[X] Plan Prepping for a Siege
-[X][Construction] Build a second forge to increase the local production available. (200 denier construction cost, 40 denier upkeep, savings of 10% on up to 1000 denier per turn of purchases or upkeep)
-[X][Construction] Expand the moat around the new walls. There's very little cost involved, but it will be an enormous amount of labor. (1/6 actions, increases cost of further expansion)
-[X][Construction] Expand the moat around the new walls. There's very little cost involved, but it will be an enormous amount of labor. (1/6 actions, increases cost of further expansion) 2nd time
-[X][Hunters] Guard
--[X] The base and sawmill
-[X][Skirmishers] Guard
-[X][Footmen 1] Guard
--[X] Olivia Assits
-[X][Footmen 2] Guard
--[X] The docks
-[X][Levy 1] Guard
-[X][Levy 2] Guard
-[X][Captain] Command troops, raising morale and effectiveness
-[X][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. (100 Denier in needed materials)
--[X] Footmen 2
--[X] Skirmishers
-[X][Assistant] Recruitment? Footmen replacements (20%) (180)
-[X][Purchase] Fill warehouse with supplies (250 deneier)
[x][Setan] It would be unreasonable to require that all Saint's Blood we use be sold to them, and then rebought by us and shipped back here. If you can make the agreement such that it applies only to all sales of Saint's Blood, rather than all production, it would be perfectly reasonable and would still protect their monopoly on the larger scale.
[X] Ready the Defences
-[X][Construction] Expand the moat around the new walls. There's very little cost involved, but it will be an enormous amount of labor. (1/6 actions, increases cost of further expansion)
-[X][Construction] Expand the moat around the new walls. There's very little cost involved, but it will be an enormous amount of labor. (1/6 actions, increases cost of further expansion) 2nd time
-[X][Construction] Expand the moat around the new walls. There's very little cost involved, but it will be an enormous amount of labor. (1/6 actions, increases cost of further expansion) 3rd time
-[X][Hunters] Guard
--[X] Nerissa's grove
-[X][Skirmishers] Scout the orc side of the border to see what forces and structures they have, maybe do some opportunistic raiding too.
--[X] Send Olivia with.
-[X][Captain] Command Skirmishers, raising morale and effectiveness
-[X][Footmen 1] Guard
--[X] The base and sawmill
-[X][Footmen 2] Guard
--[X] The docks
-[X][Levy 1] Guard
-[X][Levy 2] Guard
-[X][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. (100 Denier in needed materials)
--[X] Footmen 2
--[X] Skirmishers
-[X][Assistant] Recruitment? Footmen replacements (20%) (180)
-[X][Purchase] Fill warehouse with supplies (250 denier)
[X] Setan: We've been cultivating a personal relationship with the Dryad to get the Saint's Blood. That probably significantly increases the difficulty of them getting it from our daughter, but there are other dryads, and if they present their offer in terms of a nation that can endure for centuries that should solve the Dryad complaint of humanity's relatively short lives.
-[X][Mina] Accept her dossiers
-[X][Construction] Build a second forge to increase the local production available. (200 denier construction cost, 40 denier upkeep, savings of 10% on up to 1000 denier per turn of purchases or upkeep)
-[X][Construction] Expand the moat around the new walls. There's very little cost involved, but it will be an enormous amount of labor. (1/6 actions, increases cost of further expansion)
-[X][Construction] Expand the moat around the new walls. There's very little cost involved, but it will be an enormous amount of labor. (1/6 actions, increases cost of further expansion) 2nd time
-[X][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. (100 Denier in needed materials)
--[X] Olivia
[X][Personal] Spend time with someone in your camp
-[X] Julia & Olivia (idea is talking to them both at the same time)
-[X][Assistant] Recruitmen: Camp followers
-[X][Footmen] Guard
--[X] The base and sawmill
--[X] The docks
-[X][Hunters] Scout to reduce chance of enemies slipping by.
-[X][Skirmishers] Scout the orc side of the border to see what forces and structures they have, maybe do some opportunistic raiding too.
-[X][Captain] Train Olivia
-[X][Levy] Guard
-[X] The base and sawmill
[X][Setan] Allow them external distribution as this should both keep them in the war and provide them funds to recover from their losses. However retain control of any internal distribution. It will be less than what we get on our own but it keeps them invested in our continued existence. Though maybe coordinate with them to offer some potion to other countries to entice them into joining the war as well.