Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Yeah... it's kind of hard to parse the difference between "C Rank damage reduction" and "reduce the damage by one rank".

That said... Honestly, I think Ling Qi would have reason to cherish an art that preserved the lives of her allies in the long term as well. It's not necessarily going to win as many fights, but it will absolutely have more of your friends surviving afterwards.
 
Narrative beats kinda feel off here - we were doing almost excessively well on our own, but then once our allies arrive and we start getting buffs things begin to blow up? It feels like we had a ninjutsu advantage before and then our allies just removed it. Kinda runs antithetical to the themes of the setting...
I don't know about the beats or whatever, but we only just started fighting the Shishigui last update. It makes sense to me that a g7 would be a seriously dangerous opponent, even with our allies and support.

And we knew something big was about to happen with the battle as a whole.
 
Great for activating when an enemy uses their Ultimate attack; to then survive it, and to be able to turn the tables on them right back, leaving them vulnerable after their moment of exertion.
I'm not sure the Mirror is much of a defense, though. A counter-attack, sure, but a single rank down to incoming spiritual damage (nothing to physical) after all other defenses have been applied? How much is that actually worth?

Also, how widely does the counter actually apply? Technique's instant, so is it only attacks that are part of a single flurry getting punished?
 
Ok, so my reactions:
  • Eeeeeeeee! Elder so coool \o/
  • Narrative beats kinda feel off here - we were doing almost excessively well on our own, but then once our allies arrive and we start getting buffs things begin to blow up? It feels like we had a ninjutsu advantage before and then our allies just removed it. Kinda runs antithetical to the themes of the setting...
w. regards to our upgrades...
Enlightenment's Unbreaking Mirror feels kinda off tbh. I don't feel like it fits [The Mist] or our je ne sai quoi as well. The imagery and the general counterattack theme aren't really how we do things.

Thousand Year Impenetrable Mist otoh fits great in terms of imagery and themes, and really fits our general approach and defensive priorities of "keep all us and all our friends alive".

Yeah, there is definitely the feeling that Ling Qi suddenly began to get hurt and get much lower on Qi only after allies arrive. I agree that "one woman against many" scene is awesome, but given the setting is about being in a group actually is an advantage I think the conservation of ninjutsu in this update was a bit much.

Domain technique unlocked
[] Enlightenment's Unbreaking Mirror: B
Duration: Immediate
In the mist, even truth is blinding. Reduces the damage of spiritual arts within the mist by one rank, applied after other techniques and the user's armor. Enemies attacking the user during activation have their senses seared, reducing all Perception and Hit and Dodge by one rank for a short time.

[] Thousand Year Impenetrable Mist: B
Duration: Short
It is said that in some distant vales, the mist never clears, and the earth has never known the unfiltered light of the sun. Grant all allies within Mist C rank damage reduction against spiritual damage. In addition, affected allies may receive one attack which would remove them from battle and instead be reduced to minimum health
Mechanically, it seems like Enlightnement's Unbreaking Mirror works better with peer allies as the defensive aspect to our allies only works if they are almost good enough by themselves. The thorn also seems to be geared toward peer allies, too. Thousand Year Impenetrable Mist, however, scale less high in pure damage reduction but there is reliability in flat damage reduction, and the "don't die" works no matter their strength.

Themewise, I am not sure I like having a "Truth" in our domain, especially a searing their senses one. OTOH, a pure mist aesthetics is... nice.

EDIT: wait, it seems I am having a brainfart re: the effect of C rank damage reduction and -1 rank when it comes to weaker allies, though S -> A rank damage still kills weaker allies with first tech, while S -C =A+ but they survive with 1HP at least doesn't kill them.
 
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Damn, I'm liking EUM's sweeping debuff to enemy stats.
The stat debuff is only for attacks against Ling Qi personally, and it looks like it's only for attacks that hit while she's activating.

EUM is a lot better for Ling Qi herself wanting to win fights. It will absolutely help Ling Qi win some fights. It's mostly a tanking art. TYIM instead is all about keeping your allies alive. Either one would be useful here, but they do almost entirely different things.
 
To a point.

It's great to make sure your people survive the boom, but it gives no special ability to endure what comes after the boom. And if this guy decides to stick around... Well, this hasn't cost him anything he didn't already lose.

The damage is quite a bit greater with the Mirror in the sense that the lesser disciples in our group who don't have panic defense buttons are likely to die even with the buffstack.

That being said... Hrm, I'll admit that I don't want to be the kind of character who weighs all of the losses and deems them acceptable. More importantly, with only one arm left, his escape plan is probably going to involve grabbing Bardbarian and booking it. With only one arm left (And the other likely annihilated similar to what happened to Moon Senpai--if he can just regrow or graft a new arm off and suffer no penalties, it wasn't really a sacrifice now was it?) I don't see him doing more than one thing, and he seems to consider Bardbarian's survival to be a high priority.

Yeah, there is definitely the feeling that Ling Qi suddenly began to get hurt and get much lower on Qi only after allies arrive. I agree that "one woman against many" scene is awesome, but given the setting is about being in a group actually is an advantage I think the conservation of ninjutsu in this update was a bit much.


Mechanically, it seems like Enlightnement's Unbreaking Mirror works better with peer allies as the defensive aspect to our allies only works if they are almost good enough by themselves. The thorn also seems to be geared toward peer allies, too. Thousand Year Impenetrable Mist, however, scale less high in pure damage reduction but there is reliability in flat damage reduction, and the "don't die" works no matter their strength.

Themewise, I am not sure I like having a "Truth" in our domain, especially a searing their senses one. OTOH, a pure mist aesthetics is... nice.

EDIT: wait, it seems I am having a brainfart re: the effect of C rank damage reduction and -1 rank when it comes to weaker allies, though S -> A rank damage still kills weaker allies with first tech, while S -C =A+ but they survive with 1HP at least doesn't kill them.

It's Argent Mirror's Tranquil Rebuke blended in with elements of Thousand Roots Unmoving. We're not inventing something new here, we're just getting payoff for what we already had.
 
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I'm not sure the Mirror is much of a defense, though. A counter-attack, sure, but a single rank down to incoming spiritual damage (nothing to physical) after all other defenses have been applied? How much is that actually worth?

Also, how widely does the counter actually apply? Technique's instant, so is it only attacks that are part of a single flurry getting punished?
Basically, someone makes an attack, and we throw the defense. On that attack, the damage debuff applies, and if the attack includes a hit on Lin Qi, the other debuffs kick in.
 
Both techs have a very nice defensive boost to a team (I'll leave it to people who actually understand the system to say which one works better under which circumstance)

The second part of the techs reveal the most important feature though, which is to say, what style of anime scene they are.

Unbreaking Mirror is dramatically blocking the attack (Complete with 'Nani!?! Impossible!), blinding the opponent, and then the opponent getting a snazzy and flashy series of attacks in sequence from the whole team after which they collapse and the whole team poses.

Thousand Year Mists is to show off how strong the end boss is with some overpowering offence that's more dramatic than it needs to be, but the team all survives (saying they're all on the brink of death but only showing scuff marks) and then they either escape or the enemy is driven off by a mentor figure before they spend the next 20 episodes slowly preparing for the rematch.
 
I like EUM, but Thousand Year will guarantee everyone survives unless his technique has a "fuck you no you die anyway" clause at higher potency.
 
Basically, someone makes an attack, and we throw the defense.
Except the Mirror can apply to multiple enemies attacking Ling Qi. If it's applied to only a single attack, it'd have to be a cooperative technique or something for that to matter.

... Given that the punishment doesn't apply to people attacking our allies, and it looks like the rank-down might apply to any allied spiritual attacks going on when we used the technique, I don't think I'm terribly fond of it.
 
Yeah... it's kind of hard to parse the difference between "C Rank damage reduction" and "reduce the damage by one rank".

That said... Honestly, I think Ling Qi would have reason to cherish an art that preserved the lives of her allies in the long term as well. It's not necessarily going to win as many fights, but it will absolutely have more of your friends surviving afterwards.
This attack is S+ rank. It will be reduced by one rank by Black Mirror, further impeded by other defenses and armor, and then Enlightenment's Unbreakable Mirror would reduce it one further rank. Call it reducing it from S+ rank to around C rank or B rank. Bad but the important people will plausibly survive. Other disciples will die though.

With Thousand Years Impenetrable Mist its a case of after the Black Mirror Rank reduction, impediments from other defenses and armor, we gain C rank damage reduction which reduces the damage and a save for everyone. On the face of it I think TYIM does more to protect people in terms of raw damage getting through and I don't think the one rank Debuff to Perception, Hit and Dodge are actually all that worth it.

Boyo's gonna be booking it to grab bardbarian or the star stone most likely.
 
To a point.

It's great to make sure your people survive the boom, but it gives no special ability to endure what comes after the boom. And if this guy decides to stick around... Well, this hasn't cost him anything he didn't already lose.

The damage is quite a bit greater with the Mirror in the sense that the lesser disciples in our group who don't have panic defense buttons are likely to die even with the buffstack.

That being said... Hrm, I'll admit that I don't want to be the kind of character who weighs all of the losses and deems them acceptable. More importantly, with only one arm left, his escape plan is probably going to involve grabbing Bardbarian and booking it. With only one arm left (And the other likely annihilated similar to what happened to Moon Senpai--if he can just regrow or graft a new arm off and suffer no penalties, it wasn't really a sacrifice now was it?) I don't see him doing more than one thing, and he seems to consider Bardbarian's survival to be a high priority.
Mostly, the cultivators who get saved by the power get a chance to employ their evac abilities and/or panicbuttons. They won't necessarily contribute much to the fight going forward, but the enemy doesn't really have the resources to go hunting after enemies who aren't trying to kill him. Also, I imagine that ZhenGui can fire off an Ashfield Flowering, and various others can toss down their own area-effect heal. TYIM combos really well with Ashfield Flowering.
 
Wow I'm early to the update for once.

Personally going for the mist... But the mirror's pretty darn useful too.

Ling Qi is having trouble when allies are around?.... We should reread the earlier sections just to make sure
 
Even as the world began to shake apart from the clash above, she saw the shishigui kicking his own severed arm up into the air, and felt another thrill of dread as she felt the power gather in the twitching severed limb.

Sacrifice. The shishigui's most powerful arts always involved sacrifice.
Wait a minute is the reason the shishigui sacrifice techniques so deadly is they have a meld that contains a few droplets of whatever their equivalent of Shen is? Because unlike the paired Domain effect that allows LQ to negate an effect that would reduce a 5-6 Bond to HP zero Thousand Year has no such caveat.

Heh if this is actually the case Ling Qi truly does learn better under pressure like CRX said.
[] Thousand Year Impenetrable Mist: B
Duration: Short
It is said that in some distant vales, the mist never clears, and the earth has never known the unfiltered light of the sun. Grant all allies within Mist C rank damage reduction against spiritual damage. In addition, affected allies may receive one attack which would remove them from battle and instead be reduced to minimum health
Edit
Just for reference.
Once per Scene, Ling Qi may negate an effect which would reduce an ally of bond 5 or 6's health to zero (Bypassed by effects which make use of Shen)
 
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This attack is S+ rank. It will be reduced by one rank by Black Mirror, further impeded by other defenses and armor, and then Enlightenment's Unbreakable Mirror would reduce it one further rank. Call it reducing it from S+ rank to around C rank or B rank. Bad but the important people will plausibly survive. Other disciples will die though.

With Thousand Years Impenetrable Mist its a case of after the Black Mirror Rank reduction, impediments from other defenses and armor, we gain C rank damage reduction which reduces the damage and a save for everyone. On the face of it I think TYIM does more to protect people in terms of raw damage getting through and I don't think the one rank Debuff to Perception, Hit and Dodge are actually all that worth it.

Boyo's gonna be booking it to grab bardbarian or the star stone most likely.

It'll be the Bard, his movements have been pretty clearly bailing him out, while the starstone isn't of enormous value to them. If he can only get one, it'll be the Bard.

And I don't think he'll be in such a good position after this to be able to just take everything, so he has to weigh between maintaining whatever alliance they have going on, and spiting us.
 
Hanyi rematerialized in an instant, clutching her neck and the ugly black welt that stretched across her throat.
Now she has a neck wound just like Big Sister!
Roots lit by incandescent green light from within erupted from the caldera wall overhead, and the barbarians supporting it nearly crashed headlong as they tried to gain altitude,
Zhengui rumbled and endured. Volcanic ash already drifting from his shell.
Above only the barbarian musician remained battling a half dozen Argent Sect Disciples, who stood and leaped and fought from the platforms of wood that Zhengui had summoned from the walls.
Zhengui hunkered down, surrounded by a writhing rampart of wood, Zhen curled protectively around Hanyi.
Precious has been putting some work this whole fight and I for one could not be prouder. Zhengui is the MVP of our team!
 
It's Argent Mirror's Tranquil Rebuke blended in with elements of Thousand Roots Unmoving. We're not inventing something new here, we're just getting payoff for what we already had.
I didn't say we invented something new, I said I didn't like it being in Ling Qi's domain :p. Also, it's more Black Mirror than ... what is thousand roots unmoving? I can't recall such a tech.
This attack is S+ rank. It will be reduced by one rank by Black Mirror, further impeded by other defenses and armor, and then Enlightenment's Unbreakable Mirror would reduce it one further rank. Call it reducing it from S+ rank to around C rank or B rank. Bad but the important people will plausibly survive. Other disciples will die though.

With Thousand Years Impenetrable Mist its a case of after the Black Mirror Rank reduction, impediments from other defenses and armor, we gain C rank damage reduction which reduces the damage and a save for everyone. On the face of it I think TYIM does more to protect people in terms of raw damage getting through and I don't think the one rank Debuff to Perception, Hit and Dodge are actually all that worth it.

Boyo's gonna be booking it to grab bardbarian or the star stone most likely.
To get into bigger detail, the -1 rank of Enlightment is better against very high hit that do at least A rank damage once they are through every other defences. If the hit does B rank damage once it's through every other defences, B-C =C, so it's -1 rank with Impenetrable Mist. And obviously, under B rank damage after everything else it's even better.

So, the C rank damage reduction is better the more our allies are able to reduce the damage themselves compared to -1 rank, which -1 rank has more influences the less they are able to reduce the damage. The obvious problem here is that the sweet spot of "it's better when the damage that goes through is really high but not high enough to kill" is, huh, dangerous.

Obviously though, Enlightement has a thorn, I just am unsure I like the thorn there.
Also if we're looking for more social capital then TYIM much more obviously saves people's lives :V

Mirror otoh is just another defensive buff.

I don't think we should be considering a Domain Tech in the term of "what is better for rewards in this one mission". Like, that is bad. Bad Erebeal.
 
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Let's see what we get here
[] Enlightenment's Unbreaking Mirror: B
Duration: Immediate
In the mist, even truth is blinding. Reduces the damage of spiritual arts within the mist by one rank, applied after other techniques and the user's armor. Enemies attacking the user during activation have their senses seared, reducing all Perception and Hit and Dodge by one rank for a short time.
This Tech seems more useful against stronger or peer level enemies. It works after all other measures failed to stop attack, reducing it damage by one rank. It's not something you would use against a lot of weak attacks, or poisons, but in a fight against stronger opponent it's counter-attack properties could give you fight or flight bonus. Note that counter-debuff works only if user is attacked.
[] Thousand Year Impenetrable Mist: B
Duration: Short
It is said that in some distant vales, the mist never clears, and the earth has never known the unfiltered light of the sun. Grant all allies within Mist C rank damage reduction against spiritual damage. In addition, affected allies may receive one attack which would remove them from battle and instead be reduced to minimum health
C rank spiritual damage reduction wouldn't save against S rank attack, but it can be useful in chaotic fight against multiple enemies and spiritual DOT's. Also 1hp save can be useful even against attacks wich would nope Unbreaking Mirror by pure might (SS damage and higher). All effects works on every ally in a mist wich is plus. All effects also works for a short time wich is good for our Qi and time management in battle.

Summary: In situations like this against one boss-like enemy Mirror looks better, because it gives as counter attack chance, I'm not sure if all allies will survive though.
Generally Mist looks better, it's useful in wider variety of situations and more manageable in terms of Qi and time efficiency, it's also a guaranty that right now everyone will survive.
Guess I would vote for Mist.
[] Enlightenment's Unbreaking Mirror: B
 
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It'll be the Bard, his movements have been pretty clearly bailing him out, while the starstone isn't of enormous value to them. If he can only get one, it'll be the Bard.

And I don't think he'll be in such a good position after this to be able to just take everything, so he has to weigh between maintaining whatever alliance they have going on, and spiting us.
Yeah that's a pretty fair assessment and I agree he'd probably go for Bardmans over anything else.

Summary: In situations like this against one boss-like enemy Mirror looks better, because it gives as counter attack chance, I'm not sure if all allies will survive though.
The green ones and twos? They're probably toast, but the important named people are plausibly strong enough to survive. But frankly this is a sort of move one uses when one is done fighting and just wants to get out so a Perception/Hit/Dodge debuff is mainly useful for trying to kill the G7 Shishigui before he escapes, at the expense of some folks on our side.


Does TYIM apply to us as well or just our allies?
It's our domain, it absolutely applies to us.
 
I like mirror more. I actively dislike turning Ling Qi into a tank. I like the control theme more and I think it's more useful.

It's also debata if shishigui is really trying to escape. His attack was not a desperation move rather he made use of an already sustained injury. He may bail out or he may try to finish us off, I think it'll depend on this attack.
 
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