- Location
- London, England
The Topaz Championship
The year is 1138 by the Isawa Calendar. Ten years ago, the Glorious Emperor Toturi ascended to the Emerald Throne after the chaos and destruction of the Second Day of Thunder. For ten years he has lead Rokugan in peace and prosperity, commanding his loyal samurai to rebuild their shattered strength and heal the wounds inflicted by the ruinous conflict of the Clan Wars. Today, Rokugan is stronger than it ever was, and with the birth of the Emperor's first child the people look forwards to a long and prosperous future.
It is in looking to the future that the people of Rokugan turn their eyes to their new generation - their sons and daughters who can remember nothing of the chaos and strife that so cursed their parents, who now step forwards to take their oaths and samurai and write their names into the history books.
In the village of Tsuma, located within the prosperous lands of the Crane, the most prestigious Gempukku ceremony in the Empire is about to begin. Only the very best of the new generation are sent to the Topaz Championship, for here they will have the chance to demonstrate their worth before the eyes of the highest officials in the land - including the Divine Emperor himself. Merely being sent to attend is a tremendous honour, but if you can manage to secure victory and earn the title of Topaz Championship... why, there is almost no limit to what you might be able to achieve.
Introduction
So, welcome to my game of L5R. As the text above suggests, we're operating in a different timeline to the canon one, where the Hidden Emperor era never occured and the Toturi Dynasty was given a chance to grow strong and lead the Empire into a new age. You are a band of young samurai, sent to take your Gempukku ceremony before the eyes of the Emperor himself and represent your Clans in one of the Empire's most celebrated traditions. No pressure.
The first arc of the game will naturally be concerned with the Championship itself. From there, the course of the game will be determined by your performance and what kind of stories I think your character would do well in. So, let's see what people can come up with, shall we?
Character Creation
This is done according to the rules as presented in the 4th Edition core rules. Just about all of the Great Clans are permitted for character ideas, as are Minor Clan samurai and members of the Imperial families (though the latter will only be permitted if you have a very solid character submission). I'm looking for maybe five characters at most, though there are a few notes to bear in mind.
1) You're creating young samurai here, between the ages of 14-18. Technically, you're not even adults yet, and you haven't earned the right to carry a daisho. Bear this in mind when writing your background and choosing advantages and disadvantages. I will raise an eyebrow at anyone who wants to have Spy Network, for example.
2) You gain the standard 40xp for creating your character, and still gain access to your School Technique - indeed, you will be expected to demonstrate it in the Championship to prove that you studied well at the dojo. However, you also gain one additional point of experience for each of the 20 questions (found in the core rule book) which you can answer. This will create characters who are rather more experienced and potent than normal starting samurai, but that's fine - only the best get sent to Tsuma.
3) Most schools are allowed (no Ninjas, for one), but be aware that the Topaz Championship skews towards favoring Bushi over other types of character. There will be a number of combat-based challenges and tests of physical aptitude, so characters unable to compete in those fields will have difficulty. Note that this does not prevent you from playing a courtier or the like, for the ideal samurai must be cultured and educated as well as skilled in battle, but you might find it harder going at the start.
OK, with that done I'm throwing open the submission window. Let's see what people want to play, shall we? Any questions should be tagged with my name in order to make sure I see them.
Our Characters
Hida Haruko, by @Alectai - Idealistic Crab Bushi with a big hammer and the favour of Tengoku.
Matsu Tomoe, by @Mina - Tiny, but fierce! Bombastic Lion bard who perhaps takes after her ancestor Ikoma a bit too much for her own good.
Kakita Natsuki, by @horngeek - Crane duelist who wishes she didn't take after her Scorpion mother quite so much.
Yoritomo Kenki, by @A Nation's Virtue - A young Mantis who dreams of glory, and wields Storm Kama with great skill.
Mirumoto Anzu, by @EtchedSteel - Taoist swordsman, somewhat naive from growing up isolated.
Useful Links
Rolz
IC Thread
Notes on Otosan Uchi
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