Available Upgrades
Open to suggestions/ideas, if you want something, ask for it. I'm kinda lazy in updating it myself.
Should be somewhat related to what you have, though.
Current XP Balance: 7
-- Open --
Magical
10 - Danmaku, Advanced - Like standing in the rain, without getting wet. Literal curtains of bullets are now spammed, even skilled Movers would be hard pressed to dodged. However, if they last for a little while, they might be able to work out the bullet patterns... until they change with a Spell Card thrown in. Requires Danmaku, Moderate.
4 - Danmaku Collateral Damage - Well, it's supposed to be nonlethal, but you're deliberately overcharging the bullets. For a small power cost, the bullets will start to leave tiny impact craters. With a decent bit of bullet spam, you could probably bring down walls or even buildings. Though it might start to leave bruises on people as the energy dissipates, it's still unlikely to kill them.
8 - Danmaku Lethality - It kinda goes against the point of having a non-lethal option to make it deadly, ya'know? But I guess if you wanted to kill a bunch of mooks without fire, you can now. Your bullets are now overcharged above safe levels, and will now leave tiny impact craters in anything, including people. Make a whole lot of people look like Swiss cheese! Might be ineffective against those with high damage resistance. Requires Danmaku, Moderate and Danmaku Collateral Damage.
8 - Unnatural Flames - You can pump magic directly into fire to make it supernaturally hotter, and able to melt things that wouldn't otherwise be melt-able, like asbestos or fire-resistant superheroes.
Body
8 - Ogre Strength - Did you eat one in the past? Because you have their strength. Use a semi as an oversized club, and tank rifles and small explosions with ease.
6 - Regeneration (Moderate) - Recovering after a fight is fully doable, so long as you survive it. You can recover lost limbs over a couple weeks of rest. If you expend some energy, you can even heal fast enough to recover small wounds during fights!
Power
10 - Advanced Pyromancy - You can now create large swathes of flame, enough to quickly cover a building in fire. In addition, fire you create is hot enough to do things like melt steel beams.
6 - Advanced Fire Control - You're good enough at controlling fires that you can do complex things like make multiple fire whips or split jets of flame to not hit certain people. In addition, all natural/mundane fire leaps to your command, and you can challenge those with pyrokinesis over control of their flames.
10 - Advanced Radiation Manipulation - Time for the funner stuff. You can emit an aura of radiation that will slowly disrupt electronics, and give people cancer within a year or two. Alternatively, if you focus you could give someone a lethal dose of radiation, causing them to quickly fall sick and die, or scramble delicate electronics very quickly.