[X][Travel] A lift would be handy.
[X][Powers] Everything you know.
You wake up on Saturday morning full of nerves. A thousand thoughts run through your mind. What if you're not a parahuman at all and you're just imagining this strange feeling? Is it a good idea for the organisation that fights parahumans to know about your powers? What if your identity comes into the possession of the gangs?
But you get up and get ready, it's too late to change your mind now. You briefly consider not telling the PRT ENE about your powers, but then shake your head. How are they supposed to help you find out what your powers are and how to use them safely if you don't give them any information?
Time flies and you're already outside the PRT ENE headquarters. Danny has just let you out of the car and is on his way to the police station to check on the status of the investigation. He should be back here in about 2 hours and is waiting for you in the car park.
You enter the lobby, pass the gift shop where a woman and her two children are looking at a Vista action figure, and approach the reception desk. Behind it sits an elderly man with grey hair, a full beard and horn-rimmed glasses. Several uniformed and armed PER ENE agents stand at the sides of the room, keeping an eye on everything.
The older man addresses you: "Good morning. The next tour will take place in 40 minutes. If you like, you can browse in the gift shop until then."
"I'm not here for the tour. My name is Taylort Hebert and I have an appointment with Mr Morris," you reply.
"I'm sorry, just a moment." The gentleman turns to the computer on his desk and clicks the mouse several times.
"Ah, here it is." He waves one of the agents over. "Flynn, would you please take Taylor to Mr Morris? He should be in room seven." Mr Flynn nods. "Follow me, please."
The two of you set off, arriving at a double door after a short time. "Right through here," Mr Flynn says. You take a deep breath and step through the doors.
The room is large, painted white and filled with various pieces of sports and medical equipment. Mr Morris is standing in the room with a woman in a white coat, who turns to face you as you enter. The woman appears to be in her 20s, with long red hair pulled back in a braid and a long scar under her left eye.
"Good morning, Taylor," Mr Morris says. "This is Dr Catherine Cramer, who will be assisting us today as we try to categorise your powers. I'm glad you're here." Mrs Cramer impatiently taps her foot on the floor. "Yes, yes, if we've got the polite phrases out of the way, can we get started? What can you tell us about your powers? Have you noticed any physical changes? Strange new instincts, a new aversion to tomatoes?"
Mrs Cramer's directness catches you off guard and you have to start answering several times.
"Tomatoes? No ... Not that I have noticed. It's hard to describe, I have 3 containers, I think. One is full and the other two are empty. As the first container filled, a sharp pain went through my head, but that could be because I had just woken up in hospital. The full container pulsed for a few moments shortly afterwards, but nothing else has happened since. I haven't tried to interact with the containers yet. Mr Morris said it might be dangerous?
"Well, best to start at the beginning. Brute first, then Thinker, and then we'll try to interact with your containers more directly."
You spend the next hour hooked up to various devices that test your strength, speed and reflexes. Your resistance to external influences is also carefully examined. Mrs Cramer concludes that you are not a Brute.
The tests for Thinker are more revealing, as memory tasks show that you have a perfect short-term memory. Whether this extends to longer periods of time is difficult to say in the time available. However, you can easily find out in the future without any help.
You are surprised by the results. You hadn't noticed any change in your memory in the last few days, but you hadn't explicitly looked for it.
Finally, standing between several protective walls, you begin to interact with your containers. You begin with one of the empty containers. As you reach out with your mental fingers, a familiar stabbing pain runs through your head. The second container is now also filled and, apart from its position, is indistinguishable from the first in your mind's eye.
A quick test to see if anything has changed significantly from the previous test, with a negative result, allows you to interact with the newly filled container.
The world around you freezes. Nothing moves, all sounds have stopped. This state lasts only a moment before the world starts moving again, but now in the opposite direction, as if you were rewinding a video cassette. The state becomes faster and faster until it suddenly stops. A sharp pain runs through your head and the second full container is empty again. You are back to the exact moment you filled the container.
You lose your balance and fall, hitting your head on one of the protective walls and your eyes go black.
You wake up in a hospital room. This is becoming a bad habit. Mr. Morris is sitting in a chair next to your bed.
What are you doing?
[ ] Ask Mr. Morris what happened.
[ ] Tell Mr. Morris what happened.
[ ] Tell Mr. Morris that nothing happened except that you got dizzy.
[ ] Activate the full container (container 1).
[ ] Activate an empty container (container 2).
[ ] Write-In
Container 1: 04.01.2011 Hospital
Container 2: Empty
Container 3: Empty