There is no emotion... (A Jedi Order Quest)

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The Great Jedi Purge has come and gone, Darth Traya has been slain, and it now falls to you to pick up the pieces and rebuild the Jedi Order.
There is no Emotion

Voikirium

SV's Estalia Guy
Location
Ruritania Illinois
Pronouns
He/Him
There is no Emotion, There is Peace.

The Senate Tower, 3950 BBY
Coruscant is...loud. That is the first thing to strike you. It's not new, per se-- anybody within fifty parsecs of Courscant knows it's too damn loud.

But this is a new sort of loud. The sort you feel in your bones, your teeth, your... well, things a lot deeper than that, in any case.

After all, last time you were on Coruscant, you didn't have time to see the sights-- you hardly visited the victory walk, where they hold the broken basilisk droids of the Mandalorian Wars; you didn't visit the Manalow Mile; hell, you didn't even check the Senate's visitor center.

For another thing, you weren't a Jedi at that point.

Now, well.

Now, you're meeting with the Supreme Chancellor. Seems they've caught wind-- finally-- that someone has been running around with a lightsaber, and the ability to use it; or that the Enclave on Dantooine has been, not repaired, exactly, but reinhabited, excavated, painstakingly. Well, not just one somebody. Multiple somebodies. You. The Lost Jedi. The first of a new Order, after the Triumverate-- the Civil War-- the Dark Times. Six months ago, you, the Exile Meetra Surik, and the rest of her companions defeated the remnants of the Sith-- and she trained, taught you, in the ways of the Jedi.

Now, it seems that it is time for you, the new Grandmaster, to prove that you are worthy of those teachings; and meeting with the Chancellor seems a good start.

You've been meditating in the waiting room for ten minutes-- a simple thing, really, a rectangle, metal floored, covered plush rugs, with a fine desk near the door to his office proper. The secretary droid is just a cheap protocol unit, all battered and beat to hell-- seems the war was harder than anybody thought; or perhaps she's just a damn cheapskate.

Finally, a grating voice emanates from the tin can telling you to go in. The twitch in your leg at being stared down finally stops and you head in, nice new boots beating on carpet as you do.

The door, made of some thick metal, opens with a gentle push. The office is nice enough-- simple, a bit generic, really you could see it on reasonably posh world, but by that same token not so generic or simple that it does not fit the position to which it is attached.

And finally, you lay eyes on the Supreme Chancellor herself. A middle-aged Bothan woman, her eyes are kind, and circled by rings that speak of too little sleep, and too much caff. Her...hair? Fur?...whatever, is a sort of hayish yellow, and she is wearing a simple worker's clothes.

She rises from the only really expensive item-- expensive by "Galactic Politician" standards, anyway-- the desk, carved of wood, inlaid with gold, a script you don't speak. She clasps her hand around yours, and you the two of you shake.

"It's a pleasure to meet you, Master Jedi. I had feared that I might be the first Supreme Chancellor who had to work without the Jedi."

"Oh I wouldn't worry too much about that, Chancellor. We are... a stubborn bunch."

"Indeed, Master...?"

It's at that point you realize you never actually told her your name.

Smooth.

"Ah, please forgive me. I am Master--

[] "Atton Rand." From Revan's personal butcher squad to Grandmaster of the Jedi Order-- you were surprised too, but it seemed everyone wanted to avoid a situation like the Mandalorian Wars, where so many grew so furious at the Jedi that they would declare war. Under your watch, the Jedi are going to be a proactive force-- you are going to meet the Dark Side head on, confront it, face it. No more Mandalorian Wars-- no doubt you'll make your own mistakes, perhaps even have the opposite problem and end up going to war when you shouldn't, but you'll burn that bridge when you get to it. Reduction in required vigilance per Sector.

[] "Mira. Just...Mira." To put it simply, the Order needs recruits, and everybody else knew it, and they also knew you were good at finding people before you were carried by the Force. You will recruit more people to the Jedi Order than anybody else, because you will know how to find them, how to talk them, and so on. There is the slight problem of Hanharr and his Life Debt, and how he will almost certainly not stop hunting you, but eh. That's life. But anyway, yeah. You are excellent at finding your target-- it's just that in this case, you're recruiting them instead of turning them in for profit. Under your watch, the Order will grow like a weed. Recruit more Jedi per year.

[] "Mical." The Order once had facilities ranging from Dantooine to Ossus, from Coruscant to Telos. Now it has been reduced, bluntly, to six of you sharing an apartment on Dantooine. This, obviously, cannot stand. If nothing else, you think Atton is going to kill you one of these days if you don't. However, you were raised in the order-- you were taught plenty of secrets, including where many of the Jedi Enclaves and Academies. Under you, the Order will reclaim many of those lost facilities. Starting bonus to Enclave process.

[] "Brianna." Formerly the Last of the Handmaidens, now a Jedi Historian, after Atris' final confrontation with Meetra, she left-- where, you know not. She left you her knowledge, the many Holocrons she had taken, and where she thought more might be hidden. Under you, the Order will reclaim the light of knowledge, and brighten the dark places of the galaxy. The others thought that sounded like a pretty good idea. Bonus to Knowledge.

[] "Bao-Dur." You killed a planet, once. Every moment of your life, since then, has been atoning for that-- in so much as you can still claim to be alive. Telos, Taris, Dantooine-- all those worlds which need to recover after the Wars-- you have walked among them, helped rebuild them. The people know you, and they know what you will do. The others thought the Order needed that focus. Under you, the Order will help the Galaxy rebuild, and the Galaxy will love you for it. Bonus to PP.

[] "Visas-Marr." You have stood against the darkness since the moment Surik spared your life-- but you will never forget it. You see it, you will always see it, have seen it since Nihilus took everything from you. You will not repeat the mistakes of Jedi past-- the Dark Places will not be dark to you. And those who turn to the Dark Side will not be allowed, in secret, to plan their wicked deeds. Under you, the Order will burn away the darkness. Bonus to discovering Dark Jedi plots.
--


Welcome to There is No Emotion, a Jedi Order Quest taking place a few months after the end of KOTOR 2. Heavily inspired by @OneirosTheWriter and his quest, To Boldly Go, your task will be to help lead the Jedi Order after the disastrous Great Jedi Purge.

As you begin, the order has been reduced to 6-- maybe 7-- people, demanding more recruitment; your headquarters are all filled with squatters, and unfortunately HK went with Meetra; and the Republic is torn between gratitude and fury that you keep tossing the Galaxy into chaos but also saving it. You would therefore be advised to accrue Engagement, elsewise your reputation with the broader Republic will suffer.

That is the broadest, simplest term possible for the moment. I'll be putting up a more detailed mechanics post after class, but right now I'd like to keep this simple to start, so for now, simply choose your newest Grandmaster.
 
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Mechanics
Mechanics

Terms-
Vigilance- Awareness and resposiveness to growing threats. This will be how you discover Pirate bases, secret Dark Jedi Enclaves, etc. A minimum amount is required for the Core, Mid-Rim, and Outer Rim. Higher than minimum will help in defusing certain threats-- but on the other hand, it also forces you to deploy more Jedi on rigid patrol.

Engagement- You and the Republic are linked, inextricably. Namely, you need their support if you are to flourish-- but if you want their support you must put some skin in the game, so to speak. Engagement represents how much the average citizens feel you are doing-- if you are band of ivory tower meditators, or warriors par excellence battling for peace and justice.

Expansion- The Jedi need more than a single temple or enclave if they are to flourish. To that end, you may work with planetary governments of a certain sophistication and size (I.E. Sector Capitals, or worlds strong within the Force) to establish that infrastructure starting at Enclave, expanding to Praxeum, and finally ending with a Temple proper. For worlds within the Republic's jurisdiction, this is not an overly complicated process, but if or when you decide to start expanding to worlds outside Republic jurisdiction, like Nar Shadda for example, there may be complications to the process.


Knowledge- Much has been lost in the purge. This represents the knowledge and eventually, the more practical fruits, which you have managed to regain and or retain. It represents sources as diverse as Starcharts leading to the remnants of Exis Station, to the Black Market of Dantooine and the Holocrons-- some real and some false-- which flow through it like sand through the hands.

Types of Jedi:

Jedi Guardians- Peacekeepers, who wield the Force to enhance their physical prowess. They are your mightiest frontline combatants, wading into fire, and returning it tenfold. Malak was counted among their number, before his fall.

Jedi Consular- Mystics, who meditate on the mysteries of the Force and study its secrets, seeking to battle the Dark Side not in the war, but in the peace. Revan walked this path.

Jedi Sentinel- Those Jedi who most strongly embrace a diversified skill set, and a more subtle, indirect approach, both in combat and in day to day situations. The Exile was one.

Stats and their meanings:
Combat- Capacity in straightforward fights, whether that be a lightsaber duel, bar brawl, or grand battle.

Wisdom- Understanding of your order's teachings, and of the Force and its ways. Not synonymous with power.

Skill- Your training in abilities outside of the Force and its teachings, from repairing damaged droids to setting mines.

Diplomacy- Ability in rhetoric and other tools to convince people to listen.

Vigilance- Your awareness, used in reacting to mission opportunities.

Vitality- Essentially, your health-- how hard it is to kill you, or otherwise incapacitate you.
 
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Technology Tree
Technology Tree

Tier 1

Training Doctrines- The methods by which you train new Jedi-- how and to what purpose. (Mutually exclusive)
Many Students, One Teacher (0/5)- There aren't enough of you for you to teach only one student each. For the moment, at least, you need to be training multiples. (Bonus to recruitment Quantity)
One Student, One Teacher (COMPLETE)- One Master, one Padawan. One to offer wisdom, the other to seek it. (Bonus to stats for new student)

Combat- While a Jedi's first recourse should be words, this is a dangerous galaxy-- the capacity to defend yourself is vital.
Force Combat I (COMPLETE)- The Force is not a weapon, but it may be used in the defense of yourself and of others. (Jedi Consulars may use Wisdom bonus in Combat checks against mundane opponents)
Form 7 (COMPLETE)- While only the most martial Jedi could hope to use it, Juyo is one of the more useful combat forms-- if, perhaps, dangerous. (Bonus to Combat for Guardians, Weaponmasters)

Infrastructure- Recruitment, lost or abandoned Temple Worlds such as Ossus or Jedha, and other miscellany representing your Order's most important resources.
Recruitment (COMPLETE)- The most basic forms of detection of Force sensitivity-- Force Sight, the few holocrons you have left, etc. (gain consistent recruitment stream)
Ossus (COMPLETE)- Examine the world of Ossus, determine if it is now safe for habitation, and reclaim the Temple. (Open Ossus to Expansion)

Tier 2

Infrastructure- While grabbing abandoned temples is always going to be a good plan, there are other questions to consider.
A Thousand Sparks (0/10)- You will expand far and wide. (Expands to more planets, colonies, and polities)
A Hundred Bonfires (Complete)- You will focus on heavily entrenching, improving, and rebuilding a few temples. (Expand more heavily to fewer worlds)
(Note: +5 to Infrastructure research waiting)

One Student, One Teacher (Tier 2 Training Doctrine)-One Master, one Padawan. One to offer wisdom, the other to seek it.
Learning From the Past (COMPLETE)- Your masters have achieved wonderful things, even with your relative newness as Jedi. Telling your students of them will give them a goal to aspire to. (Padawans gain experience more quickly)
Old Friends (COMPLETE)- Inevitably, Jedi make connections--friends--allies, outside of the order. These connections can be a great aid in negotiations, one which their apprentices can rely on. (+1 Diplomacy)
Broad Applications (COMPLETE)- The closer connection between a single student and a single teacher allows them to help students shore up weaker skills, and develop greater ones. (+1 Skill)

Combat- The Sith, the true Sith, are waiting for you out in the dark. It will require battle to save the galaxy from their evil.
Force Combat II (COMPLETE)- While the Dark Side is a more combative thing, a solid base in telekinesis and other universal applications can allow you to do battle with less trained Dark Siders wielding only the Force. (May apply Wisdom bonus in combat against Dark Acolytes)
Combat Basics (COMPLETE)- A strong base in lightsaber fighting will serve as the foundation of your Order's approach to battle. You can get fancy later. (+1 Combat)
Armored Warfare (COMPLETE)- You have a few suits of the heavier Jal Shey and Zeison Sha armor that do not overly restrict Jedi from drawing on the Force-- perhaps studying them will allow you to make your own? (+1 Vitality from improved defense)

Tier 3

One Student, One Teacher (Tier 3)
Personal Attention: A disturbing number of students fell to the Dark Side because they were precocious enough to advance, but did not have the personal attention of their often overworked teachers. Helping break that habit will be useful. (+1 Wisdom) (COMPLETE)
Back Roads: Often what keeps Jedi from reacting to crises is not being near enough. Having your masters pass on the secret, unknown hyperspace routes, reststops, and shortcuts to your Padawans; and for that matter, among yourselves, will help. (+1 Vigilance) (0/20)
Let's Just Be Friends: The Jedi are sworn to the Republic; but you are not sworn to be its butchers. Make sure that is very clear to your students . (-1 Detachement for not getting involved in Republic's Wars) (5/20)
Masters' Trial: Currently, gaining the title of Master is a difficult task; reliant on either training a student to knighthood or a thousand other vagaries. Having a simple trial should help simplify the matter. (Difficulty Check for gaining title of Master reduced by 1)(COMPLETE)

Combat (Tier 3)
The Weapon of the Enemy: A crummy blaster and bad attitude are no match for the Force at your side, Padawan. (+1 to checks against ranged enemies) (10/20)
Force Combat III: Weird, Force based esoterica to allow your students to stand toe-to-toe with the mainline Sith Warriors. (Consulars may use Wisdom check against Dark Knights and Sith Apprentices) (0/20)
Luke Drew First: Speed over strength. (+1 Combat for Guardians) (Complete)
Adaptive and Fast on Their Feet: Your Sentinels might not be quite as blade adept as the Guardians, but they make up for that with a wider skillset. (Sentinels may use Skill instead of Combat against Mundane opponents) (0/20)
 
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Status of the Jedi Order
Status of the Jedi Order, 3942 BBY
Facilities:
Dantooine Temple(Complete) (General Facility) (Population 126/400) (+30 PP, +15 Knowledge, +2 Recruitment Dice)
(6 Jedi Masters, 15 Jedi Sentinels, 13 Jedi Consulars, 27 Jedi Padawans, 65 Initiates)

Telos Academy (Guardian Enclave) (155/300) (25/25)
(1 Jedi Master Sage, 24 Jedi Guardians)

Ossus Temple (General Facility) (COMPLETE) (34/500) (+10 PP, +30 Knowledge, +2 Recruitment Dice)
(19 Jedi Sentinels, 2 Jedi Master Watchmen, 13 Jedi Padawans)

Ilum Enclave (General Facility) (169/300) (8/15)
(6 Jedi Guardian, 2 Jedi Sentinels)

Coruscant (Ruined Temple) (234/300) (18/1000)
(5 Jedi Consulars, 4 Jedi Guardians, 3 Jedi Sentinels, 6 Jedi Padawans)

Tojora Enclave (124/300) (1/100)
(1 Jedi Guardian)

Members Of the Jedi Council:
Grandmaster Bao-Dur (Combat 7, Wisdom 5, Skill 5, Diplomacy 6 Vigilance 2, Vitality 5)
Councilor Atton Rand (Combat 4, Wisdom 4, Skill 4, Diplomacy 4, Vigilance 4, Vitality 3)
Councilor Visas Marr (Combat 5, Wisdom 4, Skill 4, Diplomacy 2, Vigilance 4, Vitality 3)
Councilor Mira (Combat 3, Wisdom 5, Skill 5, Diplomacy 4, Vigilance 4, Vitality 3)
Councilor Brianna (Combat 7, Wisdom 5, Skill 2, Diplomacy 5, Vigilance 1, Vitality 4)
Councilor Mical (Combat 3, Wisdom 6, Skill 3, Diplomacy 5, Vigilance 2, Vitality 4)
Councilor Bastila Shan (Combat 4 Wisdom 5 Skill 4 Diplomacy 4 Vigilance 3 Vitality 3)
Councilor Juhani (Combat 7 Wisdom 4 Skill 2 Diplomacy 4 Vigilance 2 Vitality 5)

65 Initiates

46 Padawans (Combat 1 Wisdom 2 Skill 2 Diplomacy 2 Vigilance 1 Vitality 2)

38 Jedi Sentinels (C2 W3 S3 D3 V3 H4)
35 Jedi Guardians (C5 W3 S2 D4 V1 H5)
18 Jedi Consulars (C1 W5 S2 D5 V4 H3)
1 Jedi Master Watchman (C3 W4 S4 D3 V3 H4)


1 Consular Atris
-Formerly a member of the Jedi Council, she willingly left behind her title and and position on the Council to travel in Exile as she once damned Meetra Surik to. However, she has returned to the Order and taken back up the role of Padawan.
-Has reclaimed the title of Jedi Knight.
(Combat 6 Wisdom 6 Skill 3 Diplomacy 2 Vigilance 4 Vitality 4)

Jedi to watch (Potential Hero Characters):

-Kador Shirote (Jedi Master Watchman)
-Breda Sunguard (Jedi Guardian)
-Zez Kyrido (Jedi Consular)
-Gayel Ducte (Jedi Guardian)
-Pal (Jedi Sentinel)
-Gonan (Jedi Consular)
-Guinan (Jedi Guardian)
-Atias (Jedi Guardian)
-Akila Qel-Droma


Holocrons You Have Obtained:
-Holocron of Arca Jeth (Complete, +4 Knowledge Per Year)

-Holocron of Arren Kae
-Holocron of Karn Degarr
-Holocron of Homonix Rectonia
-Holocron of Vodo-Siosk Baas
-Holocron of Nomi Sunrider (Complete, +6 Knowledge Per Year)
-Holocron of Odan-Urr
-Holocron of Sar Agorn
-Holocron of the Unknown Jedi
-Holocron of Garon Jard
-Holocron of Vandare Tokare
 
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Jedi Order Patrols
Jedi Order Patrol Routes as of 3950 BBY
The Core: To be honest, this is likely the safest part of the Galaxy. You'd be surprised if anything more threatening than a few gangsters show up here anytime soon, and not very threatening ones either. Still, whatever does happen here, the entire galaxy knows about it, so if you just want to fly the flag, so to speak, this would be a good place for it.
(+3 Engagement for each successful mission)

The Mid-Rim: Wealthier than the Outer Rim, but without the commiserate military force, a surprising amount of Jedi patrols have always been focused here, being pirate bait and all. This is likely where combat, if it takes place, will take place. Sending some real muscle out here would be a wise plan.
(+2 Engagement per successful mission)

The Outer Rim:
A sparsely populated collection of agri worlds, you don't see too much trouble coming here, if it weren't for the Mandalorians. On the other hand, this is likely to be where the majority of your apprentices come from for the time being, so perhaps those more in tune with the Force would be a wise plan.
(+1 Engagement per successful mission)
 
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There is no Ignorance
"I am Master Bao-Dur."

You hear her breath hitch, and you already know to expect after-- 'Shadow maker', 'world killer', murderer. It tends to be all that the core--

"The Savior of Telos?" And the wind is out of your sails and your fury, the anger of ten noxious years, dies in a moment and a weight you have been carrying for decades, which has been your companion even since before the general found you, since the training began and you made the first step on the Jedi path and away from wrath, does not dissipate but it shifts, it moves, distributes itself to places where you are strong rather than still rubbing against the places which are weak.

"Yes. That Bao-Dur."

"Well. It is a pleasure to meet you, Master Jedi. But I am afraid I have mixed news." She folds her hands in front of her, shadowing her eyes. "To be blunt, the Senate has conflicted feelings about the order at this point. On the one hand, of course, Revan saved us--twice. From the Mandalorians, and from Malak. And so did the Exile, from what Admiral Onasi told me.

On the other hand, Malak and the Sith were born from Revan and his teachings-- and the Exile carried out crimes for him, was his hatchetman, and that rubbed off on her. And of course, there are plenty in the Senate who see the lack of Jedi as an opportunity to grow our own military.

I want to work with the Jedi. I want things never again to fall to the point that they did in the Mandalorian Wars-- I want the Republic to have her protectors, and I want those protectors to be as strong as possible. But I cannot help nearly as much as I would like.

As a show of good faith however, I can help you reclaim one headquarters or another.

The Temple on Coruscant has become a squatter town, residents having fled there-- still remembering the good the Jedi did, they head there for protection. It would take time to rehouse them, clothe them, feed them, move them-- and money, too, plenty of credits which are in distressingly short supply at the moment. But it would be a symbol, I think, to the rest of the Galaxy if you were to reclaim that place.

On the other hand, the Enclave at Dantooine would not require nearly so much effort. Really, all we'd need to do is buy off the Salvagers, and then get to work actually rebuilding. The people of Dantooine might need a little coaxing, but after all you did to save their hides, I think we can convince them."

[] Reclaim the Coruscant Temple. The most important site to the modern Jedi Order, a bastion of the order-- plus you've always wanted to have an entire floor to yourself. Standing in the Core Worlds, all the galaxy will know, soon enough, that the order is reborn-- and all will be well.(Vigilance requirements for Core Worlds reduced, bonus to engagement)

[] Reclaim the Dantooine Enclave. Your order consists of six people, maybe seven if you can pin Bastila down at some point, and at a really hard stretch eight, if you manage to find the Padawan who the General spoke to earlier. You do not need all the space of a whole Temple yet, and in some ways you think standing in the Outer Rim will be good for you. And it will make it easier for this rebuilt order to locate Force sensitives from the Outer Rim. (Vigilance requirements for the Outer Rim reduced, bonus to recruitment)
--
Sorry this is a bit late.

Going to edit out the Hanharr thing and add in a mechanics post under the OP while this vote is going on.
 
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There is no Passion
"Dantooine. Things are settled in the Core-- but there are dark forces in the Rim, dark forces indeed. The Mandalorians are still there, and that alone I think justifies some attention."
--
You barely heard threed words from any of the Jedi Masters that the Exile gathered together-- and that consisted mostly of the statement of "you are not," whispered by Vrook around the time you claimed to be a Jedi to some of the Militia in those uncertain days before the mercenary attack.

Still, if nothing else, they were damn good craftsmen. You saw the sorry state the enclave was in before they arrived-- you watched the holos of Malak's guns burning the Enclave, raining death on the world below. You saw the brutality of their occupation. The carnage they unleashed, the lives they stole.

To have rebuilt it in a scarce few weeks, in secret, without the aid of the outside world? Indeed, they did know the Force.

Admittedly, it was still not fully healed. Even now there are Republic hired workers and civilians from Khoonda helping restore the ruined halls, trim the overgrown grass.

But the masters in their...something, ensured one thing was fully restored.

The Council Chamber looks as Meetra once described it. The darkly plushed seats, simple things--essentially metallic squares sunk into the stone, upholstered in black, looking into-- though not down, due to some trick of the geometry-- the circular courtyard.

You take your seats, and simply rest for a moment. Allow the thoughts to swirl inside, let your mind leap from top--

"The Outer Rim's all gone to hell." Atton breaks the silence. "Scavengers are picking through the old enclaves. Nobody thinks we exist anymore, slaver trash thinks it's open season and whatever's left of the last Great Crusade has gotten cocky, thinking the Jedi are all destroyed. I say some of us go down there, and let'em know we're still kicking."

Alright then, who needs to think anyway.

"Everyone with a connection to Dantooine is aware we are still here." Brianna's voice interrupts Atton and his wildly more and more detailed plots to ruin everybody's day. "The Mid-Rim, meanwhile, still faces pirate problems from before the Mandalorian wars, Czerka is still trying to conquer Kashyyk despite everything, and the Hutts and the Exchange are readying up for battle-- one which might engulf whole worlds, if we do not stop it."

"And what of the Core Worlds, also?" Mical cuts through, too.

"What of them?"

"Sith aligned rebels on Sittana have disappeared, which may be either good news or terrible news. Further, as Atton said, someone is stealing Jedi artifacts, even from this sector-- Coruscant's black market seem to be smuggling them out of the temple."

"Alright, alright. First and foremost, we need to show the flag-- let everyone know that we are back, and we're about sick of people stealing our history..."

Craft a deployment plan!
Available Jedi:
Grandmaster Bao Dur (Combat 5, Wisdom 3, Skill 4, Diplomacy 5 Vigilance 2)
Councilor Atton Rand (Combat 4, Wisdom 3, Skill 3, Diplomacy 3, Vigilance 4)
Councilor Mira (Combat 3, Wisdom 4, Skill 4, Diplomacy 3, Vigilance 4)
Councilor Visas Marr (Combat 5, Wisdom 3, Skill 3, Diplomacy 1, Vigilance 4)
Councilor Brianna (Combat 5, Wisdom 4, Skill 1, Diplomacy 4, vigilance 1)
Councilor Mical (Combat 3, Wisdom 5, Skill 2, Diplomacy 4, Vigilance 2)

Deployment Zones:

The Outer Rim: A sparsely populated collection of agri worlds, you don't see too much trouble coming here, if it weren't for the Mandalorians. On the other hand, this is likely to be where the majority of your apprentices come from for the time being, so perhaps those more in tune with the Force would be a wise plan.
([] Assign Jedi to patrol, needs 4 Vigilance)

The Mid-Rim: Wealthier than the Outer Rim, but without the commiserate military force, a surprising amount of Jedi patrols have always been focused here, being pirate bait and all. This is likely where combat, if it takes place, will take place. Sending some real muscle out here would be a wise plan.
([] Assign Jedi to patrol, needs 6 Vigilance)

The Core: To be honest, this likely the safest part of the Galaxy. You'd be surprised if anything more threatening than a few gangsters show up here anytime soon, and not very threatening ones either. Still, whatever does happen here, the entire galaxy knows about it, so if you just want to fly the flag, so to speak, this would be a good place for it.
([] Assign Jedi to patrol, needs 2 vigilance)
-
Fuller explanation of stats coming soon, but to be clear:
Wisdom: Force Stuff.
Skills: Mundane stuff, like Computer Skill.
Combat: Lightsaber skills, other personal battles, warfare a distant second.
Diplomacy: How diplomatic are you?
Vigilance: Discovering Missions, and response to them.
 
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There is no Chaos (Mission Report 3950 Q1)
"Read em and weep, ladies." He puts down the final card, and for the third time, Pazaak is his. He rakes in the credits, even as his competition scowls. It's only the scarcely enforced rules of this dingy, dirty little cantina that has kept them, so far, from lunging at him with a vibroblade, and only their own, stupid, pride that keeps them coming and getting their ass handed to them.

There's three of them, women. One has a lion with a man's face scrawled on her cheap leather, the other has horns crudely attached to her helmet, and the third was just big.

"You must be cheating."

He shuffles in his seat and tries not to laugh. Imagine the gall...

"Just lucky, I think." Atton shifts in his seat.

"In my experience, there's no such thing as luck." The big one has a sour, sour look on her face.

The cantina they're in is a small, almost intimate affair-- capable of holding, perhaps, fifty people. The floors are hard wood, soaked in alcohol; it smells of smoke, desperation, and sweat in there. Only one pazaak table, which he happens to have been dominating so far-- and without the Force, even, at that. "In your experience as...?"

"Freighter captain, when discretion is required."

"With all the credits you've been tossing down, I take it business is good."

"Oh yeah, real good. Without the Jedi around, people in my line of work have a pretty good time of it."

"Yeah that makes sense. I imagine plenty of people find it easier these days, without them around. Bounty hunter, smugglers, slavers..."

And there it is. The bomb is dropped, and no-one notices a metal cylinder being palmed in a gloved hand.

"Alright, you figured us out. And what are you gonna do about it, lawman?" The Big One talks first.

His purple blade springs to life, and the whole room goes quiet as the Galaxy shakes-- along with the table, flung with the force, landing a solid ten feet away, near the bar proper. "I'm demanding your immediate surrender. I'm hoping you're stupid enough not to offer it."

Lamely, stupidly, she pulls out her vibrosword from its hilt-- but before she can do a thing Atton's carved her hand off. She's howeling, grabbing the stump, and he is already moving, charging the lion lady, fluid like all those holocrons Meetra made him watch of the basics of Makashi. She bats at his saber, and he can tell that she has military training-- Echani, maybe?-- but no natural affinity for it. Compared to-- hell, even the Sith mooks on Onderon she's bad, never mind Sion-- she's mediocre, at best, and so he comes from the right, she blocks, he feints from the top with a single hand cut, and then twirling his saber he carves through her hip.

The third has gotten over the existential shock of Jedi out of nowhere and has grabbed her chair. She tosses it, but he grabs it with the Force and the smashes it on her.

It was fifteen seconds of hyper-violence--

There's a shot, and Atton is already whirling around. He needn't, though-- one of the people he had dismissed is clutching her chest, meanwhile a kid maybe eighteen at most is holding the blaster, from half the room away.

From the shackles still on his wrist, Atton guesses that the boy was once...merchandise... and that things have just gotten much more complicated in an entirely different way.
--
Mission 1 (Brianna and Mira, the Core)
Hey, me and Brianna have received word about some kind of something between some Mandalorians and local security forces. A lot of people are going to die if we do nothing, so we're heading out.

Write you soon.
--

Mission 2 (Visas Marr and Mical, Mid-Rim)
We located a small pirate base, after speaking with some locals-- seems a number of Sith soldiers went warlord after Revan killed Malak. We must assume, given some of the damage we have observed, that there was a Sith Lord among them.

Report will be in once we have dealt with them. Visas and I have also alerted local authorities, to be on the safe side.
--

Mission 3 (Atton Rand, Outer Rim)
100 people missing.

Nobody knows how, just that the victims have seemingly no connection. Seemingly.

Hah.

Except, of course, for a small series of freighter. Whose visits just so happen to match up with the disappearances.

I am, of course, certain that this in no way has any connection at all.

I'm going to catch a ride with local security forces, see if I can't cut them off-- I know where they're going.
--

Mission 1 (Brianna and Mira)
We have good news. Mira has made contact with the Mandalorians, meanwhile I have begun speaking with the authorities-- this is the situation, as far as we can tell:

A band of Mandalorian veterans from clan Wren who went pirate after the Wars are trying to join up with Canderous on Dxun; apparently, they've grown tired of the outlaw life. However, local security forces on one of the planets, Galdara, are heavily populated by Republic veterans from the Mandalorian Wars, who saw the Mandalorian convoy stopping to resupply and misinterpreted it.

They are fairly evenly matched-- the Mandalorians have a small number of barques, but the security forces have the weight in numbers-- even that many freighters will weigh down the Mandalorians. The likliest outcome would be an absolute slaughter-- so far, Mira and I have maintained the tenous stalemate, but something more permanent must be done, and soon, before these idiots kill each other.
--
Mission 2 (Visas and Mical)
Neither good nor bad news to report, only oddities-- we traced a number of illicit supply shipments to a camp we located on Ebra, but found no-one present.

Most of the supplies had been taken-- only a small room sealed with some kind of droid intelligence was not open and ransacked.
--
Mission 3 (Atton, Outer Rim)
I found them. They can't be too bright-- tried to hide on Sullust.

Fortunately, they're also pretty bad at figuring out how to cover their trail on planet as well-- credits were transferred from an account attached to the ship to a cantina near the space port. Figure I'll send in my last report once I'm done with them.
--
Mission 1 (Mira and Briana, Core)
Well, good news-- we managed to calm these idiots down.

I spoke to the leader of the Mandalorians in front of all her soldiers, and that seemed to convince her to listen and turn off her guns--seems they were impressed by my command of Mando'a.

The Security Forces tried to do what we were afraid of when the Mando's guns went off, but before they could Brianna, on the lead ship, knocked out the captain and worked through the chain of command until they called the whole thing off. Brutal, but effective.

After that, the Mandalorians and the Security Forces managed a deal-- the Mandalorians gave back everything they stole, and in return the Security Forces let them pass.

To thank us, one of the security officers gave us a journal from her son-- a Jedi killed during the Mandalorian Wars. It has a few things we might find...interesting.

(+5 Knowledge, +15 PP)
--
Mission 2 (Visas and Mical, Mid-Rim)
We managed to open the door using some of Visas' passcodes, and in so doing found a few things.

There was a girl there, who we thought was the Sith's former apprentice-- no.

She was one of the soldiers, and goes by the name of Breda. She began having what she thought were hallucinations. After some time, she determined that it was, indeed a Force ghost.

We have not managed to determine who the Ghost was in life, but in any case that is of limited importance. More importantly, the Sith eventually found out and was determined to make the soldier her apprentice through pain and force.

Eventually the two battled, and Breda emerged triumphant with the aid of the Ghost. Too weak to fight through her former comrades, she entered into a healing trance, until we found her; she does not know what happened to the soldiers.

Also inside the room when we opened it were a number of lightsaber training manuals, which should be helpful.
(+10 Knowledge, +1 Initiate)
--
Mission 3 (Atton, Outer Rim)
I found slavers, and I beat them-- most are now in prison.

But Bao, I also found a Force Sensitive. One of the victims they brought with them to the Cantina to sell-- as we fought, he pulled the blaster from one of the slavers and shot her dead.

He's the son of some minor richer in the Rim, a merchant and freighter-- stolen to teach his father a lesson.

He wants to become a Jedi, and he's more than old enough to choose-- but I have this sinking feeling things are about to get complicated when his father finds out.

Still, the whole damn galaxy oughta know that we're back now.
(+15 PP, +1 Initiate)
 
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There is no Chaos (Mission Report 3950 Q2)
Mission 1 (Brianna and Mira, Core)
On our way back to Dantooine for the Council Meeting, we received transmissions from a decrepit Sith frigate. Ignoring, for the moment, the very good question of "how did Sith get so close to the core in the first place?", it looks like nobody's there.

Which is the surest sign that somebody is on the thing, and wants us to think otherwise.

Brianna and I will board the ship-- but in case we fail, I'll be having the captain we hitched a ride with have all his cannons pointed at it.

Mission 2 (Visas and Mical, Mid-Rim)
Ourselves and our new initiate were traveling aboard a Republic cruiser when we came across a derelict, unknown vessel. It does not match any known vessels from any of the major States in the galaxy, which is not historically a great sign.

We will board and investigate, and report our findings.
--
Mission 3 (Atton Rand+Initiate, Outer Rim)
So I've been asking the kid questions. If he knew anything about more slavers, or what their plans were.

Schuttas thought they could have a little meeting right beneath our noses- turns out they're planning on dropping off some cargo on Dantooine. I'd say some farmer doesn't want to pay fair wages. At all.

But, I've been wrong before-- so just in case, feel free to, you know, meet me at the coordinates?
--
Mission 4 (Bao-Dur)
The Republic workers and I have been trying to open one of the sealed doors on the first level-- something has it jammed shut.

We think this might be the old sparring grounds.
--
Mission 1 (Brianna and Mira)
I was, as usual, correct. We entered the ship, and immediately Brianna and I both felt something.

At a guess, I'd say deserters from after Malak betrayed Revan. In any case, Brianna and I have come up with a plan-- you remember what Visas had us do on Dxun, right?
--
Mission 2 (Visas and Mical)
We entered the ship only to immediately be set upon by droids. Big ones.

We felt nothing organic on the vessel-- or perhaps, more fairly, we felt the screaming lack of life thereof. Whatever species once crewed this vessel, they were all dead-- and at a guess, I'd say the droids did it.

We're going to cut our way through to what seems to be a records room of some sort.
--
Mission 3 (Atton Rand)
Welp, I did not realize you could get anymore Isolated in Dantooine. Somehow, these scumbags managed it.

They're meeting in some chunk of plain, three hours from the nearest settlement. They're planning a bazaar, or some kind of messed "industry meeting". They're going to trade tips, merchandise, make a few connections, then go on back to being the worst scum in the galaxy.
--
Mission 4 (Bao-Dur)
I think I found the corrupted power pack-- just need to replace it, and we should be good.

It's odd, though-- something seems to be drawing much more power than it should. I don't like it-- feels like I'm missing something.
--
Mission 1 (Brianna and Mira, Core)
I was correct, there were Sith.

Keyword:Were. I imagine they expected we'd pull a Jedi, come in lightsaber hot and slowly, methodically cut them down. Now, to be fair, we could have, and it probably even would have worked. Hell, Brianna could have done it on her own, probably.

But why make their lives easier and our lives harder? So instead, I snuck into their computer control room, and activated the Foothold Protocol.

Like I said, I imagine they were ready to fight two Jedi. Decidedly less ready for their own droids and turrets to fire on them, and definitely not ready for both at the same time, never mind that I also set off as many power conduits as I could.

So by three, four hours later, the ship was ours. We made our way to the captain's quarters, and found his journal, along with a few Jedi relics no doubt smuggled out of the Temple on Coruscant.

Seems his plan was simple enough. The stuff he stole, it was all to find and train Force sensitives. He was going to kidnap those kids, knock over some as yet unindustrialized worlds on the Outer Rim, and begin building a new Sith Empire until he was ready to march with an army of Dark Lords at his back.

Unfortunately for him, we showed up, and were not impressed by this "Darth Dioltas".

We've claimed the stolen relics, and the crew was just happy they didn't have to fight. They're going to pour over the ship's charts, see if there's any other logs of some other missing Sith vessels, then destroy it after taking nearly everything of value.

On another note, I claimed a freighter from the Hangar, the least edgy looking one I could find. No more hitching rides from Onasi and friends.
(+15 PP, +5 Knowledge)
--
Mission 2 (Visas and Mical+Initiate)
This, I suspect, for the moment will remain one of those terrible mysteries which haunt the galaxy.

I do feel confident in saying, at least, that that paranoid notion which so many of us now have-- of this being Sith, true Sith-- is not true, unless their skin turned green at some point.

In any we managed to cut down the droids and found the records room.

Most of it was worthless-- they don't seem to like the Force very much, though. They tend to gravitate between what I can only describe as "offended at the idea there is something beyond matter and this moment" and "afraid of what the Jedi or Sith can do", along with a very bad understanding of what balance in the Force actually means.

On a more practical note, they had scans of a number of Jedi worlds-- Ossus, Jedha, and Ilum, especially-- along with a number of looted artifacts.
(+5 Knowledge)
--
Mission 3 (Atton Rand+Initiate, Outer Rim)
They might have been stupid enough to try and fight me. They might have been stupid enough to try and fight me and the kid, who went into this even more trigger happy than I was.

They were not, for the most part, stupid enough to try and fight me and the kid and the militia, which was also very eager to not have this filth on their planet anymore. Those who surrendered are currently being held in the local jail, and a converted warehouse.

Those who did not are currently one with the Force.

We freed hundreds of slaves, who are currently being taken to therapy and, eventually, home.

There was one thing that you might find interesting-- they had a number of star charts and maps stolen from the enclave, with the location of undeveloped and underdeveloped worlds with secret Jedi caches-- you know, supplies for those long voyages, a number of them on Dantooine. I'll head and grab what I can before I check back in.
(Reward: +10 PP, +10 Dantooine Progress)
--
Mission 4 (Bao Dur)
The Sith left a trap for any Jedi who dared return to the Enclave-- a dozen sabotaged training droids, equipped with fully functional lightsabers and the combat ability to match. If I hadn't been there, it would have been a blood bath.

But I was, and so it wasn't. I managed to cut them down, and reclaim the room.

Beyond the spacious area in general, it seems this was also used for lightsaber construction-- there are piles of all the basic parts for one, and a small crystal growing station. Yellow, blue, and green crystals-- basics, but it should be safer for new students than having to go into the Crystal Cave until we can deal with the Kinrath.
(+50 Dantooine progress)
--
Alright, research post up tomorrow, and today I'm going to edit in a state of the order post on the front page.
 
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There is Knowledge (Research Q1 3950)
The six of you have gathered once more in the council chamber, both to introduce you to the new initiates and to offer a report on one of the more important things you are doing right now--


Finding lost knowledge. A small connection of artifacts, journals, and holocrons sits before you, taunting you. It'll take weeks to sort through them, catalogue them, and transform their contents into something useful. And this is barely a droplet compared to the absolute ocean you'll need to refill-- you, and those who follow in your footsteps.

In some ways, it remind you of your work on Telos-- less Carrnacks, though.

Cracking open the one of the journals, you begin to read...
--
25 Knowledge-> 5 Points of Research to be distributed as desired, IE yes you may concentrate them on one technology.

Available research:
Training Doctrines- The methods by which you train new Jedi-- how and to what purpose.
Many Students, One Teacher (0/5)- There aren't enough of you for you to teach only one student each. For the moment, at least, you need to be training multiples. (Bonus to recruitment Quantity)
One Student, One Teacher (0/5)- One Master, one Padawan. One to offer wisdom, the other to seek it. (Bonus to stats for new student)

Combat- While a Jedi's first recourse should be words, this is a dangerous galaxy-- the capacity to defend yourself is vital.
Force Combat I (0/5)- The Force is not a weapon, but it may be used in the defense of yourself and of others. (Jedi Consulars may use Wisdom bonus in Combat checks against mundane opponents)
Form 7 (0/10)- While only the most martial Jedi could hope to use it, Juyo is one of the more useful Saber forms-- if, perhaps, dangerous. (Bonus to Combat for Guardians, Weaponmasters)

Infrastructure- Recruitment, lost or abandoned Temple Worlds such as Ossus or Jedha, and other miscellany representing your Order's most important resources.
Recruitment (0/5)- The most basic forms of detection of Force sensitivity-- Force Sight, the few holocrons you have left, etc. (gain consistent recruitment stream)
Ossus (0/15)- Examine the world of Ossus, determine if it is now safe for habitation, and reclaim the Temple. (Open Ossus to Enclave process)
 
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