character development is a fascinating thing
character development is a fascinating thing
I don't agree. In the Outer Sect, there were commoner disciples who had to rely on turning sect points into RSS to afford basic cultivation past Red 1. In the Inner Sect, disciples are given access to Argent Vents and a stipend of YSS that covers basic cultivation needs. Additionally, the way that spirit stones work means that a spirit stone is a pretty mild benefit until you're using two of them, which the 1/month model doesn't permit.Outer sect offered red stones that cost points. Inner sect offering green stones that cost points is a logical progression.
I take all credit.
I think we are at the point very soon where we'll want to stockpile GSS for cultivation use, so that's fine.alright, nobodies probably gonna be happy when I'm done, but I'll poke around at the numbers being talked about here and the green stone thing. I guess I could just give you the 200 rss green stone but forbid reselling but then people are just gonna complain about it being arbitrary
Yeah, Something here is that having Spirit Stones buyable by Sect Points keeps us having a weird 'How much RSS is worth a AP' calculation going in the background, and that's I think counter-productive for having a healthy planmaking.Hmm.
Honestly, it might just be better to not make Spirit Stones buyable by Sect Points. Just leave Sect Points as stuff that buys kickers and opens up plotlines in my opinion, and just increase the amount of stones gained by increasing rank, to encourage that. Or alternately, have Sect Duties give Spirit Stones as well as Contribution Points (Since it's not just trading skills around among the Inner Sect economy, it's actually doing work for the Sect, and thus deserves more than Contribution Points)
Like, keeping the discounted exchange for the first month as sort of a grace period for a new graduation, but otherwise.
Those would be values for talent 3 and 4, respectively.Random example. With a pool of 100 dice, a Talent Two would get 20 successes on average, while a Talent 3 would get 30 on average.
It should e noted that art XP multipliers actually don't stack multiplicatively. If you have 1.7x thanks to a site and +.7x from the art elements or meridians, it adds up to 2.4x, not 2.89x. The benefit from each bonus is the same regardless of other such bonuses.A 1.2 multiplier, by itself, is nothing particularly special. Stacking those multipliers is what you really want to accomplish, because that's how you double or triple your successes and magnify the effects of going up in Talent.
Unless we have no way of getting more spirit stones though that will exist regardless.Yeah, Something here is that having Spirit Stones buyable by Sect Points keeps us having a weird 'How much RSS is worth a AP' calculation going in the background, and that's I think counter-productive for having a healthy planmaking.
Just increase our Yellow stone allowance from the sect and call it a day. (I had actually thought our original yss income was already such a replacement).alright, nobodies probably gonna be happy when I'm done, but I'll poke around at the numbers being talked about here and the green stone thing. I guess I could just give you the 200 rss green stone but forbid reselling but then people are just gonna complain about it being arbitrary
Forbidding arbitrage isn't a bad idea imo, though maybe Renxiang can pay us in RSS some months if that's the case so we aren't awkwardly selling our other GSS.alright, nobodies probably gonna be happy when I'm done, but I'll poke around at the numbers being talked about here and the green stone thing. I guess I could just give you the 200 rss green stone but forbid reselling but then people are just gonna complain about it being arbitrary
Well, or replace it with 20 YS + 1 GS allowance.Just increase our Yellow stone allowance from the sect and call it a day. (I had actually thought our original yss income was already such a replacement).
I'm okay with forbidding arbitrage.alright, nobodies probably gonna be happy when I'm done, but I'll poke around at the numbers being talked about here and the green stone thing. I guess I could just give you the 200 rss green stone but forbid reselling but then people are just gonna complain about it being arbitrary
It should e noted that art XP multipliers actually don't stack multiplicatively. If you have 1.7x thanks to a site and +.7x from the art elements or meridians, it adds up to 2.4x, not 2.89x. The benefit from each bonus is the same regardless of other such bonuses.
What does stack is the number of dice, the number of successes per diem, and art multipliers. E.g. using more resources to get extra dice and taking time in a rare site would stack, and both stack with Talent or talent-esque boosts like the rerolling of 1s that we got from AS.
Yeah it's definitely used that way, though whether she can fake it (yet) I don't know.I'm almost certain this has been discussed in the old thread but I don't remember it, who else is getting the impression that Ren-Ren's light mantle is a better window into the health of her emotional state than much else?
OK, so, in light of the new information about the archive, a few things have changed.
We don't need to be afraid of taking archive art of earlier floors because of quality concerns. The 'only' thing higher floor gives is a higher starting point of needed cultivation. However, this does have a few knock-on effects on how to plan things.
There seems to be 5 main factors on how to decide which archive floor to aim for:
Now, if I am correct about the trajectory Ling Qi is going, we can expect her to be at around Green 4 during the competition, and Green 5 when she leaves the sect. This means ideally that we'd want art that are mastered in Green 4/5, so that we can both get the art's full power during the competition as well as get a replacement from the sect that begins at Green 5 before leaving the sect.
- Cost of getting said art
- At what cultivation level we'll need said art (E.G, we won't strictly need a TRF replacement before green 3)
- At what cultivation level the art finishes
- At what cultivation level we expect to be for the tournament (and whether we can get arts of that level)
- At what cultivation level we'll be when Ling Qi finishes the sect
We'd have to see what @yrsillar tells us during the art research action this month (I am hoping for some info on when arts finishes for certain floors, what sect rank we need to be to access certain floors, etc), but it seems to me that the sweet spot is likely to be Archive 2, if it begins Green 2 and finishes Green 4/5. Archive 3 might or might not be better depending on whether our trajectory is better than expected (especially as most our arts get mastered by Green 2) and if we can expect to master them.
Another question is whether we are doing away with Successor arts being a thing. The set up of the archive does seem like it as it would motivatie Archive 1 => Archive 4 and Archive 2 => Archive 5 otherwise, but who knows? If there are no successors it is plausible we are expected to develop them ourself, and one of the advantage of higher archive is not needing to do it for a while longer as well as having deeper developped art to teach us to do so.
Heaven and Mountain are...not naturally good at deceit. I expect if she can hide it, its via Malfean Stealth.Yeah it's definitely used that way, though whether she can fake it (yet) I don't know.
Quick, raise Unarmed to C!One with Shadow: C rank
Duration: Short
The user merges with the shadows and dark, dematerializing entirely. In this form they may slip from shadow to shadow, without crossing the space between so long as the destination shadow is large enough to hold them. In this form the users presence is muted, even to spiritual senses. If the user slips successfully into the shadow of an opponent, their connection grants their fist attack against that enemy a great potency. However, an attack on the shadow the user inhabits can harm the user, and damage will break this technique.
Missed a linebreak for Despair of the Lost.Starlight Elegy: C
Duration: Persistent
The mournful and despairing tune saps the energy of those not insulated from the mist, making their limbs heavy and their thoughts clouded with exhaustion and longing for home. The cloying mist drags at their limbs and drains away their qi, making it difficult to move, let alone attack. --Despair of the Lost
Alternatively, the power of the Elegy may be focused on a single target, drowning them in the endless mist, leaving them to wander as if alone and far from from home. So long as they remain lost, their allies aid cannot reach them, and they will wander alone in their perception, aware only of the haunting notes of the melody and its musician.
As an aside, Erupting Zhengui Fever deals some pretty impressive damage.Rebirth Inferno: Special
Special
Damage: A
When reduced to F rank health. Zhengui may instantly discharge all of his remaining qi into a roaring inferno that consumes all save Ling Qi within Near range. This massive explosion tears through defenses and moves with incredible speed In the aftermath Zhengui falls unconscious, and cannot act, but receives a temporary Health Attribute of B Rank.
Cultivation Aids
Junior Pillmaker: 30 points
Senior Pillmaker: 60 points
Tutoring
Core Disciple(minor): 40 points
Core Disciple(Major): 80 Points
Elder(minor): Unavailable at Current Rank
Elder(major): Unavailable at Current Rank
Green Stone (1/month): 30 Sect Points
Well, let's ignore qualitative unlocks (such as why we might want dance tutoring), and focus on the stone/pills economy.Given the amount of GSS that can purchase should fuel our cultivation for at least several months I would think that getting rare pills would be a more useful expenditure of our sect points. Unless we can purchase those rare pills with spirit stones, then the using it for tutoring would probably be the best option. Getting tutoring from Core students should be extremely valuable.
While I don't disagree with the calcs for the green stone, I think that the calculations for pills will actually have to be different, if only because pills seem to cheat the AP system. For instance, take the silver blood pill, a strong pill made by an outer sect member, which means that the stuff we could actually get would probably be stronger.
Now, the ten dice are pretty... meaningless in my opinion. But the 1/10th of the resulting successes looks like a way to cheat AP restrictions. For instance, even with Green stones, we still need to spend AP training what we want to train, we just get more out of each AP spent. With the Silver Blood Pill, you don't need to spend AP on spiritual or physical cultivation to get successes in it, meaning that you can use that AP for something else.1 Silverblood Pills
Adds ten dice to the cultivation of Argent Arts. Adds one tenth of the resulting successes to spiritual and physical cultivation
I'd say that incrementally assessing them is awful for thread stability? We currently have (5-1) slot available, and at appraisal we'll get (8-1) until Green 6. Yrsillar is currently thinking that cultivation art could be slotted.Noting we actually want some lower terminus arts to interview for domain slots as well(at a measured pace, rather than a big surge as all favorite arts master at once). Message is independent of art level after all.
We got quite a few slots, and I think incrementally assessing them piecemeal is better for thread stability
I'd say that incrementally assessing them is awful for thread stability? We currently have (5-1) slot available, and at we'll get (8-1) until Green 6. Yrsillar is currently thinking that cultivation art could be slotted.
This means that we have 7 discrete slots for EPC, AG, FVM, FSS, PLR, TRF, SCS, AE, AC, AS, AP, and up to 7 different+ new arts we'll be picking up. An art's popularity will very often be most popular when it's actively being trained, and it's hard to assess the exact message of art that we are very early in their training, either.
Incrementally assessing art for slotting purpose is basically a recipe for making every single monthly plan vote a battle because the first few arts to finish will have a huge advantage compared to the next few when we'll actually be feeling the slot shortage, and it will promote perverse incentives like 'I want to get a really low level stealth art as I want stealth to be a major part of our domain and it's the only way this is possible'.
Not only don't I consider the general lesson that easy to intuit, but I don't consider the general lesson to be enough for knowing whether we want to slot an art.While I agree with your general point, I want to mention that you can currently intuit the art general lesson by looking at its description.
Sure, it will be colored by Ling Qi's domain and experiences using it; but you should be able to guess the general lesson by the art's info blurb unless it is too unfocused to have a coherent theme.
(For instance, Argent Current is about striking together as one and would probably give bonuses to focus firing along with allies)