Vote tally - The Torches Rise (RWBY/CKII, After The End)

Adhoc vote count started by Raiu on May 22, 2017 at 10:07 PM, finished with 23 posts and 6 votes.

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Raiu
The Torches Rise (RWBY/CKII, After The End)
Post #110
Post #132

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6
23

  • [X] Plan What DO we have on hand?
    -[X] Improve Diplomacy: Must have Stat at 5 or below. You wish to improve you ability to talk good.
    -[X] Replace/Appoint a New Councilor: Appoint [Character] to the position of [Councilor], or search the Estate of Thromrhold for a suitable replacement. If you search for a new one, the councilor you replace might be reluctant to perform his or her counselor actions.
    --[X] Search for Huntsman Superior
    -[X] Family: Spend some time with your family.
    -[X] Speech Lessons: Spend a handful of lien and an insignificant sum of prestige to hire a Diplomacy Instructor, hopefully increasing your ability to diplomacize.
    -[X] Speech Practice: Work at improving your ability to Diplomacize on your own. (Mirror, Mirror)
    -[X] Personally Patrol: Russet is occupied with other matters, or he does not fully possess your trust. Personally sally forth with your retinue to keep your lands safe.
    -[X] Train: Begin a routine of physical exercise in an attempt to improve your personal combat ability. You're already in good shape, but you're not in peak physical condition.
    -[X] Infrastructure Inspection: Spend some time personally inspecting your Estate, seeing if anything can be run more efficiently.
    -[X] Count Beans: Invest yourself in running your realm, hopefully increasing your Stewardship. Will also give you a better picture of the realm's finances if completed successfully.
    -[X] Gather Rumors: Send out some agents to listen to the whispered word of your realm and beyond, collecting rumors, news, truths, lies, and everything in between. Allows for more accurate news and rumors, and better estimation of how things are in the world of Remnant.
    -[X] Study Religion: Work at improving your Learning score on your own.
    -[X] Keep at Hand: Keep Alan at court. Your own diplomacy rolls will have an added bonus, and if any crises come up, you will be much more prepared to deal with them.
    -[X] Inspect Troops: Have Russet compile a thorough counting and assessment of your levies. Doing so might inspire them to improve their equipment on their own, and show that you have a vested interest in their ability to perform.
    -[X] Conduct Census: Order Amity to compile a comprehensive and detailed report on your titles, the serfs that occupy them, and the general state of affairs in your realm. Will improve tax collection for a number of turns, and give you more specific numbers regarding your titles.
    -[X] Spy (Internal): Have Spymaster look inside your own court for malcontents and malicious thoughts. With any luck, he could uncover valuable secrets, and improve your information collection for your realm this turn.
    -[X] Proselytize: Send out Sullivan to proselytize your religion to your people. The more servants of your religion you have, the more unified and resistant to panic your serfs are.
    -[X] Train Huntsmen: Though the Huntsman Superior most likely has an apprentice already, he can step up efforts to make sure his subordinates are putting more time and resources into training their replacements. He'll also spend more time with his own apprentice.
    -[X] Gather Rumors: Send out some agents to listen to the whispered word of your realm and beyond, collecting rumors, news, truths, lies, and everything in between. Allows for more accurate news and rumors, and better estimation of how things are in the world of Remnant.
    [X] Plan I Like Hats
    [X] Plan What DO we have on hand?
    -[X] Keep at Hand: Keep Sullivan around. He'll likely pester you to start praying more, but having him on hand should increase your learning rolls.
    -[X] Keep at Hand: Keep Alan at court. Your own diplomacy rolls will have an added bonus, and if any crises come up, you will be much more prepared to deal with them.
    -[X] Study Religion: Work at improving your Learning score on your own.
    -[X] Spy (Internal): Have Spymaster look inside your own court for malcontents and malicious thoughts. With any luck, he could uncover valuable secrets, and improve your information collection for your realm this turn.
    -[X] Count Beans: Invest yourself in running your realm, hopefully increasing your Stewardship. Will also give you a better picture of the realm's finances if completed successfully.
    [X] Replace/Appoint a New Councilor: Search for a new Marshal
    [X] Survey: Your father was content with his realm, and did not seek to exploit his lands to their full potential. Change that. Send Amity out with some prospectors to see what secret resources or secrets your land has hidden away.
    [X] Keep at Hand: Keep Russet at court. Your own Martial rolls might have an added bonus, and if any crisis come up, you think he can annoy the enemy to death.
    [x] Personally Spy: Your Spymaster is most likely occupied with other matters, or he/she/it does not fully possess your trust (or they're the one you're spying on!). Personally spy on a character, learning more about their personality, skills, secrets and ambitions.
    -[X] Mayor Ulrich
    [X] Count Beans: Invest yourself in running your realm, hopefully increasing your Stewardship. Will also give you a better picture of the realm's finances if completed
    -[X] Infrastructure Inspection: Spend some time personally inspecting your Estate, seeing if anything can be run more efficiently.
    [X] Write-in: Personally Inspect Troops (normally council action)
    -[X] Personally Patrol: Russet is occupied with other matters, or he does not fully possess your trust. Personally sally forth with your retinue to keep your lands safe.
    -[X] Speech Practice: Work at improving your ability to Diplomacize on your own. (Mirror, Mirror)
    [X] Marry: Search Remnant for a fitting Husband. Marriage is important, as it secures the continuation of your dynasty, cements alliances, and establishes claims.
    [X] Replace/Appoint a New Councilor: Search for a new Huntsman Superior
    -[X] Improve Diplomacy: Must have Stat at 5 or below. You wish to improve you ability to talk good.
    [x] Hire Merchant: Spend a handful of lien to hire a Stewardship Instructor, and gain a courtier.
    [x] plan king warrior
    [x] Cull Grimm: You want to do everything in your power to cull the creatures of grimm.
    -[X] Family: Spend some time with your family.
    [X] Plan Inevitable Civil War
    -[X] Amass Lien: You want to dive into a big pile of brightly colored cards.
    -[X] Host a [Grimm/Game] Hunt: Invite the nobles of your realm to participate in a hunt! Gather meat for the coming winter or test your mettle against the creatures of Grimm. Starts the 'Game Hunt' or 'Grimm Hunt' event.
    -[X] Speech Lessons: Spend a handful of lien and an insignificant sum of prestige to hire a Diplomacy Instructor, hopefully increasing your ability to diplomacize.
    -[X] Speech Practice: Work at improving your ability to Diplomacize on your own. (Mirror, Mirror)
    -[X] Personally Patrol: Russet is occupied with other matters, or he does not fully possess your trust. Personally sally forth with your retinue to keep your lands safe.
    -[X] Order Military Stockpiling: Invest in the stockpiling of weapons and ammunition, in the event war should be thrust upon you.
    -[X] Count Beans: Invest yourself in running your realm, hopefully increasing your Stewardship. Will also give you a better picture of the realm's finances if completed successfully.
    -[X] Study the Significance of Dust: Children of Remnant place an emphasis on Dust, and though you think of them as nothing more than useful trinkets and power, there should be a reason why it is so important.
    -[X] Recruit Troops: Send out Russet to recruit more men and women to fill out the ranks of your levies. More troops will join your armies, and any incurred losses will be more swiftly replenished.
    -[X] Boost Trade: Lien is nice, but more Lien is always better. Have Amity talk and barter with the merchants of your realm, hopefully opening up new trade lanes and investing in promising ventures. Who knows, you might even get them to trade despite the plague.
    -[X] Keep at Hand: Keep Alan at court. Your own diplomacy rolls will have an added bonus, and if any crises come up, you will be much more prepared to deal with them.
    -[X] Spy (Internal): Have Spymaster look inside your own court for malcontents and malicious thoughts. With any luck, he could uncover valuable secrets, and improve your information collection for your realm this turn.
    -[X] Keep at Hand: Keep Sullivan around. He'll likely pester you to start praying more, but having him on hand should increase your learning rolls.
    -[X] Conduct Census: Order Amity to compile a comprehensive and detailed report on your titles, the serfs that occupy them, and the general state of affairs in your realm. Will improve tax collection for a number of turns, and give you more specific numbers regarding your titles.
    [x] Discourage Serf Revolt: You believe the serfs of your realm are growing unruly and discontent. Send Russet out with a token force to discourage any attempts to destabilize the realm.
    [x] 5 prestige
    -[X] Train: Begin a routine of physical exercise in an attempt to improve your personal combat ability. You're already in good shape, but you're not in peak physical condition.
    [x] Personally Spy: Your Spymaster is most likely occupied with other matters, or he/she/it does not fully possess your trust (or they're the one you're spying on!). Personally spy on a character, learning more about their personality, skills, secrets and ambitions.
    -[x] Chancellor Alan Black
    [x] Independence (Self): Immediately declare independence from your Liege Lord. Note: doing so will begin War Turns, but since you have no Liege, things may be different.
    [X] Patrol Lands: Your lands aren't in the best shape right now. Sending out the Huntsman Superior to help keep the grimm in check should do some good. The sight of a huntsman always inspires the serfs, and often assuages their fears. He might also return with some intel, should he discover anything useful.
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