so:
he wore a featureless jade mask with dark smoked lenses that prevented her from seeing his eyes, and a loose hood attached to the rest of his robes that concealed the rest of his head. He certainly hadn't been wearing that yesterday when she had met him and made her challenge, nor had she heard anything about him wearing such a thing in past. It was a talisman, that much was certain, but she couldn't be sure of its function without a closer examination.
Given that FVM and PLR were the most eyecatching arts LQ used in the tournament, this is likely a perception booster of some kind to counter those techs.
Then we have our arena:
However, the duel shall be limited to this field, and the space fifty meters above and below. This Elder shall enforce the boundary fairly, in a manner that shall prevent disruption of the duel. Are both duelists prepared?"
Ling Qi glanced around the wide grassy field, and the stone boundary markers which marked its edge. The Space was one hundred fifty meters long and one hundred wide. Plenty of space to work with, even if she couldn't just soar up out of range with her gown, but she had expected that. Their starting positions were eighty meters apart, giving them plenty of room to fall back if they desired. It was as fair a field as one could hope for.
So we start the match at Close range and while we have the space to retreat to Far, he is a swordman who will likely close the gap faster than we can make it.
But this can be to our advantage too: an aggressive approach might work out here instead:
Call to Ending: B
Duration: Immediate
Damage: B(Special)
The final verse of the Serenade is a quiet, sad thing, lacking the furor of earlier verses. Upon Singing it, a single target which suffers from Hoarfrost Refrains cold feels a terrible pain as the chill infecting them grows to a terrible potency, and every last shred of heat flees their body. This effect ignores armor, and the damage dealt changes based on the distance between the singer and the target. At Close distance it deals the baseline damage, with each range increment out to very Far reducing it, and each increment closer increasing it. However, should the singer lay hands upon the target when activating the technique, damage is increased by a full letter rank.
CtE starts at B unblocked damage and scales up from there as he closes in on us. At 40 meter distance it deals B10 and at 10 meters it deals B20, either should be enough to decide the fight for us.
With this as our wincondition, we need to discuss what we need for that to happen:
1) we need to tag him with HR. Our sp.Hit and sp.Pen are both greater than his sp. defenses, so we can do that
2) the distance between us needs to close a bit (about half maybe), but he should do that for us (we are mainly a ranged attacker, it just makes sense for him to close the gap)
3) we need to prevent his dispels (CtE cant be done if he dispels the HR effect) and we have the SES techs for that.
so an offense combo HR -> CtE is very possible. SES can be used to keep the HR effect alive in case he dispels.
for defense we should use TRF, especially Hundred Ring Armament as it seems especially good against swords
Hundred Ring Armament: C
Duration: Short
Diffusing heavy wood qi through flesh and muscle the user armors themselves and their allies with the iron bark of primeval forests. Granting the user the resilience of a centennial tree, they may shrug off lesser attacks from bladed or piercing weapons, and endure even powerful ones. This effect may be extended to as many as five allies, increasing the cost by 5 for each one.
Sixiang can dispel buffs on opponents and they should do that to prevent him going on a buff spiral. Our flying sword should counter his.
this all ignores the bird (his spirit): It has a lower cultivation than us and gets -10 to everything for that, so LQ should be able to dodge/defend until it goes down to the echoes of HR, or to getting focused by HR.
to summarize: I propose a FSS centered aggressive strategy
[] Fight aggressively, using her arts to defeat him proactively with her more direct arts.
-[] use the HR -> CtE combo as the main offense (use the distance CtE version at Very Close (40 meter) or closer range), SES to prevent dipels, TRF (mainly HRA) if we need to defend, Sixiang for dispels (offensive and defensive ones); try to win fast to minimize the drawback of fighting him + spirit beast
btw.
@yrsillar, does Sixiang count for multi-attacker?