The World of Scion

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So, this is a little outline of the history of the world I've been writing up, Scion. I do love...
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Telamon

A corvid.
Location
Texas
So, this is a little outline of the history of the world I've been writing up, Scion. I do love me some worldbuilding, and I probably love writing up the backgrounds of worlds than I do writing up actual stories. I tend to view the Silmarillion as a how-to guide. ;)

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"Scion"
consists primarily of Nine Galaxies, of varying size and population, ruled by the Imperial Concordium, which is, itself, ruled by the Patriarch, the Sunseat Emperor. The Concordium, is a watered-down version of the Empire of a Billion Suns, a massive empire said to once have stretched across the entirety of the universe-obviously a bit of extrapolation, but still impressive. The only remnants of said Empire are now the Concordium and the neartime lanes-we'll get to those in a bit.

The Concordium
is ruled by the Patriarch, the Beloved One, who sits the Sunseat from his election to the end of his natural life. The Patriarch is a figurehead, however, for the real power behind the Sunseat, the Lords Paramount, Nine Lords who govern each of the galaxies, each of them ruling hundreds of thousands of billions of people between them. The Paramounts are selected from, and elected by, theGovernors, territorial lords who govern sections of each galaxy. Each section is ruled by a House, and the current leader of the House is the Governor of that section of his galaxy.

But the Patriarch still has one power left to himself, a power that is ostensibly that of the Lords Paramount, but since time immemorial, has sworn service to the Patriarch:

The Imperial Arbitrators.
Genetically modified superwarriors, powered by a cocktail of extremely unstable drugs that are pumped into their systems by a cybernetic network implanted into their bodies. When their heart rates rise and signal the start of combat, the rudimentary AI in the implants activates the chemical melting pot inserted into their systems. When the implants activate, these already formidable warriors, capable of standing alone against ten well-trained men, become juggernauts, capable of snapping spines with their bare hands and shattering steel.

The Arbitrators rule the Ninth, the galaxy furthest from the Concordium's Core. Instead of the multiple Houses that lord over sections of each of the other galaxies, the Arbitrators are divided into Three Houses-The Imperial Arbitrators, the Imperial Persecutors, and the Imperiators of the Concordium. The Arbitrators are the guardians of the Concordium, those who police the neartime lanes and handle small-scale conflicts. The Persecutors are a legend, feared across the Concordium, the iron fist of the Patriarch. Loyal beyond loyalty to the Sunseat, the Persecutors are the rarest and strongest of all Arbitratoric Houses. Only one man in several billion has the genetic capacity be a Persecutor, and one in a hundred can survive the intense training. Those who do are living weapons of death-one Persecutor could hold his own against twenty men from the other two Houses.

And then there are the Imperiators. The answer to the age-old adage of "who watches the watchers?", their chemical cocktail enhances their senses and agility far more than their physical strength. They are the spies, the deceivers, the watchdogs of the Concordium. It is rumored that for every Imperiator watching a world, there ware two others who watch him. Masters of disguise and deception, the Imperiators are the ultimate assassins, assassins who are above all laws, all restrictions, save one-the word of the Sigil-Commandant, the one man in the Nine Galaxies appointed by the Patriarch to rule all Three Arbitratoric Houses.

But even the silent, all-seeing Imperiators would be daunted by the endless vastness of space without the Neartime Lanes.
The neartime lanes are paths through each galaxy and between each world mapped out by Markers, a rare technology that seems to both accelerate and slow time, allowing travel between worlds in tenths of a second. They were set in place long ago, fixed in time as well as space, by the First Sunseat Emperor, who founded the Empire that would become the Concordium. Each ship in the Concordium is calibrated to the wavelength of the Markers of the galaxy it is in. Any time a ship enters a new galaxy, it must switch wavelengths or risk being lost in the dead space between worlds. A properly attuned ship could enter a Marker near a world on one end of a galaxy, and travel to any other Marker in the galaxy. While the Concordium can and has harnessed Marker technology, there are still thousands of millions of Neartime Lanes and Markers spread across the universe, but it takes centuries to properly calibrate the wavelength for even one galaxy, making such a task dauntless.

More next week. :)

Feel free to ask questions, and be aware that I merely covered some of the basics here, and more is on the way next week.
 
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