Vote tally - Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Adhoc vote count started by Huo Yuhao on May 28, 2019 at 7:58 PM, finished with 141 posts and 20 votes.

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Huo Yuhao
Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)
Post #18193
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  • [X] Plan: The Might of the Cai
    -[X] Begin the Spring's End Aria bolstered with Echoes of Absolute Winter (With relevant Arts augmented with Joyous Toast), and clear the board and airspace by detonating Traveler's End, taking advantage of the paralysis effect to Lunatic Whirl any of the surviving Third Realms or enemy rangers to neutralize them. Regroup with Renxiang and company (Recalling our Beasts and playing taxi if needed) to face the rogue Bai, and support her and the platoon with our arts from Harmony and Thousand Ring Fortress, relying on Zhengui and Hannyi to be contest his own Spirit Beast's control of the battlespace with the support of the rest of our unit. If we get a chance at a sneak attack of Call to Ending, take it, otherwise, let our liege take the lead here and back her as best we can.
    [X]Plan Gank the Snek
    -[X]Use the TE AoE damage to eliminate the bandits and clear line of sight for CRX, take care of any leftover bandits still looking to fight while we link up with Cai and buff. Have Sixiang ask for permission and coordinate our plan to take on the snake with CRX. When CRX and her soldiers join the battle and distracts the Bai, have Hanyi draw the snake spirit while protected by LQ and Zhengui. Zhengui and Hanyi should keep it in place as LQ uses FSS to eliminate it as fast as possible. After defeating the Snake, join up with CRX and her soldiers to fight the Bai. LQ should use FSS as main attack, but use FVM to trap him, if it looks like he will run
    [X] Simple five-point plan
    [X] Plan: The Might of the Cai
    -[X] Begin the Spring's End Aria bolstered with Echoes of Absolute Winter (With relevant Arts augmented with Joyous Toast), and clear the board and airspace by detonating Traveler's End, taking advantage of the paralysis effect to Lunatic Whirl any of the surviving Third Realms or enemy rangers to neutralize them. Regroup with Renxiang and company (Recalling our Beasts and playing taxi if needed) to face the rogue Bai, and support her and the platoon with our arts from Harmony and Thousand Ring Fortress, relying on Zhengui and Hannyi to be contest his own Spirit Beast's control of the battlespace with the support of the rest of our unit. If we get a chance at a sneak attack of Call to Ending, take it, otherwise, let our liege take the lead here and back her as best we can.
    [X] Simple five-point plan
    [X] Simple five-point plan
    -[x] immediately detonate TE to even the odds and clear the way for our troops. See if we can catch the Bai in the blast with a quick dash forward, but don't worry if he avoids.
    -[x] lock down the greens with LW
    -[x] move to support Renxiang et al. with defensive buffs (though don't spread expensive techs like HRA around on everyone - keep those to the greens)
    -[x] Hanyi: ranged dps support. Help our troops fight the bandits if they need it, otherwise Zhengui. Do not pull aggro from Bai or his snake.
    -[x] Zhengui: keep snake busy while Renxiang and we engage Bai
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