The Witching Power OOC.

Rules, OP, and my sheet.

ForgottonFuture

Sleepy Queen of Destruction
Location
The Future.
Pronouns
She/her
In this RP, the PCs are self inserts of you inserted as sane Witches. The PCs can all do the following:

•Create(costs 100 Grief) and move(free) their barrier
•Summon their Familiars(free)
•Sense Grief(free)
•Read and write Witch Runes.(free)
•"Kiss" a normal person so they have a Witch's Kiss, allowing the player to control them.(10 Grief)
•Take Human form, in which there magic is harder to use.(Price is multiplied by 4) Human form dampens your magical signature, and is need if you want to leave your barrier without dying via Magical Girl.
•Return to their true form after taking Human form. (Free)
All players have magic, based on their themes, or what they're a witch of, what their Nature is, what Type of Witch they are. Their barrier and familiars are also inspired by these themes.

The players all have a Grief Pool of 1000 Grief. All magic costs Grief, and the players regain 75 Grief per day. Killing someone, be it a MG or person grants 100 Grief. There are other ways, but the PCs would have to experiment.

If your Grief reaches 0, you grow weak in mind and body, and if you don't regain Grief by the end of the day, you die. So yes, you could hunt down criminals and evil MGs, or just not fight everyone and you could be fine.

The PCs all start the RP suddenly waking up in the heart of their barrier, which has just formed in a old and abandoned manor on the outskirts of Mitakihara. The first formation of your barrier is free.

Rules:
  1. Be nice.
  2. The RP is run by a combo of me and the players. My word is law, only with the majority of the players word overruling.
  3. No god modding.
  4. If you have read these, put "Do not throw souls" in Anything else.
Name: <Witch name and the name you she in human form.>

Witch of <Fill this in>

Nature: <One word that sums up your personality/themes>

Type: <What kind of Witch are you? A Train Witch? A Hivemind Witch?>

Magic: <It's based on your Nature, Type, and what your the witch of.>

Barrier Descrpition: <As above>

Familiar Descriptions: <As above, usually have around 3 types, give them names and abilities.>

Gender: Female (You're a Witch now. This cannot be changed.)

Description:

Human Description:

Personality:

Likes:

Dislikes:

Anything Else:

Grief: 1000/1000


Name: Nebel der Lügen / Lilliana

Witch of Madness

Nature: Dreaming

Type: Fae Witch

Magic:
•Maddening Wail: She lets out a high pitched wail that attacks the mind and can inspire homicidal madness in those who hear. Can be resisted with force of will. Costs 20 Grief.

•Silent Lullaby: She hums a lullaby that conjures the fog outside of her home around her. Costs 20 Grief per post humming.

•Illusions: She can conjure captivating illusions, that ensnare the mind of the target, altering how they see the world. If the target believes it's real, it's real for them. Illusions have three tiers. Illusions can be dispelled by force of will from the target, or them noticing flaws in the illusion.

-Tier 1: Creates a small and simple change to the world. Such as illusionary music playing or a piece of furniture that isn't real. 25 Grief per target.

-Tier 2: Creates a major or complex change to the world, such as completely altering what a room looks like, or a illusionary person. 75 Grief per target.

-Tier 3: Creates a whole illusionary world for the targets, that can even grant false memories that obscure real ones. False memories fade away upon leaving the illusion. 225 Grief per target. The witch may find herself subject to a free illusion of this tier should her mind wander without aim.

Barrier Descrpition: A Victorian mansion, wrapped in a misty and moonless night. The mist lulls the mind into sleep when breathed in, and the interior layout of the mansion changes when your not looking. All of the windows are stain-glass windows.

Familiar Descriptions:

•Fantasy: Humming bird shaped familiars with butterfly wings that flutter around the manor, in search of the keys that will free the witch from her imprisonment. Using their top hats, they conjure small items of every shape that last for only a few seconds. Except for keys and lock-picks.

•Delusion: Flower like familiars that lives in the mist. They have keys for petals and prey upon the dreams of anyone asleep they encounter, a act which gives the target horrifying, and to normal people lethal, nightmares. There keys could set the witch free, but the Fantasys evaporate in their presence.

•Phobia: A massive skull of shadows, chains, and locks, there is only one of this familiar. It dwells in the witch's shadow, and is both her warden, friend, and protector. Should the Witch be under threat of death, Phobia will respond by manifesting itself and binding the offenders in thorny chains made from their shadows, before dragging them off into the dark, never to be seen again.

Gender: Female (You're a Witch now. This cannot be changed.)

Description: A short, humanoid Witch with two pairs of stain-glass paintings like wings. The witch wears a black and purple Gothic Lolita ball gown dress, as well as a small crown. Her body is made of liquid shadow, resembling the silhouette of a long-haired girl. Her ears are pointed. Chains and padlocks wrap around her form, binding her arms to her body. She loses herself easily in her imagination and insanity, wandering her mansion in a trance of delusional madness.

Human Description:
, ears are not pointed.

Personality: Curious and blunt. Won't hesitate to tell people when they're being stupid and how they're being stupid. Thanophobiac. Has a very active imagination. Loves sleeping.

Likes: Puns, sleeping, honesty, promises, creepy stuff, cute things, books, SCIENCE!, Tabletop RPGs, the indoors, the dark, and Gothic Lolita.

Dislikes: Death, QB, liars, inequality, pseudoscience, innocents suffering, Kyubey, and did I mention QB?

Anything Else: Do not throw souls.

Grief: 1000/1000





——-

@Zeroth Jupi, @UbeOne,
@TheFanficAddict, @kinigget
 
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Zeroth Jupi's sheet.
Well here's my sheet

Name: Kriemhild Cypher (Witch)/ Roberta Stearns (Human)

Witch of Creation

Nature: Comfort

Type: Fallen Angel

Magic:
Creation: Creates items wholesale without the need for plans. Creation has three tiers. Items created are permanent.

-Tier 1: Creates small and simple objects such as pencils or rocks. 25 grief per item

-Tier 2: Creates medium-sized and complex items such as furniture, basic functional computers, or guns. 75 grief per item

-Tier 3: Creates Large and super complex items such as whole houses, or supercomputers. 225 grief per item

Calming Aura: An active aura that calms those caught in its radius best described as being wrapped in a comforting hug. 50 grief per post active

Witches Never Die: A beam of despairing light, that fills the wounds of those it touches with Grief, healing them, and in the case of humans, bringing them under the witch's influence. 100 grief per cast

Barrier Description: A grand Gothic castle that sits upon a black cloud at night with a forest surrounding it.
A red moon hangs in the sky directly behind the castle illuminating a graveyard making a contrast to the strangely peaceful aura that permeates the barrier

Familiar Descriptions:

Ophanim: Appearing as wheels with many eyes the Ophanim roll around the castle of Kriemhild ever vigilant of intruders their eyes judge all who enter for worthiness, those who would be considered unworthy by their lady's standards are swarmed and either attacked or evicted from the barrier.

Seraphim: Six-winged beings that are constantly aflame these familiars fly around Kriemhild's barrier forever searching for those who evade the Ophanim that they might judge their worth, those who are worthy are escorted personally to the witch by these familiars they do not take betrayal lightly. Those who are attacked or attack these familiars should take heed of the flames that they wield.

Cherubim: Four-winged beings with four faces that of a Lion, an ox, a human, and an eagle. These familiars guard the castle where rests Kriemhild any who trespass upon their area without a seraphim escort are attacked without mercy with razor-sharp winds.

Gender: Female

Description: An angelic humanoid being with six wings belonging to that of a fallen deity obsessed with love for another deity, has overly exaggerated teeth that appear almost as triangles set in a grin far too wide to be natural, her body appears to be made from smoke, the silhouette she gives off is one of a long-haired woman.

Human Description: A pale-skinned 25 year old woman who stands at around 191 cm with long black flowing hair tied with a string near the very end, has golden eyes with bags under them as if their owner hasn't slept in months giving a permanent glare, has scars along the inside of her arms and a large scar on her throat additionally one side of her face has a large burn scar that stops at her collarbone, clothes are a black vest over a white blouse without sleeves covered by a olive drab trench coat, black pants, and black combat boots.

Personality: A comforting and peaceful witch she rarely wanders out of her barrier for reasons other than exploration, at times she will randomly start to hum or sing on her frequent excursions. She rarely attacks those who enter her barrier unless she has judged them as deserving of her wrath or in self-defense.

Likes: Exploring, reading books, cooking, cars, surfing the internet, hugs, guns, creating/building things, singing, her SO

Dislikes: Loud noises, politics, math, badly cooked food, insulting those she cares for, Kyubey

Anything Else: Do not throw souls

Grief: 1000/1000
Main theme: Black Rose
Battle Theme: Faster Chase
Alternate Theme: Dark Angel
 
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Name: Janus
(Big head)
Witch of : Knowledge

Nature: Wisdom

Type: A Witch Of Energy

Magic: Wisdom Manipulation/AKA Sanctum Sanctorum

•Sanctum Sanctorum : She sees the secrets and and wisdom of all living things in her home. Costs 5 grief per target, per secret. (Can include people, animals, and even plants and insects.)

•Sanctum Sanctorum:

-Tier 1: Punishes a target for ignorance, mistakes or misbehaviors, can be used without being in her Sanctum Sanctorum, if the target is guilty of some kind of ignorance, misdeeds or disobedience. 10 Grief per target, if the target has learned from her. Otherwise, 25 grief per target.

-Tier 2: Creates changes in the world in order to optimize the environment and learning experience of a target. A benign spell that causes subjects to learn forgotten memories, and even unlock their true potential, not just in magic, but in ordinary things (Or extraordinary). 75 Grief per target.

-Tier 3: Can forcefully seize an enemy's Magic, but requires their death, somehow, can seize up to five magics of a target for 1,000 Grief. 200 Grief per target.

Barrier Descrpition: <As above>

Familiar Descriptions:
Acquaintance
: A monster that aids his Witch in random ways, most of the time in minor ways, but sometimes in very beneficial ways. This is a rat.
Enemy : This familiar will give the Witch bonuses and random but always beneficial strength, in exchange for harsh penalties.
Friend : This familiar is a white cat with a golden eye and a blue eye. This cat always offers the most helpful advice and can reduce grief costs for magic. First however, Friend will give his Witch instructions on how to earn the Grief reduction.

Gender: Female

Description: Janus is a teacher, first and foremost. Also interested in her own intellectual advancement, she sees making friends as indispensable, and is beginning to watch My Little Pony as a result of dwindling normalcy.

Human Description:
Janus appears as a blonde, green eyed, pale woman of slender build with a blue ceremonial robe.

Personality: Janus is going a little nuts from her sudden biological differences and is thus seen rightfully so as a nutjob. However, she is a smart nut job, and so people still listen to her.

Likes: Janus likes video games, and Dungeons and Dragons, Fantasy literature and history.

Dislikes:

Anything Else:

Grief
: 1000/1000

Human Form:

Theme:
 
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Say...is witch inspired by the mobage is permitted? At first I didn't even realised there already exist a witch similar to my idea in it.
 
UbeOne's sheet.
Name: Soteria (Witch)/Therese (Human)

Witch of: Safety

Nature: Adaptable

Type: Iceberg Carrier

Magic:
1. Shapeshifting: Like her familiars, the witch can change the form of her hull to suit her needs, making the shifting part look like water in the process of doing so before freezing it. Icy weapons and other devices such as missiles and cranes can be made and used as necessary. Costs 50 Grief per use.

2. Projection: The witch can make a magical avatar to remotely communicate and interact with others. She can relocate and respawn it as she pleases, and while it can shapeshift, its default appearance is an icy version of her human form, which wears a unitard and has six floating blades behind its back, arranged like wings. It can naturally levitate, and it costs 50 Grief per avatar spawned.

3. Grief Field: A grief-powered energy shield surrounds her hull, protecting it from a portion of the damage incurred. Costs 100 Grief per use.

4. Regeneration: The hull can be repaired by using and freezing the water around it. Costs 100 Grief per use.

5. Adaptive Defense: The witch can reconfigure herself, becoming immune to the type of the last attack that hit her. If she gets affected by a different type, she has the option to switch to that type. Costs 75 Grief per adaptation.


Barrier Description: It looks like an expanse of ocean in winter, with icebergs, islands and frozen surfaces being present in the area. The weather is dependent on the witch's mood, with calmness or light snowfall for a positive, pleasant mood, and a downright blizzard or hailstorm for an angry or generally negative mood.

Familiar Descriptions: They are small jet aircraft, smaller than their counterparts in real-life, and demonic in appearance. They're made of magical ice, act as semi-autonomous drones, and are capable of operating both underwater and in midair. While they are under the command of the witch, they can also get stuff done without the need for micromanagement. They can shift their forms to adapt, and when they do, they look like flowing water. For instance, they can evade an arrow by shifting around it, leaving a hole for it to pass through harmlessly, rather than tank the blow directly. Like the witch, they are capable of Regeneration and Adaptive Defense. Lastly, the witch can perceive the world through their senses.

1. Argus: This one has a radome on top, and performs the role of airborne early warning and control, which means it acts as a sentry and as a coordinator. It also has a cowardly personality, meaning it stays as far away from danger as possible.

2. Aegis: This one is loaded to the brim with weapons such as icy missiles and guns, and is generally designed for speed. It specializes in hit and run attacks, and can form and use both melee and ranged weaponry as required. It has rather low defense though, so it can't take too many hits. It has a protective personality, actively keeping its mistress safe from threats.

3. Aether: This one has bulges on its frame. Rather than the direct use of force, it acts as a jammer from afar, interfering with the enemy's ability to perceive the surroundings and communicate with others. This includes one's senses and speech, as well as electronic methods and the telepathy of magical girls. It has a diplomatic personality, meaning it considers violence as a last resort.


Gender: Female

Description: The witch is a living, icy aircraft carrier. She's a sentient, monstrous version of a modern-day Project Habakkuk, though she's smaller than real-life aircraft carriers, can operate underwater like a submarine, and is made of magical ice rather than pykrete. Her hull is colored light blue with glowing orange tribal-like markings, and like many real-life carriers, she uses catapults to launch her familiars into the air. While her primary means of attack is her familiars, she also possesses defensive weaponry in the form of magical CIWSs, which fire homing bolts of explosive ice at incoming hostiles and attacks. Lastly, she can keep her magic on passive or minimum, relying solely on her familiars to get the job done from afar, in order to diminish her presence within her barrier.

Human Description: Has long black hair, black eyes, light brown complexion, and average build, with a height of 5'6". Usually wears a casual, flowing dress that shimmers like ice, and is light blue in color with orange tribal-like markings. Completes the look with long, white socks and dark blue shoes.

Personality: Usually the quiet, introverted type, but can get excitable (whether in a subdued way or not) regarding things I like. Prefers to stay out of arguments. Also tends to go with the flow unless it crosses a personal line.

Likes: Cars, airplanes, traveling, food, weapons, video games

Dislikes: Violence, misery, early death, politics, bullying, "kicking the cat"

Anything Else: Do not throw souls

Grief: 1000/1000

 
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Moba, I don't know what it's an Acronym of, but I know what the game play is like. Heroes of the Storm , League of Legends, and Defense of the Ancients 2. . . basically, there are three lanes to march your troops and fellow leaders down towards the other side of the map, where you destroy guard towers that shoot at you.
 
Moba, I don't know what it's an Acronym of, but I know what the game play is like. Heroes of the Storm , League of Legends, and Defense of the Ancients 2. . . basically, there are three lanes to march your troops and fellow leaders down towards the other side of the map, where you destroy guard towers that shoot at you.
Mobage is Mobile game :V

Like Puella Magi Magia Record
 
Ylamona's sheet.
Name: Lunaria Cell, Tsuki

Witch of Reflection

Nature: Seclusion

Type: Mirror Witch

Magic:
Mirror, mirror: Create a human-sized magical mirror that she could control around. Durable and also capable of reflecting attack, this mirror also completely immune and become stronger from light or light based attack 60 per mirror

Reflection:
- Tier 1: Create optical illusion for various uses, like hiding herself 5 Grief

- Tier 2: Create a reflection of something whether if it's attack or someone, under her control, the reflection is temporary, fragile and mundane 10 Grief

- Tier 3: Create a perfect reflection of something under her complete control. For now, Lunaria at most can create bus-sized mundane things to a magical girl with all her power and skills. She could even replicate their memories or personalities depend on how much data she had on them. Last until destroyed. 300 Grief

Vision: She could use mirrors or reflective surface around her to see or even move through them 10 grief

Strange Journey: By using a mirror, she could show the truth of something or someone. Whether it's the reality, inner-self, desire, humanity itself or something else, whatever shown will deeply affect its target. The results ranging from a mental breakdown, existential crisis, grief spiral or other psychological damage. However, if the Target is honest with themselves and ready to accept the reality of the world and themselves (and have protagonist plot armour), then the effect would only strengthen the target. Lunaria doesn't have much control over what is shown. 600 Grief.

Barrier Description:
Due to her nature, unlike many other witches that collecting magical power from the murder of humans and magical girls, Lunaria instead slightly absorbing the magical powers and grief of the magical girls and human that enter her barrier. Her barrier is that of a multi-layered labyrinth full of mirror that grew for each people inside it.

The first layer of the barrier that most people enter is that of a luxurious velvety blue cafe with a countless mirror in it. This is where the guest served with food and drinks while observed by the familiar. A safe place for the guest, to think about their experience and to rest.

The next layer is a world of false image, just like the Strange Journey but manifested as a world. A place born from a person inner desire, pain, subconscious or perception of others. Guests will either lost in their dream or forced to face themselves until the accept truly from the bottom of their heart. While the witch can't really control this layer itself but she still can take a guest away anywhen.

The last layer is that of a labyrinth of mirrors. The ever-shifting maze is like that of a circus of madness. Not only one will become lost without any guidance or special condition, but the strange kaleidoscopic sight that sometimes seen reflected on all mirror will also unsettled even most people. From this layer, one could go straight into the core of the barrier where the witch reside if they are honest and accept themselves.

Familiar Descriptions:
1. Monitor, a diamond-shaped prism. They are the main guard and soldier of the witch, but the mansion welcomes intruders and hooligans with open arms. So they'll let guests in but not out without permission of the witch. They capable of shifting their forms for battle, from to a shield or to a blade or exposing their core and shoots various beam of energy.

2. Oculus, a large floating eye that goes in and out of the mirror. They're security devices for the mirror mansion, but the mansion welcomes intruders and hooligans with open arms. So they'll let guests through without sounding any alarm, so they're not used for surveillance so much as they're used to gather information to create replicas of guests. When they see a guest, they whisper to them. At first incomprehensible things, but then it will be things that the guest will be disturbed by.

3. Id, one of the mirrors in the labyrinth. Their role is to make replicas. One of the many housekeepers within the mirror mansion. In addition, to produce a fragile image of a person to act as servants, they can also create high-quality replicas of guests. They will treat the guests with care and keeping them lost in the labyrinth until the witch release them. Well-Crafted replica guests take much more time to produce than a mere fragile undefined reflection of someone. A special replica can be crafted for guest that lost in the world of false image, a Shadow.

4. Morgana, a false image created by Id, their role to be the servants of the witch. While they mostly used as mooks or servants to roam the labyrinth, they also sometimes sent outside to lure people into the barrier or other stuff. Usually, they appear as a generic vague person that people won't notice or remember, but a well-crafted one is no different than the real thing besides a bit more fragile. Shadow meanwhile can only exist inside the labyrinth, an inner demon of the guest made manifest.

Description: A giant kubik cube made entirely of mirror, if one looks closely from certain angle they could see a sphere containing the true form of the witch inside. A humanoid witch that resembles a reflection of a girl from a blurry mirror. The most distinctive things are her long white hair and dress, besides those it's a vague impression of something. Within her durable shell, Lunaria can't move and prefer to do everything by her mirror. Outside of her shell, she's quite fragile and prefers to hide or run away from other people. The witch doesn't have a reflection and completely immune toward light based attack.

Human Description: A pale young girl with white hair that goes past her waist, usually wears a simple white dress. For some reason, she gives an impression of familiarity to whoever saw her.

Personality: A contradictory curious girl. Prefer to laze around but once motivated it's hard to stop herself, prefer safety and stability yet her actions sometimes could be said as crazy, reckless and not making any sense. She has a quite fragile ego but likes to do mischief to others. In the end though, she's just a reclusive socially awkward girl that in dire need of a friend.

Likes: People watching, being praised, mirror, tarot, moon, butterfly, fog, mist, protagonist, safety and comfort.

Dislikes: Forced to do something, danger, herself.

Anything Else: Do not throw souls

Grief: 990/1000

 
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Is it possible for those not tagged to join? I'm interested in applying if so.
 
Terran Imperium's sheet.
Color me interested.

Name: Ιερεία(Iereía), Eleni(Human Form)

Witch of Greed

Nature
: Pride

Type: Witch Queen

Magic:
Golden Rays of The Sun: When the sun is present, in a range of 200 meters Ιερεία can strike with beams of golden sunlight. Cost 100 Grief.

Sun Chariot: Ιερεία can summon a Persian Golden Chariot that can sail through the skies. Cost 10 Grief.

My words are the only truth!: Ιερεία can compel others to obey her orders or convince them to submit themselves through sheer charisma. Can be resisted with force of will. Cost 20 Grief.

I own everything in this World!: Ιερεία can summon a perfect copy of her enemies's weapons and the abilities of the weapons only. This also allow her to summon any type of weapon her familiar may have. Cost vary depending on the weapon's Strength.
-Tier 1: Ιερεία can summon any type of weapon without any special ability. They are more durable than mortal made weapons. Cost 10 Grief.
-Tier 2: Ιερεία can summon a weaker copy of her enemies's weapons. She can summon any type of weapon with subtle abilities. Them being slightly faster or sharper. Cost 30 Grief.
-Tier 3: Ιερεία can summon a perfect copy of any of her enemies's weapons and their abilities. Her summoned copy match the weapon in every way. Cost 200 Grief. It also permanently allow Ιερεία to summon a weaker copy of a weapon and its abilities(Tier 2) even if the enemy is not present at a reduced cost of 20 Grief only after they were copied perfectly(Tier 3).

Barrier Description:
A sprawling infinite Golden City, labyrinthic in nature surrounded by an arid desert, an ever present sun hanging in the sky. When one enter through the gigantic Golden Gates, they will have to find their way to the Golden Palace where Ιερεία reside.

Familiar Descriptions:
-Auxiliary: These familiars look like the Greek/Roman drawing taking life. They are adorned in peasent clothing and a shield. They generally either wield a short sword or a javelin

-Legionaries: As their brethen above they look like ancient drawing taking life. The Legionaries are better equiped, possessing an armor and tower shield and a short sword. They always patrol the Golden City in a minimum number of three. If their number allow it. They take on a tight formation, forming an impressive shield wall.

-Socii Equites: They sport the same look as their Legionaries brothers, depending on the unit they are in, they either have spears or short swords. The Socii Equites are cavalry men, they are always in a group of five.

Gender: Female

Description:
Ιερεία like her soldiers appear as a living drawing of a six armed golden statue. She sports a golden crown imitating the leaves of an olive branch, and a Chiton. A common dress used by noble women in Greece.

Human Description:
Eleni stands over 180cm. She has eyes like the sun, wrapped in the presence of a Queen who ruled with an Iron Fist. She is gifted with a sun-kissed skin. She wears stylish attire, a gold necklace and bangles on her wrists and numerous jewelry on her at all time.

Personality:
A Queen is always filled to the brim with unswaying confidence. The Witch Queen. It is not arrogance, nor is it haughtiness. Ιερεία simply conducts herself as a Queen. It is a fact thus everything belong to her and everyone should bow before her for she is the Queen of this Earth.

Likes:
Everything and Anything that is on this Earth for it belong to her.

Dislikes:
Anyone or Anything that try to deny her for they will feel the Queen's Wrath.

Anything Else: Do not throw souls

Grief: 1000/1000

Standard Theme:

Combat Theme:
 
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Name: Anbetung von Katzen / Kitty

Witch of Riddles

Nature: Curious

Type: Sphinx Witch

Magic:

1 step forward: A spell that manipulates the space around the target/s to expand at her will, making it so they don't progress when they run. 50 Grief per target and per post active.

Her Resting Place: This spell manipulates the area around oneself at her will, she can use it to make labyrinthine structures and traps in her surrounding area… or just make that wall hammer into you… several times. Any area she manipulates or creates begins to take on traits of her Barrier.

-1st Tier: Deletion. She deletes structures in the area around her, removing obstacles in her path. It can also be used to form Pitfalls. 25 Grief per casting.
-2nd Tier: Manipulation. She controls what is already around her and manipulates it, such as causing a wall to expand rapidly to be used to hammer an opponent, or entrapping them with the surrounding walls. 75 Grief per casting.
-3rd Tier: She creates entirely new structures to entrap, or confuse the opponent by forming labyrinths, or separating groups. 225 Grief per casting.

Mau-Morph: A polymorph spell that if it takes hold, transforms the target into a Cat or Cat-Girl under her control, this condition is temporary but is useful for mental battles. 100 Grief per casting.

Barrier Description: A classic Pyramid located in the center of an Oasis, with the addition of a shifting structure, making it the equivalent of a traversable Puzzle… Pyramid. The Desert surrounding the oasis is made up of black sand and is full of quicksand, one must puzzle out the solid section to reach the oasis holding the pyramid.

Familiar Descriptions:
Guilty: The Guilty are the most numerous of the Familiars and lowest of the Hierarchy, these are small Mummy like being, solid shadows peek out from between their bandages and their faces hold one glowing green eyes and a challenging smirk. They can open up their chest and send out a stream of scarabs.

Anubis: The Anubis are Pony sized six legged Obsidian Jackals wearing Golden Egyptian Headdresses, they patrol the Barrier in groups of five or six. They are 2nd in the Pyramid's hierarchy.

Bastet: Bastet's are the top of the familiar Hierarchy and the Rarest, they are the size of lions and appear like Siamese cats with six sets of eyes and a twin tail, their fur is golden. They are extremely quick and quite perceptive.

Gender: Female (You're a Witch now. This cannot be changed.)

Description: Katz is gigantic monochrome striped sphinx with a Clock face. Her sphinx body is made up of various pieces like Stairwells, Cubes, and more that are constantly randomly shifting and rotating. Several wings with feathers made of clock hands sprout from her back.

Human Description: She looks young and small, around 4ft 4in. Her eyes are Amber and her hair is purple and is intricately braided. She wears a flowey yellow dress, an orange jacket and cat ear headphones. She walks around barefoot and usually has a searching look on her face which looks weirdly serious on her chibi proportions.

Personality: She's very proud and likes to show off with riddles and challenges. She is confident and sees herself as an accomplished manipulator (She's not).

Likes: Cats, Riddles, Books, Bugs, Mythology and Gold.

Dislikes:Chipper people, Idiots and Sand (Haha).

Anything Else: Do not throw souls

Grief: 1000/1000

Theme:
 
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Color me interested.

Name: Ιερεία(Iereía), Eleni(Human Form)

Witch of Greed

Nature
: Pride

Type: Witch Queen

Magic:
Golden Rays of The Sun: When the sun is present, in a range of 100 meters Ιερεία can strike with beams of golden sunlight. Cost 100 Grief.

Sun Chariot: Ιερεία can summon a Persian Golden Chariot that can sail through the skies. Cost 10 Grief.

My words are the only truth!: Ιερεία can compel others to obey her orders or convince them to submit themselves through sheer charisma. Can be resisted with force of will. Cost 20 Grief.

I own everything in this World!: Ιερεία can summon a perfect copy of her enemies's weapons and the abilities of the weapons only. This also allow her to summon any type of weapon her familiar may have. Cost vary depending on the weapon's Strength.
-Tier 1: Ιερεία can summon any type of weapon without any special ability. They are more durable than mortal made weapons. Cost 10 Grief.
-Tier 2: Ιερεία can summon a weaker copy of her enemies's weapons. She can summon any type of weapon with subtle abouties. Them being slightly faster or sharper. Cost 30 Grief.
-Tier 3: Ιερεία can summon a perfect copy of any of her enemies's weapons and their abilities. Her summoned copy match the weapon in every way. Cost 200 Grief.

Barrier Description:
A sprawling infinite Golden City, labyrinthic in nature surrounded by an arid desert, an ever present sun hanging in the sky. When one enter through the gigantic Golden Gates, they will have to find their way to the Golden Palace where Ιερεία reside.

Familiar Descriptions:
-Auxiliary: These familiars look like the Greek/Roman drawing taking life. They are adorned in peasent clothing and a shield. They generally either wield a short sword or a javelin

-Legionaries: As their brethen above they look like ancient drawing taking life. The Legionaries are better equiped, possessing an armor and tower shield and a short sword. They always patrol the Golden City in a minimum number of three. If their number allow it. They take on a tight formation, forming an impressive shield wall.

-Socii Equites: They sport the same look as their Legionaries brothers, depending on the unit they are in, they either have spears or short swords. The Socii Equites are cavalry men, they are always in a group of five.

Gender: Female

Description:
Ιερεία like her soldiers appear as a living drawing of a six armed golden statue. She sports a golden crown imitating the leaves of an olive branch, and a Chiton. A common dress used by noble women in Greece.

Human Description:
Eleni stands over 180cm. She has eyes like the sun, wrapped in the presence of a Queen who ruled with an Iron Fist. She is gifted with a sun-kissed skin. She wears stylish attire, a gold necklace and bangles on her wrists and numerous jewelry on her at all time.

Personality:
A Queen is always filled to the brim with unswaying confidence. The Witch Queen. It is not arrogance, nor is it haughtiness. Ιερεία simply conducts herself as a Queen. It is a fact thus everything belong to her and everyone should bow before her for she is the Queen of this Earth.

Likes:
Everything and Anything that is on this Earth for it belong to her.

Dislikes:
Anyone or Anything that try to deny her for they will feel the Queen's Wrath.

Anything Else: Do not throw souls

Grief: 1000/1000
this a SI?
 
Nearly. It is me but twisted. Her personality was twisted to embody the Witch Concepts she now represent. So a massive boost in Confidence and Pride. Its her Nature. It didn't change her personality. It magnified a thousand fold those two concepts of her.

I mean Witches are the bad guy in PMMM and I don't want to play a parody of one who helps everyone. I know myself enough that I won't go around devouring people's soul or something so I needed a reason.
 
Nearly. It is me but twisted. Her personality was twisted to embody the Witch Concepts she now represent. So a massive boost in Confidence and Pride. Its her Nature. It didn't change her personality. It magnified a thousand fold those two concepts of her.

I mean Witches are the bad guy in PMMM and I don't want to play a parody of one who helps everyone. I know myself enough that I won't go around devouring people's soul or something so I needed a reason.
Hmm. Point, but ya missed the part of the OP when I said "Sane witches".
 
Hmm. Point, but ya missed the part of the OP when I said "Sane witches".
Well, she is still sane. I'm just applying the part where 'Power has a Price'. You can't just wake up and wow new powers, let's do some good! I wanted to spice things a little bit and make the interactions between the Players more interesting. Ιερεία is not exactly evil but she's not a good person either. She's gray from our perspective.

From her POV tho she thinks everything she do is right and she is the most rightful and good person to ever exist.
 
Natures can affect your personality.
Well, she is still sane. I'm just applying the part where 'Power has a Price'. You can't just wake up and wow new powers, let's do some good! I wanted to spice things a little bit and make the interactions between the Players more interesting. Ιερεία is not exactly evil but she's not a good person either. She's gray from our perspective.

From her POV tho she thinks everything she do is right and she is the most rightful and good person to ever exist.
Ah. Okay.

Also. A PC!witch's nature can have a effect on their personality. just a heads up.
 
Unlucky's sheet
Name: Haych P. Love

Witch of Flesh

Nature
: Unity

Type: Fleshy Abomination

Magic
  • Carnal Vessel: Haych's body is simply a vessel. It can be damaged, broken, even destroyed. But as long as the Heart exists, Haych will continue to exist. Furthermore, as an added plus, Haych is fully capable of manipulating her vessel as she wishes. The vessel has incredible regenerative properties, as well as potent shape shifting capabilities. 25 Grief.
  • The Flesh Can Be Reshaped, Remade!: Blood, tissue, sinew -- all are within the witch's domain. In close proximity to her true form, Haych can affect your flesh. Peeling off the skin, liquefying bone, solidifying blood... 225 Grief.
  • Become One with the Whole: Haych can choose to add someone to the whole, gaining their memories and shape. In the case of magical girls, she gains their powers as well. Requires skin contact and time to subsume the individual, then more time to force the essence into compliance. 100 Grief.
  • Festering Pustule: Haych can make all kinds chemicals. It is, after all, a part of life. Her blood is a medium. Ones that burn the flesh or set your veins ablaze are some of her most favorite. 25 Grief
Barrier Description:


From the outside, the mansion seems almost ordinary, if rather imposing. However, once you are inside the mansion is anything but. The very walls are alive, pulsating and bleeding.

Go deep enough into the depths of the mansion and you find the witch herself, waiting. Watching. Observing. Then, she will add you to the whole.

Familiar Descriptions:
  • Ascended: "They were human once. Were. Now they've become more." Individuals who distinguish themselves or prove interesting have the "privilege" of becoming one of Haych's Ascended. These people are taken, usually against their will, and molded to become the witch's servants. Now, they stalk the halls of her barrier, looking for more to join in the worship of their new god. Magical girls are no different. They will join the whole as well.
  • Flesh: "The walls undulate in an unsettling fashion..." Her barrier is alive, in the most visceral sense. The air is rank with the scent of death, rot, and offal. Most horrifying, however, is the flesh itself. Flesh tears itself from the very walls to defend the witch from intruders, taking on the facsimile of beasts and stalks. Like how a human body's immune system reacts when confronted by an infection.
Gender: Female

Description:


Human Description:



Personality: By most appearances, Haych is an ordinary girl. She's confident, friendly, even flirty. Haych loves people and can't wait to express it to others. However, the longer one talks to her, the more you start to sense the abnormalities. Like the rank stench of a slaughter house or the strange tailoring of her clothing.

Likes: Meat, Blood, Sweets, Kindness, Friendship, Herself, Unity, Purpose

Dislikes: Discord, Conflict, Fire

Anything Else: Do not throw souls

Grief: 1000/1000

 
Ax’s sheet.
Name: Regonium - Rebecca

Witch of Conquest

Nature: Tyrant

Type: Demon

Magic:
Taxation
The Queen owns all, even if all doesn't know it yet. As such, she can take what she wants, draining Grief from her minions and adding it to her own. If she personally kills one of her Nobilis, she can regain 10 corruption from them, though they will not go willingly.

Conquer
The Tyrant may spend 200 Grief to lay claim to an area around the size of a football stadium. While in this area, she is empowered, becoming stronger and faster, as the enemy is weakened, becoming slower and holding less strength in their limbs. This is not a guaranteed victory, but it can turn a match that she is slowly loosing into a victory, or a tie into a crushing defeat for the opposition.

Corrupt
The Demon may spend 50 Grief to corrupt one of her followers. Such corrupted followers will fight swifter, and with more strength, but pay no heed for any wounds they may take.

Barrier Descrpition: A seemingly infinite stretch of barren land, littered with ruins of houses and other structures, along with Esuriit. At the center is a massive castle. The bricks appear to be forged in gold, and yet they reflect an almost bloody light. The entrance is a large gate, engraved with jewels and gemstones, and is guarded by Praesidio. Within is a table laden with food. Around it feast Nobilis. At the head sits Regonium, in a lavish golden throne.

Familiar Descriptions:
Esuriit:
Esuriit appear to be human, or at least, they seem to have been at one time. Their skin has sunken until they appear to be little more then skeletons draped in skin, and their eyes and teeth seem to be missing. The Esuriit lack strength, but they make up for it in hunger and numbers. They will attack any human that comes near them.

Praesidio:
Praesidio are sets of living armor. The armor appears gold and studded with jewels, just like the caste itself. Also like the castle, the light they reflect holds a bloody hue. They wield massive shields and spears, also forged from the same material.

Nobilis:
Nobilis are tiny, goblin-like creatures. They have green skin, and claws on their hands and feet. They dress in what may be considered courtly attire from various different eras. While they each appear slightly different, all are morbidly obese. They sit at Regonium's table and eat, doing little else. They do not like to fight, but will occasionally throw knives and food at those that dare to fight the Tyrant-Queen.

Gender: Female

Description: Regonium is a towering figure, clad in queenly armor. Her skin is red like fire, and horns curl from her head. Her huge wings fan out behind her, topped with cruel claws. She has a long, almost dragon-like tail stretching behind her. She wields a terrible greatsword, wrought in the same material as her castle and knights, and with rubies inlaid within the hilt. She wears on her head a mighty crown, yet it seems tarnished, and held on only by the force of chains.

Human Description:
Regonium is a tall and muscular woman, with long red hair and green eyes. She is muscular, but not grossly so, and she likes to wear clothes that accentuate her form. Her eyes seem to glow with an almost hungry light.

Personality:
Regonium is a largely lazy individual, but not overly so. While she's happy to laze around reading or eating all day, she's just as quick to go out and right any wrongdoings she perceives. Part of her loves the power she wields in her new world, while another hates the corruption that has befallen what may have been a just kingdom. She has always been a bit of blood knight, though she hasn't had much reason to fight in the past.

Likes:
Red
Reading
Being in control

Dislikes:
Tomatoes
Tomatoes
Injustice
Her Own Kingdom (Sorta)
Tomatoes

Anything Else: Do not throw souls

Grief: 1000/1000
————————————————
 
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Zeebat's sheet
I hope this is alright though I could use some tips if anyone has some. Like on the magic for one. :oops:

Name: Nidhogg (Witch) | Alex (Human)

Witch of: Wyverns

Nature: Sloth

Type: Dragon Witch

Magic:
  • Roar of Torpor: A great roar that drains the energy and will of those that hear it. 30 Points
  • Idle Flame: Breathes out a stream of flame that causes all hit by it to sleep unless resisted by their will. 50 Points
  • Hibernation: Falls asleep and generates a powerful barrier while regenerating any damage sustained. 100 points
  • Dream Eater: Devours the dreams of those sleeping in her realm, gaining gems in their hoard where those dreams are stored. 50
  • Awakening: Fully wakes and rampages against all intruders within their domain gaining increased strength, speed, and a corrosive fire. 150 Points, can only be used after Hibernation has been active for 4 turns.

Barrier Description: A mountain floating in an empty sky in a permanent sunset. The path and skies are guarded by familiars and at the top is a bowl-shaped structure lined with dragon carvings and filled with gold. At the center of that massive pile are several soft pillows and blankets. A great tree curls over the structure to provide cool shade.

Familiar Descriptions:
  • Inertias: Small dog-sized serpents with bat wings that are the most numerous within the barrier. They are weak things who seek to drown enemies in their sleep-inducing poisonous breath or bite if that fails
  • Stupors: Stone wyverns that guard the passes of the mountain. They are immobile save when they detect movement then they act to crush the intruders. They are difficult to harm when they are immobile.
  • Apathies: The greatest of the familiars these are dragons that shine gold as they sleep within the gold pile at the mountain's summit. Their scales are hard to pierce and their breath induces torpor.

Gender: Female (You're a Witch now. This cannot be changed.)

Description:

Human Description: A young woman with short black hair and brown eyes. They tend to be more on the boyish side of looks and wear comfortable clothes made of soft material decorated with scale designs. Always looks rather half-aleep.

Personality: A very, very easy going witch that just prefers to lie inside their barrier while their familiars do the rest of the work. She's kinda surprised and dismayed at the gender trade but the fact that she is now a dragon, sorta mitigates some of that discomfort. They like the fact that things are so different and interesting now.

Likes: Dragons, Sleeping, Interesting things, Jewels

Dislikes: Too much activity, Magical Girls, Being a Girl now, Hot temperatures

Anything Else: Do not throw Souls

Grief: 1000/1000



 
Last edited:
I hope this is alright though I could use some tips if anyone has some. Like on the magic for one. :oops:

Name: Nidhogg (Witch) | Alex (Human)

Witch of: Wyverns

Nature: Sloth

Type: Dragon Witch

Magic:
  • Roar of Torpor: A great roar that drains the energy and will of those that hear it. 30 Points
  • Idle Flame: Breathes out a stream of flame that causes all hit by it to sleep unless resisted by their will. 50 Points
  • Hibernation: Falls asleep and generates a powerful barrier while regenerating any damage sustained. 100 points per post
  • Dream Eater: Devours the dreams of those sleeping in her realm, gaining gems in their hoard where those dreams are stored. 50
  • Awakening: Fully wakes and rampages against all intruders within their domain gaining increased strength, speed, and a corrosive fire. 150 Points, can only be used after Hibernation has been active long for 4 posts.

Barrier Description: A mountain floating in an empty sky in a permanent sunset. The path and skies are guarded by familiars and at the top is a bowl-shaped structure lined with dragon carvings and filled with gold. At the center of that massive pile are several soft pillows and blankets. A great tree curls over the structure to provide cool shade.

Familiar Descriptions:
  • Inertias: Small dog-sized serpents with bat wings that are the most numerous within the barrier. They are weak things who seek to drown enemies in their sleep-inducing poisonous breath or bite if that fails
  • Stupors: Stone wyverns that guard the passes of the mountain. They are immobile save when they detect movement then they act to crush the intruders. They are difficult to harm when they are immobile.
  • Apathies: The greatest of the familiars these are dragons that shine gold as they sleep within the gold pile at the mountain's summit. Their scales are hard to pierce and their breath induces torpor.

Gender: Female (You're a Witch now. This cannot be changed.)

Description:

Human Description: A young woman with short black hair and brown eyes. They tend to be more on the boyish side of looks and wear comfortable clothes made of soft material decorated with scale designs. Always looks rather half-aleep.

Personality: A very, very easy going witch that just prefers to lie inside their barrier while their familiars do the rest of the work. She's kinda surprised and dismayed at the gender trade but the fact that she is now a dragon, sorta mitigates some of that discomfort. They like the fact that things are so different and interesting now.

Likes: Dragons, Sleeping, Interesting things, Jewels

Dislikes: Too much activity, Magical Girls, Being a Girl now, Hot temperatures

Anything Else: Do not throw Souls

Grief: 1000/1000
Looks good.
 
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