There is no emotion... (A Jedi Order Quest)

Mission Report 3949 Q3
Mission Report (3949 Q3)

Mission 1 (Bao-Dur, Mira, 6 Initiates, Core)


-Master Mira-

I've had a vision. The Temple, on Coruscant-- something is in it, and it is important. I could not tell you why, I could not tell you how, I couldn't even tell you what but there is something in there that we need, for later, for the sake of the Order.

One slight problem-- the Temple is full of squatters, who may be hostile to our presence there. It will be a good opportunity for the Initiates to practice their diplomacy, at least.
--
Mission 2 (Juhani, Visas, Atton Rand, Kador, and 1 Initiate, Mid-Rim)
-Master Visas Marr-
Kador's father has requested a meeting on what he terms "neutral ground". Nominally, they are both supposed to go alone.

In truth, Kador has told us to expect his father's men to outnumber us, heavily, when we get there-- "I might not have known he was a crook, but I knew he was a liar long before now." We will be as stealthy as possible, given all things are equal-- he hopes to take this opportunity to bring his father into custody, and I agree with him-- he shouts loudly for war with the Hutts; he would shatter the still of peace, to secure his own profits.
--
Mission 3 (Brianna, Mical, Bastila, Breda, 1 Initiate, Outer Rim)
-Padawan Breda-
To give us all time to recuperate, the Masters have elected to return to Dantooine, to buy power converters for the new dormitories. It should be a welcome reprieve from some of the Chaos we have been going through.
--
Mission 1 (Bao-Dur, Mira, 6 Initiates, The Core)
-Master Mira-
There are squatters here, alright. Ugnaughts, war refugees, the poor-- they've all congregated here. Bao-Dur is buying our passage and teaching at the same time by distributing food with the Initiates. Meanwhile, I'm stuck in here using the few passwords Meetra taught us, trying to navigate the halls that I don't know because the Jedi didn't have the good damn sense to find me before there was another war.

I'm basically wandering, trying to find the rhythm to Coruscant. I could be here a while, I think.
--
Mission 2 (Juhani, Visas Marr, Atton Rand, Kador, 1 Initiate, Mid-Rim)
-Master Visas Marr-

[Blaster fire whizzes overhead, almost drowning]

He brought significantly more people than we were expecting. It seems he no longer desires to reclaim his son-- rather, he would like the loose end of his family snipped. Therefore, instead of the Bounty hunters we expected to find, there were a number of Iridonian mercenaries.

As I have no desire to be eaten, we have not tried our usual strategy of "Surrender, then cut our way out of the belly and destroy the foe who tried to kill us in the first place." Instead, we plan to fight-- or sneak-- our way out.
--
Mission 3 (Brianna, Mical, Bastila, Breda, 1 Initiate, Outer Rim)
-Padawan Breda-
Kinrath ate the Power Converters.

We followed it back to cave, expecting easy fight.

Very large Kinrath. Currently bleeding, body pumping poison. Thing screaming, eardrums blown out.
--
Mission 1 (Bao-Dur, Mira, 6 Initiates, The Core)
-Master Mira-
It was a book.
Seriously, it was just some random book in the lightsaber storage room, describing how to create Synth crystals in a forge! Why would we need that, we're on Dantooine!

There was a Holocron too, I guess, but I don't know who Karn Degarr is or why he likes white so damn much!

Ugh.
(+10 Knowledge, Holocron of Karn Degarr???)
--
Mission 2 (Juhani, Visas Marr, Atton Rand, Kador, 1 Initiate, Mid-Rim)
-Master Visas Marr-
We have his father in custody, along with a number of war criminals from the Dark Wars.

I and Kador managed to hack into the security system and the activate security fields. Then we herded them towards us in twos or threes instead of tens and twenties-- it was long, but not difficult fighting that way.

I suspect the Sector Governor is going to be pleased to have that filth out of the system. I know the Senate will.
(+10 PP)
--
Mission 3 (Brianna, Mical, Bastila, Breda, 1 Initiate, Outer Rim)
-Padawan Breda-
Please excuse my earlier report. The shape of the battle went something like this-- we entered the caves, and were immediately set on by Kinrath. We dispatched the juveniles easily enough, but then then the matriarch appeared. Before any of us could react it seemingly consumed Master Mical. We split then, to keep the beast from overwhelming us with numbers-- though were stung in the process.

It followed me as I went deeper into the cavern. I reached a dead end, full of poison from the young, as the thing hunted me.

I was prepared to give my life when the thing simply stopped. It began to disintend; its bulbous parts began to bulge, distorting this way and that. It was not entirely dissimilar to Sith interrogation techniques.

Then it blew up. Bits of Kinrath were splattered on the floor, on the walls, on the ceiling, and on me-- but I did not have it half as bad as Master Mical, who was covered in Kinrath juice-- and holding the power converters.

After hearing their matriarch die, the Kinrath seemed to lose their fight and retreated, allowing us to escape. I will say I saw a number of lightsaber crystals in the cavern-- it might be worth exploring, and claiming-- after battle droids cleanse the area, thoroughly.
(+20 Dantooine)
 
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Mission Report 3949 Q4
Mission Report 3949 Q4

Mission 1 (Bao-Dur, Mira, and 6 Initiates, The Core)
-
Master Mira-

24 hours ago, one of the chief witnesses in the case linking Czerka with Outer Rim slaving disappeared. I imagine they expect one Twi'lek to disappear on the mean streets of Coruscant, one life to be snuffed out without pause.

Maybe 3 years ago, they could've gotten away with that.

But now we're around. And things are going to be different. I swear.
--
Mission 2 (Juhani, Visas, Atton Rand, Kador, and 1 Initiate, Mid-Rim)
-Padawan Kador-
The Dantooine Enclave recently reported a transmission burst from Jedha.

As Jedha was the second Jedi Enclave to fall to Revan and Malak, that should probably not be happening.

We're heading to investigate-- hopefully it was nothing. At worst, we're about to meet some very angry ghosts. Sith and Jedi alike.
--
Mission 3 (Mical, Bastila, Brianna, Breda, and 1 Initiate, The Outer Rim)
-Padawan Breda-
Good news, bad news time. The Hutts are trying to steal a number of Jedi artifacts from the Great Library on Ossus. It seems they want leverage over us, so that we don't end up helping the Supreme Chancellor, should his promise to help stop the Hutt's corruption become a real issue.

But they have not stolen them yet; and I expect, they will not find Ossus as pleasant a trip as they expect. The Spirits of Jedi, and of Sith, quite things, all told-- but neither loves thieves. We will be making planetfall shortly; I can sense a disturbance, already.
--
Mission 1 (Bao-Dur, Mira, and 6 Initiates, The Core)
-
Master Mira-
[Metal hissing, as though something is melting very quickly]

"...Now, a little girl and her mother are missing. Conveniently for Czerka, they happen to have been some of the key witnesses linking them and the Outer Rim slave trade together. Also conveniently, this bar happens to be a known stomping ground for Czerka mercs on Coruscant."

[short, sharp bark noise, followed by constant thumming]

"All we want is information. We will leave, once we get information. But until we do, no-one is leaving."
--
Mission 2 (Juhani, Visas, Atton Rand, Kador, and 1 Initiate, Mid-Rim)
-Padawan Kador-
The dead are restless, but not enraged. The constant wars, the endless strife, the mindless bloodshed, has convinced the warriors of Jedha, those Jedi Knights, that the Galaxy has need of their wisdom; and "thunder in the Force" has allowed the spirits of Ajunta Pall, Ters Sendon, and Vandare Tokare, to come among us and share their wisdom, for a brief time.
--
Mission 3 (Mical, Bastila, Brianna, Breda, and 1 Initiate, The Outer Rim)
-Padawan Breda-
The spirits here are more coherent, more calm, than the ones of Korriban-- they seem, at least, to have realized that we are Jedi. Master Bastila's worry that the spirits would attack her for her past seems to have been unfounded.

No, the bigger issue is that spirits are about to kill the poor bastards the Hutts roped into this. They have them hung up in the Force, suspended in stasis.

Like I said, neither seem very fond of thieves. The current plan is to try and talk the spirits down, see if we can't convince them to show mercy.

It's hard to tell who is who in this sea of hoods; I almost think some of them are still alive, they're so animated. They seem to be congregating around one spirit in particular; we can't tell who he is, but at least he has a cybernetic arm-- that should pin it down a little.
--
Mission 1 (Bao-Dur, Mira, and 6 Initiates, The Core)
-
Master Mira-
36 hours after their original disappearance, Mal and Kolo Wanal are back, safe and sound, and Czerka has been left short a few mercenaries. With this we proved they can be fought, they can lose, are losing, that despite everything money is not power, and it certainly does not make what is wrong right.
(+5 PP)
--
Mission 2 (Juhani, Visas, Atton Rand, Kador, and 1 Initiate, Mid-Rim)
-Padawan Kador-
The moment has passed. The Jedi of old have returned to their slumber, having taught us what they could. Master Jeth passed on much knowledge of Lightsaber combat, of the training techniques which are most important to the Jedi, of where the finest Lightsaber crystals can be found. Master Tokare gave us knowledge of the healing arts, how one may meld together mundane medicine with the power of the Force to heal the body and mind alike-- indeed, he edged unto the techniques which first allowed them to rebuild the mind of Revan.

But it was Ajunta who taught you all the most, for that founder of the Sith, returned to good in death, answered a question he first asked in life-- but gave a very different answer:
"What is strength? The Jedi believe it is to turn away from what tempts you.

I believed it was to take what tempts you, what you desire, regardless of others.

Now I know better.

I believe it is to face what tempts you-- and to deny it."
(+10 Knowledge)
--
Mission 3 (Mical, Bastila, Brianna, Breda, and 1 Initiate, The Outer Rim)
-Padawan Breda-
Trapped on Ossus? Prosthetic? Wavey hair?

It was Cay Qel-Droma leading these spirits to protect his final resting place. We had put together a brilliant speech when that was all made really rather irrelevant when one of the mercenaries had her helmet knocked off. The stasis wore off of her on that moment, and Qel-Droma's spirit wielded the Force to catch her.

Which is when he revealed she was his grandaughter. It seems both Qel-Droma brothers broke the code in their own way, though his was the less terrible, I think. The spirits dissipated at that, and she ran off. I expect we will see her around soon enough, however; the Qel-Dromas have never been a family of apathy-- more importantly, the hutts have never tolerated failure.

On a different note, we got a few cursory scans of Ossus, and have some records of its atmospheric composition now. It might be helpful.
(+20 Knowledge, Akila Qel-Droma Met, +1 Ossus???)
 
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Negotiation 3949 BBY
You have met up again, to speak, to listen to plan out your strategies, and to report what you have found.

Bastila and Juhani seem to be the only ones who could tell you anything about this Karn Degarr.

Bastila knew him before the Mandalorian wars-- he was a senior Padawan when she was first taken to the Order. According to her, he was one of the first Jedi to listen to Revan's call. He marched to war and followed Revan's lead, but he never returned from battle, one way or another.

Juhani, meanwhile, met him on Taris, as the Jedi marched to battle. He was a thing of kindness then, attempting to sharpen the people around him into the best people they could be, to give them the strength they needed in the battle to come.

Engagement Milestone: 25
Engagement: 43
+25 PP for meeting Milestone, +15 for Bao-Dur, +135 For Mission Results
Available PP: 175
  • Reclaim Coruscant Temple (225 PP)
  • Recruitment Drive-- Recruit 2d5 Initiates (30 PP)
  • Introduce a new Battlemaster, to coordinate with the Republic Army and Navy in case of War (40 PP)
  • Introduce a new Jedi Caretaker of Knowledge (40 PP)
  • Request Republic aid rebuilding Dantooine. (20 PP)
  • Send a Jedi with a Republic archeological expedition(15 PP)
  • Search the Telos Academy (50 PP)
  • Agree to supplement Republic patrols in the Colonies (+5 PP, Gain Colonies Patrol Route)
  • Request a Republic Colonization Ship, for use in establishing Enclaves (40 PP)
  • Ask the Dantooine Planetary Museum to return the Jedi Artifacts they purchased from Salvagers (150 PP)
 
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Negotiation Results 3949 BBY
Introduce a new Jedi Caretaker of Knowledge

-The Jedi Caretaker of Knowledge has two tasks, in normal times: Firstly, to study the ancient Holocrons of the Order, to learn and categorize and master their knowledge. To take what they would pass on, and then to teach to the rest of you. That is likely to be the more important lesson, for now.

Secondly, they are to reclaim artifacts which have been lost to the Order. Plenty of private institutions ransacked old Jedi Ruins when it looked like you were dead, and gone-- indeed, you needed the Republic's help to strong-arm them into meeting with you, so far are you fallen. Now, you need to choose: who? Who will take on this duty?

[] Mical, the Disciple (Minor increase to knowledge gained from Holocrons)
[] Brianna, the Handmaiden (Bonus to negotiating for the return of Jedi Artifacts from thieves and graverobbers salvagers and historians)
[] Visas Marr (Bonus to discovering new Holocrons)
[] Write-In (Any member of the Council, except for Bao-Dur, may be given the title)
--
-Request Republic aid rebuilding Dantooine
(+6)

It would honestly probably be fairer to say at this point that you're asking the Republic's aid expanding the Praxeum, as opposed to rebuilding the Enclave. And for some strange reason, a number of Senators are not overly thrilled at the idea of tossing resources which could be going to help rebuild those worlds which were ruined in the Mandalorian and Sith Wars (at least the Supreme Chancellor has done you the slight favor of not calling it the Jedi Civil War in official business anymore, so that's nice) such as Duro, Telos, or Mon Gazza.

They are therefore, somewhat loathe to answer your request for resources. However, at the least the Supreme Chancellor leans on the Bothawui Government to contribute a few technicians, and the government of Kashyyyk has gifted the Order in general and Atton in particular some credits as thanks for his proving Czerka's malfeasance to the Republic.
--
Search the Telos Academy

-The Academy Atris Established was a simple, crude thing-- a converted irrigation station, not yet transformed into the perversion of an order which she sought. Fortunately, no scavengers seem to have picked its corpse yet-- it is mercifully untouched. Atris took much of the knowledge of the order to Telos, where, in her mind, it could be safe-- as well as Sith Holocrons, which you are, for the moment, not touching. At all. You've locked up the room they were in, and will not be going near them.

The good news is it has a number of resources for teaching Jedi-- the bad news is much of it is the corrupted teaching of Atris, not worthy to be called Jedi. Still, while not all of it is useful, much of it could be. This was something of a treasure trove of a find, but now you are left with something of a problem.

(+30 Knowledge, Holocron of Master Thon)

Namely, the Telosian Reconstruction Authority wants its irrigation station back. And while you think you got everything of value, you might be wrong; further, it could be a fine training station for Jedi Guardians, with all the dojos and weapons in it, as well as a good base on Telos.

You could pull some string in the authority-- Chodo Habat and the Council owe you a number of favors, both in particular for your work as a technician, for helping to destroy the HK Factory and the Assassin Droids from it; and as a group, for saving Citadel Station.

[] Claim the Telos Academy (-50 PP)
[] Don't reclaim it-- let it rest. (+35 PP for making Senator's lives easier)
 
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Year in Summary 3949 BBY
Mical, the Disciple (Minor increase to knowledge gained from Holocrons)
Claim the Telos Academy (-50 PP)

The Academy is much as you remembered. The hard gray stone still faintly stinks of the handmaidens, of shed blood and of worse things-- low ceilings still trap the sound, amplify it as well. The room which once held Atris' Sith Holocrons has been locked for the moment, but the greeting chamber is still open.

Your own holocrons have also been moved back to this place, into the chamber which the Disciple has selected as his own. The good news is, he should manage to make plenty of progress searching through them for their hidden secrets.

The bad news, he will be too busy to be actively deployed anytime soon. Oh, anything that happens nearby he might be capable of helping with-- but you can't both be studying and patrolling.

On an entirely different note, a number of new initiates have arrived at Dantooine-- aliens, freed from the Slave Markets and from the Exchange (who the Republic has finally started to crack down on, freed from the constant war and with the Jedi beginning to return to the Galaxy). With nothing tying them to their homes, they came with hope, and now will be trained as Jedi. Zeltrons, Rattataki, a handful of Zabraks-- and one from a species you don't know; blue-skinned and red-eyed, he calls his people the Chiss.

Results of the year:
+22 Initiates
-15 PP (After Negotiations)
+26 Dantooine (Now 315/500)
Telos Academy (Guardian Facility)(0/100)(7/7)
-70 Knowledge
 
Jedi Order Patrol Routes 3948 BBY
The galaxy map is projected out onto the courtyard, the ten-thousand worlds of the Republic hanging out in front of you. Everywhere you see signs of a galaxy, slowly returning to a real, honest peace. Ships bearing supplies flowing through the Outer Rim, bringing relief to the many worlds which the Mandalorians and the Sith ravaged in their fury, prospectors searching for new veins of wealth, explorers once more exploring instead of hiding in fear.

The sun is rising, and the long night is ending. All of those things which lurked in the dark, which brought you such woe, have been destroyed; and the foe, the true foe, is finally set to reeling.

Onderon is recovering. Queen Talia has brought peace, hope, to her people. Wealth flows to it and in return the beasts, the animals necessary to restore scarred things, to bring life back to ravaged surfaces, flow to those places.

Telos is healing. It is a slow recovery, but it is so-- fed by Hutt fuel, yes, and with far too many sacrifices to Czerka-- but in the end you have won there. It will harbor life again, and the evil that has been done will be undone, insomuch as such things and their echoes can be undone.

Dantooine, too, is slowly forgetting when Malak ravaged it. The ruins are being rebuilt, and the damage done is being repaired. In the end, it will be what it is meant to be.

There are things in the dark-- the General warned you of this--but they must lick their wounds as surely as you must. Much effort they festooned on their patsy to weaken the Republic, and it has come to nothing-- the Republic still stands, still endures, has not broken, not yet. And in return?

They have brought Revan to their doorstep. They have brought the Exile to their doorstep.

They are not ready-- they could not be ready.

You have finally set out their routes-- the Jedi will know where to go.

Available Jedi:
Grandmaster Bao Dur
Councilor Atton Rand
Councilor Mira
Councilor Visas Marr
Councilor Brianna
Councilor Bastila Shan
Councilor Juhani
2 Padawans


Assign Jedi to these Patrol Routes:


[] The Core: To be honest, this is likely the safest part of the Galaxy. You'd be surprised if anything more threatening than a few gangsters show up here anytime soon, and not very threatening ones either. Still, whatever does happen here, the entire galaxy knows about it, so if you just want to fly the flag, so to speak, this would be a good place for it.
([] Assign Jedi to patrol, needs 4 Vigilance)

[] The Mid-Rim: Wealthier than the Outer Rim, but without the commiserate military force, a surprising amount of Jedi patrols have always been focused here, being pirate bait and all. This is likely where combat, if it takes place, will take place. Sending some real muscle out here would be a wise plan.
([] Assign Jedi to patrol, needs 6 Vigilance)

[] The Outer Rim: A sparsely populated collection of agri worlds, you don't see too much trouble coming here, if it weren't for the Mandalorians. On the other hand, this is likely to be where the majority of your apprentices come from for the time being, so perhaps those more in tune with the Force would be a wise plan.
([] Assign Jedi to patrol, needs 2 Vigilance)

There is one other thing, as well. The Supreme Chancellor has requested another meeting with one of the Jedi Council.

Who do you send?

[] Write-In (Whichever Jedi you send will not participate in first quarter events)
 
Meeting with the Chancelor
The passenger ship touches down, four struts lightly jostling as the vessel makes contact. Your fellow travelers side eye you as you walk out, clearly now unused to Jedi traveling among them. Their whispers follow you, as do their stares.

As you exit into the bustle of the Coruscant spaceport, you can feel the life around you-- feels its ebb, its flow. There is a peace here, though; Nar Shadda without the suffering, perhaps, or Dantooine in about a thousand-thousand years.

"Master Jedi!" You turn and see several of the Supreme Chancellor's own personal guards waiting for you. They are clad in strong armors, eschewing thick plates for more mobile materials, with blaster rifles slung over their backs and small officer's swords on their hips.

"We're here to escort you to the Supreme Chancellor's office."

"Why does she think I need an escort?"

"Jedi!"

The barked voice interrupts the lot of you. You are whirling about the second it does, see the enemy on the maintenance walks above, with a far too large sniper. The blaster whines as every civilian begins to scramble for cover, or just to get out of there and to safety. A blue bolt whizzes through the air, screaming death aimed right for your head.

It's a good shot, to be honest-- but hardly HK good.

You know five ways to deal with this sort of situation.

Two harmlessly undo the bolt. One maims, the other kills.

The last deals with the root of the problem. For the first time in a decade, a lightsaber activates on Coruscant, and the gunman's eyes go wide as you knock the bolt towards him. It streaks back whence it came, and then a moment later hits the blaster. It explodes, sends him reeling over the edge. Reaching out with your mind you slow his fall.

There's still a damn loud thump when he hits. The second he touches ground Spaceport security are on him, binding his arms and his legs and dragging him away.

You turn off your lightsaber.

"For that."

"Indeed. Lead the way, then."
--
This time there is no wait. This time the door pops open the moment you enter the waiting room, and you are rushed in to the Supreme Chancellor's office with nary a word.

She has switched to a purple robe which pools on the floor under her. "Master Jedi, you have my greatest apologies for what just happened."

"Oh, I wouldn't worry about it Chancellor. I've gotten depressingly used to people trying to Kill me."

"I promised safety and security throughout the Republic. Instead, I can't even keep Coruscant safe from assassins. He wasn't the first either-- at least three have tried for my son, four for my husband."

"And how many for you, Madame Chancellor?"

"Less than I feared, more than I hoped." She steeples her fingers in front of her face. "Let me level with you, Master Jedi. I am going to go to war with Czerka, and with me will stand all the Republic. We have been on that course since they allied with the Sith, but what we found on Telos has rendered it inevitable. They tried to kill a world, and what's worse is that they thought to get away with it."

"As happy as I am to finally hear that the Republic is taking Czerka's corruption seriously, I have to ask-- why draw us in now, and not wait, and help keep it a secret longer?"

"Somebody already leaked it. It's part of why I called you, in fact-- I know the Jedi, and I know you, and neither will ally with Czerka." There's a brief pause as she gathers her thoughts. "I also know that Czerka has some sort of plan. A plan they cannot succeed at.

If this goes well, Bao-Dur, it could breathe new life, new hope for the Republic. Prove we aren't just treading water. But if we lose, all of that hope will become ash in our hands, and the Republic will die, so slowly it will not even know it is dying until it expires.

I know your Order is still weak. I won't order you to risk everything you have already built-- because there wil be a risk, even for you. Plenty of Malak's men have gone mercenary --they will know how to fight you.

But I will ask, Bao-Dur: help us. Please."

[] You won't let Czerka ruin everything, like they did on Telos. The Jedi are going to war. (150 PP, much Engagement, increase to all mission difficulty until war is over, missions revolve around attacking Czerka assets)
[] No. As much as you hate Czerka, you won't threaten everything, betray the General, by getting the last of the Jedi killed. The Republic can stand on its own.
 
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Mission Report 3948 Q1
Mission Report 3948 Q1

Mission 1 (Atton Rand, Kador Shirot, and 5 Initiates, The Core, )

-Padawan Kador Shirot-

Admiral Onasi has managed to track down a stealth freighter which Czerka has been using to smuggle arms to its more contemptible mercenary operations. It's carrying slaves and prisoners, meaning blasting it out of the stars is not an option; and if they have an inkling that we're hunting them down, they will kill the hostages-- that's what the captain who was piloting it as it ran out of Coruscant's space said, anyway. It's running to the Deep Core-- and if it gets there, we will never find it again. That's the bad news.

The good news? They still think this is just the Republic gunning for them right now. They have no idea the Jedi are on their trail.

There's two of us Lightsaber ready, seven in total. Master Atton is putting together a plan, apparently it has something to do with "pulling a Peragus". He hasn't told me what he's trying for, though-- he's still scrounging around for a stealth field generator.

I only hope it doesn't end quite as explosively before all the prisoners are off the ship.

I'm willing to negotiate on after, though.
--
Mission 2 (Juhani, Visas Marr, and Brianna, Mid-Rim)
-Councilor Juhani-

There is a Czerka office on the world of Mutanda. It is a den of vice, of evil, of suffering. Weapons, drugs, slaves, all flow through it in equal measures-- its shiny facade a lie, a deception, hiding blood on the walls. For years, those with the gall to investigate have been slaughtered, often in grisly ways. They've used that evil, that wickedness, to make the whole planet too afraid of them to fight back.

Well it is the way of the Jedi to face their fear.

We are going to march on this office, no matter what the cost. And when we are over, the galaxy will know not to be afraid anymore.
--
Mission 3 (Bastila, Mira, and Breda, Outer Rim)
-Councilor Bastila-

For the first time since the hunt for the Star Forge, I am going to Tatooine-- I do not know what it is about that dust-ball that seems to draw so much attention to it, but Czerka managed to get the last laugh out of all the failed investors: they actually managed to make the ore there worth something. It's still not the most profitable though--

No, the bigger issue is that they build blasters there, not good ones, but many of them. Taking that factory out of comission can only help the cause--pull the linchpin out from their strategy now, while they aren't expecting it. The plan is simple enough-- we sabotage the reactor, now, while the element of surprise is on our side.
--
Mission 1 (Atton Rand, Kador Shirot, and 5 Initiates, The Core, )
-Padawan Kador Shirot-

I am typing on a datapad as we speak. Master Rand's plan was simple-- we had the Initiates pretend to be fellow Czerka employees, and lure in the Profits by offering to fuel them back up and get them some supplies. Meanwhile, we'd deposit ourselves on the enemy vessel, and manage to place one of us in position to secure the prisoners before they could be killed while the other worked to claim the ship.

It worked. The captain was nervous, paranoid even, but no amount of paranoia can cover up the sloppy security of real idiocy. So we managed to get aboard while the ships were clamped together-- there was a time I accidentally brushed into someone, but I managed to make his blaster "misfire" before he put two and two together.

I've managed to locate the prisoners-- all I need to do now is signal Master Rand, and he can get started.
--
Mission 2 (Juhani, Visas Marr, and Brianna, Mid-Rim)
-Master Juhani-

It is not, I expect, the first time that cheaply filigreed lobby has had a stun grenade tossed into it from the skylight.

It is probably not the first time a lightsaber has been activated inside of it, either.

It is probably the first time both have happened simultaneously.

Security was strong, but it was not prepared for an assault by three Jedi Masters. I alone managed to put down three of the droids before they had drawn their blasters, even as the scum which walk through it on a daily basis tried to peel the front doors open. How unfortunate for them that Master Marr had it pinned shut with the Force, even as she and Brianna were also helping to cut through security, as the fire whirled around them and through them and as the world became chaos.

No, they did not get to run. They are going to prison for this. The lobby is secure, only the second floor remains in Czerka's hands-- it's essentially one giant office, a gaudy thing of lights and windows staring out over the plains, the space of the chief executive, who you may hear ranting in the background. It's been a nonstop cavalcade of how he's too powerful, too rich, too big to fail. His office door is made of the material they use for starship hulls-- it really is inconvenient, fighting the rich.

Perhaps. We shall see.
--
Mission 3 (Bastila, Mira, and Breda, Outer Rim)
-Councilor Bastila-
Breda and Mira both wanted to make this much harder than it had to be. They wanted to rain death from above on the security, try slowly sniping our way in, or even just a full frontal assault.

Instead, we used a mindtrick to get inside through the maintenance entrance. Admittedly, less flashy, but fewer people dead. Now we are going to find that reactor, and then we are leaving.
--
Mission 1 (Atton Rand, Kador Shirot, and 5 Initiates, The Core, )
-Padawan Kador Shirot-
The instant I gave the signal, Master Atton activated his lightsaber.

He gave them one chance to surrender.

Only one was smart enough.

Trying to shoot someone with a lightsaber is bad enough on planet, on a straight plane on a sunny day when they're charging at you. When they appear out of nowhere, lightsaber at the ready, and starts flipping about, it becomes a nightmare.

About half of them peeled towards the prisoners, trying to use them as hostages, while the rest tried to kill Master Rand. They saw me, and started blasting. While I am no Atton Rand, I think after about the third or fourth time I sent one of their disruptor blasts back, they realized I was not particularly easier pickings.

And it had decided these men needed to leave this plane.

Pinched between Atton and I, they were soon enough dispatched-- until the only the Captain remained, blown out of the fighting when one of us turned the Force on him, and slammed him into the bulkhead.

He pulled a grenade of some sort from his vest. Before he could react, Atton had managed to pin his- the Captain's-- hand shut around the thing as it went off, muffling the blast a bit.

Atton is keeping him alive, the Initiates have returned and are piloting the ship back, meanwhile I am checking on the prisoners, trying to distract them from the events of the past hours.
(+25 PP)
--
Mission 2 (Juhani, Visas Marr, and Brianna, Mid-Rim)
-Master Juhani-
It was tough enough to stop a lightsaber. But even the toughest material cannot account for the mistakes of the designer-- say, leaving the override in the lobby. Or perhaps he hated his boss? Who can tell.

In any case, he is now in Mutanda Security custody. His advocates are already attempting to get him out of it. They could manage the smuggling, maybe reduce the murder to indifferent malice, possibly even reduce the unlawful imprisonment through bribing enough of the victims to induce chaos.

I expect they will not manage to argue against the tax evasion which he has spent most of his adult life committing. Nor the charge against desecrating a grave-- he had Jedi artifacts from the grave of the first Knight to try and arrest him in his office as a twisted trophy.
(+5 Knowledge, +10 PP)
--
Mission 3 (Bastila, Mira, and Breda, Outer Rim)
-Councilor Bastila-
We were, unfortunately, detected by the security teams and forced to hustle through the halls. Eventually, we made it, but Breda pushed us in--literally, she used the Force to toss us and then sealed the door.

We went to work and after a frankly puzzling security system, a sort of tower of electricity-- I've included a sketch with my report-- we managed to set the thing to blow.

We couldn't hear anything through the doors, but I expected to exit a scene of carnage. At best, the security team hacked apart, which still was not a happy idea in my mind-- at worst, a new member of the Order slain.

Instead, Breda was managing a Stasis Field-- every single security figure was sheathed in purple glow and could not move. It was something Revan would have done, I think.

In any case, the factory has been undone. Czerka should find arming its agents much more difficult, from now on.
(+15 PP)
 
Mission Report 3948 Q2
Mission Report 3948 BBY Q2

Mission 1 (Kador, Atton Rand, Bao-Dur, and 5 Initiates, The Core)

-Councilor Atton Rand-

Turns out there are some secret Czerka hyperspace routes in the navicomputer on the freighter we captured-- looks like they lead to rest-stops for Czerka ships. The Republic's sending us, and a whole cruiser to claim them.

Mom always said I should have been a pirate.
--
Mission 2 (Juhani, Visas Marr, Brianna, and 1 Initiate Mid-Rim)
-Initiate Kozen Vahl-
Uh...hello, hi, Grandmaster Bao-Dur? I uh. I told Visas and Brianna about the Facility. It's where the Exchange ships off the slaves they take from the Outer Rim, and where Czerka buys most of theirs. They took me there, after I got caught in a raid.

Now we have to find it again.
--
Mission 3 (Bastila, Mira, and Breda, Outer Rim)
-Councilor Mira-
Senator Zpahk of Hephasta has introduced a bill to, in essence, buy the loyalty of the Outer Rim Worlds from Czerka. Much of their untouchability stems from the economic power they wield in the Outer Rim-- they are vital to the prosperity of ten-thousand worlds still reeling from the Mandalorian Wars, and the Jedi Civil War, and the Dark Wars. His plan is... well, it goes over my head, but if you'd like I can include a copy of the bill.

Our job is to keep him safe.
--
Mission 1

-Councilor Atton Rand-
This is both exactly what we thought it would be, and nothing at all like we expected. I figured it would be a few fuel refineries and a jumped up cantina, it was closer to a damn armory-- with surprisingly heavy firepower, to boot.

While the Virtue plays whack-a-slaver with its ion cannons, we will be going down to capture some samples of the weaponry, to try and figure out where, exactly, it's coming from. They've got a few auto-cannons, a turret or two, but nothing too scary.
--
Mission 2 (Juhani, Visas Marr, Brianna, and 1 Initiate Mid-Rim)
-Initiate Kozen Vahl-
It was right where I left it all along. The Facility is built on the remnants of Taris, heavily shielded to protect from the residual radiation and Rakghouls.

But we have a problem. They told me to stay with the ship, and that they'd be back before sundown--that, was five hours ago, and I'm getting worried.

Kriff it, I'm taking a blaster and I'm looking for them. If I die, sorry.
--
Mission 3 (Bastila, Mira, and Breda, Outer Rim)
-Councilor Mira-
This isn't even me trying to be funny-- I think Czerka is trying to bore us into a false sense of security. So far, all they've sent is one assassin, dressed as the delivery guy, supposedly for the senator's kids.

Only problem-- all his kids moved out last month.

Now I have no problem believing Czerka is actually, genuinely, a bunch of idiots-- but at the same time, I have no problem believing we're just waiting for the other shoe to drop.

I--

[RECORDING ENDS]
--
Mission 1 (Kador, Atton Rand, Bao-Dur, and 5 Initiates, The Core)
-Councilor Atton Rand-
Now, we could have done this back when we were still trying to find the Old Council. With actual air support?

Well, it wasn't exactly the hardest fight of our lives. The kid got whizzed in the shoulder, but that honestly just kind of pissed him off. We got the samples, and then we blew the place straight to hell. If only everything was so straightforward.

Oh, and one other thing. We found a holocron-- yeah, apparently the exec who negotiated that alliance with Malak was given one as a gift. The Holocron was Master Homonix Rectonia's.
(+15 PP, Holocron of Homonix Rectonia)
--
Mission 2 (Juhani, Visas Marr, Brianna, and 1 Initiate Mid-Rim)
-Initiate Kozen Vahl-
So I found them. They weren't in trouble, per-se, they were in a hostage situation-- the damned slaver had a few victims dangling over the rancor pit, meanwhile Master Marr had her lightsaber right over the slaver's brat's heart.

They were so busy yelling at each other that nobody noticed as I snuck in, or as I took up position, or as I took the shot. Or, well, the Jedi might have, I suppose. But the slaver definitely didn't

She'll live-- but she'll always, always remember what happened here. And so will everybody else.
(+5 PP)
--
Mission 3 (Bastila, Mira, and Breda, Outer Rim)
-Councilor Mira-
It was a trap. The senator was never the real target-- or at least, not the primary one. The delivery guy was just so they could sneak in a damn EMP generator, and take out our lightsabers-- didn't work, for reasons I don't have the time to explain-- but did still take out the house's security.

About five seconds later, one of Malak's old squads busts in through the door-- at least thirty of them, with slug throwers and really obnoxious white noise generators-- nobody could've concentrated well enough to use the Force and block their shots.

So I didn't use the Force. Instead, I used my rocket launcher.

And the Exile said it doesn't fit a Jedi, hah!

Let's just I don't think they expected one of us to start shooting back-- or, for that matter, that it would be with such heavy weaponry. Lemme tell you, nobody's half as bold when half their squad gets blown up as before that happens!

The Senator's fine, we're fine, everything's fine. Well, okay, the floor of his study is...a little less than fine-- but, you know. He's a senator, I'd really hope he can afford new flooring, right?
(+15 PP, Senator alright)
 
Research Turn Q2 BBY 3948
While many Jedi, and even initiates, are currently battling Czerka, Mical is still busy at work, studying and learning, and of course, teaching. On Telos, nestled in the Polar Academy, he still works tirelessly, applying half-remembered lessons from his first stay on Dantooine, attempting to reclaim or reforge the secrets of your order.

75 Knowledge->15 Points of research to be distributed as you please.
Tier 1

Training Doctrines- The methods by which you train new Jedi-- how and to what purpose. (Mutually exclusive)
Many Students, One Teacher (0/5)- There aren't enough of you for you to teach only one student each. For the moment, at least, you need to be training multiples. (Bonus to recruitment Quantity)

Infrastructure- Recruitment, lost or abandoned Temple Worlds such as Ossus or Jedha, and other miscellany representing your Order's most important resources.
Ossus (2/15)- Examine the world of Ossus, determine if it is now safe for habitation, and reclaim the Temple. (Open Ossus to Expansion)

Tier 2

One Student, One Teacher (Tier 2 Training Doctrine)-One Master, one Padawan. One to offer wisdom, the other to seek it.
Learning From the Past (0/10)- Your masters have achieved wonderful things, even with your relative newness as Jedi. Telling your students of them will give them a goal to aspire to. (Padawans gain experience more quickly)
Old Friends (0/10)- Inevitably, Jedi make connections--friends--allies, outside of the order. These connections can be a great aid in negotiations, one which their apprentices can rely on. (+1 Diplomacy)
Broad Applications (0/10)- The closer connection between a single student and a single teacher allows them to help students shore up weaker skills, and develop greater ones. (+1 Skill)

Combat- The Sith, the true Sith, are waiting for you out in the dark. It will require battle to save the galaxy from their evil.
Force Combat II (0/10)- While the Dark Side is a more combative thing, a solid base in telekinesis and other universal applications can allow you to do battle with less trained Dark Siders wielding only the Force. (May apply Wisdom bonus in combat against Dark Acolytes)
Fighting Basics (0/10)- A strong base in lightsaber fighting will serve as the foundation of your Order's approach to battle. You can get fancy later. (+1 Combat)
Armored Warfare (0/10)- You have a few suits of the heavier Jal Shey and Zeison Sha armor that do not overly restrict Jedi from drawing on the Force-- perhaps studying them will allow you to make your own? (+1 Vitality from improved defense)

Holocrons- Repositories of knowledge, they contain philosophical teachings, practical knowledge and history. In mechanical terms, studying them will grant you both raw Knowledge, and a bonus to parts of the technology tree.

Currently, you may study one (1) of these Holocrons-- true study of their deeper mysteries requires devotion, and more importantly, an absurd amount of Mical's time. Please select one:
-Holocron of Arca Jeth
-Holocron of Arren Kae
-Holocron of Karn Degarr
-Holocron of Homonix Rectonia
 
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