The Three-Headed Dragon: A Viserys Targaryen Quest Continuation [abandoned]

Exiled Dragons | The Three-Headed Dragon: Viserys Targaryen Quests I  The Dragon Ascendant
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Exiled Dragons: A Viserys Targaryen Quest -- Twelve-year-old Viserys Targaryen is again an orphan when his guardian passes suddenly. Can he keep himself and his little sister alive with nothing but wit and willpower to his name, or will he succumb to desperation and his family's madness? Follow Viserys' improbable path over the next nine years as ASoIaF veers wildly off-canon and into the unknown! -{COMPLETED}-

The Three-Headed Dragon: A Viserys Targaryen Quest Continuation -- At twenty-one, Viserys Targaryen has a family to lead, a realm to rebuild, and a world full of unknowns, that waits with baited breath to see which way his Targaryen coin will land. Little do they know what lies ahead, as the Restoration sets in, and Winter looms. Come join the madness and see what chaos has wrought! -{IN PROGRESS}- ABANDONED

The Dragon Ascendant: NO SV: Welcome To Another Viserys Targaryen Quest

Join Viserys on yey another wacky adventure through life, and try not to die from the Apocolypses coming his way. And survive the madness that is westeros.
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Prologue: Denys
Pronouns
She/Her
PROLOGUE





Denys was hungry.

This was not new or different for him at all, but as familiar as breathing in the shit-caked smell of King's Landing. He'd never in his life gone outside the city walls, but he heard it said that the smell carried beyond the horizon, and he believed it. Apparently kings and queens and important people came here and even lived here, but that he had a harder time believing. Why would anyone who had money or power ever willingly come here? He'd seen the castle, 'the Red Keep' he'd heard adults call it, and it looked like a king's castle, but he'd never seen anyone from it, and he'd never seen anyone go into it either.

In his little group of friends, when they were hiding from the goldcloaks with their catch of the day, be it some bread or some fruit or something else to ear, they talked sometimes about what each of them thought or had heard was really in there. They had all heard plenty from other kids and even some adults, but no one seemed to have proof any way or the other, so they liked to pass time by imagining. Farin thought it was the city's prison, that it was where they took thieves they caught, and kept them and hurt them until they got bored and got a new person. Maeris said that was silly, but Darek had seen bodies get tossed out and told them so, and Denys himself had once heard screams when he got much closer than was safe, but he never told them about that. They'd want to hear for themselves, and he didn't think they should.

When asked about her ideas, Maeris said that there were rooms in the Red Keep high enough in the air that they couldn't smell the city, and that's where the important people were – the lower they went, the less important they were and the more they could smell. That sounded clever to Denys, but he could not imagine there was a room high enough to get away from this smell. He only ever got away from it by going not higher, but deeper, beyond the sewers and into the twisting tunnels. Going deep enough one time, he'd actually found a different smell that reminded him of a bakery they'd stolen from once, a burnt sugar smell that came from some kegs he couldn't open on his own. Denys had never found his way back there, but wanted to someday. It was strong enough that it knocked the shit smell out of his nose for days afterwards.

For his own part, Denys thought the prison idea was probably true, but when they asked him he said that he thought it was a sept for dragons, that the other sept was for praying to gods, so this one was for praying to the dragons. It made some sense to him, seeing the stone figures on the castle walls, and it explained the dragon banners he'd seen in that tunnel with the kegs, that was so near the castle. They liked the idea, but Denys had never seen a dragon, and he had never seen anyone carrying those dragon banners or looking like they prayed to dragons.

Today, all that changed.

He and his friends were watching carefully from a rooftop, huddled down so only the tops of their heads peeked over the ledge as a huge army, way bigger than the one that left a while ago, came stomping in through the Gods' Gate as people cheered them on. Most of them carried weapons, meaner looking ones than the goldcloaks had, but a lot of them carried those dragon banners Denys had once seen. And riding at the front of this army was the prettiest person any of them had ever seen. Silver-white hair flowed from under a steel crown, a steel nicer than any metal he'd ever had pointed at him. Pale lilac eyes, a colour Denys had never seen before, looked out over the city and once in a while flitted over to the not-quite-as-pretty man riding next to him all in red and gold. The man's own armor was black as night, and had small red stones in the eyes of the three-headed dragon on his chest. That, he thought, is a man who looks like a king.

Then there was a sound unlike any cry or scream Denys had ever heard before, and he lived in a poor enough part of the city that he'd heard a lot. A shadow passed over the city too quick to be a cloud, and he and his friends looked up to see a dragon. It was black as coal with red wings and it was swooping over the streets, real and alive and the most amazing thing he had ever seen or ever would.

After its cry, the army began to cry out, too, cheers and yells and sounds of joy, and Denys breathed a little easier in the shitstained air. Happy men were usually good men, he and his friends knew. Angry men were dangerous men.

Then some of them started singing something, and it took Denys a bit to recognise it. Really, he didn't put it together until he heard Maeris humming along, and it was the same tune, but different words than the song he'd heard whispered among some adults, played quietly in some places his mother didn't think him old enough to get into. He didn't know what all of the words had meant, but knew the song referred to dragons and princes and now it made a lot more sense with this new king in front of them. As he listened, a smile grew on his face, something in the song making him feel like something new was coming. What it was, he didn't know. But he hoped to find out, as the soldiers sang.

On the Trident, the waters of fate,
Came the Dragon, his forces great.
Then charged again the Stag in vain
For in the waters, his doom did wait.

Pretender Stag, his reason fled
Sought another, who lay long dead.
Instead he found his fate and drowned.
Once more the river was ruby red.

When came the call, we answered all,
And brought them home, 'fore Winter's Frost.

March now, their home and throne wait.
Ride now, the Realm must be led.
We'll march through every Gate.
Fly their banners black and red.

Follow prince, princess and king,
As they take the Iron Throne.
We will reap the peace that they bring
Now they claim their long awaiting home.

From far away, the Three-Headed Dragon's come!



-------------


Thirteen years after Robert's Rebellion drove them from their home, the Targaryen Restoration has been a resounding success.
An end has been made to the Usurper's reign of terror, and now the Targaryens, being siblings Viserys & Daenerys, and their
nephew Aegon are to be seated as the rightful rulers of Westeros. Their exile is over, but their reign is just begun.
Now, they hope, begins their lasting joy.
 
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Character Sheet(s)
Viserys III Targaryen, King of the Andals, the Rhoynar, and the First Men, Lord of the Seven Kingdoms, Protector of the Realm, King of All Westeros and Shield of His People
(formerly) Valarr Vaeltigar, Adventure Capitalist

Fire and Blood
Description
Viserys III Targaryen is a strikingly beautiful young man of Old Valyria with milk-pale skin, silver hair and lilac eyes. A gifted charmer and a master of intrigues, Viserys has grown a great deal from his afraid, angry and easily agitated younger self. He has had to survive on wit and willpower, and this has shaped him into the King he is today. The ghosts of his father and brother are never far from his mind, and while he isn't afraid to evoke their imagery, he is deeply cautious of their infamy and bloodstained footsteps. He is a devoted brother, a caring uncle, and a true friend to those who make it close enough to be counted as such. While he will never be the warrior that the last king was, nor the poet his brother was or sister is, he is a skilled swordsman and a capable speaker. His true joys are his family, his friends, and when a plan comes together.

Stats
Diplomacy: 6+3+1+1+1+1+1+1+1+1+2=19
Martial: 9+2+3+1+1+4+4+1=25
Stewardship: 6+1+2+1=10
Intrigue: 15+1+1+2+2+2+2+4+1=30
Learning: 6+1+5+1+4+2=19
Willpower: 9+1+2+1+5+1+2=21

Personal Combat Skill
25/2 (Martial/2) + 30 + 20 = 62 (+ 10 = 72 with armor)

Traits
King: You are Lord of the Seven Kingdoms and Protector of the Realm. Within Westeros, your word is law and your will is carried out. +3 Diplomacy, +1 Willpower
Blood of the Dragon: You are a member of House Targaryen, the last dragonlords. +1 Diplomacy
Attractive: You are extremely pretty. +1 Diplomacy
Knight: You are a Knight of the Faith. +2 Martial, +1 Diplomacy
Skilled Fighter: You know well the ways of sword and lance. +30 Combat Skill, +3 Martial, +2 Willpower
Dragon Rider: You have a dragon companion. In addition to being unstoppable in battle and the subject of great awe, you may also draw on your dragon's supernatural vitality to resist disease and poison. +1 Diplomacy, +4 Martial, +1 Willpower
Erudite: You are well-read and enjoy intellectual discussion, wordplay and verbal fencing. +5 Learning
Patient: Sometimes better rewards are obtained when you can put off gratification. +1 Diplomacy, +1 Martial, +1 Stewardship, +1 Intrigue, +1 Learning, +1 Willpower
Conscientious: You always take the time to do your work well, minding the little details. +1 Diplomacy, +2 Stewardship, +2 Intrigue
Resilient: After the astonishing life you've led, little things don't really faze you anymore. +5 Willpower
Infiltration Expert: You are quite capable as infiltrator with all that it entails. Mainly not being noticed and getting rid of those that could notice you. +2 Martial, +2 Intrigue
Impudence Wins: No matter the situation or how impossible the circumstances seem, you always are able to lie with a straight face. +2 Intrigue
Mastery of Intrigue: You are one of the most talented schemers, manipulators and information brokers in the world, with all that it entails. +4 Intrigue
The Midas Touch: You have the delightful habit of stumbling into ever-increasing payloads despite not having any particular talent for coin. +1 Stewardship
A Tattered Veil: On occasion you get dreams, visitations from those who are dead. Sometimes it is helpful. Sometimes it is maddeningly unhelpful. +1 Learning, +1 Intrigue
Shatterpoint (Physical): Perhaps a vestige of the Valyrian magic in your veins, perhaps a manifestation of your personality and talents. Regardless of origin, you perceive "shatterpoints" in objects and can locate the exact point to strike in order to break them apart, regardless of how strong the material in question is. +2 Willpower, +2 Martial
Shatterpoint (Conceptual): In a similar vein, this allows you to perceive "shatterpoints" in events and in people. To put it in simpler terms, you have the uncanny ability to find peoples' weak points, determine the importance of events, and if those two things can be manipulated, which has broad applications for a variety of fields. +4 Learning, +2 Intrigue, +2 Diplomacy
Advanced Magic Sense: You can sense magic that is near you, and get a good impression of its nature. It turns out that the world is a more magical place than you ever imagined. +2 Learning, +1 Intrigue
Bearer of the Pact of Fire: In ancient times, the dragon goddess Caeda blessed the Valyrian people with her own blood, making them kin. To this day, they have a connection to fire. +1 Diplomacy, +1 Martial

Magic
MP: 2/2


Languages
Common Westerosi, High Valyrian, Free Cities Valyrian

Items
Stormbreaker: A Valyrian Steel greatsword, used in your final battle with Robert Baratheon, the Usurper. +4 Martial, +1 Diplomacy, +20 Personal Combat, +30 against creatures of death or ice
Crown of Viserys III: A Crown made from Valyrian Steel. Even now, it feels less like a crown, and more like a protective helmet. A simple band of smoky steel, it fits perfectly. +1 Martial, +1 Willpower (-5 to enemy combat rolls)
Valyrian Steel Armor: A mostly complete set of Valyrian Steel Armor (missing a true helm) that is shockingly reminiscent of Rhaegar's old armor. +1 Martial, +10 Personal Combat when worn (-10 to enemy combat rolls)
Rhaella's Crown: This is the last vestige of your mother, beside Dany and yourself.

Arianne Nymeros Martell, Princess of Dorne, Queen Consort of the Seven Kingdoms
Unbowed, Unbent, Unbroken
Description
Much as Viserys is sometimes whispered about as Rhaegar come again, Arianne is likewise compared to her aunt Elia. She does little to dissuade this impression, with her coal-black hair, dark eyes and olive skin, and her habit of dressing in bright and warm colors. The comparison, however, only goes so far; where Elia was frail, sickly, and slightly spoiled, Arianne is curvaceous, flirtatious, and adventurous. Spending part of her life raised as the heir to Dorne and another part raised as a possible future queen, she is a formidable mind and a cunning ruler in her own right. Well-accustomed to Dornish-style intrigues and possessed of a capable and loving family, Arianne is a fierce ally and a dangerous enemy.

Stats
Diplomacy: 9+1+1+1+1+1+2+1=17
Martial: 6+1+1+2+2=12
Stewardship: 9+3+2+1+1=16
Intrigue: 12+1+2+1+3=19
Learning: 12+1+1+5=19
Willpower: 9+1+1+1+1=13

Personal Combat Skill
11/2 (Martial/2) +5 -5 +20 = 25

Traits
Princess of Dorne: A member of the royal family of Dorne, of the line of Nymeria. +1 Diplomacy, +1 Intrigue
Amateur Adventurer: You like getting your hands dirty. +1 Martial, +1 Willpower
Lady's Education: You have been trained in the ladylike arts, including etiquette and the management of a household. +1 Diplomacy, +3 Stewardship, +1 Learning
Conscientious: You always take the time to do your work well, minding the little details. +1 Diplomacy, +2 Stewardship, +2 Intrigue
Foodie: You have an appreciation for fine food and drink. +1 Diplomacy, +1 Stewardship
Patient: Sometimes better rewards are obtained when you can put off gratification. +1 Diplomacy, +1 Martial, +1 Stewardship, +1 Intrigue, +1 Learning, +1 Willpower
Erudite: You are well-read and enjoy intellectual discussion, wordplay and verbal fencing. +5 Learning
Devious: You are naturally crafty and cunning, well familiar with shadows and half-truths. +2 Diplomacy, +3 Intrigue
Passionate: The fires of your soul burn strong and deep. +2 Martial, +1 Diplomacy, +1 Willpower, +5 to Personal Combat
Short: You are shorter than most. No growth spurt will remedy this. -5 Personal Combat Skill
Trained Fighter: You know your way around a weapon. +20 Combat Skill, +2 Martial, +1 Willpower
Bearer of the Pact of Water: In ancient times, Mother Rhoyne adopted the people who lived on her banks as her own children. The memory of her love lives on to this day. +1 Diplomacy, +1 Intrigue

Languages
Common Westerosi, Rhoynish, High Valyrian (poor), Free Cities Valyrian
Daenerys Targaryen, Princess of the Seven Kingdoms, Stormborn, Mother of Dragons
(formerly) Dany "the Dame" Vaeltigar

Fire and Blood
Description
Born in the worst storm Dragonstone had seen in decades, Daenerys 'Stormborn' has spent most of her life as Viserys' protectee, but has begun to step out into her own right in recent years. While they lived as the Vaeltigars, she was known as "Dany the Dame", and gained international renown as a poet and bard. While she never knew her brother Rhaegar, this art has helped her feel connected to him ... and helped her cope with the nightmares that her visions into the past, present and future sometimes provoke.

Stats
Diplomacy: 12+2+1+1+1+3+1+1+3+4+1=30
Martial: 6+1-2+4+1=10
Stewardship: 7+1+2=10
Intrigue: 5+1+2+2+2=12
Learning: 9+3+3+2=17
Willpower: 9-1+5+1+1=15

Personal Combat Skill
10/2 – 5 + 10 = 10

Traits
Princess: You are a Princess of the Seven Kingdoms, and your words have weight. +2 Diplomacy
Blood of the Dragon: You are a member of House Targaryen, the last dragonlords. +1 Diplomacy
Attractive: You are extremely pretty. +1 Diplomacy
Well-Read: You have made your way through an appreciable spread of books. +3 Learning
Peaceful: Why can't we just talk things out? Why must we fight like barbarians? -2 Martial, -5 Combat Skill, +3 Diplomacy, +1 Intrigue, +1 Stewardship, -1 Willpower
Poor Fighter: This character knows enough about weapons to stick them with the pointy end, but not much more. +1 Martial, +10 Personal Combat Skill
Conscientious: You always take the time to do your work well, minding the little details. +1 Diplomacy, +2 Stewardship, +2 Intrigue
Resilient: After the astonishing hell you've been through, little things don't really faze you anymore. +5 Willpower
Dragon Rider: You have a dragon companion. In addition to being unstoppable in battle and the subject of great awe, you may also draw on your dragon's supernatural vitality to resist disease and poison. +1 Diplomacy, +4 Martial, +1 Willpower
Bard: You have become famous for your poetry, music and songs. +3 Diplomacy
Silvertongue: Taking the lead in arguing the case against the men who perpetrated the Screams paid astonishing dividends for you. +4 Diplomacy, +2 Intrigue, +1 Willpower
Seer: On occasion, you get dreams that hint at the future. Through patience and study, you have learned to better understand them. +3 Learning, +2 Intrigue
Bearer of the Pact of Fire: In ancient times, the dragon goddess Caeda blessed the Valyrian people with her own blood, making them kin. To this day, they have a connection to fire. +1 Diplomacy, +1 Martial

Languages
Common Westerosi, High Valyrian, Free Cities Valyrian

Items
Rhaella's Rings: Delicate rings of gold and silver that came from your mother. +1 Diplomacy.
Valyrian Myths and Fairytales: Your favorite book, a collection of stories and lore of Valyria, before the Doom. +2 Learning.
Aegon Targaryen, Prince of the Seven Kingdoms, Lord Commander of the City Watch
(formerly) "Young Griff"

Fire and Blood
Description
The only surviving child of Prince Rhaegar and Princess Elia, escaping the fate of his immediate family by craft of Varys and Jon Connington. Raised by Jon and Illyrio Mopatis in secret to take his father's place on the Iron Throne one day, Aegon has no want of the crown nor the cares that come with it. After spending so long in hiding, and now after spending the war at the side of his cousin Stannis Baratheon, Aegon is unsure of what is next for him, and unsure of what he wants to be next for him.

Stats
Diplomacy: 6+2+1+1+1+1+1=13
Martial: 9+2+1+4+1+1=18
Stewardship: 9+2+3+5=19
Intrigue: 6+2=8
Learning: 6+3+1=10
Willpower: 6+1=7

Personal Combat Skill
17/2 + 20 = 28

Traits
Prince: You are a Prince of the Seven Kingdoms, and your words have weight. +2 Diplomacy
Blood of the Dragon: You are a member of House Targaryen, the last dragonlords. +1 Diplomacy
Attractive: You are extremely pretty. +1 Diplomacy
Trained Fighter: You know your way around a weapon. +20 Combat Skill, +2 Martial, +1 Willpower
Squire: You are training under a knight, being instructed in the ways of sword and lance and chivalry. This also involves doing a lot of chores. +1 Martial
Well-Read: You have made your way through an appreciable spread of books. +3 Learning
Lord's Education: You have been trained in the business of being a lord, commanding men and ruling a realm. +1 Martial, +3 Stewardship, +1 Learning
Conscientious: You always take the time to do your work well, minding the little details. +1 Diplomacy, +2 Stewardship, +2 Intrigue
Dragon Rider: You have a dragon companion. In addition to being unstoppable in battle and the subject of great awe, you may also draw on your dragon's supernatural vitality to resist disease and poison. +1 Diplomacy, +4 Martial, +1 Willpower
Lucky: Your entire life has been impacted by an astonishing capacity for lucky breaks. Unclear benefits, for now.
Sailor: You are adept at sailing, reading the wind, and the other necessary skills of captaining a ship.
Administrator: You know well how to manage land and coin. +5 Stewardship
Bearer of the Pact of Fire: In ancient times, the dragon goddess Caeda blessed the Valyrian people with her own blood, making them kin. To this day, they have a connection to fire. +1 Diplomacy, +1 Martial

Languages
Common Westerosi, High Valyrian, Free Cities Valyrian
Ser Jaime Lannister, Hand of the King, Kingsguard, "Kingslayer"
Hear Me Roar
Stats
Diplomacy: 6+1+1+4+2-2+1-2=11
Martial: 15+2+1+5+1+2+2+4-2=30
Stewardship: 7+1+3+2-1-2=10
Intrigue: 6-2-2+2=4
Learning: 6+1+1-2=6
Willpower: 9+3+2+1+2+1-2=16

Personal Combat Skill
30/2 (Martial/2) + 40 + 5 + 10 + 10 = 80

Traits
Lannister of Casterly Rock: A member of the house Lannister, of the line of Lann the Clever and the Kings of the Rock. +1 Diplomacy
Attractive: You are extremely pretty. +1 Diplomacy
Knight: You are a Knight of the Faith. +2 Martial, +1 Diplomacy
Formidable Fighter: You are one of the foremost warriors alive. +40 Combat Skill, +5 Martial, +3 Willpower
Lord's Education: You have been trained in the business of being a lord, commanding men and ruling a realm. +1 Martial, +3 Stewardship, +1 Learning
Honorable: You take your oaths seriously. It's a recent development for you, all things considered. +4 Diplomacy, -2 Intrigue, +2 Willpower
Just: You strive to uphold justice and duty. +2 Diplomacy, +2 Stewardship, +1 Willpower
Brave: You show no fear, even in the face of death. +2 Martial, +5 to Personal Combat
Heartful Defender: If anyone should seek to harm those you love, you will arise with fire and fury to strike them down. +2 Martial, +2 Willpower
Jerkass: Even though you're doing better overall, you're still instinctively impolite to everyone. -2 Diplomacy, -1 Stewardship
"Badass Motherfucker": Kings and khals alike are not even a match for you. +4 Martial, +10 Personal Combat
Bastards' Bane: While you still have a long way to go, your actions in the campaign against the Band of Bastards has done you credit. +2 Intrigue, +1 Diplomacy
Depressed: Life has lost its luster to you. -2 to all stats
Bearer of the Pact of Earth: In ancient times, the first Casterly delved into the deepest chambers of the Rock, and made a pact there. +1 Stewardship, +1 Learning

Languages
Common Westerosi

Items
Brightroar: A rather garish Valyrian Steel longsword decorated with rubies and gold; the ancestral sword of House Lannister, recovered from the Doom of Valyria. +4 Martial, +1 Diplomacy, +10 Personal Combat, +20 against creatures of death or ice
Cersei Lannister's Crown: A tiara-like crown of spun gold, set with four large emeralds. Much as it pains you to keep it, the thought of parting with it is more painful yet. +1 Willpower
Ser Warrek of the Hills

Stats
Diplomacy: 6+1+4+2+1=14
Martial: 9+2+3+2+2=18
Stewardship: 6+2=8
Intrigue: 4-2=2
Learning: 4
Willpower: 9+2+2+1+1=15

Personal Combat Skill
18/2 (Martial/2) + 30 + 5 +5 - 20 = 29

Traits
Knight: You are a Knight of the Faith. +2 Martial, +1 Diplomacy
Skilled Fighter: You know well the ways of sword and lance. +30 Combat Skill, +3 Martial, +2 Willpower
Honorable: You take your oaths seriously. It's given you a good reputation. +4 Diplomacy, -2 Intrigue, +2 Willpower
Just: You strive to uphold justice and duty. +2 Diplomacy, +2 Stewardship, +1 Willpower
Passionate: The fires of your soul burn strong and deep. +2 Martial, +1 Diplomacy, +1 Willpower, +5 Personal Combat
Brave: You show no fear, even in the face of death. +2 Martial, +5 to Personal Combat.
Lend Me a…: You lost your dominant sword hand. -20 to Personal Combat. Effect can be lessened with time and retraining.

Languages
Common Westerosi, Free Cities Valyrian (poor)
Garret of Saltpans

Stats
Diplomacy: 6-3+1+4+1= 9
Martial: 9+2+1=12
Stewardship: 9+1+1+1=12
Intrigue: 9+1+3-3+1+1=16
Learning: 4+1+2+1=8
Willpower: 9+1+2+1=13

Personal Combat Skill
12/2 (Martial/2) + 20 + 5 = 31

Traits
Antisocial: Curt and standoffish, you do not make friends easily and prefer to work alone. -3 Diplomacy, +1 Stewardship, +1 Learning
Trained Fighter: You know well the use of a sharp knife, and keep many on your person at all times. +20 Combat Skill, +2 Martial, +1 Willpower
Dirty Fighter: Rules are stupid. The point is to win. +5 Combat Skill, +1 Intrigue
Authoritative: When you speak, your voice and bearing make you hard to disobey. +1 Diplomacy, +1 Willpower, +10 when giving orders or intimidating
Pickpocket's Eye: You are good at observing people, and knowing how to hit them without their ever knowing. +3 Intrigue, +2 Learning
Honorable: You take your oaths seriously. It's given you a good reputation, worth the detriment to your criminal abilities in your mind. +4 Diplomacy, -3 Intrigue, +2 Willpower
Patient: Sometimes better rewards are obtained when you can put off gratification. +1 Diplomacy, +1 Martial, +1 Stewardship, +1 Intrigue, +1 Learning, +1 Willpower

Languages
Common Westerosi, Free Cities Valyrian (poor) Fleabottom Cant

Items
Ser Willem Darry's Black Book: A list of names, amounts, and addresses Ser Willem crafted that disguises its true nature – a network of allies and owed favours. You've since started using blank pages to also detail accounts, addresses and contacts for the Vaeltigar Trading Company. +1 Intrigue, +1 Stewardship
Beshka, the Basilisk
Description
A young woman 'gifted' to Viserys Targaryen during his days as Valarr Vaeltigar, Beshka was enslaved and trained as a gladiator. Foisted onto Viserys as an intended insult (her face bears prominent scars, and she was an unruly captive) he instead freed her and asked her to use her skills to protect his baby sister. Since then, Beshka has developed a close bond with Dany, viewing her as much a little sister as Viserys does, and a good rapport with the others of Viserys' inner circle. She's uncertain of how she'll fit into their lives now that they're 'real deal' royals, but her loyalty to the Targaryens has been hard won and is as unbreakable as Valyrian steel.

Stats
Diplomacy: 4+1-3+2-1=3
Martial: 9+2+2+2+3+1+1=20
Stewardship: 4+1+2=7
Intrigue: 4-1=3
Learning: 4+1=5
Willpower: 9+1+2+2+1=15

Personal Combat Skill
20/2 (Martial/2) + 30 + 5 + 5 = 50

Traits
Gladiator: You are trained as a fighter, and a performer. +2 Martial, +1 Diplomacy
Antisocial: Curt and standoffish, you do not make friends easily and prefer to work alone. -3 Diplomacy, +1 Stewardship, +1 Learning
Just: You strive to uphold justice and duty. +2 Diplomacy, +2 Stewardship, +1 Willpower
Brave: You show no fear, even in the face of death. +2 Martial, +5 to Personal Combat
Heartful Defender: If anyone should seek to harm those you love, you will arise with fire and fury to strike them down. +2 Martial, +2 Willpower
Skilled Fighter: You know well the ways of sword and bow. +30 Combat Skill, +3 Martial, +2 Willpower
Uninhibited: Life is too short to not do what you like – be it drinking, fighting, swearing, or anything else. -1 Diplomacy, -1 Intrigue, +1 Martial, +1 Willpower

Languages (illiterate)
Common Westerosi, High Valyrian, Ghiscari Valyrian

Items
Valyrian Steel Dagger: A gift from Viserys, its blade is smoky gray and its hilt is plain. Valyrian steel is rare enough that even this blade is a treasure. +1 Martial, +5 Combat Skill
Jacaerys, Grand Maester of the Citadal

Description
Grand Maester Jacaerys is a strong-jawed man, a dragonseed from the Crownlands with midnight blue-looking eyes and a closely shaved head (rather than try to fight with a hairline in full retreat towards his neck). An aquamarine neckscarf from his homeland is the only personal item he keeps, that he has worn in his travels across the known world. Jace studied along similar paths to Marwyn the Mage, but has managed to retain the goodwill of most of the Citadel, which along with a stated desire to serve the new king, resulted in his selection.

Stats
Diplomacy: 6+1+1+2+1+1+1-1=12
Martial: 6+1+2+1+2+2=14
Stewardship: 6+1+2+3+2=14
Intrigue: 6+1+2+2+3+2+1+3+1+3=24
Learning: 6+1+5+3+1+2+3+5+3+1=30
Willpower: 9+1+5+1+1=17

Personal Combat Skill
14/2 (Martial/2) + 20 = 27

Traits
Patient: Sometimes better rewards are obtained when you can put off gratification. +1 Diplomacy, +1 Martial, +1 Stewardship, +1 Intrigue, +1 Learning, +1 Willpower
Conscientious: You always take the time to do your work well, minding the little details. +1 Diplomacy, +2 Stewardship, +2 Intrigue
Erudite: You are well-read and enjoy intellectual discussion, wordplay and verbal fencing. +5 Learning
Resilient: After the astonishing life you've led, little things don't really faze you anymore. +5 Willpower
Infiltration Expert: You are quite capable as infiltrator with all that it entails. Mainly not being noticed and getting rid of those that could notice you. +2 Martial, +2 Intrigue
Amateur Adventurer: You like getting your hands dirty. +1 Martial, +1 Willpower
Devious: You are naturally crafty and cunning, well familiar with shadows and half-truths. +2 Diplomacy, +3 Intrigue
Trained Fighter
: You know your way around a weapon. +20 Combat Skill, +2 Martial, +1 Willpower
Seer: On occasion, you get dreams that hint at the future. Through patience and study, you have learned to better understand them. +3 Learning, +2 Intrigue
Polyglot: You have a gift for picking up languages. +1 Learning, +1 Diplomacy, learn new languages faster
Sharp-Tongued: You entertain yourself by pricking at others. -1 Diplomacy, +1 Intrigue, +1 Learning
Maester: You have earned a chain at the Citadel and sworn yourself to the service of knowledge. +5 Learning, +1 Diplomacy
Doctor: You are well-versed in the human body, and the many, many things that can go wrong with it. +3 Learning, +3 Intrigue
Mathematician: You have a genuine appreciation for the science of numbers. +3 Stewardship, +2 Learning
Strong Magic Sense: You can sense magic around you and within a certain range of you, and get a very good idea of its nature. +3 Learning, +3 Intrigue
Bearer of the Pact of Fire: In ancient times, the dragon goddess Caeda blessed the Valyrian people with her own blood, making them kin. To this day, they have a connection to fire. +1 Diplomacy, +1 Martial

Languages
Common Westerosi, High Valyrian, Free Cities Valyrian, Naathi, Ibbenese, Summertongue, Rhoynish, the Imperial Tongue (poor), Qaathi (poor), The Old Tongue, Asshai'i, etc.
Items
Jace's Scarf: A scarf of aquamarine that reminds you of your homelands, and helps you in other ways. +1 Intrigue, +2 Learning
Maester's Chain: Links of varied metals that indicate you as a learned man of the Citadel. Yours has several links of Valyrian steel and of silver, some of yellow gold, some of iron and of the standard black iron, a few coppers and one lonely bronze link.
Eddard Stark, Lord of Winterfell, Warden of the North, Master of Laws
Winter is Coming
Stats
Diplomacy: 6+1+1+1+2+1+4+1=17
Martial: 6+1+3+2+1+4=17
Stewardship: 6+2+2+1+3=14
Intrigue: 4+2+1-2+2=7
Learning: 9+1+3+1=14
Willpower: 6+1+1+1+2+2+2=15

Personal Combat Skill
17/2 (Martial/2) + 30 + 20 = 58

Traits
Stark of Winterfell: A member of the house Stark, of the line of Brandon the Builder and the Kings of Winter. +1 Diplomacy
Lord's Education: You have been trained in the business of being a lord, commanding men and ruling a realm. +1 Martial, +3 Stewardship, +1 Learning
Conscientious: You always take the time to do your work well. +1 Diplomacy, +2 Stewardship, +2 Intrigue
Authoritative: When you speak, your voice and bearing make you hard to disobey. +1 Diplomacy, +1 Willpower, +10 when giving orders or intimidating
Just:
You strive to uphold justice and duty. +2 Diplomacy, +2 Stewardship, +1 Willpower
Patient: Sometimes better rewards are obtained when you can put off gratification. +1 Diplomacy, +1 Martial, +1 Stewardship, +1 Intrigue, +1 Learning, +1 Willpower
Skilled Fighter: You know well the ways of sword and bow. +30 Combat Skill, +3 Martial, +2 Willpower
Well-Read: You have gone through an appreciable spread of books. +3 Learning
Honorable: You take your oaths seriously. It's given you a good reputation. +4 Diplomacy, -2 Intrigue, +2 Willpower
Heartful Defender: If anyone should seek to harm those you love, you will arise with fire and fury to strike them down. +2 Martial, +2 Willpower
Promise Me, Ned: You have kept a terrible secret to yourself (and a very small cadre of those you trust absolutely) for fourteen years, at times to the detriment of other relationships. +2 Intrigue

Languages
Common Westerosi

Items
Ice: The ancestral weapon of House Stark, a behemoth of a Valyrian steel greatsword. +4 Martial, +1 Diplomacy, +20 Personal Combat, +30 against creatures of death or ice
Ser Harry Strickland, Lord of Grandview, Master of Coin
(formerly) Captain-General of the Golden Company

Our Word is Good as Gold
Description
A heavier fellow with a round head (that he tries mightily to hide under thinning hair) Ser Harry made his standing in the Golden Company by being clever with coin and the most reliable paymaster the Company had seen in a generation. While not much of a warrior, Harry is genial and well-liked by other former members of the Company, and eager to repay the king for helping to fulfill the long-held dream of returning home.

Stats
Diplomacy: 6+1+1+3+1= 12
Martial: 6+1+2+2=11
Stewardship: 10+5+2=17
Intrigue: 4+2=6
Learning: 6+3=9
Willpower: 6+1+1=8

Personal Combat Skill
11/2 (Martial/2) + 20 - 5 = 20

Traits
Good as Gold: You are/were a member of the Golden Company, and their reputation is, by extension, yours. +1 Diplomacy, +1 Martial, +1 Willpower
Knight: You are a Knight of the Faith. +2 Martial, +1 Diplomacy
Trained Fighter: You know your way around a weapon. +20 Combat Skill, +2 Martial, +1 Willpower
Good-Natured: You tend to get along with others. +3 Diplomacy
Well-Read: You have gone through an appreciable spread of books. +3 Learning
Administrator: You know well how to manage land and coin. +5 Stewardship
Conscientious: You always take the time to do your work well, minding the little details. +1 Diplomacy, +2 Stewardship, +2 Intrigue
Tenderfoot: You were not made for long marches or the heat of battle. -5 Personal Combat

Languages
Common Westerosi, High Valyrian, Free Cities Valyrian, Dothraki (poor)
Ser Oberyn Nymeros Martell, Prince of Dorne, Master of Whispers, "The Red Viper"
Unbowed, Unbent, Unbroken
Description
A fierce and fearsome combatant, Prince Oberyn somehow always manages to feel even more dangerous off the tourney yard or the battlefield. Described by his own brother as "deadly, dangerous, and unpredictable", he has spent most of the last two decades consumed by seeking vengeance for his beloved sister Elia, and seething hatred for Westerland men. This, however, has waned recently, as he's somehow managed to make friends with Tywin Lannister's sons, and with their friendship and his renewed spark at learning of Aegon's survival, Oberyn senses the end of his quest is coming, and he needs to start figuring out what's next.

Stats

Diplomacy: 9+3++11+1+1+1-2=16
Martial: 9+2+5+1+2=19
Stewardship: 6+3+1+2+1=13
Intrigue: 9+1+2+2+3=17
Learning: 9+1+3+3=16
Willpower: 9+3+2+1=15


Personal Combat Skill
19/2 (Martial/2) + 15/2 (Willpower/2) + 40 + 5 = 61

Traits
Charmer: You have a natural gift with people, and save for a few exceptions they tend to like you a lot. +3 Diplomacy, +1 Intrigue
Attractive: You are extremely pretty. +1 Diplomacy
Knight: You are a Knight of the Faith. +2 Martial, +1 Diplomacy
Formidable Fighter: You are one of the foremost warriors alive. +40 Combat Skill, +5 Martial, +3 Willpower
Lord's Education: You have been trained in the business of being a lord, commanding men and ruling a realm. +1 Martial, +3 Stewardship, +1 Learning
Heartful Defender: If anyone should seek to harm those you love, you will arise with fire and fury to strike them down. +2 Martial, +2 Willpower
Foodie: You have an appreciation for fine food and drink. +1 Diplomacy, +1 Stewardship
Conscientious: You always take the time to do your work well, minding the little details. +1 Diplomacy, +2 Stewardship, +2 Intrigue
"Maester": Your studies were never all that serious, but you did earn yourself a few links of a maester's chain, even if the Citadel is loath to acknowledge that. +3 Learning, +1 Diplomacy, +1 Stewardship
Well-Read: You have gone through an appreciable spread of books. +3 Learning
Impudence Wins: No matter the situation or how impossible the circumstances seem, you always are able to lie with a straight face. +2 Intrigue
Bad Reputation: Between being an accused poisoner, a man driven by vengeance, and a bastard-making machine, you've earned yourself a fair bit of infamy. -2 Diplomacy, +3 Intrigue

Languages
Common Westerosi, High Valyrian (poor), Free Cities Valyrian, Rhoynish, Summertongue

Items
The Sand Snakes: Your handful of bastard children. Not items (though most lords of Westeros would think so) but cherished daughters, and chips off the old block when it comes to working in shadows and spinning a weapon. +10 to Intrigue or Martial rolls when assigned to the same task as you.
Meti's Sword Manual: A famous text on swordsmanship; it is used in the lands from Yi Ti to Asshai. Rather short, and written in plain language, it is easy to read but difficult to fully comprehend. A significant number of people say that it's nothing more than the bitter rantings of a grumpy old woman, but you disagree. +1 Willpower, +5 to Personal Combat. Add half your Willpower to Personal Combat rating.
Stannis Baratheon, Lord of Storm's End, Lord Paramount of the Stormlands, Master of War
Ours is the Fury, For the Night is Dark and Full of Terrors
Stats
Diplomacy: 4+1+1-3+1+1+2=7
Martial: 12+1+2+3+1+1+1=21
Stewardship: 6+3+1+2+2+1=15
Intrigue: 6+2+1=9
Learning: 9+1+1+2=13
Willpower: 12+1+2+1=16

Personal Combat Skill
21/2 (Martial/2) + 30 + 15 = 55

Traits
Storm Lord: A member of House Baratheon, of the line of the ancient Storm Kings. +1 Diplomacy
Lord's Education: You have been trained in the business of being a lord, commanding men and ruling a realm. +1 Martial, +3 Stewardship, +1 Learning
Knight: You are a Knight of the Faith. +2 Martial, +1 Diplomacy
Antisocial: Curt and standoffish, you do not make friends easily and prefer to work alone. -3 Diplomacy, +1 Stewardship, +1 Learning
Conscientious: You always take the time to do your work well. +1 Diplomacy, +2 Stewardship, +2 Intrigue
Authoritative: When you speak, your voice and bearing make you hard to disobey. +1 Diplomacy, +1 Willpower, +10 when giving orders or intimidating
Just:
You strive to uphold justice and duty. +2 Diplomacy, +2 Stewardship, +1 Willpower
Skilled Fighter: You know well the ways of sword and bow. +30 Combat Skill, +3 Martial, +2 Willpower
Strong: Your size and strength is something exceptional. +1 Martial, +15 Personal Combat
Firegazer: On occasion, you see things in the flames that hint at the future. You are still working to better understand them. +2 Learning, +1 Intrigue
Bearer of the Pact of Storm: In ancient times, Durran Godsgrief married Elenei Stormborn, daughter of the sea and the sky. Her divine blood lives on in men to this day. +1 Stewardship, +1 Martial
Bearer of the Pact of Light: R'hllor, the Light of Wisdom and the Flame of Truth, graces a select few of his loyal followers with supernatural abilities. +1 Martial, +1 Willpower


Languages
Common Westerosi, High Valyrian, Free Cities Valyrian (poor)

Items
A Strange Boon: A finely faceted fire opal, a gift from Selyse's friend, Kinvara. No effect, for now.
Rodrik Harlaw, Lord Protector of the Iron Islands, Master of Ships, Lord of -the Ten Towers, "the Reader"
Fear the Reaper
Stats
Diplomacy: 9+2+1+1+1=14
Martial: 6+1+1+1+3+3+1+1=17
Stewardship: 9+3+1+2=15
Intrigue: 9+1+2+1+1=14
Learning: 9+1+5+1=16
Willpower: 9+1+1+1+2=14

Personal Combat Skill
17/2 (Martial/2) + 30 = 38

Traits
Lord Protector: You've taken on serious responsibility in the absence of ready leadership from those you'd otherwise look to. +2 Diplomacy, +1 Martial
Lord's Education: You have been trained in the business of being a lord, commanding men and ruling a realm. +1 Martial, +3 Stewardship, +1 Learning
Erudite: You are well-read and enjoy intellectual discussion, wordplay and verbal fencing. +5 Learning
Patient: Sometimes better rewards are obtained when you can put off gratification. +1 Diplomacy, +1 Martial, +1 Stewardship, +1 Intrigue, +1 Learning, +1 Willpower
Conscientious: You always take the time to do your work well, minding the little details. +1 Diplomacy, +2 Stewardship, +2 Intrigue
Sailor: You are adept at sailing, reading the wind, and the other necessary skills of captaining a ship.
Captain: You are a Captain of the Ironborn, a reaver and a squid. +3 Martial, +1 Intrigue, +2 Willpower
Authoritative: When you speak, your voice and bearing make you hard to disobey. +1 Diplomacy, +1 Willpower, +10 when giving orders or intimidating
Skilled Fighter: You know well the ways of sword and bow. +30 Combat Skill, +3 Martial, +2 Willpower
Bearer of the Pact of Salt: In ancient times, the Gray King earned the blessing of the Drowned God when he slew the sea dragon Nagga. He took a Deep One for a wife, and his descendants enjoy close ties with the sea to this day. +1 Martial, +1 Intrigue


Languages
Common Westerosi, High Valyrian (literate, poor speaker), Summertongue (literate, poor speaker)

Items
Sea Song: A longship with good cover for reading, even in unruly seas. +1 Martial, +1 Willpower
Ser Barristan Selmy, Lord Commander of the Kingsguard
All Things in Their Time
Stats
Diplomacy: 6+1+4+1+2=14
Martial: 12+1+2+5+3-3=20
Stewardship: 9+1+2=12
Intrigue: 9-2+5=12
Learning: 9
Willpower: 9+3+1=13

Personal Combat Skill
20/2 (Martial/2) + 40 = 50

Traits
Knight: You are a Knight of the Faith. +2 Martial, +1 Diplomacy
Formidable Fighter: You are one of the foremost warriors alive. +40 Combat Skill, +5 Martial, +3 Willpower
Honorable: You take your oaths seriously. It's given you a good reputation. +4 Diplomacy, -2 Intrigue, +2 Willpower
Hero of Duskendale: Back in the day, you rescued Aerys II from his ordeal at Duskendale in a flawless display of your skills. Without you, he might have died. +3 Martial, +5 Intrigue, +1 Diplomacy
Just: You strive to uphold justice and duty. +2 Diplomacy, +2 Stewardship, +1 Willpower
Weathered: You've seen and gone through a lot, and time is beginning to take its toll on you. -3 Martial
Bearer of the Pact of Storm: In ancient times, Durran Godsgrief married Elenei Stormborn, daughter of the sea & sky. Her divine blood lives on in men to this day. +1 Stewardship, +1 Martial

Languages
Common Westerosi, Free Cities Valyrian, Ghiscari Valyrian
Ser Bonifer Hasty, a Knight of the Seven Kingdoms, Master-at-Arms of the Red Keep

Stats
Diplomacy: 6+1+1+3+4+1=16
Martial: 9+2+2+3+2+1+1-3=17
Stewardship: 6+1=7
Intrigue: 4-2=2
Learning: 6+1=7
Willpower: 9+1+2+2+1=15

Personal Combat Skill
17/2 (Martial/2) + 30 = 38

Traits
Faithful: You find comfort, purpose and design in your faith in the Seven Who Are One. +1 Diplomacy, +1 Willpower
Knight: You are a Knight of the Faith. +2 Martial, +1 Diplomacy
True Knight: You are known by all as a paragon of chivalry and a living legend. +3 Diplomacy, +2 Martial
Skilled Fighter: You know well the ways of sword and lance. +30 Combat Skill, +3 Martial, +2 Willpower
Honorable: You take your oaths seriously. It's given you a good reputation. +4 Diplomacy, -2 Intrigue, +2 Willpower
Passionate: The fires of your soul burn strong and deep. +2 Martial, +1 Diplomacy, +1 Willpower, +5 Personal Combat
Weathered: You've seen and gone through a lot, and time is beginning to take its toll on you. -3 Martial
Bearer of the Pact of Storm: In ancient times, Durran Godsgrief married Elenei Stormborn, daughter of the sea & sky. Her divine blood lives on in men to this day. +1 Stewardship, +1 Martial

Languages
Common Westerosi, High Valyrian (poor)

Items
The Seven-Pointed Star
: You keep with you a copy of the holy scriptures. +1 Learning
A Favour Long Remembered: A carefully-maintained scrap of fabric, now decades old, with exquisite needle-working that has a little red dragon outlined in black in one corner. +1 Martial, +1 Willpower
 
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Rules and Mechanics
Hello there! This thread is a sequel/continuation of Exiled Dragons, created by @Magoose and continued by me with their blessing. If you're just joining us, I recommend reading through the first quest (though I'll attempt to get a recap in place fairly soon). Simply put, this is a Viserys Targaryen Quest set in ASoIaF that quickly went off the canon rails. How far off?

Just for flavour:

-Jaime Lannister is an ally of Oberyn Martell, is currently the Lord of Casterly Rock, and is Viserys' closest friend.

-Ned Stark is a reluctant player in the Game of Thrones, forming close ties with Jorah Mormont and Gerion Lannister, turning against Robert and helping restore the Targaryens.

-Catelyn Stark doesn't hate or fear Jon Snow.

-Viserys is sane and stable.
This is not the Westeros you know from ASoIaF or GoT. This is 297 AC, in the first days of the rule of Viserys III Targaryen. Long May He Reign.

-------------

A few things before we get started in earnest.

1. Please be nice do doo de doo do doo y'all have heard it before. Our PC is someone who trolls people and his best friend is professional jerkass Jaime Lannister. Just because it's ASoIaF doesn't mean you can't have any fun.

2. If you think I fucked something up, let me know. I want to have a compelling story and believable characters. I do not want to take away from your enjoyment. Also, if you have ideas, please feel free to suggest them.

3. Omakes are a staple of the genre, and are where I got my start. Omakes are appreciated, and may be canonised if they are good and/or funny enough. Omakes get a +10 bonus to a roll of your choice (with a limit of three bonuses per roll) and canonised omakes can end up influencing the story.

4. The Dice giveth, and the Dice taketh away. Respect the Almighty Dice Gods and hopefully they will bestow their favor unto thee.

5. This Quest will be using modified versions of the CK2 system, a change from the original quest (this style is what I'm more familiar and comfortable with). Some things have changed a bit in adaptation, but the spirit is hopefully carried through.

And...I think that's about it for the headliner points. So, let's dive into the nitty-gritty for a second.

-----------

Rules and Mechanics

The modified CK2 system is as follows (descriptions and system borrowed [and slightly adapted] from the excellent @Vocalist). Stats are:

Diplomacy: Your ability to persuade others and make people like you

Martial: Your ability to lead troops in battle; affects skill in combat

Stewardship: Your ability to manage money, organize, and complete projects

Intrigue: Your ability to lie and scheme, as well as see through lies and deceptions

Learning: Your knowledge, intelligence, and creativity

Willpower: Your ability to control yourself, endure hardship, and master magical forces

I will be doing all rolls myself. Generally, rolls will go d100 + Relevant Stat + Relevant Situational Modifiers

If the roll meets or exceeds the target number, the action succeeds. A roll of 100 or above will trigger Special Very Good Consequences. A roll of 1 or below will trigger Special Very Bad Consequences. If the die itself reads 1 or 100, the Special effects happen regardless of stats or modifiers.

Combat (or other situations where two characters oppose each other) is determined by which character gets the higher roll.

Magic
When and if magic becomes a major aspect of this quest, it will be based on the adage that "magic always has a price." Each magic-using character will have a reserve of MP, which can be increased through various means. Every spell has an MP cost, as well as some other requirements for casting (like having a physical focus, or an hour of meditation, or a 10-person human sacrifice). If you become very familiar with a spell, you can reduce the cost of casting it!

Furthermore, if you run out of MP, you can still cast spells, but the energy will come directly from your life force. When a character's MP gets below zero, they get the Exhausted trait, which gives them -5 to all rolls until it is removed. When a character's MP gets below negative [their max MP], they experience exciting individualized penalties known as a Breaking Point, such as bleeding from scary places, or awful headaches, or becoming unable to tell hallucinations from reality. These are all temporary and can be cured with time and rest.

Managing Your Domain
As a feudal lord, you have lands. You take care of those lands, and the people who live there pay you taxes: it's a contract. Every few months in-game, you can launch projects to find information, solve problems, or improve your lands.

Each project will be associated with a stat, and for every stat (save Willpower) you will have an Advisor. You may launch two projects per stat each turn. There will be a roll using the stats of the relevant adviser plus your stat to determine whether projects succeed or fail, and to what degree. For example, if the roll just barely reaches the threshold, perhaps a project will succeed but cost more than expected.

Each turn you will also have some free time to work on personal projects, such as improving your skills or spending time with friends. For obvious reasons, you cannot assign Small Council members to these sorts of projects.

Heroes
You will have lots of people hanging around your court (in no small part because this is ASoIaF and the depth of detail on even tertiary characters is insane) and they can't all be advisors. Never fear! Your allies can still make themselves useful as Hero Units: every turn, you will get to choose between a few special options for them. These options may boost your projects, increase characters' stats, or unlock new plot threads, among other things.

So what is this quest all about?
I envision this quest as having 3 fields of focus: 1) Your family and the people around you 2) The land and factions of Westeros 3) The quest to find out what to do about the magical apocalypse(s) that lurk out there, in the darkness, waiting for their moment. Of course, these fields all overlap. You will draw your councilors from the people of Westeros and send them out to solve problems on your behalf. The kingdom is going to have to be prepared for the changes that are coming, one way or another.


On a final note, while I've been around SV for years at this point, this is my first quest. I will make mistakes, I have zero doubt at all. But it's my hope that you all will bear with me and we can craft the next steps of the Targaryens' great adventure!
 
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Your Domain
Small Council
Hand of the King: Jaime Lannister
Master of Laws: Eddard Stark
Master of Coin: Harry Strickland
Master of Ships: Rodrik Harlaw
Master of Whispers: Oberyn Martell
Master of War: Stannis Baratheon
Grand Maester: Jacaerys
Lord Commander of the Kingsguard: Barristan Selmy

Kingsguard
Barristan Selmy (Lord Commander)
Brynden Tully
Arys Oakheart
Jaime Lannister
Imry Florent
Robar Royce
Asher Forrester

Minor Offices
Lord Commander of the City Watch: Aegon Targaryen
Master-at-Arms of the Red Keep: Bonifer Hasty
King's Justice: Warrek of the Hills

Major Bannermen
Lords Paramount
Lord Eddard Stark, Lord Paramount of the North (Winter is Coming)
-Relationship: Enthusiastic Support

Lord Hoster Tully, Lord Paramount of the Riverlands (Family, Duty, Honor)
-Relationship: Enthusiastic Support

Lord Jon Arryn, Lord Paramount of the Vale (As High as Honor)
-Relationship: Cold

Lord Rodrik Harlaw, Lord Protector of the Iron Islands (Fear the Reaper)
-Relationship: Enthusiastic Support

Lord Tyrion Lannister, Lord Paramount of the Westerlands (Hear Me Roar)
-Relationship: Dutiful Support

Lord Stannis Baratheon, Lord Paramount of the Stormlands (Ours is the Fury)
-Relationship: Dutiful Support

Lord Mace Tyrell, Lord Paramount of the Reach (Growing Strong)
-Relationship: Cold

Prince Doran Martell, Prince of Dorne (Unbowed, Unbent, Unbroken)
-Relationship: Enthusiastic Support


The Crownlands
Lord Protector Aurane Waters, House Velaryon of Driftmark (The Old, The True, The Brave)
-Relationship: Enthusiastic Support

Lord Ardrian Celtigar, House Celtigar of Claw Isle (Every Opportunity)
-Relationship: Enthusiastic Support

Lord Guncer Bar Emmon, House Bar Emmon of Sharp Point (Meddle Not With Us)
-Relationship: Cautious Support

Lord Guncer Sunglass, House Sunglass of Sweetport Sound (Catch the Light)
-Relationship: Cautious Support

Lady Tanda Stokeworth, House Stokeworth of Stokeworth (Proud to be Faithful)
-Relationship: Cold

Lord Maldon Massey, House Massey of Massey's Hook
-Relationship: Cold
Lady Tessa Rykker, House Rykker of Duskendale
-Relationship: Neutral
Lord Perwyn Frey, House Frey of Rosby
-Relationship: Dutiful Support
Lord Arstan Buckwell, House Buckwell of the Antlers
-Relationship: Cold
Lady Maia Hayford, House Hayford of Hayford
-Relationship: Enthusiastic support
Lord Éoland Wendwater, House Wendwater of the Wendwater
-Relationship: Dutiful support

Military
Dragonstone Garrison: Understrength, Veteran
Red Keep Garrison: Understrength, Middling
City Watch: Understrength, Middling

Royal Fleet: Understrength, Veteran

Crown Finances
Current Treasury after income and expenses: 1,284,131 Dragons

Income

Trade: 250,000 Dr
Mining: 60,000 Dr
Glass: 30,000 Dr
Demesne: 130,000 Dr
Crownlands Taxes: 175,000 Dr
North Taxes: 200,00 Dr
Riverlands Taxes: 175,000 Dr
Westerlands Taxes: 400,000 Dr
Iron Islands Taxes: 175,000 Dr
Stormlands Taxes: 220,000 Dr
Reach Taxes: 350,000 Dr
Dorne Taxes: 220,000 Dr

Total: 2,385,000 Dragons

Expenses

Household Upkeep: 500,000 Dr
Garrison Upkeep: 100,000 Dr
Gold Cloaks: 250,000 Dr
Royal Fleet: 400,000 Dr
Debt to the Iron Bank: 1,500,000 Dr =100,000/year, and 4% interest of 60,000
Debt to House Lannister: 3,500,000 Dr =175,000/year, and 3% interest of 105,000
Debt to House Tyrell: 2,500,000 Dr = 167,000/year, and 5% interest of 125,000
Debt to the Faith of the Seven: 500,000 Dr = 25,000/year, and 2% interest of 10,000

Total: 2,017,000 Dragons


Personal Finances
Current Treasury after income and expenses: 7,308,276 Dragons

Income

The Tigaros Cartel: 650,000 Dr
Interest from Iron Bank accts.: 3,000 Dr
Total: 653,000 Dragons

Expenses

TTC Expenses: 250,000 Dr
Apartment in Braavos: 5,000 Dr
Manse in Lys: 25,000 Dr
Total: 280,000 Dragons


Population
King's Landing
Health: Weak
-It's an overcrowded, stinking and putrid city. Sources of clean water are insufficient, and sewage is dumped in overflowing gutters. It makes the slums of Braavos and Lys look like palaces by your comparison.
Approval: Mixed
-The people remember the last Dragon King, and are uncertain. The city is divided between those who think you have good intentions and those who are still suspicious.
Prosperity: Tolerable
-King's Landing is normally one of the busiest ports in the realm. Though the war depressed trade, you expect things to pick back up soon.
Current Season: Summer

Facilities
King's Landing
- The Iron Throne: None who look on this dangerous thing can fail to be intimidated by its reputation and its sharpness.
- Dragon Skulls: The Great Hall was once decorated with reminders of the Targaryen dragons, many of them monstrous in size. They are currently stashed away in catacombs.
- Secret Passages: A myriad of ways lead from building to building and out into the city. However there is but one passage within Maegor's Holdfast, which leads from the king's apartments to the cliffs overlooking Blackwater Bay.
 
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List of Dragons
Ebrion
Color: Black and red
Hatched: 295 AC, in Volantis
Bonded to Viserys III Targaryen
Notes: Attentive, obedient and fond of destruction. In another timeline, this dragon was named Drogon.

Ñāqes
Color: Green and copper
Hatched: 295 AC, in Volantis
Bonded to Daenerys Targaryen
Notes: Docile and friendly, likes to nip fingers (but not eat them). In another timeline, this dragon was named Rhaegal.

Rhaegal
Color: Cream and gold
Hatched: 295 AC, in Volantis
Bonded to Aegon Targaryen
Notes: Aloof, proud and dignified, rarely makes noise. In another timeline, this dragon was named Viserion.
 
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Character Ages
King's Landing
Arianne Martell is currently 22 (born in 276 AC)
-Aemon is currently a babe (born in 297 AC)
-Elaena is currently a babe (born in 297 AC)
Viserys Targaryen is currently 22 (born in 276 AC)

Daenerys is currently 14 (born in 284 AC)
Aegon is currently 17 (born in 281 AC)

Beshka the Basilisk is currently 19 (born in 279 AC)
Garret of Saltpans is currently 37 (born in 261 AC)
Warrek of the Hills is currently 33 (born in 265 AC)
Sandor Clegane is currently 28 (born in 270 AC)
Bonifer Hasty is currently 58 (born in 240 AC)
Harry Strickland is currently 50 (born in 248 AC)
Grand Maester Jacaerys is currently 59 (born in 239 AC)
Qyburn is currently 71 (born in 227 AC)

The Kingsguard
Barristan Selmy is currently 61 (born in 237 AC)
Brynden Tully is currently 54 (born in 244 AC)
Arys Oakheart is currently 34 (born in 264 AC)
Jaime Lannister is currently 32 (born in 266 AC)
Imry Florent is currently 31 (born in 267 AC)
Robar Royce is currently 21 (born in 277 AC)
Asher Forrester is currently 18 (born in 280 AC)

The Crownlands
Aurane Waters is currently 20 (born in 278 AC)
Alyn Velaryon is currently 13 (born in 285 AC)
Monterys Velaryon is currently 5 (born in 293 AC)

The North
Eddard Stark is currently 35 (born in 263 AC)
Catelyn is currently 33 (born in 265 AC)
-Robb is currently 15 (born in 283 AC)
-Sansa is currently 12 (born in 286 AC)
-Arya is currently 9 (born in 289 AC)
-Brandon is currently 8 (born in 290 AC)
-Rickon is currently 3 (born in 295 AC)

-Theon Greyjoy is currently 19 (born 279 AC)
-Jon Snow is currently 15 (born in 283 AC)

Benjen is currently 30 (born in 268 AC)

Jorah Mormont is currently 44 (born in 254 AC)

Gerion Lannister is currently 43 (born in 255 AC)
Briony is currently 38 (born in 260 AC)
-Joy is currently 10 (born in 288 AC)
-Jacen is currently 3 (born in 295 AC)
Tysha Lannister is currently 26 (born in 272 AC)

Gregor Forrester is currently 54 (born in 247 AC)
Elissa is currently 48 (born in 250 AC)
-Rodrick is currently 24 (born in 274 AC)
-Mira is currently 17 (born in 281 AC)
-Ethan is currently 11 (born in 287 AC)
-Talia is currently 11 (born in 287 AC)
-Ryon is currently 4 (born in 294 AC)

The Riverlands
Hoster Tully is currently 58 (born in 240 AC)
-Edmure is currently 24 (born in 274 AC)

Olyvar Frey is currently 17 (born in 281 AC)
Roslin is currently 15 (born in 283 AC)

The Vale
Jon Arryn is currently 78 (born in 220 AC)
Lysa is currently 31 (born in 267 AC)
-Robert is currently 6 (born in 292 AC)
Petyr Baelish is 30 (born in 268 AC)
The Stormlands
Stannis Baratheon is currently 34 (born in 264 AC)
-Shireen is currently 9 (born in 289 AC)
Selyse Florent is currently 33 (born in 265 AC)

Jon Connington is currently 38 (born in 260 AC)

Beric Dondarrion is currently 22 (born in 276 AC)
Allyria is currently 23 (born in 275 AC)
-Ashara is currently a babe (born in 297 AC)

The Iron Islands
Balon Greyjoy is currently 43 (born in 255 AC)

Rodrik Harlaw is currently 49 (born 249 AC)

The Westerlands
Tywin Lannister is currently 56 (born in 242 AC)
-Tyrion is currently 25 (born in 273 AC)

Kevan is currently 54 (born in 244 AC)
-Willem is currently 12 (born in 286 AC)
-Martyn is currently 12 (born in 286 AC)

Genna Frey is currently 53 (born in 245 AC)
Emmon is currently 60 (born in 238 AC)
-Cleos is currently 38 (born in 260 AC)

The Reach
Olenna Redwyne is currently 70 (born in 228 AC)
-Mace Tyrell is currently 42 (born in 256 AC)
--Willas is currently 23 (born in 275 AC)
--Garlan is currently 21 (born in 277 AC)
--Loras is currently 16 (born in 282 AC)
--Margaery is currently 15 (born in 283 AC)

Dorne
Doran Martell is currently 50 (born in 248 AC)
Mellario of Norvos is currently 42 (born in 256 AC)
-Quentyn is currently 17 (born in 281 AC)
-Trystane is currently 11 (born in 287 AC)

Oberyn is currently 40 (born in 258 AC)
-Obara Sand is currently 26 (born in 272 AC)
-Nymeria is currently 24 (born in 274 AC)
-Tyene is currently 21 (born in 277 AC)
-Sarella is currently 17 (born in 281 AC)
Ellaria Sand is currently 35 (born in 253 AC)
-Elia is currently 12 (born in 286 AC)
-Obella is currently 10 (born in 288 AC)
-Dorea is currently 6 (born in 292 AC)
-Loreza is currently 5 (born in 293 AC)

Asha Greyjoy is currently 22 (born in 276 AC)





If there's anyone else you would like to see up here, let me know!
 
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Resources
A Wiki of Ice and Fire. "Main Page".
  • The default reference for most information, from Great Houses to smallfolk, from the edges of the map to the edges of history. Helps with character ages, names, family members, the works.
DothrakiWiki. "High Valyrian Vocabulary". Archived from the original on 26 April 2021.
  • What it says on the tin; if there's High Valyrian referenced or spoken, this is the dictionary I'm working from. I am no master of grammar, so some of my tenses, participles and predicates are liable to be a bit mangled. But it shouldn't be too hard to work out my intent with this page for reference.
Distance Reference. "Distances between Places in Westeros".
  • This is about as good a take as any I've seen on distance and travel times in Westeros.
 
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The Great Work Begins, Part I
The Iron Throne is exactly as daunting as you remember it being. The thousand swords, bent and curled into the general shape of steps leading up to the actual throne itself. You'd never sat on it, never gotten too close to it in your first life here. Your father would never have allowed it, his paranoias being what they were, and your older brother would have tried to protect you from its still-sharp points, barbs and edges. But they aren't here anymore. And you are.

This time, you are not alone in looking on the throne. Walking into the Great Hall with you is a group of lords and leaders, men who entered the city with you and helped ensure the relatively peaceful transition. There were still stragglers, partisans, even a few who apparently didn't have anything better to do – before he departed with the remains of his family, Jaime had informed you that some Lannister men under his banners apprehended a few operating under the Baratheon-Lannister banner Cersei had apparently crafted. They had occupied a tavern where, while they barricaded the doors and windows and made nuisances of themselves, their apparent commander had hunkered down to drink wine and eat chickens. They had resisted arrest. Asking only to be allowed to finish his wine and chicken, Sandor Clegane did not.

You will probably need to decide what to do with him, and the other remaining hangers-on.

As you breach the threshold into the Great Hall, you start by asking about them. "Did Redwyne or Rosby case much trouble?"

"Yes and no, Your Grace," answers Ned Stark, at your right. "Lord Redwyne surrendered peacefully, but Lord Rosby wanted to put up a fight."

"Did he succeed?"

"No," replies Gerion Lannister, on your left. "He got beat on by our men and pissed on by himself for his troubles." You allow yourself a small chuckle. "Both men are in the Black Cells now, with the other holdouts. We're hoping that the choice of quarters will encourage Rosby to cooperate with the bookkeeping."

"Let us hope," you agree. Gerion is no slouch with coin, could never be as a Lannister, but if you're going to run a kingdom you don't have time to sit around and let Gerion try to work out who owed how much to what bank or family. "What of the former Master of Ships?"

Aurane Waters answers you, youngest of the group. "He's already being cooperative. He's in the cells for his own protection. My friends and family owe him a great debt for the Screams. If I didn't need him alive, I might've killed him myself." You don't need to look at him to know that he pauses after that moment of honesty. "Begging your pardon, Your Grace."

"You need no forgiveness from me, my lord," you tell him, gently teasing. "So long as he's still alive and of use to you. After that is, well, something we shall determine." Your Master of Ships for the moment nods, and falls back a bit. "Lord Edmure," you move on, "any movement from the City Watch?"

The young trout shakes his head. "The Lord Commander has given no orders for or against us, and the goldcloaks seem to just let us do as we require. They're still maintaining order amongst the smallfolk, such that it exists here."

"Well, that will have to do for now," you acknowledge.

Tully falls back himself now, and begins giving orders to servants. Perfumes are to be brought in, the stag banners taken down, all evidence that a usurper ever sat in this room or held this throne is to be removed if Edmure Tully has anything to say about it, and apparently he does.

"Lord Mormont?" You beckon, and the balding man is at your side. "You've had some time to make an accounting, more or less. Who's missing, who's fled, who do we have to worry about?"

"My predecessor is the only Small Council member we have not located, Your Grace," he looks rather abashed at that. Privately, you don't hold it against him – you've never met Baelish personally, but he was rather more a challenge to you than Varys ever was, so you can't claim surprise that the Master of Whispers made himself scarce before you entered the city. "The Grand Maester was in his chambers, dead."

Pycelle was old, certainly, but even if it had been many years since you'd seen him last he never struck you as being frail or easily felled, so this somewhat surprises you. "Suicide?"

"Possibly. It looked like a heart attack, but there are tricks and tinctures to replicate such an effect. He could have done himself in or been done in. Whatever happened, it wasn't long ago." You give him a slightly curious look, and he explains, "His quarters hadn't yet begun to stink. Nor did the whore that was with him."

That startles an actual laugh out of you. "In the midst of an approaching army, he was keeping it up?"

"Or intended to go out that way," Mormont suggests. "Seems unkind to not inform the whore what was happening, though. That leads me to think he was killed."

"You suspect your predecessor?"

"I do, Your Grace, if only because no one else escaped. I can't imagine what motive would be involved, but I will do my best to find one."

"Please do," you implore. "With the Grand Maester dead, who succeeds him, and more important to our purposes, who knows how to handle the ravens?"

Ned Stark speaks up again. "The Citadel will elect a replacement once they receive word Pycelle is dead. They tend to keep their own counsel about who they will select, but they aren't immune from influence. Aegon V rather publicly sought a younger man after the previous three Grand Maesters died in quick succession, and got Pycelle. Once we determine who can handle the ravens, we'll send word to the Citadel, along with any hopes, questions or requests you might have, Your Grace," and you give him a nod.

[ ] You hope for someone with links of copper, well-versed in history
[ ] You hope for someone with links of yellow gold, skilled with maths and economics
[ ] You hope for someone with links of Valyrian steel, for the higher mysteries
[ ] You hope for someone with links of silver, specialised in medicine and healing
[ ] You have no preference, and trust the archmaesters to serve you well with their choice

"While I'm waiting on Rosby to crack, I'll see about finding who works the ravens," Gerion says. "With your leave, Your Grace?"

"With haste, please, Lord Gerion," you answer. "We've many ravens to send, and for many of those letters, time is of the essence." He bows, and begins to take his leave of you, before stopping a few steps away and standing there. The other lords attending you do the same, save Ned Stark, who walks with you the last few steps, and the reason is fairly clear. You've come to the base of the thing.

Even now, it still intimidates you. The ancient steel is still blued from the heat of the dragon's fire that forged it, time seeming not to touch its colour or honed edges. You hope, to yourself, that you'll not be cut as you approach it. King you may be, but highborn and smallfolk alike look for and perceive omens and signs in all sorts of things, and one you are keenly aware of is that being cut by the Iron Throne would be taken as evidence that you are illegitimate or unworthy. Like your father was. A small sigh escapes you as you begin to ascend, taking each step carefully but with certainty. You have a lot in common with these blades, you think. You weren't intended for this purpose, but you have been forged for it by outside forces heedless of your original design.

Sooner than you think, you reach the throne itself. Feeling all eyes on you, you turn, and take your seat. It's not comfortable, but it doesn't hurt you, and you relax just the slightest bit as you rest your hands at your sides. You can almost feel the power and authority that resonate from this seat, and being in it. Looking down, you see Ned Stark meet your eye with a small smile before he takes a knee and bows his head, the others following suit behind him. That's going to be your life from now on, a little voice in your head cautions. Best start getting used to it.

"Hail Viserys of the House Targaryen, Third of his Name, King of the Andals, the Rhoynar and the First Men, Lord of the Seven Kingdoms and Protector of the Realm," Stark speaks formally, his voice filling the chamber. He then raises his head to meet your eye again. "Long May He Reign."

"Long May He Reign," answer the other lords.

You lift a hand with a smile and nod, tell them "Rise, my lords," and they do. "Now, the great work begins."

-------------

You have a great deal of things to deal with in the next few days, weeks and months. Things will settle into a more relaxed and reliable pattern soon, but for now there's damage control to be done, and dust to settle. Among those questions are what to do with the remaining partisans and former servants of the Usurper, specifically Sandor Clegane, Gyles Rosby and Paxter Redwyne.

[ ] Sandor Clegane, once the sworn sword of Prince Joffrey...
-[ ] will be allowed to remain in the city
-[ ] will be allowed to leave the city in peace
-[ ] will be executed
-[ ] will be exiled
-[ ] will be made to take the Black
-[ ] Write-in

[ ] Gyles Rosby, the former Master of Coin...
-[ ] will be allowed to leave the city in peace
-[ ] will stand trial for his role in the Dragons' Screams
-[ ] will be executed
-[ ] will be exiled
-[ ] will be made to take the Black
-[ ] Write-in

[ ] Paxter Redwyne, the former Master of Ships...
-[ ] will be allowed to leave the city in peace
-[ ] will stand trial for his role in the Dragons' Screams
-[ ] will be executed
-[ ] will be exiled
-[ ] will be made to take the Black
-[ ] Write-in

Not as immediately pressing, but it lingers in your mind: the Iron Throne. A symbol of your family and the Seven Kingdoms united under one ruler for almost three hundred years. A mass of twisted steel, blood shed from various Hands and kings and a few queens, and sheer ominous presence. It is a striking manifestation of the power of the Targaryen Kings, of the power of dragons, and your family's force of will. It is uncomfortable, and a conqueror's seat, and you aren't entirely certain you wish for it to remain. Diminishing it or destroying it altogether would send quite a message to the Lords of Westeros, but it would also be a very clear diminishing or destroying of an instrument of power of your family and of the realm, and it is one that would not easily be replaced. Any act against it would take time and planning and no small amount of figuring out besides which. But you want to start thinking about that path. You think you'll...

[ ] Diminish it. It is an important symbol, but it is much too big and too overpowering for your purposes, or the realm you wish to forge.
[ ] Destroy it. It is a conqueror's throne, and you are a liberator. You'll figure out something else to take its place, but this must go.
[ ] Leave it. It has done the job for three hundred years, and every realm has its own historical throne -- this one is yours. You'll get used to it.
[ ] Wait on it. It isn't going anywhere, and neither are you. You can decide what you want to do with it when you have a better idea of the king you are and will need to be.

-------------

Five individual votes to start us off, start setting the tone and getting the ball rolling on various things. Don't worry about the Small Council just yet, these men are merely acting in the roles while the dust settles and the people you might wish to have fill the roles permanently are travelling to King's Landing to swear fealty to the new king and attend his official coronation (or are completely unaware they might even be considered for such a role). Plan formats are preferred for voting, please and thank you. Clever plan names don't give your plan more weight but they do make the QM smile, and that's never a bad goal to shoot for.

PS: 12-hour vote moratorium.Debate, discuss, develop plans as you like, but no voting yet.
 
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The Many Lives of Viserys Targaryen, Part I
The Many Lives of Viserys Targaryen Part 1:


The Many Lives of Viserys Targaryen





By Maester Galwyn





Circa: (670 AC)​




No man, from more Fascinating of beginnings, and enigmatic ends has met the same popularity, enduring legal and military legacy as one Viserys Targaryen, the Third of His name, king of the Andals, the Rhynor and the Firstmen of the Iron Throne.

He has fascinated authors and histories alike with tales of intrigue, heroism, will, pragmatism and forgiveness. The impossibility of the actions taken in his life are only known from sources that were close to the king, and his words of the contrary, from the king's own biographies. Many have read the stories, and tales of his life that made him famous…

But few truly realize just how close to death the Great Viserys Targaryen was to death, and there are many times history could have been thrown of its course, had events played out differently.

But it is thankful they have not… for we could only speculate such a drastic change in circumstance… And we can only pray, goodness would pull through.

These are Three of those crucial moments in history.

----------------------------------------------------------
#1 The Flight from Dragonstone.

The Best way to start the reign and lives of King Viserys, is not at his birth, but at his foremost beginning… the beginning of his adventures in the east. Robert's Rebellion was at its end, Prince Rhaegar and King Areys were dead, one killed in battle, the other by one of his trusted bodyguards. The Allies of the young king were scattered, surrendered, or dead, with many of his own retainers on Dragonstone itself, ready to mutiny, and defect to the now certain victor.

But Rhaella Targaryen, Viserys' mother, chose to defend the last vestiges of her families legitimacy, and crowned young Viserys king of the Iron Throne, and prepared to flee into exile, to rally supporters and prepare a restoration.

However, shortly before after ascending, both tragedy and miracle struck the family.

Tragedy in the death of Queen Rhaella by childbirth, and the miracle, in the birth, and later escape with Danerys, to Bravvos, by the luck and skill of Ser Willem Darry.

The Great Escape was one that made the life of the two royals that followed possible.

Many have speculated what might have occurred had young Viserys been captured. While most modern historians have painted Stannis Baratheon as a law bringer, and one of the key founders of the Naval Academy and doctrines of Westeros, he was viewed as a ruthless pragmatic leader.

Would that man kill the young prince and his sister?

Debates still rage, and many remember the future man he would become, under Viserys leadership. That maybe, some mercy existed in his heart.

AN: I decided to make a few short prompts that serve as a recap to the previous quest.
 
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The Great Work Begins, Part II
Seated upon the Iron Throne, you come to a decision. You think you'll...

[ ] Wait on it. It isn't going anywhere, and neither are you. You can decide what you want to do with it when you have a better idea of the king you are and will need to be.

It's for the best, you think. There's already so much you plan on doing, so much more you want to start thinking about doing, and both categories are stuffed with things that will rile traditionalists and change things in Westeros in a truly fundamental way. Trying to diminish or destroy the Iron Throne, for better or worse a unifying image for nearly three hundred years, might be a bridge too far for right now. And for all you know, you may even come to like this thing, in your own way.

You take a deep breath, let it out, and find yourself able to relax the slightest bit more. Your back loses some tension, and there's no prick at your side or pain at your back. For now, at least, the Iron Throne appears to judge you worthy.

You don't relax completely. Its design, its very nature is to prevent such a thing. Maybe that's good, maybe that helps focus the mind. You find yourself beginning to focus a little on those designs you have for Westeros, and let yourself smile a little. This throne will make a few of those things a bit easier to get off the ground, at least.


-------------


It doesn't take too much time for Gerion to discover that, with Pycelle's death, you're probably actually more unhindered than you would have been with his life; according to the novices that 'aided' him, Pycelle never bothered with the ravens except to try and read messages before passing them along, and left the actual work to his servants. With that knowledge, you bump up the letter to the Citadel a few points on your To-Do list, and when writing to the archmaesters you do your best to subtly, diplomatically suggest that you'd like Valyrian steel to be among the higher-numbered links on the next Grand Maester's chain.


[DC: 20 / 40 / 60 / 80]
[72 + 19 (Diplomacy) + 10 (Omake Bonus) = 101]


The letter you receive in return seems nothing short of relieved. It appears that Pycelle was neither popular with his brethren, nor a particularly good advocate for the Citadel to their minds, and the archmaesters stop just short of saying they're thrilled to have the opportunity to replace him … but only just. Slightly more politic in the rest of their response, you're nonetheless able to read between the lines and gather that they have a shortlist of men that they're already curating to better fit your desires. You take a small moment to think that, after struggling to survive for years, facing mad risks and mad kings and dangerous lords who might betray you to their mad king, it's really quite refreshing to have anyone be so obliging.

In short order, word comes that a new Grand Maester is anointed and will be arriving in the company of the Hightower contingent, coming to King's Landing for your coronation.


-------------


About two weeks pass with little fanfare, though with plenty of work, and a depressingly high number of meetings. You can't say that any of them are unimportant or don't matter, though. Even if some of the participants might disagree.

"You're very kind to take time to see me, Your Grace, but it's a waste of it," Ser Warrek tells you, and for a moment you can smile that, despite all the other changes, he's still willing to tell you off if he thinks you need it. Your smile fades, though, in looking at one of those other changes.

"How is your arm healing, Ser Warrek?"

He shrugs, wincing only slightly. "Well enough, I suppose. The healer tells me there's no infection or risk of losing more of the arm, so long as I do what he tells me." He grumbles. "I've never washed and changed fabrics so much in my life, and now he has me doing it at least twice a day. More if I do anything to push myself "too hard", like walk outside or go to a tavern. Seven forbid I even look at a sword until he tells me I can."

"If they don't forbid it, I do," you command. "He clearly knows what he's doing, and I would not lose you or your arm over a moment's discomfort."

Warrek sighs, "Yes, Your Grace." Then adds, "It's not just a moment's discomfort, though, with him around."

"No?"

"No. I don't know where the sellswords found him, but he ... " Warrek trails off.

"Ser Warrek, please continue," you say firmly.

He had the decency to look abashed. "Sorry, Your Grace. I don't mean to speak ill of the man, he's been a great help to me. But there's a term in the Riverlander smallfolk: there's always been tales of Harrenhal being haunted by Harren the Black, and this term started as children mispronouncing his name, and it's stuck as the feeling the place gives off. This man, Qyburn, gives me the heebie-jeebies."

You can respect the feeling, especially as regards Harrenhal, but if the man is good with healing... "Your candor is appreciated, ser. So long as his advice is helping you heal, continue to follow it. And when you see him next, tell him the king requests his presence at his earliest convenience." After Warrek nods, your face softens a bit. "How's your other hand?"

"Uninjured, Your Grace," he looks a little confused at the question.

You clarify. "How's your other hand work for you? Please, old friend, speak plain."

It looks like Warrek is trying to gauge if you're serious, for a second, before he seems to decide either you are, or he doesn't care if you're not. "My left works like it's run by a council of Reacher lords. Good for flowery presentation, putting on clothes, and fuck-all else."

The snort that escapes you is decidedly unkingly. "Well, I appreciate your honesty. You think you'll improve?"

"Maybe," he twiddles the fingers on his left hand, glares like he wanted a better performance from them. "But not right away, and likely not ever as good as my right. I don't think I'm fighting any more wars for you, Your Grace," he sounds flippant, but looks so achingly regretful.

"One was quite enough for me, thank you," you respond lightly. "You'll stay in the city till your arm heals?"

Warrek gives you a more genuine smile now. "So long as you're still paying to put me up, Your Grace, I'll stay wherever you tell me."

"Good man," you acknowledge as you rise from your seat, and he matches you. "Come by as you find the time, I want to stay in the know on your recovery and future plans."

"Your Grace is too kind," he tries to dodge. "Surely there are more pressing concerns for the King than a mangled hedge knight."

"The King's time is best spent however he sees fit," you reply pompously, before giving him a private, more genuine smile. "And it is a poor lord or leader that forgets his friends along the way. I like to keep mine close at hand." Warrek's eye twitches just a little, but says nothing to that, and the reality of how easily you can now get away with barbs, puns and rude comments begins to dawn on you.

It's the little things in life you treasure.


-------------


Bit by bit, the full picture of the realm's financial position is revealed to you, as Lord Gerion is able to get what he needs from Rosby after almost two weeks of time and interrogation in the Black Cells. You almost wish he didn't.


[Your Domain has been updated! Crown Finances have been added!]


"Small wonder the Usurper was so eager to debase himself for a million gold," you observe grimly. In the Small Council chamber, you and he sit looking at the notes on scattered scrolls of parchment, wanting to talk before the meeting begins in earnest.

"Indeed, Your Grace." Like you, Gerion is almost impressed in a maudlin way at how utterly Robert had buggered his realm and himself on coin. "The Tyrell's position becomes a little clearer, too."

"How do you mean? Lord Mace wasn't into the Usurper for all that much, considering what his family probably has stashed away in Highgarden." You'd never seen their financials for yourself, but you guesstimated that they were probably slightly wealthier than you were personally, and year-to-year they almost certainly brought in much more from Reacher taxes than you did from your commercial ventures.

"Not on parchment, perhaps. But," Gerion extracts a single scroll from the mess with some particular details, "the payment schedule and interest on the loans is such that House Tyrell pays the Crown next to nothing in taxes. If Tywin had been here, and if the Usurper weren't such an indulgent wastrel--" he begins before you gesture with a spinning finger. You never mind hearing Robert being spoken ill of, and another time you might have let Gerion flex his inherent Lannister talent for insults and cutting remarks, but you have more present concerns. "If those were different, he might have discovered how well Lord Mace was fleecing him. Meanwhile, Reacher lords pay the same taxes to the Tyrells as before and instead of passing that along to the Iron Throne, the Tyrells further enrich themselves. It's a neat little scheme, Your Grace, I almost respect the grift," he remarks.

"Almost?"

Gerion adds dryly, "I'm sure I'd respect it more if it wasn't also, at present, my problem. One of them, anyway."

Your mouth grimaces slightly in sympathy. "Lady Briony remains unwell?"

He sighs a little, flicks at the small scroll at his side, from the morning's raven from Winterfell. "Not unwell, so much as not well enough for Lewyn to feel comfortable with her facing the stress of travelling here. She and the children remain in Winterfell." A deeper sigh. "At least the Stark children will like of that, they're all quite fond of Joy and Jacen." He shakes his head. "My apologies, Your Grace, my cares should not distract me from yours."

"You have my thanks, my lord," you say to him. "And my sympathies." The ship from Dorne is due any day now, but you miss your little family terribly. You can only imagine how the absence stings at your acting Master of Coin.

He swallows a little, nods, and continues. "I suppose one benefit to my nephew being Lord of Casterly Rock now is that he'll renegotiate on that particular line of debt much more favourably than my brother would have done. Especially with me here."

"No doubt Lord Tywin fears the same thing," you agree. "Before I saw all this, I would have scoffed at using our relationship in such a way. Now, though..."

"If it's any small consolation, Your Grace, if there's one thing I've learned in serving Lord Stark on his small councils," Gerion offers, "it's that necessity will often make wretches of us all. The best of folk don't hold too much of it against you, though, so long as one doesn't make a habit of wretchedness."

The image of your father atop his throne, curling talons, sneering lips and wild eyes comes to mind, unbidden. With a will, you shove it away. "Some small consolation," you reply with a smile you don't really feel.

At this time, the other acting members of the Small Council begin to join you, and after the customary pleasantries, you begin to discuss the other hugely pressing issue for you right now: the peace.


------------


The Acting Lords of your current Small Council negotiate terms of peace with the remaining belligerents. While some lords are not exactly happy with what has been taken from them, you succeed in crafting an agreement that all present can agree too, without fostering too much resentment for the future:

[With having the LPs on your side, you are limited in how harshly you can punish the opposition -- chiefly, Houses Tyrell and Arryn will continue to hold their positions as Lords Paramount. Choose four terms from the following list. Write-ins allowed, subject to QM approval.]

[ ] Areas of the Dornish Marches will be removed from the jurisdiction of the Reach and added to Dorne and/or the Stormlands.
[ ] Up to 3 belligerent lords/commanders will be sent to the Wall *
-[ ] Randyll Tarly
-[ ] Gerold Grafton
-[ ] Harrold Hardyng
-[ ] Ilyn Payne
-[ ] Courtnay Penrose
-[ ] Mandon Moore
-[ ] Write-in
[ ] A highborn hostage will be sent to the Red Keep (Write-in)
[ ] A substantial sum of gold and silver will be taken from each of the defeated Great Houses (+500,000 Dragons each)
[ ] A significant amount of ships and material will be taken from each of the defeated Great Houses (Royal Fleet & Red Keep Garrison become Full Strength)
[ ] The hostages Robert took from across the Seven Kingdoms will remain in King's Landing for one year, to give the new King an opportunity to get to know the future lords of the realm
[ ] Write-in other terms.

*[the term "belligerent lords/commanders" does not give you an end-run around the Lords Paramount keeping their positions, and the results of this may vary. For instance, sending up Ser Tommen of House Selleck, an upstart in the Reach (with a respectable moustache) that got their lands and titles within living memory, probably no one bats an eye; sending up Randyll Tarly (or a son of his) an old and influential but not Great House, would be seen as a dick move but not grounds for fresh revolt in itself; trying to send Leyton Hightower or his immediate heir Baelor would go disastrously for you...partly because they rather quickly took your side in things, but also because of the size and importance of their house.]

-------------

The Small Council must be filled. It would be prudent and expected for you to reward your wartime allies with places here or on the Kingsguard. That said, those same places could also serve as instruments of reconciliation with former belligerents.

[As the King, Advisors will be determined by their position on the council. Whoever you bring on as Master of Coin will serve as your Stewardship Advisor, for example. If your pick for a council seat does not have adequate skills to do a good job, or if you really want someone as your Advisor but appointing them to a council seat would be too scandalous, you may appoint a Shadow Councilor, who will serve as an Advisor without officially being on the council. However, a council member whose authority is being usurped by a Shadow Councilor will notice that they don't have any real power (unless they are very oblivious) and this will probably offend them.

These are not your only options, merely ones offered as suggestions by other advisors, or in some cases are presented with rather blatant self-interest.]

[ ] Master of Laws (Diplomacy Advisor)
-[ ] Stannis Baratheon (Diplomacy 7)
-[ ] Eddard Stark (Diplomacy 17)
-[ ] Raymun Darry (Diplomacy 16)
-[ ] Yohn Royce (Diplomacy 15)
-[ ] Write-in
-[ ] Appoint a Shadow Councilor
--[ ] Edmure Tully
(Diplomacy 14)
--[ ] Daenerys Targaryen (Diplomacy 26)
--[ ] Write-in

[ ] Master of Coin
(Stewardship Advisor)
-[ ] Gerion Lannister (Stewardship 13)
-[ ] Harry Strickland (Stewardship 17)
-[ ] Mace Tyrell (Stewardship 10)
-[ ] Selwyn Tarth (Stewardship 15)
-[ ] Write-in
-[ ] Appoint a Shadow Councilor
--[ ] Arianne Martell
(Stewardship 16)
--[ ] Olenna Tyrell (Stewardship 18)
--[ ] Write-in

[ ] Master of
Whispers (Intrigue Advisor)
-[ ] Oberyn Martell (Intrigue 17)
-[ ] Arianne Martell (Intrigue 19)
-[ ] Jorah Mormont (Intrigue 12)
-[ ] Garret of Saltpans (Intrigue 16)
-[ ] Write-in
-[ ]
Appoint a Shadow Councillor
--[ ] Write-in

[ ] Grand Maester
(Learning Advisor)
-[X] Jacaerys (unfortunately, you don't pick the Grand Maester)
-[ ] Appoint a Shadow Councillor
--[ ] Tyrion Lannister
(Learning 20)
--[ ] Qyburn (Learning 20)
--[ ] Arianne Martell (Learning 19)
--[ ] Write-in

[Your Martial advisor is a special case. Since there is not a specific council seat devoted to the realm's armies, what I'm going to do is have you select the rest of the council members and then choose which one you want to be the Martial advisor. Or you can create an entirely new seat, the Master of War, though this will cause traditionalists to sigh and grumble about the Small Council not having the auspicious number of 7 anymore.]

[ ] Hand of the King
-[ ] Eddard Stark
-[ ] Jaime Lannister
-[ ] Jon Connington
-[ ] Oberyn Martell
-[ ] Stannis Baratheon
-[ ] Brynden Tully
-[ ] Write-in

[ ] Master of Ships
-[ ] Rodrik Harlaw
(Martial 17)
-[ ] Aurane Waters (Martial 15)
-[ ] Wylis Manderly (Martial 12)
-[ ] Alester Florent (Martial 14)
-[ ] Write-in

[ ] Lord Commander of the Kingsguard
-[X] Barristan Selmy
(Martial 20) [Remember that you cannot easily dismiss a Kingsguard without their consent, because Joffrey/Cersei hasn't set the precedent. He was, however, technically a belligerent commander on the Crown's side...]

Your Martial advisor will be:

[ ] the Hand of the King
[ ] the Lord Commander of the Kingsguard
[ ] the Master of Ships
[ ] the Master of War
-[ ] Eddard Stark
(Martial 18)
-[ ] Jon Connington (Martial 18)
-[ ] Oberyn Martell (Martial 17)
-[ ] Stannis Baratheon (Martial 21)
-[ ] Brynden Tully (Martial 19)
-[ ] Write-in


[Some of the lesser positions are listed here as well. Given these positions are not filled by Lords Paramount or heads of Great Houses, most of these men will not vanish because they weren't selected at this moment for this role or that – for instance, if you don't pick Ser Harras Harlaw for a role now, he'll still be available for things like the Kingsguard at a later date.]

[ ] Lord Commander of the City Watch (not a Small Council position, but important nevertheless)
-[ ] Janos Slynt is who holds the office now, a man who is rather brazenly for sale despite his pretensions at honour and decency. Formerly a pet of Queen Cersei, he is in the market for a new patron and will do pretty much whatever he's told, so long as it doesn't involve actually being the upright and uncorrupted leader he pretends to be.
-[ ] Jacelyn Bywater is an officer in the goldcloaks, who served with distinction (but not infamy or cruelty) during the Kraken's Folly. Losing a hand in the rebellion, he was knighted for his troubles and has since served ably in the City Watch, yet has not advanced through the ranks nor gained loyalty from many goldcloaks. Privately, you confirm that this is because he is not on board with extortionate bribery or wanton cruelty, and because Commander Slynt rather openly despises him.
-[ ] Aegon Targaryen is a young and unproven man, but one of unquestionable loyalty. He was raised to lead armies and manage realms, so a watch and a city should theoretically be no great test of his abilities. You are quite certain that he's learned things from his time with Lord Stannis, though time will tell what it is he learned.
-[ ] Davos Seaworth would be an unconventional choice, to say the least. A native of King's Landing, he is familiar with both sides of the law here, and is a loyal lieutenant of Stannis Baratheon. Older than the other options, he is still quite competent at management from what you can tell, and anyone who has spent as long as him on the seas has to be able to swing a sword properly.
-[ ] Write-in

[ ] Master-at-Arms of the Red Keep
(not a Small Council seat, but a position of prestige and importance)
-[ ] Warrek of the Hills has lost his dominant sword hand, but has been a long and loyal servant to you, and was specifically injured in your service. You could grant him some lands and a keep and offer him a retirement, or you could keep him close at hand (keeping such puns to a minimum within earshot) and reward him in another way.
-[ ] Jory Cassel is the nephew of Ned Stark's master-at-arms, and has more or less been trained for the role since he was ten. While neither a knight nor a man of the Faith, he served you and Lord Stark well during the war, and unlike Kingsguard positions this is not a life appointment, so he could return home when he wished.
-[ ] Harras Harlaw is a rare man, indeed; an Ironborn knight, albeit one who keeps to the Drowned God instead of the Seven. Naming him to the position would be mildly controversial given his god and his heritage, but he is undoubtedly competent as a leader of men and as a fierce warrior himself. It would also be a good gesture to House Harlaw and the Iron Islands.
-[ ] Bonifer Hasty is a somewhat older knight of the Stormlands, who apparently was once close with your mother, and more recently did not involve himself in the war, except to protect smallfolk from predation from either side. Appointing him would be seen as a move of reconciliation towards Stormlanders not named Connington or Baratheon, would please the Faithful, and he'd possibly be someone to talk to about your mother.
-[ ] Write-in

[ ] The King's Justice
(not a Small Council seat, but a position of some prestige and dignity)
-[ ] Warrek of the Hills has lost one hand, but it doesn't take two to be an executioner and gaoler. You know him to not be corruptible or unnecessarily cruel, and those hold some appeal to you for this position.
-[ ] Sandor Clegane remained in the city, apparently, and has no qualms about killing people he's told to. Considering who may be in the Black Cells in the near future, he would probably jump at the opportunity.
-[ ] Beshka the Basilisk is currently on a ship from Dorne with the majority of your family, but will arrive well in time to take such a job. She is an unconventional option, but she's loyal, intimidating, and cares strongly about justice.
-[ ] Richard Horpe is a servant of Lord Stannis, who was once passed over for a white cloak because of Cersei Lannister. Stannis privately confides that may have been wise, as Ser Richard is "too fond of killing."
-[ ] Write-in


-------------


AN: So, yeah, there's a lot to be getting on with here. You have a Small Council and other offices to fill, and a peace deal to hammer out. Please, discuss ideas and options (and don't hesitate to offer write-ins, the worst I can do is say 'no') and I think, generally speaking, we'll try to stick with plan vote formatting. Don't worry about the Kingsguard overmuch, they'll be a part of the next update's vote. Feel free to ask who's left, though, if you want to send one or two of them someplace very cold.

24-hour moratorium for people to hash out ideas and discuss potential options. I'll be around to answer questions folks have as best as I can. Happy plan-crafting!
 
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