[x]plan: uh...escape?v2
-[x] Level Up
-- [x] Pick a feat. Name and desc. Effects should be line with existing feats.
---[x] Memorized Aura Ping - Once you have met someone, you will always have their presence or the feel of their aura memorized, and you will instinctually know when they draw near
-- [x] Pick Skill Increases
--- [x] 8 points total; one skill no more than +4. This will resolve during Xiaomei's phase next turn
---- [x] + 4 Perception
---- [x] + 4 Sense Motive
-- [x] Stat Increase
--- [x] One +2 or Two +1 skills.
----[x] +1 VIT
----[x] +1 CHA
-[x] AP Pool
--[x] Gain an ally in the Pantheon, on the sly. (1 AP, ??? Results. Better Results: 3 AP.)
---[x] spend 3
--[x] Investigate the Celestial Bureaucracy. Surely, something must be going on. [Sequence] (4 1 AP. Gain more information, unlock the Celestial Intrigue tree. Unlocks the ability to choose the next world. Note your only bonus here is your sight bonus.)
-[x] RP Pool
--[x] Spend resources to spawn a friendly organization (Cost 50 RP)
--[x] Spend resources to create very bad luck for someone.. (Write-In, explain. Better explanations decrease cost, may have other benefits.)(Cost: 60 RP)
---[x]Give bad luck to her owner during the ritual, or when its time to escape
-[x] FP Pool
--[x] Set One Good Roll to .. (30/1 FP, 50/2 FP, 70/3 FP)
---[x] 70
--[x] Ensure a fateful meeting is positive for character. (+2+? FP, ??? effects, +? Awareness)(If no person met is specified, this is QM's choice. The more FP spent here, the more positive effects, basically.)