[X] Plan Finishing Expansion
-[X][Construction] Complete a much larger wall encompassing quadruple the area so you won't need to expand for a long time. 1 actions, 50 denier, increases space by 36
-[X][Construction] An infirmary is needed to get the most out of having a healer. (1 action, 100 denier, 1 space)
-[X][Construction] Drydocks, 200 denier, 100 upkeep, 400 profit, allows construction and maintenance of ships. Requires recruit shipwright specialist action, but includes their cost.
-[X][Personal] Work on the laundry list of enchantments that Kaleb wants you to put on his equipment. (1 half season action. 50 denier per half season)
-[X][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. (100 Denier in needed materials)
--[X] 1st Footmen.
-[X][Hunters] Scout to reduce chance of enemies slipping by.
-[X][Skirmishers] Scout to reduce chance of enemies slipping by.
-[X][Footmen] Patrol, reduce chance of enemies slipping by.
-[X][Footmen] Guard
--[X] The base and sawmill
-[X][Olivia] Guard
-[X][Purchase] Unit of bricks (250 denier)
-[X][Levy] Guard
--[X] The docks
-[X][Captain] Command troops, raising morale and effectiveness
-[X][Assistant] Recruit Specialist: shipwright
[X][Nerissa] Write in
-[x] suggest taming giant spiders, wolf cubs or bear cubs which can be used for cavalry or guards in the woods. (Safely of course!)
--[x] bonus points if said giant spiders can produce silk
[X][Contact] Anyone you know
-[x] your accountant sister, ask about the hypothetical profitability of ironwood, large animal fur, saints blood (if its not a security risk) and insights for profit growth as well as investments in our settlement. Ask also how to profit from this war.
[X] Plan Finishing Functionality
-[X][Construction] Complete a much larger wall encompassing quadruple the area so you won't need to expand for a long time. 1 actions, 50 denier, increases space by 36
-[X][Construction] An infirmary is needed to get the most out of having a healer. (1 action, 100 denier, 1 space)
-[X][Construction] Drydocks, 200 denier, 100 upkeep, 400 profit, allows construction and maintenance of ships. Requires recruit shipwright specialist action, but includes their cost.
-[X][Personal] Work on the laundry list of enchantments that Kaleb wants you to put on his equipment. (1 half season action. 50 denier per half season)
-[X][Personal] Recruit one Specialist unit (Shipwright)
-[X][Hunters 1] Scout to reduce chance of enemies slipping by.
-[X][Hunters 2] Train
-[X][Skirmishers] Scout the orc side of the border to see what forces and structures they have, maybe do some opportunistic raiding too.
--[X] Olivia helps.
-[X][Footmen 1] Patrol, reduce chance of enemies slipping by.
-[X][Footmen 2] Patrol, reduce chance of enemies slipping by.
-[X][Levy] Guard
--[X] The base and sawmill
-[X][Captain] Train unit Hunters 2
-[X][Assistant] Recruit Specialist: Expert Horse Trainer
[X][Nerissa][Maybe just focus on the Pegasus before he gets more of your leaves.] Because as hilarious as that is, if she's already got a Pegasus to work with maybe the attack spiders should wait.