[X] Plan: Preparing for Battle
-[X] Send Merlin with the Legion to Dubris: Merlin provides Pyromancy Battle Magic to support to One Legion. Requires you to take the Support Legion action. Provides +35 to Legion Rolls. There is a 5% chance of dying if you lose the Martial roll.
-[X][Martial] Supporting the War Effort: Your men need supplies and women. Preferably in large quantities of both. Spend the time to see that they are well supplied so they do not start suffering penalties from low morale
-[X][Intrigue] Poison Food Supply (Novio-Calleva Siege in Dubris): The enemy has surrounded our ally and we need to resolve that situation as quickly as possible. What better way than to deplete their numbers when it matters most? Poison their grain, their meat and sap their strength while you bring the hammer blow down upon them.
-[X][Intrigue] Hire Witch Hunters: You know there are witches doing dark magic in the woods. You know there are experienced men who solve these problems for a price. Let us put two and two together and solve this problem.
-[X][Intrigue] Investigate the Order of the Shining Eagle: Are they criminals? Or common mercenaries? You need to know these things and, frankly, if they are the former you need to eliminate the problem or use it for your own ends.
-[X][Sorcery] Support Legion: Maintaining the strategic enchantments of a major power is serious work and so is the work needed to support a military campaign. Normally, your advisor is available for one task or the other...but if you want to expend the resources to support him it is possible for him to do both. This allows a single sorcerer to maintain both your strategic enchantments and a single Legion in battle. Useful, if one does not want to pay for mercenaries.
-[X]Dueling Practice: A useful skill to have on the battlefield, the ability to outduel your opponent(s) will certainly increase your ability to survive the battlefield as well as allowing you to lead from the front (which provides bonuses to the battle). Of course, a wise ruler would make sure he was quite skilled before he hazard himself in battle.
[X] Plan: Begin Blobbing
- [X] [Sorcery] Hire Necromancers: The Necromancers of Moridunium are a powerful class of mages whose fell magic is feared on the battlefield by all that oppose them. In fact, the Morrigan was granted a large degree of autonomy just because the Romans feared open battle with dozens of powerful Necromancers. For the right price, one might acquire this power as your own but the price is rather steep.
- [X] [Stewardship] Focus on Blacksmiths: Londinium is a large city and has main talented artisans. However, if one was to focus on a particularly industry it is quite possible for it to become the premier source for that particular good. It would be useful for trade, and in the case of Blacksmiths, the military as well. A powerful industrial base could serve as the platform from which you grew.
- [X] [Martial] Supporting the War Effort: Your men need supplies and women. Preferably in large quantities of both. Spend the time to see that they are well supplied so they do not start suffering penalties from low morale
- [X] [Diplomacy] Negotiate with Dragons: Dragons are an out of context problem. Dragonslayers exist but who can vet them effectively when there have been no dragons to hunt for generations? Share some of your treasure and ally yourself with a Dragon is the rational course of action.
- [X] [Intrigue] Negotiate with the Witches: They want to be able to practice without fear of retribution, you want access to all the magical power you can get your hands on. It is a match made in Heaven...or Hell. One of those.
- [X] [Personal] Train Attribute: Martial
[X] Plan: Preparing for Battle
-[X] Send Merlin with the Legion to Dubris: Merlin provides Pyromancy Battle Magic to support to One Legion. Requires you to take the Support Legion action. Provides +35 to Legion Rolls. There is a 5% chance of dying if you lose the Martial roll.
-[X][Martial] Supporting the War Effort: Your men need supplies and women. Preferably in large quantities of both. Spend the time to see that they are well supplied so they do not start suffering penalties from low morale
-[X][Intrigue] Poison Food Supply (Novio-Calleva Siege in Dubris): The enemy has surrounded our ally and we need to resolve that situation as quickly as possible. What better way than to deplete their numbers when it matters most? Poison their grain, their meat and sap their strength while you bring the hammer blow down upon them.
-[X][Intrigue] Hire Witch Hunters: You know there are witches doing dark magic in the woods. You know there are experienced men who solve these problems for a price. Let us put two and two together and solve this problem.
-[X][Intrigue] Investigate the Order of the Shining Eagle: Are they criminals? Or common mercenaries? You need to know these things and, frankly, if they are the former you need to eliminate the problem or use it for your own ends.
-[X][Sorcery] Support Legion: Maintaining the strategic enchantments of a major power is serious work and so is the work needed to support a military campaign. Normally, your advisor is available for one task or the other...but if you want to expend the resources to support him it is possible for him to do both. This allows a single sorcerer to maintain both your strategic enchantments and a single Legion in battle. Useful, if one does not want to pay for mercenaries.
-[X]Dueling Practice: A useful skill to have on the battlefield, the ability to outduel your opponent(s) will certainly increase your ability to survive the battlefield as well as allowing you to lead from the front (which provides bonuses to the battle). Of course, a wise ruler would make sure he was quite skilled before he hazard himself in battle.
[X] Plan: Begin Blobbing
- [X] [Sorcery] Hire Necromancers: The Necromancers of Moridunium are a powerful class of mages whose fell magic is feared on the battlefield by all that oppose them. In fact, the Morrigan was granted a large degree of autonomy just because the Romans feared open battle with dozens of powerful Necromancers. For the right price, one might acquire this power as your own but the price is rather steep.
- [X] [Stewardship] Focus on Blacksmiths: Londinium is a large city and has main talented artisans. However, if one was to focus on a particularly industry it is quite possible for it to become the premier source for that particular good. It would be useful for trade, and in the case of Blacksmiths, the military as well. A powerful industrial base could serve as the platform from which you grew.
- [X] [Martial] Supporting the War Effort: Your men need supplies and women. Preferably in large quantities of both. Spend the time to see that they are well supplied so they do not start suffering penalties from low morale
- [X] [Diplomacy] Negotiate with Dragons: Dragons are an out of context problem. Dragonslayers exist but who can vet them effectively when there have been no dragons to hunt for generations? Share some of your treasure and ally yourself with a Dragon is the rational course of action.
- [X] [Intrigue] Negotiate with the Witches: They want to be able to practice without fear of retribution, you want access to all the magical power you can get your hands on. It is a match made in Heaven...or Hell. One of those.
- [X] [Personal] Train Attribute: Martial