Bearer of the Pact of Light: R'hllor, the Light of Wisdom and the Flame of Truth, graces a select few of his loyal followers with supernatural abilities. +1 Martial, +1 Willpower
The only reason I'm being skeptical is for a simple reason:
Stannis the Mannis isn't exactly... I'm not saying prohpecy material... but he'd certainly be an odd choice. Narrative wise that is... He's already been part of one prophecy that saved the world from Euron, same for Viserys, Egg and Dany.
King's Landing
Arianne Martell is currently 21 (born in 276 AC)
-Aemon is currently a babe (born in 297 AC)
-Elaena is currently a babe (born in 297 AC)
And as the voting option post states, Arianne is recovering from childbirth. She'll be interested in having more soon enough, but the maesters strongly discourage moving too quickly.
Considering that the Bastard's Bandits are in the Riverlands, and that we set the Kingsguard to hunt them down. I'm guessing we'll get to see the Blackfish commanding that army? Seems like the natural fit, and gives the Riverlands an immediate reason to be happy about having a riverlander in the Kingsguard.
Considering that the Bastard's Bandits are in the Riverlands, and that we set the Kingsguard to hunt them down. I'm guessing we'll get to see the Blackfish commanding that army? Seems like the natural fit, and gives the Riverlands an immediate reason to be happy about having a riverlander in the Kingsguard.
@Vocalist would you like to see your +10 bonus applied to any particular roll? @Magoose has made their preferences clear, but I wanted to check with you if you want to use yours this turn, or save it for a rainy day
@Vocalist would you like to see your +10 bonus applied to any particular roll? @Magoose has made their preferences clear, but I wanted to check with you if you want to use yours this turn, or save it for a rainy day
So with all bonuses, the project to track down Littlefinger only has an effective difficulty of 23. Therefore, I'm going to put my bonus on the project to understand his financial bullshit, Nests within Nests.
For the seventh day in a row, Melisandre came up from the lower chambers of the Red Temple she occupied, and opened a shuttered window to look outside. For the seventh day in a row, the horizon had disappeared into a haze as red as her robes. Seven days now. The Andals may actually acknowledge this as significant now, though for the wrong reasons, she thought. Careful not to sigh aloud, she closed the shutters before her eyes could start to burn, and shifted her headscarf to also wrap around her lower face. The air in the belly of the temple was, mercifully, still clear enough that she and the other priests did not need to take the precautions that they were forced to topside.
Eeeh. My region got wildfires earlier this year. The descriptions here were enough to make my skin crawl, thanks. Now it's time for some wild prophecy interpretation:
Caves, deep and dark and little embers floating in the depths before flickering out one by one, towers of black stone crumbling and the hell they held at bay laying in wait as the tallest tower clung to existence.
She secured her fresh headscarf around her face, and breathed carefully as she leaned into R'hllor's protective embrace. He had shielded her from worse than smoke and ash, and while her eyes and lungs itched, she did not need to rush her movements. The same could not be said of the young slave who brought her two bags from her chambers, who wiped at his eyes furiously while he bowed, then fled from her with a wheezing cough. He would find the grace of R'hllor in time.
Eeeh. My region got wildfires earlier this year. The descriptions here were enough to make my skin crawl, thanks. Now it's time for some wild prophecy interpretation:
Yeah, apologies to anyone for whom that got a bit too real (I think I may go back and stick a little CW at the top) but given that so many people actually know what that kind of environmental disaster is like now, dodging it or fudging details felt like a disservice.
Interesting interpretations, though I of course cannot confirm or deny any details -- merely note that there are many towers of dark stone, lonely islands, and ruined castles. Mel herself admits that details can be unclear or even misleading in canon.
For narrative purposes within this post, I rearranged the votes slightly (in the vote post, Rule of Law came before Frey'd Lines, as an example) which, for full disclosure, affected none of the rolls, but just allows things to flow a bit easier for the results post, in my opinion. If there are questions, or discrepancies, please let me know!
[X] Plan: Stabilize the Realm
-[X] Frey'd Lines: Many Houses across the Riverlands, Stormlands and the Reach are now in contention over who should inherit -- with a truly alarming number of men from House Frey in the wings. Lords Hoster, Mace and Stannis can only do so much, and they have asked for Royal assistance in settling these matters. DC 50. Reward: inheritances are settled, some lords may be displeased with results (2,500 Dr)
Roll: 15 + 19 + 17 = 51 (Bare Success)
There's no two ways about it; these successions are a disaster, and more than once you find yourself wishing you were (or knew) a necromancer so you could raise Walder Frey from the dead just to kill him again for making you endure the fruits of his labours, figurative and literal. You try your best to balance things, but the unfortunate reality is that, between two bloody civil wars hardly a generation apart and a lesser rebellion in-between, many of the landed houses of Westeros are on very shaky ground, and House Frey was (after decades of the Late Walder's politicking) uniquely positioned to benefit. Some of the noteworthy results of this are:
House Blanetree's inheritor is twelve-year-old Zia Frey, whose minority is in the care of her mother Zhoe Blanetree.
Walder Goodbrook, at seven, is well and truly ruled by his widowed mother, Kyra Frey.
House Caron of Nightsong has seen a first for you – your first legitimising of a bastard. Ser Rolland Caron is now the Lord of Nightsong and received Lord Olyvar's blessing to deal with Mylenda Caron and her wayward Frey men-at-arms as he wills.
Arwood Frey has inherited Hawick House near Saltpans, and the line continues now through him and his children with Ryella Royce.
Many clingers-on hoped to sink their teeth into Rosby, given the old lord's fall from grace and lack of male heir, but Lord Olyvar Frey's elder brother Perwyn is Gyles Rosby's grandson and now, in addition to his brother's strongest supporter, is Lord of Rosby.
House Beesbury's succession actually resolves itself in what is (to you) a delightful manner: the younger Lord Robert (son of Lady Jeyne) made a deal with the elder Lord Robert (son of Lady Beony) where Robert the Younger became Lord of Honeyholt, announced his engagement to his cousin Serra and named Robert the Elder as his castellan, taking in their other siblings to be housed with his own … and both of their mothers were banished from Beesbury lands. You don't think you did yourself any favours with Lord Mace when you laughed in his face after he tried to make the disinherited Beesbury women your problem, but it's really not your fault – the kids' solution was and remains fucking hilarious. You know he was hoping you'd call it a wash between the Frey claimants and declare Mace's distant relative Lyonel the heir (his mother being the last Beesbury sister, Alys) but you would have been hard-pressed to justify it even before the children worked out their neat little compromise.
Without other events, you suspect this could have put a damper on your relationship with Lord Hoster, Mace Tyrell is definitely no fan of yours, and while Stannis was going to grind his teeth anyway you sort of doubt your influence helped him much there.
Result: Nobody's really happy … except for Walder Frey's fucking ghost. But there's no new blood feuds and no blood shed. It could have been a lot worse. There are now half a dozen cadet Frey branches, one of which is a bannerman to you.
[Your Domain has been updated!]
-[X] The Rule of Law: You have two former Small Council members and a former Lord Paramount in chains, all credibly accused of horrific crimes. You will see that the trials are held in public, and that a clear message is sent to the Seven Kingdoms: no man is above the law. DC 75. Reward: trials are held publicly, highborn may be uneasy (15,000 Dr) (locks for 2 rounds) (mutually exclusive with "The Rule of Men")
…well, that happened. (to be continued in "In Complex Times")
-[X] A Gold Standard: The City Watch is poorly equipped, poorly trained, and you're as likely to find an extortionist as you are a good man in the uniform. Aegon would like your permission (and the aid of the Master of War) to clean house, get proper men, proper equipment and proper training. DC 60. Reward: increase quality of the Gold Cloaks to Trained/Full Strength. (15,000 Dr) (locks for 2 rounds)
Roll: 44 + 25 + 21 = 90 (Great Success)
You find yourself left with the rather strong impression that Aegon's decided, if he's going to have the name 'Daemon' whispered behind his back and where people think no one can hear, that he's going to put the Rogue Prince to shame in the comparison. (to be continued in "Prince of the City")
-[X] Rebuilding the Fleet: The Royal Fleet took quite a beating during the Restoration. You should get started on building more ships, and hey, you have all the materials you could want for the task. DC 50. Reward: increase the fleet's numbers to Full Strength. (Free) (locks for 2 rounds)
Roll: 12 + 25 + 21 = 58 (Success)
Nothing much is of note to you, here: your Masters of Ships and War are two of the most competent men you could ask for, they have all the material they could ever dream of, and they have a royal mandate to back them up.
Result: the newly commissioned Royal Fleet is going smoothly so far (1 round remaining)
-[X] Renegotiate Debts: The Usurper left the realm in perilous financial states, and one way to amend this is to renegotiate the terms of the loan the Crown made from the Iron Bank. DC 65. Reward: possibly renegotiate interest rate and/or repayment schedule. (10,000 Dr)
Roll: 50 + 10 + 17 = 77 (Success)
Tycho Nestoris is as pleasant as ever in person, though it takes him a bit to warm up to Lord Strickland. In short order, however, the three of you get down to business, and by the end of the afternoon you have the makings of a new arrangement with the Iron Bank of Braavos. Over the next few weeks, you become less and less essential to the process, and when Nestoris departs for Braavos, he does so with an excellent working relationship established with Lord Strickland. It turns out, you discover, the rates were so usurious because the Bank wanted the Usurper's balls in a vise should he have triumphed against you, given his existing debts and proven struggles with finance. With you in the Throne, Nestoris could secure a more favourable payment schedule and interest rate, and after a bit of haggling you offered some collateral to help smooth things over with his superiors. All in all, you think things went fairly well, and this could help with other negotiations down the road.
Result: Debt to the Iron Bank reduced by half [-1,500,000 Dr surrendered from Personal Finances] payment schedule reduced to 100,000/year over the next 15 years, interest reduced to 4% (60,000/year). Options to negotiate with House Tyrell, House Lannister and the Faith unlocked.
-[X] Nests Within Nests: You can't tell much, given the state of recordkeeping towards the end and the nature of those involved, but you do at least know that Petyr Baelish had a bizarre web of influence and ownerships, the boundaries of which even you couldn't begin to guess at. You'll task Ser Harry with trying to disentangle this Meereenese knot. DC 90. Reward: Baelish's 'ledger' becomes comprehensible, a more complete picture of finances and assets gained. (7,500 Dr) (locks for two rounds)
Harry isn't the smartest or most bookish man you've ever known, but you asked him to do a job and you've placed a lot of confidence in him before – he works his tail off doing his best to not let you down. With the Iron Bank and your other creditors, his best serves you well. But in this case, his best isn't enough. You can't even blame the man; you spent several afternoons yourself trying to make sense of the accounting he was looking over, and you honestly felt less adrift when you had leapt into the Smoking Sea. After three months of trying, he is finally forced to concede defeat, for the moment. He appreciates your reassurances, and tells you he means to bring in some more clever men that he trusts to try and help if you want him to try again. And he's got some ideas of how to approach it differently after his talks with Nestoris…
Result: DC decreases by 10, cost rises 2,500 Dr. Harry Strickland develops a previously unknown appreciation for standardised accounting practices, and a seething hatred for Petyr Baelish.
-[X] The Red Keep's Ways: The Red Keep is riddled with secret passages. Everyone knows this. Fewer know the location of even one. Oberyn, with the help of the Sand Snakes, can find them all. DC 60. Reward: gain complete knowledge of the Red Keep's secret passages. (Free)
One day, Prince Oberyn tells you in confidence to avoid having conversations you wouldn't like overheard, especially by him. You trade japes about how that was already your standard practice, but its borne out the next day, and for weeks after that, as you'll be in the middle of something else altogether and come to hear shuffles, occasionally giggles, from within the walls. The four youngest of the Sand Snakes, along with their half-sister Sarella, are making a complete map of the secret passages, hidden entryways and listening posts that riddle the Red Keep. There is one minor incident where four goldcloaks are overheard talking about their … unsavoury practices … and they catch Elia listening in. Foolishly, they decided to try and silence her. Two of them end up killed by their own blades, a third is killed by Sarella after the impressively one-sided fight draws outsider attention, and after allowing the elder Snakes to interrogate him for information, the fourth is summarily executed by Prince Aegon the following morning.
No one crosses the Snakes again.
Reward: a detailed map of the Red Keep's secret passages, and personal knowledge of the few truly safe locations; a handful of goldcloaks quietly retire rather than continue similar practices; you come to learn that the unofficial Rule One for the barracks of the City Watch inside the Red Keep is "Do not fuck with the Sand Snakes".
-[X] Little Fingers, Large Shadows: The only remaining member of Robert's Small Council at large, former Master of Whispers Petyr Baelish has somehow vanished from the world. This cannot be. You'll find him somehow, someday. You'll start by tracing his past, his movements and his dealings. No one can just disappear, he has to have left some kind of trail. DC 80. Reward: begin gaining information about Baelish, his assets and his disappearance. (10,000 Dr)
The best that could be discovered was, in Prince Oberyn's estimation, what Baelish wanted you to find – a trail that went cold in Gulltown, which would conveniently leave a person stewing outside the city walls and hoping that the plague didn't kill the remaining trail and/or Baelish. Obara Sand personally went to the man's ruined tower in the hopes of finding any clues, and returned with nothing but ash. Ellaria Sand reached out to Lord Hoster's children, in the hopes that they might offer insights, with little success; Edmure remembered little of Baelish given the difference in ages, Catelyn Stark hadn't seen or spoken to him in nearly twenty years, and Lysa Arryn said nothing at all in reply. Lady Catelyn suggested that he might have preyed on Lysa's fondness for him as a child, but considering the false trail that led to the Vale, both you and Prince Oberyn find it unlikely he would be so arrogant or stupid as to have gone there.
After all this, Oberyn states he is going to vent some of his frustrations in a more productive manner, and spends two weeks working with Ser Warrek's creepy caregiver, the result of which is a poison the Red Viper intends to personally give the Mockingbird. The details of it, when you pry them out of Oberyn, leave you both impressed at their creativity and more than slightly terrified of their effect. He burns the notes in your presence, and his partner in crime is sworn to secrecy on pain not of death, but of the selfsame poison. It's one oath you're confident he'll keep.
Result: DC increases by 15. Cost rises by 2,500 Dr. Prince Oberyn and Ellaria, Harry Strickland, and Obara Sand now constitute an informal "Death to Petyr Fucking Baelish" group (+5 to all anti-Baelish actions for the rest of the year). Oberyn has one phial of Schemer's Screams, an agent that (according to him) will cause severe physical pain, paralysis and eventual death after two to three weeks, but spends most of that time stripping away long-term memories and higher mind functions, in such a manner that the victim is aware of the effect, but unable to do anything about it.
-[X] The Higher Mysteries: Magic exists in this world. Your dragons are proof of it. Your dreams are proof of it. Seven Hells, whatever nightmarish things Euron Greyjoy got up to would also qualify. But it is an unknown to you. This is where your request to the Citadel regarding the new Grand Maester comes in. DC 55. Reward: learn about magic, ??? (5,000 Dr)
Roll: 24 + 17 + 30 = 71 (Success)
Jacaerys is a dutiful teacher, and you an eager learner. (to be continued in "Blood of the Dragon")
-[X] On Crowns They Hung the Dragonfire: Three dragons now live in King's Landing, and they are, for now, obedient and under control. Dany has great instincts, informed by her old book of Valyrian tales and myths, but you would really like additional information, and there must be more out there than just this book. DC 85. Reward: find out more about dragon rearing, training and maintaining (7,500 Dr)
Roll: 43 + 17 + 30 = 90 (Success)
There are scant books in the collections of the Citadel related to dragon rearing, it turns out. Jace has copies sent, for what they're worth, but it's his inclination (and you agree) that the most likely place to find dragonlore is on Dragonstone. (to be continued in "Blood of the Dragon")
-[X] Return to Dragonstone: You haven't set foot upon the island in fourteen years, and the last time you were there, your mother died in your presence. Maybe it's been long enough, and you can lay some old ghosts to rest? And who knows what secrets and knowledge may lay hidden in your family's ancestral home? Reward: ??? (Free)
Roll: 40 + ??? + ??? = ???
When your duties allow, you and the Grand Maester make for the island, along with two Kingsguard. What takes place there changes your life. (to be continued in "Blood of the Dragon")
-[X]A Dragon in Black: You do have one living relative you know of outside of King's Landing: your ancestrally and geographically distant uncle Aemon, a maester in the service of the Night's Watch. You're told that Rhaegar would exchange letters with the old man, before his death – maybe he'd like to write you? Reward: Contact with Maester Aemon Targaryen, ??? (Free)
Roll: 22 + (absent a nat1, did anyone really think he wouldn't want to talk to you?) = 22 (Success)
To King Viserys III Targaryen,
It is a privilege to have lived to write 'king' and 'Targaryen' together once more, and a joy beyond words to be able to write them with pride. Long have I hoped that you and your sister lived, my young nephew, far from the reach of Robert, and you grant me not only to know this hope was answered and more, but that you found a nephew of your own, safe and sound. And now, your letter confirms to me the things I have heard whispered and the curses I have heard uttered by some of our newest recruits, that our family grows once more -- with twins, no less! -- and of all things, your firstborn is my namesake. I could not have ever dreamed of so fine a way to celebrate my hundredth nameday, Your Grace, and for that I am forever grateful.
Your brother Rhaegar, Seven keep him, was kind enough to write to his ancient great-uncle on occasion, to sometime confide in him and to seek advice, what little I could offer. If you would have it, I would now offer you counsel as well – the men you have sent to us have been a boon (for the most part; Slynt is a creature so useless that even maggots would refuse his company) and the men settling the Gifts are likewise appreciated, but I fear many more will be necessary. The Lord Commander would not have me tell you this, but we can only man three castles fully at this time, numbering ourselves perhaps one-thousand, four-hundred men. And as the First Ranger tells me, Winter is Coming. Men and materials will soon become more necessary and in shorter supply than ever before, and I humbly beseech Your Grace to see fit to aid us however you can before winter comes.
I hope this raven returns to find you and your family well, and entreat you to write as often as you desire.
Humbly,
Aemon
Maester of Castle Black, the Night's Watch
You finish reading, and can barely keep the emotions from your face before you notice a small scroll has fallen free from the letter. Picking it up, you see that it bears the same tiny, precise writing of Aemon's hand, and you quickly read it:
My King – most often, I can be free in my writing, given my position and direct access to the ravens, but these eyes have long since failed me, and so reading has fallen to those who aid me. Take care that any words you send to me are words you care not if others see them. – Aemon
You take care to burn the latter note, and as you watch it burn you resolve that you will share the longer letter at your family dinner this evening.
Result: You have contact with your great-great-uncle Aemon. You also now have an unimpeachable source of information on the Wall … so long as you trust the Black Brothers who help Aemon read and write his letters.
-[X] Silvertongue: Ned wants her to shadow him closely, and likewise guide her hand as need be. If she is to one day take his place, she needs more than talent: she needs skills. Diplomacy, DC 65. Reward: Dany gains confidence in her skills, may gain traits and Diplomacy increases.
Well, one thing's for sure: Westeros will never be the same again. (to be continued in "In Complex Times")
-[X]The Path of Ashes: The City Watch should be led by a skilled hand, and the lords of Westeros respect martial prowess above all. You'll have Aegon train with you and select others in your court, to improve his skills. Martial, DC 50. Reward: increase Martial, gain combat-related traits, may improve relationships. (Free)
Roll: 74 + 18 = 92 (Great Success)
You'd think that you had learned by now to not be so easily surprised when it comes to Egg. (to be continued in "Prince of the City")
-[X] Settling Accounts: Once upon a time, you had to flee your home in Braavos, thanks to the amorality of the servants Ser Willem Darry had hired. You are very much now in a position to reclaim what was lost (as can be, anyhow) and to have Garret exact some petty revenge. It would be unbecoming for a King of Westeros to stoop so low, but hey – that's what Tigaros is for. Intrigue, DC 35. Reward: reclaimed items lost from Ser Willem's home, sweet sweet vengeance, ??? (5,000 Dr)
Roll: 36 + 16 = 52 (Great Success)
You look down at the letter you received from Garret, who went to Braavos to oversee this personally:
Your Grace,
There's a lot to say and only so much one raven can carry, so I'll be brief.
It took a little work, but your descriptions were good enough to make locating the silks and linens doable – the merchant who took possession of them from the servants was unable to resell them and kept them for himself. He was persuaded to part with them.
Likewise, the fine clothes were recovered. I didn't even have to threaten anyone for them.
Ser Willem's vestments were in the possession of one of the servants. Slightly worse for wear, but recognisably his (really, what did the fuckwit expect, wandering a city of canals like Braavos with a sable plowman?) I've taken the liberty of having his vestments and armor returned to House Darry with the next ship headed to Maidenpool -- an agent of ours will deliver it the rest of the way to Plowman's Keep.
Ser Willem's sword, now, that's led an interesting life. I tracked it to Pentos, then passing around a few pirate captains from Tyrosh, taken from the last one by a Lyseni merchant, and after he sold it I confess that I lost the trail. By happenstance, or divine will if you care for that stuff, the sword found me two days ago -- I was wandering the back allies, at night (yes, I was looking for trouble, and found it) and a Braavo came to my aid, not realising I was handling myself fine. The Braavo bore Ser Willem's sword, and has been making good use of it helping the wretched and wronged of the city. I felt you would choose to leave the sword in hands Ser Willem would approve of, and so I did. I left him with 50 gold for his trouble, so if I end up wrong and you do want it back, I can easily find him again and be met on good terms.
As to the wretches you sent me after: two have passed on: one of natural causes, the other murdered in a domestic dispute (not one I devised, I assure you). One appears to have genuinely repented his ways, and joined a sept. The remaining five have been taken (five gold pieces left in place of those that had families – I don't get the impression they'll be missed) and interrogated. I got screams, various fluids, and a name: the Spider. Varys hired them to keep tabs on all of you and to keep you in the city. They got greedy, and you got lucky they thought there was more value in robbing a dead knight's home than obeying a distant master.
Three of them begged for mercy. They're on a ship to Eastwatch, and a miserable rest of their days. Two were unrepentant. At first. I thought some poetic justice was in order, so I left one in the Velvet Hills and one on the rocks of Lorath Bay. Each was left with a book (The Seven-Pointed Star, for my own amusement) a cheap ring, a small pouch of salted meat, and nothing else, not even clothes. I don't expect they'll survive, and if they do they'll be in no position to do anything about it. Hope the notion of them having to try and survive with all you had amuses you as much as it does me.
I acquired the last thing that you asked for -- the current owner was confused, but happy to take the gold. I hope your sister likes it.
Garret
Smiling, you roll the scroll back up and tuck it into your sleeve, to be put back with your other Cartel items and notes later. Then you get back to directing the builders that you've hired for this little task. You've been in a generous mood since receiving the letter, and you know she's always missed the place. You'll see if she wants any of the silks and linens after she sees this first gift.
Result: +1,000 Dr from reclaimed materials, including two childrens' cloaks embroidered with the Targaryen dragon by your mother's hand (that you're saving for your children when they're old enough). House Darry is confused, but grateful to this unknown Tigaros Cartel. Your vengeance is sated at long last. And you're going to surprise Dany with the red door from Ser Willem's home for her chambers.
-[X] Loyal Knights: Bastards' Bane: While the War of the Restoration has officially ended, bandits and raiders still pillage areas of the Crownlands and Riverlands, the Band of Bastards being a particular thorn in the ass. With your blessing, Stannis would ride forth with a small but respectably sized force, and stamp this nonsense out. DC 55, predations upon the smallfolk end, some lords may be annoyed at the imposition. (7,500 Dr)
Roll: 81(!) + 30 = 111 (Critical Success!)
The reports you're hearing about the Band of Bastards are grievous; it seems that for every good deed young Lord Olyvar does in the name of House Frey, his exiled cousin Aegon Bloodborn conjures two depravities to visit upon the Riverlands. The smallfolk bleed, and Lord Stannis grinds his teeth in frustration that he isn't able to enact his retribution upon these raiders. As he is preoccupied with his other duties, though, it falls to the more traditional role of the Kingsguard to take up arms and put these dogs down. This is the argument that Ser Brynden makes to you, and you agree with the Blackfish's points. In the end, you agree to dispatch him and one other Kingsguard that he and the Lord Commander agree upon. You finish that particular day feeling good about your decision to act, but especially allowing your men discretion in how they execute your will.
The next day, you regret it.
Ser Jaime meets you in your chambers at the end of the day, and tells you he will be going with Ser Brynden. He spent most of the previous night convincing both the Blackfish and the Lord Commander that he's the best choice, and most of the day devising (what you are eventually forced to admit) is a rather clever idea: publicly, he will seem ill the following day and have the Grand Maester announce he is treating the Hand of the King for redspots, and ordered him quarantined to protect the newborn Prince and Princess. Meanwhile, he will shorn his hair and beard in a manner that takes advantage of his passing resemblance to Ser Asher Forrester, and Ser Brynden will be seen departing with Ser Asher, the youngest and least battle-tested of the Kingsguard. Such a deception will lure out the Bastards, eager to gain renown by bloodying a white cloak and thinking him to be easy prey, where he and Brynden (and their contingent) can wipe them out. He'll be back in a fortnight, within three weeks at the outside, he promises.
After you acknowledge the cleverness of the idea, you press for what the real reason is – he might have fooled his white cloaked brothers with this reasoning, but not you. It's a good justification for what he wants to do, but not a reason why he wants to do it. A little more poking and prodding gets him to eventually admit to not feeling himself, that he does not want his black mood to impact his duty to serve you, and he kind of suspects he really, just badly needs to kill something. You're not sure if it'll help, but you allow him to carry on this little charade anyway.
He turns out to be mistaken, on a few counts: he's back in eleven days, and personally mounts Bloodborn's head on a pike to be displayed. Personally slaying one in five of the company's total number did not take the weight off his soul, either. But he felt useful and he felt good in the moment, he tells you privately, and you suppose that's enough for now.
Result: the Band of Bastards is slaughtered to a man, the Riverlanders are grateful (in no small part because Ser Brynden expertly milked his relationships with several lords and landed knights to minimise any discomfort) and the success here definitely helped ease some tensions that would otherwise have developed with Lord Hoster. While his depression still haunts him, Jaime has improved his reputation (being a team player, proving himself willing to do the dirty work rather than order someone else to do it, etc.) and gained a squire in Hoster Frey, one of Lord Olyvar's younger relations.
-[X] Frey'd Lines: Many Houses across the Riverlands, Stormlands and the Reach are now in contention over who should inherit -- with a truly alarming number of men from House Frey in the wings. Lords Hoster, Mace and Stannis can only do so much, and they have asked for Royal assistance in settling these matters. DC 50. Reward: inheritances are settled, some lords may be displeased with results (2,500 Dr)
There's no two ways about it; these successions are a disaster, and more than once you find yourself wishing you were (or knew) a necromancer so you could raise Walder Frey from the dead just to kill him again for making you endure the fruits of his labours, figurative and literal. You try your best to balance things, but the unfortunate reality is that, between two bloody civil wars hardly a generation apart and a lesser rebellion in-between, many of the landed houses of Westeros are on very shaky ground, and House Frey was (after decades of the Late Walder's politicking) uniquely positioned to benefit. Some of the noteworthy results of this are:
House Caron of Nightsong has seen a first for you – your first legitimising of a bastard. Ser Rolland Caron is now the Lord of Nightsong and received Lord Olyvar's blessing to deal with Mylenda Caron and her wayward Frey men-at-arms as he wills.
Many clingers-on hoped to sink their teeth into Rosby, given the old lord's fall from grace and lack of male heir, but Lord Olyvar Frey's elder brother Perwyn is Gyles Rosby's grandson and now, in addition to his brother's strongest supporter, is Lord of Rosby.
House Beesbury's succession actually resolves itself in what is (to you) a delightful manner: the younger Lord Robert (son of Lady Jeyne) made a deal with the elder Lord Robert (son of Lady Beony) where Robert the Younger became Lord of Honeyholt, announced his engagement to his cousin Serra and named Robert the Elder as his castellan, taking in their other siblings to be housed with his own … and both of their mothers were banished from Beesbury lands. You don't think you did yourself any favours with Lord Mace when you laughed in his face after he tried to make the disinherited Beesbury women your problem, but it's really not your fault – the kids' solution was and remains fucking hilarious. You know he was hoping you'd call it a wash between the Frey claimants and declare Mace's distant relative Lyonel the heir (his mother being the last Beesbury sister, Alys) but you would have been hard-pressed to justify it even before the children worked out their neat little compromise.
Result: Nobody's really happy … except for Walder Frey's fucking ghost. But there's no new blood feuds and no blood shed. It could have been a lot worse. There are now half a dozen cadet Frey branches, one of which is a bannerman to you.
-[X] The Rule of Law: You have two former Small Council members and a former Lord Paramount in chains, all credibly accused of horrific crimes. You will see that the trials are held in public, and that a clear message is sent to the Seven Kingdoms: no man is above the law. DC 75. Reward: trials are held publicly, highborn may be uneasy (15,000 Dr) (locks for 2 rounds) (mutually exclusive with "The Rule of Men")
-[X] A Gold Standard: The City Watch is poorly equipped, poorly trained, and you're as likely to find an extortionist as you are a good man in the uniform. Aegon would like your permission (and the aid of the Master of War) to clean house, get proper men, proper equipment and proper training. DC 60. Reward: increase quality of the Gold Cloaks to Trained/Full Strength. (15,000 Dr) (locks for 2 rounds)
Roll: 44 + 25 + 21 = 90 (Great Success)
You find yourself left with the rather strong impression that Aegon's decided, if he's going to have the name 'Daemon' whispered behind his back and where people think no one can hear, that he's going to put the Rogue Prince to shame in the comparison. (to be continued in "Prince of the City")
-[X] Rebuilding the Fleet: The Royal Fleet took quite a beating during the Restoration. You should get started on building more ships, and hey, you have all the materials you could want for the task. DC 50. Reward: increase the fleet's numbers to Full Strength. (Free) (locks for 2 rounds)
Roll: 12 + 25 + 21 = 58 (Success)
Nothing much is of note to you, here: your Masters of Ships and War are two of the most competent men you could ask for, they have all the material they could ever dream of, and they have a royal mandate to back them up.
Result: the newly commissioned Royal Fleet is going smoothly so far (1 round remaining)
-[X] Renegotiate Debts: The Usurper left the realm in perilous financial states, and one way to amend this is to renegotiate the terms of the loan the Crown made from the Iron Bank. DC 65. Reward: possibly renegotiate interest rate and/or repayment schedule. (10,000 Dr)
Tycho Nestoris is as pleasant as ever in person, though it takes him a bit to warm up to Lord Strickland. In short order, however, the three of you get down to business, and by the end of the afternoon you have the makings of a new arrangement with the Iron Bank of Braavos. Over the next few weeks, you become less and less essential to the process, and when Nestoris departs for Braavos, he does so with an excellent working relationship established with Lord Strickland. It turns out, you discover, the rates were so usurious because the Bank wanted the Usurper's balls in a vise should he have triumphed against you, given his existing debts and proven struggles with finance. With you in the Throne, Nestoris could secure a more favourable payment schedule and interest rate, and after a bit of haggling you offered some collateral to help smooth things over with his superiors. All in all, you think things went fairly well, and this could help with other negotiations down the road.
Result: Debt to the Iron Bank reduced by half [-1,500,000 Dr surrendered from Personal Finances] payment schedule reduced to 100,000/year over the next 15 years, interest reduced to 4% (60,000/year). Options to negotiate with House Tyrell, House Lannister and the Faith unlocked.
[X] Nests Within Nests: You can't tell much, given the state of recordkeeping towards the end and the nature of those involved, but you do at least know that Petyr Baelish had a bizarre web of influence and ownerships, the boundaries of which even you couldn't begin to guess at. You'll task Ser Harry with trying to disentangle this Meereenese knot. DC 90. Reward: Baelish's 'ledger' becomes comprehensible, a more complete picture of finances and assets gained. (7,500 Dr) (locks for two rounds)
Harry isn't the smartest or most bookish man you've ever known, but you asked him to do a job and you've placed a lot of confidence in him before – he works his tail off doing his best to not let you down. With the Iron Bank and your other creditors, his best serves you well. But in this case, his best isn't enough. You can't even blame the man; you spent several afternoons yourself trying to make sense of the accounting he was looking over, and you honestly felt less adrift when you had leapt into the Smoking Sea. After three months of trying, he is finally forced to concede defeat, for the moment. He appreciates your reassurances, and tells you he means to bring in some more clever men that he trusts to try and help if you want him to try again. And he's got some ideas of how to approach it differently after his talks with Nestoris…
Result: DC decreases by 10, cost rises 2,500 Dr. Harry Strickland develops a previously unknown appreciation for standardised accounting practices, and a seething hatred for Petyr Baelish.
-[X] The Red Keep's Ways: The Red Keep is riddled with secret passages. Everyone knows this. Fewer know the location of even one. Oberyn, with the help of the Sand Snakes, can find them all. DC 60. Reward: gain complete knowledge of the Red Keep's secret passages. (Free)
Reward: a detailed map of the Red Keep's secret passages, and personal knowledge of the few truly safe locations; a handful of goldcloaks quietly retire rather than continue similar practices; you come to learn that the unofficial Rule One for the barracks of the City Watch inside the Red Keep is "Do not fuck with the Sand Snakes".
-[X] Little Fingers, Large Shadows: The only remaining member of Robert's Small Council at large, former Master of Whispers Petyr Baelish has somehow vanished from the world. This cannot be. You'll find him somehow, someday. You'll start by tracing his past, his movements and his dealings. No one can just disappear, he has to have left some kind of trail. DC 80. Reward: begin gaining information about Baelish, his assets and his disappearance. (10,000 Dr)
Result: DC increases by 15. Cost rises by 2,500 Dr. Prince Oberyn and Ellaria, Harry Strickland, and Obara Sand now constitute an informal "Death to Petyr Fucking Baelish" group (+5 to all anti-Baelish actions for the rest of the year). Oberyn has one phial of Schemer's Screams, an agent that (according to him) will cause severe physical pain, paralysis and eventual death after two to three weeks, but spends most of that time stripping away long-term memories and higher mind functions, in such a manner that the victim is aware of the effect, but unable to do anything about it.
-[X] The Higher Mysteries: Magic exists in this world. Your dragons are proof of it. Your dreams are proof of it. Seven Hells, whatever nightmarish things Euron Greyjoy got up to would also qualify. But it is an unknown to you. This is where your request to the Citadel regarding the new Grand Maester comes in. DC 55. Reward: learn about magic, ??? (5,000 Dr)
Roll: 24 + 17 + 30 = 71 (Success)
Jacaerys is a dutiful teacher, and you an eager learner. (to be continued in "Blood of the Dragon")
-[X] On Crowns They Hung the Dragonfire: Three dragons now live in King's Landing, and they are, for now, obedient and under control. Dany has great instincts, informed by her old book of Valyrian tales and myths, but you would really like additional information, and there must be more out there than just this book. DC 85. Reward: find out more about dragon rearing, training and maintaining (7,500 Dr)
Roll: 43 + 17 + 30 = 90 (Success)
There are scant books in the collections of the Citadel related to dragon rearing, it turns out. Jace has copies sent, for what they're worth, but it's his inclination (and you agree) that the most likely place to find dragonlore is on Dragonstone. (to be continued in "Blood of the Dragon")
-[X] Return to Dragonstone: You haven't set foot upon the island in fourteen years, and the last time you were there, your mother died in your presence. Maybe it's been long enough, and you can lay some old ghosts to rest? And who knows what secrets and knowledge may lay hidden in your family's ancestral home? Reward: ??? (Free)
Roll: 40 + ??? + ??? = ???
When your duties allow, you and the Grand Maester make for the island, along with two Kingsguard. What takes place there changes your life. (to be continued in "Blood of the Dragon")
-[X]A Dragon in Black: You do have one living relative you know of outside of King's Landing: your ancestrally and geographically distant uncle Aemon, a maester in the service of the Night's Watch. You're told that Rhaegar would exchange letters with the old man, before his death – maybe he'd like to write you? Reward: Contact with Maester Aemon Targaryen, ??? (Free)
Roll: 22 + (absent a nat1, did anyone really think he wouldn't want to talk to you?) = 22 (Success)
It is a privilege to have lived to write 'king' and 'Targaryen' together once more, and a joy beyond words to be able to write them with pride. Long have I hoped that you and your sister lived, my young nephew, far from the reach of Robert, and you grant me not only to know this hope was answered and more, but that you found a nephew of your own, safe and sound. And now, your letter confirms to me the things I have heard whispered and the curses I have heard uttered by some of our newest recruits, that our family grows once more -- with twins, no less! -- and of all things, your firstborn is my namesake. I could not have ever dreamed of so fine a way to celebrate my hundredth nameday, Your Grace, and for that I am forever grateful.
Your brother Rhaegar, Seven keep him, was kind enough to write to his ancient great-uncle on occasion, to sometime confide in him and to seek advice, what little I could offer. If you would have it, I would now offer you counsel as well – the men you have sent to us have been a boon (for the most part; Slynt is a creature so useless that even maggots would refuse his company) and the men settling the Gifts are likewise appreciated, but I fear many more will be necessary. The Lord Commander would not have me tell you this, but we can only man three castles fully at this time, numbering ourselves perhaps one-thousand, four-hundred men. And as the First Ranger tells me, Winter is Coming. Men and materials will soon become more necessary and in shorter supply than ever before, and I humbly beseech Your Grace to see fit to aid us however you can before winter comes.
I hope this raven returns to find you and your family well, and entreat you to write as often as you desire.
Humbly,
Aemon
Maester of Castle Black, the Night's Watch
Result: You have contact with your great-great-uncle Aemon. You also now have an unimpeachable source of information on the Wall … so long as you trust the Black Brothers who help Aemon read and write his letters.
-[X] Silvertongue: Ned wants her to shadow him closely, and likewise guide her hand as need be. If she is to one day take his place, she needs more than talent: she needs skills. Diplomacy, DC 65. Reward: Dany gains confidence in her skills, may gain traits and Diplomacy increases.
-[X]The Path of Ashes: The City Watch should be led by a skilled hand, and the lords of Westeros respect martial prowess above all. You'll have Aegon train with you and select others in your court, to improve his skills. Martial, DC 50. Reward: increase Martial, gain combat-related traits, may improve relationships. (Free)
Roll: 74 + 18 = 92 (Great Success)
You'd think that you had learned by now to not be so easily surprised when it comes to Egg. (to be continued in "Prince of the City")
-[X] Settling Accounts: Once upon a time, you had to flee your home in Braavos, thanks to the amorality of the servants Ser Willem Darry had hired. You are very much now in a position to reclaim what was lost (as can be, anyhow) and to have Garret exact some petty revenge. It would be unbecoming for a King of Westeros to stoop so low, but hey – that's what Tigaros is for. Intrigue, DC 35. Reward: reclaimed items lost from Ser Willem's home, sweet sweet vengeance, ??? (5,000 Dr)
Result: +1,000 Dr from reclaimed materials, including two childrens' cloaks embroidered with the Targaryen dragon by your mother's hand (that you're saving for your children when they're old enough). House Darry is confused, but grateful to this unknown Tigaros Cartel. Your vengeance is sated at long last. And you're going to surprise Dany with the red door from Ser Willem's home for her chambers.
-[X] Loyal Knights: Bastards' Bane: While the War of the Restoration has officially ended, bandits and raiders still pillage areas of the Crownlands and Riverlands, the Band of Bastards being a particular thorn in the ass. With your blessing, Stannis would ride forth with a small but respectably sized force, and stamp this nonsense out. DC 55, predations upon the smallfolk end, some lords may be annoyed at the imposition. (7,500 Dr)
Result: the Band of Bastards is slaughtered to a man, the Riverlanders are grateful (in no small part because Ser Brynden expertly milked his relationships with several lords and landed knights to minimise any discomfort) and the success here definitely helped ease some tensions that would otherwise have developed with Lord Hoster. While his depression still haunts him, Jaime has improved his reputation (being a team player, proving himself willing to do the dirty work rather than order someone else to do it, etc.) and gained a squire in Hoster Frey, one of Lord Olyvar's younger relations.
Wow. That was a crazy turn. So many critical successes! Sad about the baelish stuff but those were longshots to begin with. I'm excited to read the interludes!
Wow. That was a crazy turn. So many critical successes! Sad about the baelish stuff but those were longshots to begin with. I'm excited to read the interludes!
Result: Nobody's really happy … except for Walder Frey's fucking ghost. But there's no new blood feuds and no blood shed. It could have been a lot worse. There are now half a dozen cadet Frey branches, one of which is a bannerman to you.
I feel bad for laughing about this. Well, at least the Freys don't get along at all, which negates one of the main downsides of having one family landed everywhere.
You find yourself left with the rather strong impression that Aegon's decided, if he's going to have the name 'Daemon' whispered behind his back and where people think no one can hear, that he's going to put the Rogue Prince to shame in the comparison. (to be continued in "Prince of the City")
Result: DC increases by 15. Cost rises by 2,500 Dr. Prince Oberyn and Ellaria, Harry Strickland, and Obara Sand now constitute an informal "Death to Petyr Fucking Baelish" group (+5 to all anti-Baelish actions for the rest of the year).
But on a more serious note...yeah. This guy is infuriating. I don't want to just let him go, because I have a terrible feeling that he'll pop up at the worst possible time to make trouble. Maybe I should get a job at the Omake Mines.
The Sunrise draped the horizon in the mist of pink and red, even though the world kept on turning about, you did not sleep well this night and rose early to see it.
The city streets of kings landing were nothing new, the crafters, backers, and the men of the Watch were finishing the morning toils, as they could go to bed, or in the shop's case... open for business in the shit smelling, mud-caked and desperate capital of the Seven Kingdoms. A Place where, if you had heard right from your patrols with the men, a place where dreams go to die.
You sat in your room, quietly contemplating the drapes that you had strewn up in your office, to give some semblance of your royal rank and title. You hated it. You were supposed to be of the Watch, not above them. You were a man who needed them to respect you because you were you, not the Prince, not the Egg... most certainly not a dragon rider who could kill the entire city with a single whim and command.
Though it did help keep the more rebellious, corrupt, and even the murderous men who sought to destroy you in check. Those that you hadn't removed, arrested, or killed.
Early days.
But you lived by a few rules, rules that Lord Connington taught you a long time ago.
"Rule 1. You have to maintain appearances, always be aware that people will destroy you if you slip up for even a moment.
Rule 2. Everyone who is not your ally is an enemy, and will seek to-"
"Egg, your monologuing again." Dany's voice was enough to snap you out of your stupper... and you sighed.
"Sorry about that Dany." You said. "You know I just-"
"It's okay Egg. We have those moments all the time... though I can safely say Viserys doesn't do it out loud... usually he monologues in his mind, before contemplating his plots... and before he does something that makes everyone wonder how he planned it."
You sighed. "Dany stop comparing me to-"
Dany crossed her arms. "Egg." You hated it when she said that name... but you never had the will to tell her to stop. Only Jo- Lord Connington ever called you that. You allowed Viserys to call you that because he was your king. you accepted Arianne calling you such names because she had stories about your mother that you had never known...
But Dany never earned the right to call you that name.
"What!" you snapped.
Dany froze, calming and composing herself before she simply said. "I'll leave you be to work."
And she left you be... and you were alone again.
"Rule Three: Never let people get close to you." You whispered. "Because they will hurt you more then any enemy."
AN: I always believed Egg would have trust issues and just because he has a loving family, doesn't mean they haven't gone away yet.
And he struggles opening up to people he knows he can trust with his life.