[x] Plan: Girl Needs Friends
-[x] AP Pool (all cost 2, so only one this turn.)
--[x] Create an ally.
---[x] Cute little mascot magical animal. Its not much, but a friend will help with loneliness in this world. (white dove)
--[x] Improve Your sight.
-[x] RP Pool
--[x] Bank RP for later-use. (Normally, it rolls over to a certain cap, but banked RP can be spent in Urgent Times phases.)
---[x] Bank 30
--[x] Spend resources to enhance your AP (Improve your magical options) (Gain +1 AP per 35 RP spent.)
---[x] Spend 70
-[x] FP Pool
--[x] Bend Fate. (Awareness +5)(Grant one supernatural interrupt, specify type. Certain things cost more FP.) (1 FP+)
---[x] A strangely captivating butterfly to guide somewhere
--[x] Ensure a fateful meeting is positive for character. (+2 4+? FP, ??? effects, +? Awareness)(If no person met is specified, this is QM's choice. The more FP spent here, the more positive effects, basically.)