Note: I post this here so that it can be here and here. This is not a CK2 styled quest.
Jeanne was a good girl. She helped Papa with farm work during the day and helped Mama with her weaving during the night. She sometimes accompanied Papa on his ventures around the small town of
Remy, learning of numbers as Papa collected taxes and of the way men would talk to each other as Papa headed the town watch. Jeanne was a good girl, so she would bring the men their beers and bread during the early hours. She would stay up late anyway, trying to finish the weave-work so Mama would not need to work harder. It was taught that a good girl was rewarded--by Mister Priest and by Papa, but Jeanne never did it for the reward. She liked to think that being good was its own reward.
But the world was not kind to a good girl, no matter how she might deserve it.
The country has been embroiled in skirmishes and battles and a series of wars on and off again for what might as well be a hundred years, and
Gallia was slowly losing its people and its land to the
Albionites from the north. And Even worse, or at least according to Papa, the previous king died too soon, leaving the land fractured, as some of the richest lands have banded together under the Grand Duke of
Bourgogne. And so, the land was split between the Blues, the Reds, and the Purples, a sort of three-way war that caused rampant banditry to roam the lands.
Remy was surrounded by the lands of barons and bourgeois and mayors who pledged for the Purple Grand Duke, and so it was common sense that since the town swore for the
Kingdom of Gallia, that each man did their part. Everyone worked hard in the town watch, though not one of them was a master of war. They only knew how to hit as hard as possible. It was not like Papa had any actual experience, but he would often bemoan to good Jeanne that if they swung with all their strength and missed, what then? If they are exhausted what can they do if the bandits truly attacked?
Jeanne was a good girl, so she never questioned the men on this and never voiced her opinion. After all, it was not her place, as a mere girl, to even think that she could possibly know anything of fighting. She ought to be a good girl and stay home and weave and bake, as was expected of her. Since she was a good girl, Jeanne would nod and smile and say sweet nothings, and go about her way.
Jeanne was thirteen when she experienced the first true raid on Remy in her memory.
Two of the barns were burning; usually the simple bandits would not burn--they would steal and perhaps bruise. Mama said they were not stupid buffoons, only buffoons. After all, if the township died, where would they get their food and riches? Not that Remy had much in the way of riches to begin with.
If she had to make a guess, she might think it was perhaps one of the sons of the count of the neighboring
Reims, as he had too many sons to bother educating each individually. When she watched the men practice, she had heard of the riches of the city and its castles, and of the beauty of its ladies and the strength of its men. But most of all, Jeanne had heard of how, in the face of the Albionite onslaught, the count had betrayed his country for the Grand Duke.
Perhaps it was because Gallia was weak from constant defeats, but it left a bitter taste on her lips. She grimaced at the thought of a band of Purples, and true to those thoughts, in the distance, she saw the raiders boldly wearing such colors and such emblems. The shrill cries of women, whose honor are being besmirched, and children, who lay injured, filled the air. The sky was red and orange and black with suffocating smoke and it smelled of burning bodies and shit.
Jeanne covered her face in the nook of her elbow, but the stench already assailed her.
Where was Papa? Where was Mama? Where were her siblings? Where were the men of the town, who should have risen to fight off this menace? Her mind raced and left her few choices; it was time to either jump into the face of danger or flee to some place she knew not where... What was a good girl to do?
[ ] Papa should be counting coppers for the mayor in the older man's manor. It lies in the direction of burning and sounds of violence, but it may also prove to be safe refuge. Having seen the men practice enough times, perhaps fighting is not so difficult?
[ ] The armory of the town watch, as meager as it may be, holds leathers and axes and a flag that is the symbol of the township. Having seen Papa at it more than once, how hard could it be to hold a flag, charge into the fray, and inspire your defenders?
[ ] In the other direction lie burning sights and no sounds of violence, but there are still shrieks of fear and pain, and most importantly, that is the way to Jeanne's home. Mama is there perhaps, but she needs to make sure, and perhaps it is time to pray to a higher power.
[ ] While going to Papa or to Mama or to other town folk seem the wise choice, it is not the choice you wish to make. No, it is not good to stay here any long, surrounded as this town is by enemies on all sides, cut off from the King's forces. Would it do better to sneak out into the night and strike out a destiny elsewhere?