Thrown into Ash and Cinder (Dark Souls 3) [Always Open]

OP

Hyvelic

Slightly Insane Tactical Genius
Location
Off in a Library Somewhere
This is an RP that is inspired by the ideas created by Xalgeon, involving Bleach, Naruto, and more. The point in the timeline where everyone will start is right before the Ashen one is about to return to life at the start of the game. Now before Characters are chosen, some Info and Rules.

So first of all, NO BOSSES. Now, you can choose NPC's only (invaders and summons count as these too), Gael and Friede count as NPC's as well. Beyond that, You are free to choose any Non-taken NPC.

Warning/Disclaimer: Self Insertion into the Character

House Rules:
  1. The usual sort: Follow forum policies, avoid godmodding, respect each other, avoid controlling someone else's character without permission, etc.
  2. Users inherit all their character's memories and skills if you try to remember something IC, PM me.
  3. This game is a freeform, narrative one. Mostly because I don't want to deal with math, but also because I feel dice rolls cheapen the roleplaying experience. As such, I will be implementing an OOC Three Strike System; if a player portrays their character inaccurately during Combat, they will receive a Strike, once a player has three Strikes, they will be immediately kicked from the game.
  4. If a player is inactive for 10+ days without notice, they will be kicked.
  5. Research/Studying, Crafting and Training are performed by filling a gauge, set by me, with D100 results for each action taken in pursuit of the project in question. The Explosive die is in effect.
    1. the cap is four dice a post.
  6. SIs may only start with Five (5) PC Traits and Five (5) SI Traits, no more, no exceptions. Though through doing things you can earn more Traits. Base your starting traits on things your Character has done or is. PM me for confirmation of all traits, however.
  7. NPCs are controlled by me, the GM, or the correct Game Lord, unless they're in a Player's "Party."
  8. I use a system known as Game Lords, where I divide the land under Sub-GMs, known as Game Lords or GLs, the GLs have free-reign over their "fiefdom" except for the big things that affect the world. To become a GL just ask if the GL position is open and inform me that you want it.
  9. GL Positions:
    1. Cemetery of Ash/Kiln of the First Flame/Untended Graves @Hyvelic
    2. City of Lothric (High Wall of Lothric, Undead Settlement, Road of Sacrifices, Lothric Castle): @Argidoll
    3. The Outlands (Cathedral of the Deep, Catacombs of Carthus, Archdragon Peak):
    4. Irithyll (Irithyll of the Boreal Valley, Irithyll Dungeon):
    5. The Painted World of Ariandel: @Ultimatum
    6. The Dreg Heap/The Ringed City:
  10. This will be AU, Expect things to happen that may not be possible within the realms of the Game Mechanics.
  11. If you have a question on a Project PM me.
  12. If two players decide to try to harm each other with intent to kill, permanently, solve it yourselves, though I will step in if it gets out of hand, Note: Please avoid instantly killing other players or trying to, but if it does happen. I will probably step in.
Should you somehow die in this Grimdark world of Dark Souls, you will be given the option to quit, and you don't have to come back, or you can respawn, as another character.

Note:
When rolling, there are essentially only three things that matter:

Your prior total: Simply what progress you have before you make your roll. If you're starting a brand new project, then this is just 0. If you're continuing a project, then this is just your progress thus far, whether the results there were 30/400, or 2138/3000. In those cases, your prior total would be 30 and 2138, respectively.

The dice roll: The result you get when rolling a d100.

Your modifiers: Whatever bonuses you get to apply to your dice roll. If you have +100%, then the result of your dice roll is doubled, +200% tripled, and so on.

Now, once you know these three factors, you multiply the dice roll by your modifiers. Let's call this the modified roll. So if you roll 50 and have +100% in modifiers, you modified roll would be 100. 75 and +200% modifiers would be 225, and so on.

Now, after you figure out your modified roll, simply add this to your prior total. Let's call the result of this your new total. If this brings your new total into a different X00 than the prior total was - whether it be going from, for example, 199 to 200, or 101 to 499 - then we say that your get dice explosions. The number of dice explosions you get is equal to the amounts of hundred-thresholds you exceed. So our two examples would give one and three dice explosions, respectively. You can get a maximum of three dice explosions per attempt at a project, no matter how many you might have been entitled to if there was no limit in place.

When you get a dice explosion, simply repeat the procedure as if you were rolling a normal roll, add the modified roll to the total you got in your first roll, and repeat until you either fail to earn another dice explosion, or roll your fourth dice for that post.


The Character Sheets do not have a set format, except I suggest they have these things somewhere, though a majority of them are optional to have.

[Picture]


Player Username:
Character Name:

Traits:

Abilities:

Ongoing Projects:

Completed Projects:

Goals:

(Optional Things):

(Theme Music):

I suggest you at least have Player + Character Names, Traits, and Abilities if you want the bare bones. TRAITS ARE AN OPTION, YOU DO NOT NEED THEM TO START.

I am using this post as well to Reserve Yuria of Londor. And @Ultimatum has chosen Friede of the Painted World

You can pick certain characters I might not have allowed normally, if you make a well enough Argument!
 
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Character List
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I would like to stake my claim on Orbeck of Vinheim, please and thank you~
 
Orbeck of Vinheim - Xanothos
Player Username: Xanothos (Xan, Author of the Nightmare)
Character Name: Orbeck of Vinheim

Traits:
Orbeck:
Regalia of the Bellowing Dragon's Might: +65% to Magic Rolls for training at Vinheim Dragon School

Regalia of the Slumbering Dragon's Tranquility: +65% to Stealth Rolls for training at Vinheim Dragon School

Regalia of the Prideful Dragon's Disdain: -80% to Diplomacy rolls when interacting with members of Vinheim Dragon School or Xanthous Scholars due to leaving the school on bad terms.

Regalia of the Everlasting Dragon's Scales: +10% resistance to Poison and Toxic for successfully setting up shop so near to the fetid swamps of Farron Keep

Regalia of the Pale Dragon's Inquisitiveness: +50% to success rate and speed of "Unravelling" unknown sorceries from Scrolls, but +25% chance of obsessively researching them to the detriment of basic needs such as sleeping and eating. For the potential needed to successfully unravel many scrolls of unknown Sorcery and learning them well enough to teach them in record time, and the stubborn obsession needed to get oneself killed pursuing their sole goal.

SI:
Fickle Favor of the Muses: 25% Bonus to creative projects (such as creating new Sorceries or modifying existing ones). Each day beyond the first working on the same project this bonus decreases by 5%, and continues descending to a lower limit of a -15% malus. For having the passion, imagination, and ability to create, but not the consistency to do it with regularity.

Stubborn Determination of Atlas: Each successive failure at an action gives a +5% to the next attempt, capping at +50%. For being hardheaded and stubborn enough to keep trying and trying, even if the prospect seems bleak.

Calming Temperance of Eirene: +20% to Diplomacy rolls to resolve situations without violence from being raised pacifist and adopting the mindset of the non-aggression principle later in life.

Inexorable Retribution of Adrasteia: +30% to Damage rolls but -10% to hit rolls against people who have harmed those he cares about, for being EXTREMELY protective over those he considers friends/family.

Abilities:
Sorceries
-Starting
—Soul Arrow
—Farron Dart
—Aural Decoy
—Great Soul Arrow
—Farron Flashsword
-Learned
—Magic Weapon
—Farron Hail

It can be assumed that, as a former Vinheim Spook, he has training in the arts of stealth and assassination.
Weapons:
Heretic's Staff (Picked up as he moved in to his "office")
Sorcerer's Staff
Brigand Twindaggers (Found on the way to the Crucifixion Woods)
Mail Breaker
Rotten Ghru Dagger
Buckler
Talisman

Armor:
Sorcerer Hood (Rarely worn)
Ragged Mask (Used during experiments and excursions into Farron's Swamp to keep out fumes)
Clandestine Coat
Sorcerer Gloves
Sorcerer Leggings


Rings:
Young Dragon Ring
Slumbering Dragoncrest Ring
Lingering Dragoncrest Ring

Misc:
1 Purple Moss Clump
Ongoing Projects:
N/A
Completed Projects:
N/A
Goals:
Orbeck: To Master every form of Sorcery known to man
SI: To not fuggin die and get that dope-ass magic, bruv
 
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By the way, do we have the choice to just play the character and not be an SI?

The Point is to be a SI, but you can choose how the memories get across, so it could still the Firekeeper, just very confused on why she remembers things she shouldn't know, and there would be more sane explanations than the multidimensional crossover of minds into new bodies.


Anyways though, if you really want to you can.
 
The Painted Woman - Muffy

Player Username: PillowcaseMuffin (Muffy)
Character Name: Painting Woman

Equipment:
-Painter's Garb
-Painter's Hat

-Dyemaker: Powerful dagger that inflicts bleed. Bled blood appears as multicoloured paint.
--Weapon Arte: Painted Thorns- A wave of colourful thorn vines erupt from the dagger slicing and stabbing all in their path.
--Weapon Arte: Thorn Bind- When a target is stabbed colourful thorn vines sprout from the wound and wrap around the target, binding and stabbing into them.


Looks like this but with swirling colours within.


Traits:

PC Traits
-Painter's line: +25% to Painting and Magic.

-Painter: +50% to Painting.

-Creator: +35% to Magic, +15% to Diplomacy.

-Patient: +35 to Psychology, +15% to Magic.

-Naive: +50% to Diplomacy.

SI Traits
-Passive: +50% to Psychology.

-Creative: +75% to Magic.

-Good Listener: +40% to Diplomacy and Psychology.

-Morbid Interests: +75% to Psychology (And probably +20% Edge).

-Boundary-less: +75% to Diplomacy.

-Painting: 75%
-Magic: 150%
-Psychology: 200%
-Diplomacy: 180%

-Paint Magic 225%

Abilities:
-Paint World: Creates a Painted World.
-Paint Creature: Creates a Painted Creature.
-Paint Guardian: Creates a Painted Guardian.
-Paint Object: Creates an Object.

Ongoing Projects:

Completed Projects:
-Painted Ice Knight
-Dyemaker Dagger

Goals:
-Paint a World: A Cold, Dark and Gentle place.
-Acquire Headpats.
-Painted world must be cute.

(Optional Things):

(Theme Music):



Summon:

Ice Knight:
Name: N/A



Traits:

Skills:

-Basic Swordsmanship
-Basic Shield Usage
 
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Patches the Unbreakable - OrmusTheZeebra
Player Username: OrmusTheZeebra
Character Name: Patches

Traits:
PC:
Endearing Liar - 40% to Diplomacy and Trapping
Cat and Mouse - 35% to Trapping, 15% to Psychology
"Borrowed" Goods - 50% to Bartering
Trusty Patches - 75% to Diplomacy
The Unbreakable - 75% to Survival
*details coming*

IC:
*coming*

Abilities:
Barter - I's gotta sell the good's somehow, ain't I?
Trickery - You can trust ol' Patches friend, i'd never lead you wrong.
Trapping - Now this is an art-form, gotta appreciate art don'tcha?
Spear Combat - It's not that hard, step and stab, all it is!
Kicking - I've got yo back... just happens to be with my foot don't it?
Shielding - Things don't always work out, so a slab of steel's 'ways welcome!

Ongoing Projects:

Completed Projects:

Goals: Survival and Profit

(Optional Things):

(Theme Music):
 
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Yuria of Londor - Hyvelic


Player Name: Hyvelic
Character Name: Yuria of Londor
Character:

Old Order: Yuria is a founder of the Sable Church of Londor. +50% Hollow, Leadership, and Magic
Darkwraith: Due to being apart of the Darkwraiths she has access to abilities not all can use. +65% to Magic and Swordfighting
Swordmaster: She has fought countless with her blade. +35% Swordfighting
Hollowed: She is an old hollow. While not insane like most she has the spark of madness there. +25% Hollow and Leadership
Mastered Magical Abilities: She has unique abilities not seen by the common rabble. +25% Magic

SI:
Lord of Irrelevance: Whenever I try to do something it always turns out that I will be ignored or isolate myself completely by accident. +40% to Intrigue
Pain Don't Hurt: I don't feel pain as well as other people, and if I do feel the pain I do not really show it. +20% to Psychology and Physical rolls
Unlikely Victor: Things seem to work out in the end for me, Ideas I suggest are incorporated somehow by unseen necessity +30% All Planning Actions
Well Read: I have seen and played legendary Kingdom builders and read Untold books, I have seen everything brought forth, within reason +20% Academics
Dark Outcomes: I have considered the worse of every situation, whether I vocalize it or not. +25% to Hollows, Dark Hand, and Curse

Projects:
Themes:
Goals:
Ash and Cinder - End the Cycle
Survive - Survive
 
The Firekeeper - Terran Imperium

Player Username: Terran Imperium

Character Name: The Firekeeper

Traits:
-Firekeeper: +75 to Fire Magic, +30% Resistance to all types of attacks.
-Stoical: +40% to Psychology, +60% to Tolerance.
-Guardian: +50% to Diplomacy.
-Passive: +50% to Psychology.

Abilities:
-Keeper: Transform souls into pure raw power.
-Wellspring of Humanity: As a Firekeeper, she possesses a potentially infinite well of Humanity which she can feed to Fire-based abilities

Ongoing Projects:
-Complete the Cycle.

Completed Projects:

Goals:
-Tend to the Fire.
-Help the Ashen One in their mission at whatever cost. The Cycle.


(Theme Music):
 
Company Captain Yorshka - Manic Dogma


Player Username: Manic Dogma
Character Name: Yorshka, Company Captain of the Darkmoon Blades

Traits:

Yorshka Traits:

Immortal Body of the Dragon - Unaffected by ambient heat, cold nor the ravages of time. +75% to melee combat and displays of brute force (effect sealed by other trait).

I know this to be true - +50% to use of miracles describing the deeds of Gwyn's dynasty.

Company Captain of the Darkmoon Blades! - +5% to command. Possible bonus to diplomacy with remaining servitors of Gwyn's Age of Fire.

Ward of the Pontiff - Rendered feeble and emaciated by long term starvation. Rendered gullible and innocent by long term isolation.


SI Traits:

The Cycle of Suffering - Witness to visions of other iterations of the cycle. No material advantage.


Abilities:
Yorshka has a wide theoretical understanding of the Miracles told by priests of the Age of Fire and can recount the vast majority from memory. Only the highest order miracles are beyond her knowledge, but her long imprisonment has eroded her ability to apply this knowledge.

As a Hybrid of God and Dragon Yorshka is possessed of natural strength and resilience that are shocking in their scale, even relative to her prodigious height. As with every other facet of her being, this strength has been winnowed away by her time locked away in the highest towers of her Church, isolated from food and exercise both.

Ongoing Projects:
Rereading the Fifty Seven Precepts of Zote, a surrealist comedy

Completed Projects:
Reread the Saint Helbrandt's Account of Gwyn's Knights

Goals: Free herself

 
Crystal Sage Illysium - Argidoll


Player Username: Argidoll
Character Name: Crystal Sage Illysium

Traits:

Inheritor of the Big Hat (+20% to all magic related rolls, +20% to crystal sorceries)

Living Archive(+20% to rolls related to recovering/imparting knowledge, +20% to memory based rolls, +30% to perception rolls)

True Sorcerer (-20% to learning miracles, -20% to learning pyromancies, -20% to physical training, -40% to diplomacy rolls, +40% to sorcery related rolls)

Heretic, First Class (-40% to faith rolls, +20% to soul manipulation/magics, +20% to curse magics)

...

Unbeliever (-20% to faith rolls, +25% to sanity rolls)

Metatheory (+20% to innovative rolls, +25% to sanity rolls, +20% to understanding/awareness rolls)

Abilities:

Crystal Sorceries:
  • Crystal Soul Spear
  • Homing Crystal Soulmass
  • Crystal Dragon's Breath
  • Summon Clawed Curse
  • Crystal Circuit
Normal Sorceries:
  • Blink Step
  • Various Quality of Life Spells
  • Doppelganger
Projects (Ongoing)


Projects (Complete)


Goals

There is so much in this world to explore... how far would I have to go, to tear it apart at the seams?

  • Understand the nature of souls, fire, the Lords, and the Dragons
  • Create a lord soul equivalent
  • Investigate the primordial crystal, and the nature of crystals
  • Plumb the depths of sorcery
  • Discover the true nature of Humans
  • Escape the cycle of fire and death

Gear:
  • Crystal Sage's Crystal Focus
  • Crystal Sage's Big Hat
  • Crystal Sage's Robes
  • Crystal Sage's Rapier

 
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Child of Dark, Karla - Dragonjackel
Player Username: Dragonjackel (Kidd on Discord)
Character Name: Karla

Traits:
Karla:
-Child of the Abyss: A Daughter of Manus himself, Karla is quite keen to her origins. (+75% to Dark, 50% resistance to Dark)
-Forbidden Scholar: Karla is a scholar of forbidden magic. Most of it belongs to the Dark, but not all. This is why she was imprisoned. (+50% to Sorcery and Magic)
-Forgotten Witch: Karla fulfills all the conditions of a Witch, and is able to teach advanced Pyromancies like one, if given the knowledge. (+50% to Pyromancy, 25% resistance to Pyromancy)
-Prisoner of Irithyll: Was held in the Dungeon of Irithyll for an unknown, likely very long amount of time, exposed to the chatter of the Jailers and given much time to think. (+50% to Psychology)
-Forgotten Prisoner: Karla was trapped in a cell for far too long, and would much rather never have to deal with that again. (45% chance of Escape and Magic when trapped)

SI:
Code Red & Existential Dread: Let's not get into that... (+50% to each Psychology roll, but halve the full results once roll explosion stops, +25% to Dark)
Always a Caster: Self-Explanatory (+25% to any Magic. Pyromancy, Dark, Sorcery, or Miracles, -50% to Fully Physical non-magic weaponry)
Dark Appeal: How edgy of you. (+50% to Dark)
Audiophile: Absolute Love for Music (+100% to Music)
Souls Fanatic: Knows these games like the back of his hand, if a bit smudged. (+50 to rediscovering and [re-]learning magic from the games)

Abilities:
Hexes (Dark Sorceries and Miracles)
-Affinity
-Dark Hail
-Dark Greatsword

Dark Pyromancy
-Black Flame
-Black Fire Orb

Equipment:
Karla's Set

Black Witch's Staff

Dark Pyromancy Flame

Aquamarine Dagger

Ongoing Projects:
N/A

Completed Projects:
N/A

Goals:
Karla:
-Continue to Learn and Discern the Dark
-Wait for the Age of Fire to FInally End

SI:
-Get out of Jail
-Figure out what to do from there
-Make Londor Great Again?

Theme
 
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Claiming Shira Daughter of the Duke for this IC
 
Shira, Daughter of the Duke - Atma Warrior
Player Username: Atma Warrior
Character Name: Shira, Daughter of the Duke


Traits:
Shira
Born of Dragon and God - Time has no meaning for this body (+35% Resistance to Dark and Lightning, +20% physical resist and affinity with dragons)
Knight of Filianore: As protector of one of Lord Gwyn's heirs one must be strong and skilled (+75% To all combat, +25% To mastering weapons outside halberds and Straight Swords)
Pious Guardian: Spent years listening, understanding, and believing the teachings of the Gods from the adjudicators +50% to all miracles and Lightning Attacks
Warden of the Crucifix: Due to time spent wielding the ancient weapon and exposure to the dark +35% To Hexes and Dark Attacks
A Pale Traitor's Heritage: Half of your Bloodline is considered shameful and you want no part in it. (-50% to all magic attacks, -20% to learning Soul Magic, +20% to magic resist)

Atma:
Honor Be damned: +20% to all underhanded Attacks outside of mutually agreed upon duels
Politricks: +30% to Diplomacy
You sure that's right?: +10% to illusion wall discovery
According To Avdol: +10% to learning Pyromancies
People Get Ready: +25% to learning faith based techniques (Miracles and Hexes)

Abilities:
Shira is and will be a proud knight in the service of the Lord Sunlight. As such, she has studied many miracles and while her understanding is not nearly as great as the sages that succeed her time, she can pick up the teachings with ease. Due to her time within the ringed city and its various facets of Dark, she has understanding of how the abyssal energy works and is able utilize dark weapons in ways her kin from both sides cannot.

As a Hybrid, Shira resists many of the downfalls of her kin but due to unknown circumstances, her strength while far greater than humans pales in comparison to the gods and the dragons she is descended from

Ongoing Projects:
N/A
Completed Projects:
N/A
Goals:
As Shira
Save the Royal Family
Wipe the religion of the deep off the face of the land
Prevent the servants of Kaathe from creating their own age
As Atma
End the cycles forever-Even if if the land is enshrouded in dark, it would still be better than this.
Find the path of blood bathed in moonlight: If the moonlight sword exists in Yharnam.......
What happened in the bygone age: See if there was anymore more to the age of ancients than just fog.....

(Theme Music): Pride: Onimusha 3
 
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Elfriede - Ultimatum

NAME: Elfriede
ALIAS: Ultimatum
TITLES: Sister Friede, Lady Friede of The Painted World, Elfriede of Londor
GENDER: Female (Male SI)

ALLEGIANCE: The Painted World of Ariandel
TEAM: -
PARTNER: Father Ariandel

TOOLS: Estus Flasks
WEAPON: Friede's Great Scythe
MAGIC TYPES: Ice Magic, Dark Pyromancy, Miracles

TRAITS:
Elfriede
  • The Eldest Sister: +30% to Dark Projects, +50% to Projects when working with Yuria or Liliane (Stackable)
  • Forlorn: +40% to Ice Projects, +30% to Painted World Projects
  • The Lady of The Painted World: +70% to Painted World Projects, +30% to Projects when working with an inhabitant of the Painted World (Stackable), +60% to Ice Projects
  • Inspiring Leader: +50% to Projects when working with the Corvian Knights or Sir Vilhelm (Stackable)
  • Ancient Hollow: +30% to Dark Projects, +40% to Projects when working with a fellow Hollow (Stackable)
  • Master Combatant: +90% to Combat Projects
Ultimatum
  • Pragmatist: +60% to Tactics Projects, +40% to Combat Projects, +50% to Intrique Projects
  • Post Uchiha Stress Disorder: +70% to Acting Projects, +70% to Combat Projects, +40% to Long-term Projects
  • Thirst for Power: +100% to Self-training/Improvement Projects
  • Workaholic: +80% to Projects with a DC of 1500 or higher
Earned Traits:
-


Total Bonuses

Acting Projects: +70%
Combat Projects: +200%
Dark Projects: +60%
Ice Projects: +100%
Intrique Projects: +50%
Long-term Projects: +40%
Painted World Projects: +100%
Projects with a DC of 1500 or higher: +80%
Self-training/Improvement Projects: +100%​

Co-operation Bonuses

+50% to Projects when working with Yuria or Liliane (Stackable)
+30% to Projects when working with an inhabitant of the Painted World (Stackable)
+50% to Projects when working with the Corvian Knights or Sir Vilhelm (Stackable)
+40% to Projects when working with a fellow Hollow (Stackable)
PROJECTS:
-
-

GOALS:
  • Third times the charm, I got to have another try at life. My life as Itachi Uchiha didn't go quite as well as I'd hoped, but now I have yet another go at it.
  • Figure out a way to stop the cycle. Or failing that, go through with Gael's plan of gathering up all of the Dark Soul, to be used as a pigment in the making of a new world.
  • Try to deal with somehow having become a woman, somehow.
  • Convince Ariandel to abandon the plan of letting the Painted World rot, and then let him go free.
  • Help the Painter, make her life at least a bit more comfortable.
  • Get Vilhelm to follow me in my pursuits, he's a damned good warrior and I will need his help.
  • Get the hell out of the Painted World, before the Ashen One comes around.
  • Survive, the world of Dark Souls is a damn harsh place.
THEME:
 
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Creighton The Wanderer - Maximum Power
Edit: It is done! And I hope it is acceptable.

Here be my character. :)




Player Username: Maximum Power

Character Name: Creighton The Wanderer


Character:


Deserter: Creighton was a former knight of Mirrah before he deserted the order. He escaped without any issues. He has also found success in repeating this action, joining up with both fellow travellers and other organizations before leaving when it suited him. +50% to All Escape Actions, +45% to Stealth, +30% to Deceit


Ruthless Criminal: After leaving the Knight Order, Creighton used his skills for his own selfish purposes. He found that said skills were quite suited to the criminal lifestyle. +20% to All Criminal Actions, +10% to Trapping


Finger of Rosaria: Creighton pledged himself to a Covenant, and made a living of killing others and taking their tongues for Rosaria. He has fought many varied opponents and survived many close encounters. However, he has recently found that the hunter is becoming the hunted and has considered deserting once more. +30% to Axe Fighting, +30% to Tracking, +35% to Stealth


The Wanderer: Creighton has travelled far, and for a very long time, experiencing multiple lifestyles along the way. Many times he has found himself in dangerous and deadly situations, yet he has always survived, frequently unscathed. Regardless of his deeds, good or bad, this strange luck has remained and he has come to rely on it. +70% to Luck, +10% to Survival



SI:



Naive Fool: I am an optimist, and I tend to rationalize most things in a positive light. I also trust easy. While this means I am somewhat resistant to despair, it also makes me easy to deceive. +10% Resistance to Negativity, +20% Weakness to Deceit



Indecision: I have confidence issues regarding my own Judgement, and prefer to have someone I respect guide me. -5% to All Independant Actions, +10% to All Guided Actions



Forethought: I am skilled at thinking ahead in the short term, but my long term planning skills are awful, as I frequently forget to think beyond immediate concerns. +20% to Short Term Plans, -30% to Long Term Plans






Don't Die.

Have Fun?

Give this more thought. Later...


 
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Player Username:
LordRich505

Character Name:
Cornyx of the Great Swamp

PC Traits
Of the Great Swamp: Hailing from a land renown for pyromancy it only makes sense that Cornyx is mightily capable of his craft. +75% to pyromancy based actions.

Little Bird: A great teacher, pyromancy learned from Cornyx is more fearsome than if learned from another source. +50% to pyromancy learned from Cornyx. (Does not affect corynx)

Seeker of the Flame: learned pyromancies are 25% stronger, learning pyromancy is easier, +25% to learning pyromancy.

Alleged Lines: Cornyx fearful of what should not be learned is apprehensive of learning such arts. -30% to learning dark sorcery, -45% to learning pyromancy made for witches, -25% to learn magic not made for pyromancers.

SI trait

Grasp of comprehension: From straw to gold, if only I hold a glimmer of truth the path is much more amiable. +50% to learning/improvement based actions.

Fearsome Dedication: Be it the darkest of tomes, the strangest of artifacts, if in the end, it will aid in my quest for knowledge... then it shall be harnessed. +30% to finding such objects. +30% to learning based actions.

Abilities:
Fireball
Fire Surge
Flash Sweat

Items:
Pyromancer Set

Ongoing projects
N/A
Completed Projects

N/A

Goals:

To Master and improve upon all known Pyromancy, alongside the creation of new forms of pyromancy.



 
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