Rules, OP, and my sheet.
ForgottonFuture
Sleepy Queen of Destruction
- Location
- The Future.
- Pronouns
- She/her
In this RP, the PCs are self inserts of you inserted as sane Witches. The PCs can all do the following:
•Create(costs 100 Grief) and move(free) their barrier
•Summon their Familiars(free)
•Sense Grief(free)
•Read and write Witch Runes.(free)
•"Kiss" a normal person so they have a Witch's Kiss, allowing the player to control them.(10 Grief)
•Take Human form, in which there magic is harder to use.(Price is multiplied by 4) Human form dampens your magical signature, and is need if you want to leave your barrier without dying via Magical Girl.
•Return to their true form after taking Human form. (Free)
All players have magic, based on their themes, or what they're a witch of, what their Nature is, what Type of Witch they are. Their barrier and familiars are also inspired by these themes.
The players all have a Grief Pool of 1000 Grief. All magic costs Grief, and the players regain 75 Grief per day. Killing someone, be it a MG or person grants 100 Grief. There are other ways, but the PCs would have to experiment.
If your Grief reaches 0, you grow weak in mind and body, and if you don't regain Grief by the end of the day, you die. So yes, you could hunt down criminals and evil MGs, or just not fight everyone and you could be fine.
The PCs all start the RP suddenly waking up in the heart of their barrier, which has just formed in a old and abandoned manor on the outskirts of Mitakihara. The first formation of your barrier is free.
Rules:
——-
@Zeroth Jupi, @UbeOne,
@TheFanficAddict, @kinigget
•Create(costs 100 Grief) and move(free) their barrier
•Summon their Familiars(free)
•Sense Grief(free)
•Read and write Witch Runes.(free)
•"Kiss" a normal person so they have a Witch's Kiss, allowing the player to control them.(10 Grief)
•Take Human form, in which there magic is harder to use.(Price is multiplied by 4) Human form dampens your magical signature, and is need if you want to leave your barrier without dying via Magical Girl.
•Return to their true form after taking Human form. (Free)
All players have magic, based on their themes, or what they're a witch of, what their Nature is, what Type of Witch they are. Their barrier and familiars are also inspired by these themes.
The players all have a Grief Pool of 1000 Grief. All magic costs Grief, and the players regain 75 Grief per day. Killing someone, be it a MG or person grants 100 Grief. There are other ways, but the PCs would have to experiment.
If your Grief reaches 0, you grow weak in mind and body, and if you don't regain Grief by the end of the day, you die. So yes, you could hunt down criminals and evil MGs, or just not fight everyone and you could be fine.
The PCs all start the RP suddenly waking up in the heart of their barrier, which has just formed in a old and abandoned manor on the outskirts of Mitakihara. The first formation of your barrier is free.
Rules:
- Be nice.
- The RP is run by a combo of me and the players. My word is law, only with the majority of the players word overruling.
- No god modding.
- If you have read these, put "Do not throw souls" in Anything else.
Name: <Witch name and the name you she in human form.>
Witch of <Fill this in>
Nature: <One word that sums up your personality/themes>
Type: <What kind of Witch are you? A Train Witch? A Hivemind Witch?>
Magic: <It's based on your Nature, Type, and what your the witch of.>
Barrier Descrpition: <As above>
Familiar Descriptions: <As above, usually have around 3 types, give them names and abilities.>
Gender: Female (You're a Witch now. This cannot be changed.)
Description:
Human Description:
Personality:
Likes:
Dislikes:
Anything Else:
Grief: 1000/1000
Witch of <Fill this in>
Nature: <One word that sums up your personality/themes>
Type: <What kind of Witch are you? A Train Witch? A Hivemind Witch?>
Magic: <It's based on your Nature, Type, and what your the witch of.>
Barrier Descrpition: <As above>
Familiar Descriptions: <As above, usually have around 3 types, give them names and abilities.>
Gender: Female (You're a Witch now. This cannot be changed.)
Description:
Human Description:
Personality:
Likes:
Dislikes:
Anything Else:
Grief: 1000/1000
Name: Nebel der Lügen / Lilliana
Witch of Madness
Nature: Dreaming
Type: Fae Witch
Magic:
Barrier Descrpition: A Victorian mansion, wrapped in a misty and moonless night. The mist lulls the mind into sleep when breathed in, and the interior layout of the mansion changes when your not looking. All of the windows are stain-glass windows.
Familiar Descriptions:
•Fantasy: Humming bird shaped familiars with butterfly wings that flutter around the manor, in search of the keys that will free the witch from her imprisonment. Using their top hats, they conjure small items of every shape that last for only a few seconds. Except for keys and lock-picks.
•Delusion: Flower like familiars that lives in the mist. They have keys for petals and prey upon the dreams of anyone asleep they encounter, a act which gives the target horrifying, and to normal people lethal, nightmares. There keys could set the witch free, but the Fantasys evaporate in their presence.
•Phobia: A massive skull of shadows, chains, and locks, there is only one of this familiar. It dwells in the witch's shadow, and is both her warden, friend, and protector. Should the Witch be under threat of death, Phobia will respond by manifesting itself and binding the offenders in thorny chains made from their shadows, before dragging them off into the dark, never to be seen again.
Gender: Female (You're a Witch now. This cannot be changed.)
Description: A short, humanoid Witch with two pairs of stain-glass paintings like wings. The witch wears a black and purple Gothic Lolita ball gown dress, as well as a small crown. Her body is made of liquid shadow, resembling the silhouette of a long-haired girl. Her ears are pointed. Chains and padlocks wrap around her form, binding her arms to her body. She loses herself easily in her imagination and insanity, wandering her mansion in a trance of delusional madness.
Human Description:
Personality: Curious and blunt. Won't hesitate to tell people when they're being stupid and how they're being stupid. Thanophobiac. Has a very active imagination. Loves sleeping.
Likes: Puns, sleeping, honesty, promises, creepy stuff, cute things, books, SCIENCE!, Tabletop RPGs, the indoors, the dark, and Gothic Lolita.
Dislikes: Death, QB, liars, inequality, pseudoscience, innocents suffering, Kyubey, and did I mention QB?
Anything Else: Do not throw souls.
Grief: 1000/1000
Witch of Madness
Nature: Dreaming
Type: Fae Witch
Magic:
•Maddening Wail: She lets out a high pitched wail that attacks the mind and can inspire homicidal madness in those who hear. Can be resisted with force of will. Costs 20 Grief.
•Silent Lullaby: She hums a lullaby that conjures the fog outside of her home around her. Costs 20 Grief per post humming.
•Illusions: She can conjure captivating illusions, that ensnare the mind of the target, altering how they see the world. If the target believes it's real, it's real for them. Illusions have three tiers. Illusions can be dispelled by force of will from the target, or them noticing flaws in the illusion.
-Tier 1: Creates a small and simple change to the world. Such as illusionary music playing or a piece of furniture that isn't real. 25 Grief per target.
-Tier 2: Creates a major or complex change to the world, such as completely altering what a room looks like, or a illusionary person. 75 Grief per target.
-Tier 3: Creates a whole illusionary world for the targets, that can even grant false memories that obscure real ones. False memories fade away upon leaving the illusion. 225 Grief per target. The witch may find herself subject to a free illusion of this tier should her mind wander without aim.
•Silent Lullaby: She hums a lullaby that conjures the fog outside of her home around her. Costs 20 Grief per post humming.
•Illusions: She can conjure captivating illusions, that ensnare the mind of the target, altering how they see the world. If the target believes it's real, it's real for them. Illusions have three tiers. Illusions can be dispelled by force of will from the target, or them noticing flaws in the illusion.
-Tier 1: Creates a small and simple change to the world. Such as illusionary music playing or a piece of furniture that isn't real. 25 Grief per target.
-Tier 2: Creates a major or complex change to the world, such as completely altering what a room looks like, or a illusionary person. 75 Grief per target.
-Tier 3: Creates a whole illusionary world for the targets, that can even grant false memories that obscure real ones. False memories fade away upon leaving the illusion. 225 Grief per target. The witch may find herself subject to a free illusion of this tier should her mind wander without aim.
Barrier Descrpition: A Victorian mansion, wrapped in a misty and moonless night. The mist lulls the mind into sleep when breathed in, and the interior layout of the mansion changes when your not looking. All of the windows are stain-glass windows.
Familiar Descriptions:
•Fantasy: Humming bird shaped familiars with butterfly wings that flutter around the manor, in search of the keys that will free the witch from her imprisonment. Using their top hats, they conjure small items of every shape that last for only a few seconds. Except for keys and lock-picks.
•Delusion: Flower like familiars that lives in the mist. They have keys for petals and prey upon the dreams of anyone asleep they encounter, a act which gives the target horrifying, and to normal people lethal, nightmares. There keys could set the witch free, but the Fantasys evaporate in their presence.
•Phobia: A massive skull of shadows, chains, and locks, there is only one of this familiar. It dwells in the witch's shadow, and is both her warden, friend, and protector. Should the Witch be under threat of death, Phobia will respond by manifesting itself and binding the offenders in thorny chains made from their shadows, before dragging them off into the dark, never to be seen again.
Gender: Female (You're a Witch now. This cannot be changed.)
Description: A short, humanoid Witch with two pairs of stain-glass paintings like wings. The witch wears a black and purple Gothic Lolita ball gown dress, as well as a small crown. Her body is made of liquid shadow, resembling the silhouette of a long-haired girl. Her ears are pointed. Chains and padlocks wrap around her form, binding her arms to her body. She loses herself easily in her imagination and insanity, wandering her mansion in a trance of delusional madness.
Human Description:
, ears are not pointed.
Personality: Curious and blunt. Won't hesitate to tell people when they're being stupid and how they're being stupid. Thanophobiac. Has a very active imagination. Loves sleeping.
Likes: Puns, sleeping, honesty, promises, creepy stuff, cute things, books, SCIENCE!, Tabletop RPGs, the indoors, the dark, and Gothic Lolita.
Dislikes: Death, QB, liars, inequality, pseudoscience, innocents suffering, Kyubey, and did I mention QB?
Anything Else: Do not throw souls.
Grief: 1000/1000
——-
@Zeroth Jupi, @UbeOne,
@TheFanficAddict, @kinigget
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