for my sanity against trying to maintain trait slot control over the tendency to go through elaborate loops to push random animal traits onto the purchase list and then explode us or fight another campaign to drop them...

Though since Water doesn't go into Chimera we can't accidentally make it inherent.

Shapeshifter is gated behind what now? And whats the difference in this version now that trait selection is intrinsic to monster/demimaking? Reasonably sure Mischief unlocks it...which also makes mortal guise mode redundant.
 
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