12 psychic individuals are sent into a laboratory taken over by terrorists to rescue the scientists and equipment held hostage. But secrets lie in wait, and the question of who to trust may not be as black and white as originally imagined...
User | Total |
---|---|
ScorpioSting | 12 |
SHEEP:
Female, 22, Caucasian. She's a kind and compassionate soul at heart, who was recruited as the group's healer and support. She hopes, against all odds, that this fight can be achieved with minimal casualties, but she's not stupid, and she understands that some enemies will have to be stopped to do so. Still, she doesn't like causing harm without advance warning or a good reason, and she's probably the member of the group least likely to draw her weapons.
Primary: Healing. She's an ace at healing wounds, and she has medical training to know how to use her abilities to deal with broken bones, burns, open cuts, and anything in between.
Secondary: Telepathy. Sheep's powers, by her own admission and sense of ethics, have turned more towards support-sensing the minds of others, acting as a nexus of communication, and information gathering. She is capable of more, and in a tense situation like this operation, she will use her powers to distract enemies, or create a psionic shout, but she would not like having to do anything beyond that.
Tertiary: Telekinesis. She's mostly only able to lift things that she would be capable of lifting with her hands, just at a distance.
RAT:
Male. 22. Our protagonist.
PRIMARY: Intangibility. Rat can become able to phase through solid matter, letting him move through walls and floors. He automatically brings anything he's wearing or holding with him, and he can extend the effect to others touching him, though only two people can join him at a time. He can use it to avoid attacks by letting them pass through him, and he can even reach into, say, a locked safe, turn his hand tangible to grab something inside, then re-intangible it to pull it outside of the safe.
SECONDARY: Photokinesis. Rat can create light, to illuminate dark areas, create a blinding flash that distracts foes, and with a bit of effort, a damaging laser attack.
TERTIARY: Clairvoyance. Rat does occasionally receive visions of the future, though they can often be out of context, confusing, or not immediately relevant.
SHEEP:
Female, 22, Caucasian. She's a kind and compassionate soul at heart, who was recruited as the group's healer and support. She hopes, against all odds, that this fight can be achieved with minimal casualties, but she's not stupid, and she understands that some enemies will have to be stopped to do so. Still, she doesn't like causing harm without advance warning or a good reason, and she's probably the member of the group least likely to draw her weapons.
PRIMARY: Healing. She's an ace at healing wounds, and she has medical training to know how to use her abilities to deal with broken bones, burns, open cuts, and anything in between.
SECONDARY: Telepathy. Sheep's powers, by her own admission and sense of ethics, have turned more towards support-sensing the minds of others, acting as a nexus of communication, and information gathering. She is capable of more, and in a tense situation like this operation, she will use her powers to distract enemies, or create a psionic shout, but she would not like having to do anything beyond that.
TERTIARY: Telekinesis. She's mostly only able to lift things that she would be capable of lifting with her hands, just at a distance.
TIGER:
Male, 34, Chinese. The operation's 'leader', though some of the others would contest this. He's cool-headed and even-keeled, with a mixture of empathy and logic guiding his actions. He's a soldier who was one of the first drafted for Zodiac, but he's a history buff, as well.
Primary: Psychometry. While normally a more investigative power, Tiger's training and wanderings, aided by some Janus assistance, have let him get his hands on a variety of ancient weapons. Tiger has the memories of dozens of warriors, in addition to his own experience, making him a lethal fighter, capable of using multiple weapons. He tends to stick with sword techniques, owing to something making him not like guns, but he can use almost anything. He's just as capable of using it to crack computer passwords or figure out what happened at a crime scene, as well.
Secondary: Shielding. Tiger can create shields to protect other people or objects, which are fairly durable. He's even managed to turn it into an impromptu way to imprison someone by reversing the direction of the repel, creating a cage around an enemy.
Tertiary: Celerity. To a certain degree, some Secondaries or Tertiaries seem more like pieces broken off of a Primary. In this case, Tiger has the ability to improve his speed and reflexes in a manner similar to an Overclocker, though without any increases in strength or durability. In addition, while it is a noticeable increase, it is not anything above normal human capability- as he puts it, he can tie Usain Bolt, but he can't beat him.
ROOSTER:
Male, 26, Black. A perfectionist musician, Rooster would very much prefer it if he was in charge, even if he admits that he doesn't have Tiger's experience or Snake's intellect. Still, he's a perrenial boundary-pusher, constantly floating his own ideas or theories, and trying to find cracks in the plans of others. Tiger actually values his push-back, as often the critiques are fairly valid.
Primary: Aerokinesis. Rooster can manipulate wind in several ways, pushing and pulling people around, making a barrier of pressurized air, whirlwinds, using it to lift himself up into the air, etc.
Secondary: Sightcasting. Rooster can see what other people see through their own eyes as a 'live feed', letting him gather information at a distance. However, it requires his utmost attention to get details. As he'd put it, trying to follow someone's "feed" and do something with his own body at the same time is like trying to use a phone and drive at the same time- a bad idea. He's got about as good range as Sheep's Telepathy, but he has no audio component, only the visual information.
Tertiary: Sensing. Rooster can tell if someone is psychic or not, though they have to be an awakened one who is aware of their own abilities. Rooster can also tell what another Psychic's Primary is just by looking at them, though he can't sense Secondaries or Tertiaries.
DRAGON:
Female, 24, Japanese. Dragon, first and foremost, is a punch-first-ask-questions-later person. She's not stupid, and she does see the value in intelligence work and understanding a situation, but ultimately, she knows what she's here to do-she's a powerful fighter, and other people have better ability to play support or find out information. She loathes cowardly tactics like holding people hostage or as human shields, and relishes fights. But she's also her own worst critic, and places a great value in protecting others, which often makes her feel conflicted when her powerset is so offense-oriented.
Primary: Pyrokinesis. Dragon is an extremely gifted pyrokinetic, with great skill and strength. She reach high enough temperatures to melt through stainless steel, and can ignore mundane fires, walking right through them with nary a burn. She's even managed to create explosions purely through thought.
Secondary: Telekinesis. Dragon's skill with moving objects is a step above Sheep, capable of throwing a car with enough motivation. Tossing people around, making herself float, and stopping a fast-moving object like a bullet before it hits her are all things she is capable of.
Tertiary: Cryokinesis. Dragon's training regiment means that she has an unusually well-developed Tertiary, and she's able to create walls of ice, freeze a person to the floor by encasing their legs in ice, and chill the air with a thought.
SNAKE:
Female, 28, Caucasian. At first, Snake comes across as cold and harsh, and to a degree, she is, but this attitude is a result of her trying to find the optimal solution to any given problem. She can be blunt and occasionally rude in the course of this, but she does, generally, have people's best interests at heart. She's also very self-aware about her lack of people skills. She's Tiger's second-in-command, and was actually involved in the analysis of Dr. Grafburn and Dr. Kirishima's research, though she never met either in person.
Primary: Overcognition. Snake is capable of impressive feats of mental acuity and speed. She can recall anything she's seen or heard, and as such, has knowledge of multiple topics, including languages, sciences, mathematics, technology, and other topics. She also thinks very quickly, letting her do complicated math in her head in seconds. In addition, she can use this knowledge to predict the immediate future, though sometimes other psychic abilities can throw this ability off somewhat, as can erratic or non-logical behavior.
Secondary: Electrokinesis. Snake can generate and manipulate electricity. Firstly, this is her weapon, allowing her to shock other people. She has to be somewhat careful, as the lightning can harm her if she isn't precise, but her Primary lets her handle the physics of it, at least. She also can use this to affect electronic devices, letting her manipulate machinery and computers remotely. She can even generate a small EMP to disable electronics, though this takes a bit out of her.
Tertiary: Hypnosis. Basically temporary mind control, Snake can stare into another person's eyes and give them a simple command, which they will follow, and then regain control. Snake does value autonomy enough that she won't use it to force someone to kill or hurt themselves, but unlike Sheep she is unscrupulous enough to use it to force information out of someone or get them to tie themselves up.
HORSE:
Female, 30, Black. A track and field athlete/model, Horse is confident in her capabilities. She's strong, sexy, in control, and brokes no response to the contrary about those things. But she's also positive and friendly, and believes in the abilities of the people around her. She likes to share the spotlight rather than hog it, and she knows she wouldn't get anywhere without others helping her.
Primary: Overdrive. Horse is strong, fast, and durable. Owing to this, she prefers to fight hand to hand, where her punches and kicks can hit like bullets. She was already athletic before her abilities kicked in, but her physical ability has only skyrocketed. She's tough enough to be able to turn a bullet to the gut from a life-threatening attack to a minor annoyance, and her running is… something else.
Secondary: Enhancing. Horse can enhance the psychic abilities of others, improving their power and efficency. If basic effectiveness is "100%", then with Horse's help, someone can be at 133%, increasing range, ability to affect multiple targets at once, power, speed… the works really. But she cannot boost herself.
Tertiary: Healing. Horse's healing is only able to help with basic cuts and bruises, nothing complex like Sheep, but still, she's able to help.
OX
Male, 28, Hispanic. A former fútbol player turned security expert, Ox is patient, determined, and disciplined. He can be hard-headed and stubborn, however, and he trusts Janus to a fault, which might be a problem if you have a traitor-if he finds out, he's going to be… dogmatic. At least that probably takes him off the suspect list… for now.
Primary: Telekinesis. As the strongest telekinetic of the group, Ox could lift a whole 18-wheeler if he wanted to. He can float a whole group of people with him, and he even has the precision to use his mental force to generate a slashing or piercing motion, acting as a ranged sword or spear of sorts.
Secondary: Overdrive. Ox can increase his body's functions, making himself temporarily stronger, faster, tougher, more agile, and even make himself heal faster, though not as fast as a Healer like Sheep would be able to do.
Tertiary: Precognition. Unlike your Clairvoyance, which tends to deal with the semi-distant future, Precognition focuses on the immediate future, which for Ox, means the next few seconds. And also unlike you, Ox can activate this at will-but while your visions are roughly instant, his require him to actively look like Rooster's Sightcasting. So Ox tends to only use this for ambushes or when he's safe for a few seconds, to rule out one or two plans of attack that won't work in favor of more fruitful outcomes.
Dog:
Male, 30, Korean. One of Tiger's former soldier buddies, a stoic and cool-headed warrior. He's probably the most quiet of the group, but he's dependable.
Primary: Enhancing. Dog can triple the power of another psychic with pure focus on one, and even spreading it across multiple targets, the baseline is about twice as much power.
Secondary: Suppression. Dog can nullify Tertiary abilities easily, and with focus, Secondaries as well. Primaries, however, can only be weakened.
Tertiary: Fortitude. Celerity's inverse, Dog is stronger and tougher than the average man, though like with Celerity, a Tertiary split off from the stronger Overdrive, he's only peak human strong.
MONKEY
NB, 26, Indian. Curious and calculating, Monkey is an artist with an academic background. They're not as smart as Snake is- nobody can quite match her raw Overcognitive intellect, but Monkey is skilled in off-the-cuff creative solutions and improvisation. Monkey is also somewhat critical of Janus, owing to generalized mistrust in large institutions in general, though they still agreed to this operation owing to a partnership with Dr. Grafburn with regards to the potential of Linkers. Still, having a degree of motive does mean he's on the traitor suspect list.
Primary: Duplication. Monkey can create temporary copies of objects or themself, which have mass and can do damage. Monkey has effectively an unlimited supply of knives to throw, can use copies of themselves to make decoys, play shell games and confuse enemies, or even just act as quick temporary labor.
Secondary: Linking. Monkey can copy the abilities of others, taking them as their own. Put Monkey in the same room as a skilled hacker, doctor, or seamstress, and Monkey will be able to pick it up temporarily, as long as they stay close to whoever they copy. They can even copy other psychic abilities, though only at about 70% of the power of the original user.
Tertiary: Suppression. Monkey can weaken or dampen other psychic abilities, making them less effective. At a Tertiary level, they cannot flat-out nullify an ability, but they can make it weaker.
-------------------------------------------RABBIT
Male, 28, Caucasian. Quiet, polite, and reclusive, Rabbit is nonetheless constantly preoccupied with what other people think of him, meaning he's a chronic flip-flopper who tends to side with whoever is most popular or have the most support. He's clever and sly but tends to not want to shine in the spotlight, preferring others take point.
Primary: Teleportation. Rabbit, first and foremost, was able to teleport you all from the American base you all were first gathered in to this one off of Japan's northern coast, which is no small feat. He's obviously capable of much smaller feats-if he can see it, he can teleport it to him, meaning any small object is probably able to be grabbed by him. He has an innate sense of space that means he's an expert at avoiding any accidental 'overlap'. He's even managed what he calls "Castling", where he swaps his position with someone else. When going long-distance, he does need some sort of anchor in the form of a telepathic link or coordinate or distance information, however.
Secondary: Empathy. Rabbit is in-tune with the emotions of others, able to sense them and manipulate them to a degree. He can imbue allies with confidence or inflict fear or confusion on enemies.
Tertiary: Invisibility. Technically a limited form of Illusion, Rabbit can turn himself invisible, including his clothing and anything he's holding.
ODIN
Male, Caucasian, early 40s. A "boss" of Aesir. A coolheaded type.
?????: Overcognition
BALDR
Male, Caucasian, mid-20s. A confident type.
??????: Telekinesis
??????: Intuition
SURTR
Male, age and race unknown. A cocky pyrokinetic who faced the group in a cafeteria.
Primary: Pyrokinesis. He's capable of creating and manipulating flames, and can touch them without hurting himself-a mark of a Primary user, as Secondaries who handle dangerous elements like fire or electricity don't have innate protection against it.
?????: Suppression: He can suppress the abilities of others, preventing them from using them.
THOR
Gender, age, and race unknown. Seems to regard Snake as a worthy opponent.
??????: Electrokinesis: Seems to specialize in cybersecurity and hacking using this power. Level of strength unconfirmed.
FENRIR
Gender, age, and race unknown. Uses internet slang liberally.
???????: Electrokinesis: Can control machinery and robotics remotely, which suggests a Primary level of talent, but unconfirmed.
TIGER:
Male, 34, Chinese. The operation's 'leader', though some of the others would contest this. He's cool-headed and even-keeled, with a mixture of empathy and logic guiding his actions. He's a soldier who was one of the first drafted for Zodiac, but he's a history buff, as well.
Primary: Psychometry. While normally a more investigative power, Tiger's training and wanderings, aided by some Janus assistance, have let him get his hands on a variety of ancient weapons. Tiger has the memories of dozens of warriors, in addition to his own experience, making him a lethal fighter, capable of using multiple weapons. He tends to stick with sword techniques, owing to something making him not like guns, but he can use almost anything. He's just as capable of using it to crack computer passwords or figure out what happened at a crime scene, as well.
Secondary: Shielding. Tiger can create shields to protect other people or objects, which are fairly durable. He's even managed to turn it into an impromptu way to imprison someone by reversing the direction of the repel, creating a cage around an enemy.
Tertiary: Celerity. To a certain degree, some Secondaries or Tertiaries seem more like pieces broken off of a Primary. In this case, Tiger has the ability to improve his speed and reflexes in a manner similar to an Overclocker, though without any increases in strength or durability. In addition, while it is a noticeable increase, it is not anything above normal human capability- as he puts it, he can tie Usain Bolt, but he can't beat him.
Rooster:
Male, 26, Black. A perfectionist musician, Rooster would very much prefer it if he was in charge, even if he admits that he doesn't have Tiger's experience or Snake's intellect. Still, he's a perrenial boundary-pusher, constantly floating his own ideas or theories, and trying to find cracks in the plans of others. Tiger actually values his push-back, as often the critiques are fairly valid.
Primary: Aerokinesis. Rooster can manipulate wind in several ways, pushing and pulling people around, making a barrier of pressurized air, whirlwinds, using it to lift himself up into the air, etc.
Secondary: Sightcasting. Rooster can see what other people see through their own eyes as a 'live feed', letting him gather information at a distance. However, it requires his utmost attention to get details. As he'd put it, trying to follow someone's "feed" and do something with his own body at the same time is like trying to use a phone and drive at the same time- a bad idea. He's got about as good range as Sheep's Telepathy, but he has no audio component, only the visual information.
Tertiary: Sensing. Rooster can tell if someone is psychic or not, though they have to be an awakened one who is aware of their own abilities. Rooster can also tell what another Psychic's Primary is just by looking at them, though he can't sense Secondaries or Tertiaries.
SNAKE:
Female, 28, Caucasian. At first, Snake comes across as cold and harsh, and to a degree, she is, but this attitude is a result of her trying to find the optimal solution to any given problem. She can be blunt and occasionally rude in the course of this, but she does, generally, have people's best interests at heart. She's also very self-aware about her lack of people skills. She's Tiger's second-in-command and was actually involved in the analysis of Dr. Grafburn and Dr. Kirishima's research, though she never met either in person.
Primary: Overcognition. Snake is capable of impressive feats of mental acuity and speed. She can recall anything she's seen or heard, and as such, has knowledge of multiple topics, including languages, sciences, mathematics, technology, and other topics. She also thinks very quickly, letting her do complicated math in her head in seconds. In addition, she can use this knowledge to predict the immediate future, though sometimes other psychic abilities can throw this ability off somewhat, as can erratic or non-logical behavior.
Secondary: Electrokinesis. Snake can generate and manipulate electricity. Firstly, this is her weapon, allowing her to shock other people. She has to be somewhat careful, as the lightning can harm her if she isn't precise, but her Primary lets her handle the physics of it, at least. She also can use this to affect electronic devices, letting her manipulate machinery and computers remotely. She can even generate a small EMP to disable electronics, though this takes a bit out of her.
Tertiary: Hypnosis. Basically temporary mind control, Snake can stare into another person's eyes and give them a simple command, which they will follow, and then regain control. Snake does value autonomy enough that she won't use it to force someone to kill or hurt themselves, but unlike Sheep she is unscrupulous enough to use it to force information out of someone or get them to tie themselves up.
DRAGON:
Female, 24, Japanese. Dragon, first and foremost, is a punch-first-ask-questions-later person. She's not stupid, and she does see the value in intelligence work and understanding a situation, but ultimately, she knows what she's here to do- she's a powerful fighter, and other people have a better ability to play support or find out information. She loathes cowardly tactics like holding people hostage or as human shields, and relishes fights. But she's also her own worst critic, and places a great value in protecting others, which often makes her feel conflicted when her powerset is so offense-oriented.
Primary: Pyrokinesis. Dragon is an extremely gifted pyrokinetic, with great skill and strength. She reaches high enough temperatures to melt through stainless steel and can ignore mundane fires, walking right through them with nary a burn. She's even managed to create explosions purely through thought.
Secondary: Telekinesis. Dragon's skill with moving objects is a step above Sheep, capable of throwing a car with enough motivation. Tossing people around, making herself float, and stopping a fast-moving object like a bullet before it hits her are all things she is capable of.
Tertiary: Cryokinesis. Dragon's training regiment means that she has an unusually well-developed Tertiary, and she's able to create walls of ice, freeze a person to the floor by encasing their legs in ice, and chill the air with a thought.
OX:
Male, 28, Hispanic. A former fútbol player turned security expert, Ox is patient, determined, and disciplined. He can be hard-headed and stubborn, however, and he trusts Janus to a fault, which might be a problem if you have a traitor-if he finds out, he's going to be… dogmatic. At least that probably takes him off the suspect list… for now.
Primary: Telekinesis. As the strongest telekinetic of the group, Ox could lift a whole 18-wheeler if he wanted to. He can float a whole group of people with him, and he even has the precision to use his mental force to generate a slashing or piercing motion, acting as a ranged sword or spear of sorts.
Secondary: Overdrive. Ox can increase his body's functions, making himself temporarily stronger, faster, tougher, more agile, and even make himself heal faster, though not as fast as a Healer like Sheep would be able to do.
Tertiary: Precognition. Unlike your Clairvoyance, which tends to deal with the semi-distant future, Precognition focuses on the immediate future, which for Ox, means the next few seconds. And also unlike you, Ox can activate this at will-but while your visions are roughly instant, his require him to actively look like Rooster's Sightcasting. So Ox tends to only use this for ambushes or when he's safe for a few seconds, to rule out one or two plans of attack that won't work in favor of more fruitful outcomes.
MONKEY:
NB, 26, Indian. Curious and calculating, Monkey is an artist with an academic background. They're not as smart as Snake is- nobody can quite match her raw Overcognitive intellect, but Monkey is skilled in off-the-cuff creative solutions and improvisation. Monkey is also somewhat critical of Janus, owing to generalized mistrust in large institutions in general, though they still agreed to this operation owing to a partnership with Dr. Grafburn with regards to the potential of Linkers. Still, having a degree of motive does mean he's on the traitor suspect list.
Primary: Duplication. Monkey can create temporary copies of objects or themself, which have mass and can do damage. Monkey has effectively an unlimited supply of knives to throw, can use copies of themselves to make decoys, play shell games and confuse enemies, or even just act as quick temporary labor.
Secondary: Linking. Monkey can copy the abilities of others, taking them as their own. Put Monkey in the same room as a skilled hacker, doctor, or seamstress, and Monkey will be able to pick it up temporarily, as long as they stay close to whoever they copy. They can even copy other psychic abilities, though only at about 70% of the power of the original user, and only one ability at a time.
Tertiary: Suppression. Monkey can weaken or dampen other psychic abilities, making them less effective. At a Tertiary level, they cannot flat-out nullify an ability, but they can make it weaker.
RABBIT:
Male, 28, Caucasian. Quiet, polite, and reclusive, Rabbit is nonetheless constantly preoccupied with what other people think of him, meaning he's a chronic flip-flopper who tends to side with whoever is most popular or have the most support. He's clever and sly but tends to not want to shine in the spotlight, preferring others to take point.
Primary: Teleportation. Rabbit, first and foremost, was able to teleport you all from the American base you all were first gathered into this one off of Japan's northern coast, which is no small feat. He's capable of much smaller feats-if he can see it, he can teleport it to him, meaning any small object in sight can be grabbed by him. He has an innate sense of space which means he's an expert at avoiding any accidental 'overlap'. He's even managed what he calls "Castling", where he swaps his position with someone or something else. When going long-distance, he does need some sort of anchor in the form of a telepathic link or coordinate or distance information, however.
Secondary: Empathy. Rabbit is in tune with the emotions of others, able to sense them and manipulate them to a degree. He can imbue allies with confidence or inflict fear or confusion on enemies.
Tertiary: Invisibility. Technically a limited form of Illusion, Rabbit can turn himself invisible, including his clothing and anything he's holding.
Falling. Fear. Control. Pain. Freedom. Justice. Revenge. Need.
Sheep holds out her gun, her face torn but angry.
Snake scans a screen, face turning more horrified as it goes on.
Ox grabs Monkey by the shirt, lifting them up and slamming them to the wall.
Someone you don't recognize with black hair smiles. "We've met." They say.
Control. Corruption. Ambition. Power. Invasion. Suppression. Contract.
The Influence of Stress, Adrenaline, and Other Related Factors On Psychic Ability Growth
Through the use of extensive data collection through the Janus Group's security, as well as mock training battles and duels, we have discovered positive correlation between the emotions and situations facilitated by a combat scenario, and improvement or unlocking of psychic abilities.
Firstly, combat-capable psychics with no actively manifested and usable Tertiaries were assembled into a combat training camp that tested their abilities, with randomly timed drills that interrupted down time, meals, and even sleep. This directly lead to the development of several Tertiaries in heated, stressful scenarios. This data was also cross-referenced with testimony regarding prior unlocking of Tertiary abilities, and often those were unlocked in, or shortly after, stressful scenarios, though they need not have been life threatening. Several of our testimonies have involved some powerful trauma like the loss of a close one.
Also noted was that sudden leaps in skill, control, or power with an ability in the same stressful stimuli. Hurdles that prior to these stressful events, couldn't be overcome, were suddenly within reach.
This is not something to be relied upon going forward. We cannot afford to cause meaningless conflict just for the sake of improvement. But it something to be aware of, and something that warrants analysis in naturally occurring situations. Investigations into the link between psychic abilities and emotions are ongoing.
Horse:
Female, 30, Black. A track and field athlete/model, Horse is confident in her capabilities. She's strong, sexy, in control, and brokes no response to the contrary about those things. But she's also positive and friendly, and believes in the abilities of the people around her. She likes to share the spotlight rather than hog it, and she knows she wouldn't get anywhere without others helping her.
Primary: Overdrive. Horse is crazy strong, crazy fast, and crazy durable. Owing to this, she prefers to fight hand to hand, where her punches and kicks can hit like bullets. She was already athletic before her abilities kicked in, but her physical ability has only skyrocketed. She's tough enough to be able to turn a bullet to the gut from a life-threatening attack to a minor annoyance, and her running is… something else.
Secondary: Enhancing. Horse can enhance the psychic abilities of others, improving their power and efficency. If basic effectiveness is "100%", then with Horse's help, someone can be at 133%, increasing range, ability to affect multiple targets at once, power, speed… the works, really. It's lessened if she's weakening multiple people, however, and she cannot boost herself, however.
Tertiary: Healing. Horse's healing is only able to help with basic cuts and bruises, nothing complex like Sheep, but still, she's able to help.