I'm going to disagree here. If I look carefully at SCS and FVM it seems to me that the connection is that we are a shadow in the Forgotten Vale. We are one of the phantoms or spirits that live in the vale, never really there and always out of reach. If a person enters the Forgotten Vale with a goal (finding us) then the Forgotten Vale will hinder them at every turn with false perceptions, hungry denizens, and incredible lethargy. SCS complements this by allowing us to easily manipulate the distance between the intruder and the goal making it so that the goal is always just out of reach for the intruder. Furthermore, tracking the goal becomes almost impossible because of SCS. There seems to be very little friction between FVM and SCS if one looks at the arts and how they work together.
Additionally, SCS and TRF work well together in that SCS makes it harder for an attack to reach the fortress, and should any attack reach that fortress it endures and rebuilds, protecting those that we want it to protect. While there is some friction between constant movement and impenetrable defenses, it isn't massive.
Thematically, there is even less friction between SCS and FVM. FVM is about loss, and being forgotten about by the world at large. SCS is about motion and shadows, having as much presence upon the world as a shadow moving to accomplish your goals. Whereas the world has forgotten about the denizens of the vale, SCS allows movement through the world without the world knowing or acknowledging us. SCS and FVM means that the person has been forgotten by the world and is able to move through the world unnoticed so there is no way for the world to find and remember the person.
I'll say you have an acceptable set of points aside from two things. SCS has only once been effectively used that way, which dings my "use in story is a major factor" criteria. This is largely on Yrs, but it is there and does essentially weaken how effectively we can evaluate SCS in regards to your idea. In the sense that it is actually pretty darn difficult
to evaluate whether it really does allow for that. It should, sensibly, but we don't know.
When I put together impenetrable defenses and constant movement I think heavily armored road train or land battleship, i.e juggernaughts. which is not something I personally associate with Ling Qi and how she approaches problems when she has an actual choice. Her endurance is monolithic, or structural, instead of juggernaught I would argue. When I think juggernaught my first thought is Gan, but he's actually a worse example than Shen Hu.
Thank you for clarifying what's been unsettling me about this discussion.
Remember this?
Ling Qi is not currently that kind of party person. That doesn't mean she couldn't have been, and it doesn't mean she couldn't still be - just like the fact that Ling Qi was once a street rat with no concern for others and no thought of the future beyond a short-sighted desire for "freedom" doesn't mean she couldn't have become who she is now. Ling Qi has stayed the same in some ways - she's still musical, a greedy girl and a bit of an airhead, and she can still be sneaky when she wants to be - but she's changed dramatically in others, and will continue to do so. Saying we should reject an Art because it doesn't fit Ling Qi's personality as it is right now is basically saying "all that character development we had in the first thread is nice, but we should stop it here." Ling Qi still has plenty of time to grow and change as a person before her Way is set, and trying to constrain Art choice to Ling Qi as she currently is means preventing that growth.
I'd also like to respond to this:
With this:
Ling Qi's idea of Home means she has a place to call Home, but it doesn't mean she has to stay there.
Thank you for this rather insightful post. To be honest I
would actually like to constrain art choice, partially to Ling Qi herself, and more specifically to the arts she has on hand right now. Before I get into explaining my reasoning for that though I am going to bring up the idea that Ling Qi's character development is basically decoupled from her arts except for in one place, the lessons she gets from them.
See her growing relationship with Renxiang, the tumultuous friendships with Xiulan and Meizhen which had more to do with her personality changes than her arts, and interaction with the sect as a place to uplift her, which had absurd effects starting from day one which are plainly visible in the first two week posts of the first thread. Those persist from then onwards.
And such events and character interactions are going to continue to occur all the way through the rest of her life. Likely they will have less and less effect on her personality's core points post Cyan, much like adults don't really change personality barring repeated extreme experiences or a long and slow slog through consistent events.
So, with that point made my reasons for wanting to restrict art choice to the arts we have now and somewhat to Ling Qi as she is now are like this;
I firmly think based on what we know of Way and Domains, that what we are doing right now forms the foundation of the Way we begin in Cyan and said Way being something we can't fall off of if we want to progress. Furthermore that foundation should become firmer and firmer as we continue through Green. By itself that creates impetus to be selective, because what you build into your foundation you carry with you for the rest of your life. I am following that impetus to be selective.
Further, this impetus is intensified when the high stakes of the tournament in 18 months, and our approaching art crunch are taken into account. In the sense that we must be selective so we can have the coherency which gives power, see our peers and associates, and will have a position where we must
be selective about a lot because we have to find the continuations for a lot of our arts.
The next point is that I like the arts we have on hand and what they do for us, after the struggle to get here through the first thread. I am, simply, attached to the idea of our arts and wish to continue with what we have, proceeding from a acquisition stage to a refinement stage in how we approach arts.
I also like Ling Qi as a character. It's a pretty constant wonder to me that I actually care about the MC of a quest on this site, cause I very often do not. For a whole host of reasons which orbit around ideas of "Poor attempts" and "Porridge-like" and "Bland similarity". I am thus faced with some reluctance to change the archetypes she is starting to fill in to. It is very very rare that I see a well done and matured/grown up bard/entertainer character and I don't want to change that bard/entertainer archetype by messing about too much with how she solves problems, which usually has arts involved somewhere along the line. The details of her can change though and I look forward to it, particularly her re-connection with her mortal family.
Following after that is the practical reason of time management. Arts which are closer to Ling Qi's core, need to have less time spent on modifying them. Given that we don't have too much time free, it is entirely worth it to try to find places to free up time where we can.
Maybe if our job and gameplay don't fit with a Home domain, maybe we should change it while we can?
I had to blink at this for a minute, but it has two issues; we have no idea how or if it is possible, and doing so again would basically entail starting from scratch.
I'm just not sure that trying to narratively tie together arts and whatnot is as stringent of a concern or requirement, since we've already seen that we can start to change them to better suit us and our Way. Freeform and all that jazz.
Maybe I'm just kinda lazy when it comes to preparation stuff like that.
I don't think our current job negatively impacts anything too much, since our definition of "Home" already has a bit of sneakiness to it. Game play wise, I don't see anything sort of contradiction there. How would you even quantify it in that way?
I totally understand. It is
not an uncommon thing in questing, and while I am sometimes frustrated by it, I to do it all the time.