Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
...did we read the same update? like, seriously, this fight was a 100 reds with AC for speed on.
Here's the interesting thing.

FVM at max is a radius of "very far" ~400m, which is assumed to be spun up by default in serious mode. When we are at yellow, our AC buffs had a range of "close" ~100m. Similar for FZ. At red, in the old thread, our precursor to FZ, ZB, had a max range of 40m.

And keep in mind that area covered in 3D space is to the third power, so if they're close enough to buff each other with 100m radius stuff, then they are close enough to be covered by us.

So we are seeing some unusually wide range stacking buffs going on amoung all these yellow and red dudes scattering.

Chalk it up to mechanics/narrative discrepancy
 
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Hmm. Okay. I want to vote for SnR, but I'm paranoid. Because this feels like the same setup as Trailing the Barbarian in the training exercises. I.e, we're giving the choice to follow through, and immediately concluded there isn't a decision to be made.

I alsi don't know if I believe we've done anything to warrant a retreat by the barbarians.
 
We had a plan, and we have no way to know if there's a feint, so we should follow our plan.

[X] Search and Rescue
 
[X] Search and Rescue

As someone who voted for the other option in the last vote, this still kinda stung even though the result went better than we feared with the green scout survived. My main priority in this vote after all was to reduce casualties and infrastructure damage. Pretty much protecting citizens and weak cultivators from the storm.

Ling Qi also didn't get as much Reds and Yellows as I'd hoped she'd do in this vote. Guess those barbarians were much better at maneuvering than I thought. Whatever happened happened I guess.

In terms of mechanics, her prioritization is the result of her poor War score.
 
Here's the interesting thing.

FVM at max is a radius of "very far" ~400m, which is assumed to be spun up by default in serious mode. When we are at yellow, our AC buffs had a range of "close" ~100m. Similar for FZ. At red, in the old thread, our precursor to FZ, ZB, had a max range of 40m.

And keep in mind that area covered in 3D space is to the third power, so if they're close enough to buff each other with 100m radius stuff, then they are close enough to be covered by us.

So we are seeing some unusually wide range stacking buffs going on amoung all these yellow and red dudes scattering.

Chalk it up to mechanics/narrative discrepancy
My read on the choreography:
  • Reds were pretty much overtaken, some getting gusts from higher realm barbarians to get them out of the way but otherwise our giant ball-o-doom scattered them around us, some getting caught and shredded.
  • LQ did not pursue those scattered groups of reds, instead focusing on the yellows and green leaders.
  • The yellows and greens, flying in close enough formation to be within mutual buff range, were ~matching speed with us and with covering fire were actually managing to keep ahead.
  • Mist might not have been spooled up to max range here, otherwise a single long-range SCS teleport wouldn't have been enough to bring us to melee range (or even FSS attack range) unless we stacked 2 jumps back to back. (@yrsillar btw this might be an error)

I alsi don't know if I believe we've done anything to warrant a retreat by the barbarians.
Withstood a focused assault by the archers and the leader bard with seemingly minor injuries at best, and managed to close gap and land HR on one of the green war leaders (unless they have some good meds/dispels that one's as good as dead, and definitely out of this raid), thereby displaying the ability to assassinate any one of them if they give us the time. Also another of the leaders is currently stuck in elegy and from their perspective MIA.

We'd been burning through qi to pull this off, but we could repeat that performance a couple more times given with the sustain we get from TRD and the FSS techs. They retreated with good reason.
 
I do agree that it seens like BS that we didnt catch more reds but tbh im more thinking that i wish we had wind thief here. If we did then tbh i think we woulda decimated them. Hopefully well get it before we have another barbarian fight arc cus i think that once we have it, theyd need like a cyan or something clise to outspeed us. For now we basically are on par with people whose entire thing is speed based tactics and that doesnt seem too bad to me
 
Withstood a focused assault by the archers and the leader bard with seemingly minor injuries at best, and managed to close gap and land HR on one of the green war leaders (unless they have some good meds/dispels that one's as good as dead, and definitely out of this raid), thereby displaying the ability to assassinate any one of them if they give us the time. Also another of the leaders is currently stuck in elegy and from their perspective MIA.

We'd been burning through qi to pull this off, but we could repeat that performance a couple more times given with the sustain we get from TRD and the FSS techs. They retreated with good reason.

That's a deceptively generous description of what actually happened imo. There was no "focused assault" on us, there was a single volley that shot us out of the sky, even if it didn't do much damage. The fact that we closed the gap with a teleport and failed our assassination attempt is not something to be proud of either. And they didn't retreat (strategically speaking), they pulled back to keep out of range as skirmishers do.

What Ling Qi is looking at now is a retreat attempt while being constantly hounded by superpowered lightning archers while trying to shield whoever she manages to gather. So while it went much better than I feared and we actually achieved our objective, the battle is far from over. We've barely started.
 
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That's a deceptively generous description of what actually happened imo. There was no "focused assault" on us, there was a single volley that shot us out of the sky, even if it didn't do much damage. The fact that we closed the gap with a teleport and failed our assassination attempt is not something to be proud of either. And they didn't retreat (strategically speaking), they pulled back to keep out of range as skirmishers do.

What Ling Qi is looking at now is a retreat attempt while being constantly hounded by superpowered lightning archers while trying to shield whoever she manages to gather. So while it went much better than I feared and we actually achieved our objective, the battle is far from over. We've barely started.
"Focused assault" in the sense that we occupied the full attention of all the main force yellows, the available war leaders, and the hidden bard raid leader; they were playing keep-away, staying together ahead of our mist, while we were giving chase but neither arrows nor lightning and not even the storm actually did anything. We only got the knockback and minor injuries after teleporting into their midst to take one of them down.

As for failing the assassination, check your reading comprehension:
She felt the man's flesh blacken and freeze, and his mount screamed in pain as veins froze and ruptured.
This is a full hit, and as a reminder;
The chill clings long after the technique ends, the insidious cold crawling ever closer to the victim's heart until at last it stills or the technique is dispelled.
If they don't dispel (through A resist) or counteract the spiritual poison somehow, then that one is as good as dead and certainly mission-killed for the raid regardless of if he lives or dies.

Not to mention another one is stuck in Elegy limbo within our mist.

EDIT: on closer inspection, it looks like the one stuck in elegy is one of the 2nd realm riders, not the other war leader; the LWM+elegy play was before the bard revealed himself and the idea presumably was to isolate+eliminate then 1 by 1.
 
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"Focused assault" in the sense that we occupied the full attention of all the main force yellows, the available war leaders, and the hidden bard raid leader; they were playing keep-away, staying together ahead of our mist, while we were giving chase but neither arrows nor lightning and not even the storm actually did anything. We only got the knockback and minor injuries after teleporting into their midst to take one of them down.

Fair enough.

If they don't dispel (through A resist) or counteract the spiritual poison somehow, then that one is as good as dead and certainly mission-killed for the raid regardless of if he lives or dies.

Which is as unlikely as thir reds being as buffed to A speed, oh wait, they are.
 
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