The sunnydale fleet(lead a group of officers into space)

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This is my first quest where you command a group of officers in an universe using the space...
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Location
netherlands
This is my first quest where you command a group of officers in an universe using the space flight mechanics on the stars at war books by David Weber and Steve White. Mostly its a system where ships take weeks to cross a star system and star systems have between 1 and 5 anomalies that allow that form pairs that allow instant travel between 2 star systems that destabilize when travel trough for a few minutes. The galaxy is populated with multiple alien and demonic races some of whom have visited earth and have taken humans as slaves along spreading them trough the galaxy. not all of the anomalies that allow star travel are as strong as the rest leading to some empires being locked in because a lack of knowledge of where to expand into and other area's see an repeating cycles of empires forming and falling into civil wars.

Magic works by channeling the power of the living world around you meaning that it works far better on inhabited world and worse aboard ships in space and cant cross a the vacuum of space. This means officers mostly use magic in combat on the ground and to improve there ships and fighters.

Turns will consist of main turns where you get 5 action points can start actions for 2 points and add a second officer for an additional point. And reaction turns where you respond to events. Rolls will be based on a d100 with bonuses based on the officers assigned.


Its Halloween in Sunnydale and the group is picking costumes the 4 options with the most votes are the starting group of officers you can recruit more later but being possessed during Halloween will give them skills they wont have later. There is also the option of starting with additional skills and or equipment.

[ ] Buffy Summers
Traits:
The vampire slayer(+5 ground combat, +5 to all combat, fast healing, fast learning(combat)(all rolls to improve combat skills+10))
Midshipwoman (+2 all rolls)
Skills:
ground combat +10, gunnery +5
special:
when not in the party will do a patrol(sunnydale) every second turn.

[ ] Tara Maclay
Traits:
magical upbringing (+5 to all magical rolls, +10 max mana)
Midshipwoman (+2 all rolls)
Skills:
Healing magic +5, leadership +5

[ ] Willow Rosenberg
Traits:
Raised on the hellmount (+5 to all magical rolls, +10 all rolls for spell damage)
Midshipwoman (+2 all rolls)
Skills:
Fire magic +5, science +5

[ ] Xander Harris
Midshipman (+2 all rolls)
Skills:
engineering +10, ground combat +5

[ ] Dawn Summers
Traits:
Midshipwoman (+2 all rolls)
The key(+10 to all rolls involving anomalies)
Skills:
science +5

[ ] Lt 5th class uniform
Write in character that gets it
Midshipwoman/ Midshipman trait becomes 5th Lieutenant (+8 all rolls)
character get +5 to the leadership skill
[] Engineering uniform
Write in character that gets it
character get +5 to the engineering skill
you get a basic engineering toolkit that can be used for one action per turn giving +5 on an engineering roll.
you start with the knowledge to make crude single shot plasma pistols(need to be reloaded after each shot, repaired after 4 shots).

[] tactical uniform
Write in character that gets it
character get +5 to the ground combat skill
you start with a crude single shot plasma rifle(need to be reloaded after each shot, repaired after 8 shots).
 
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List of officers
List of officers

Buffy Summers
Traits:
The vampire slayer(+5 ground combat, +5 to all combat, fast healing, fast learning(combat)(all rolls to improve combat skills+10))
Midshipwoman (+2 all rolls)
Skills:
ground combat +10, gunnery +5

Dawn Summers
Traits:
Midshipwoman (+2 all rolls)
The key(+10 to all rolls involving anomalies)
Skills:
science +5

Tara Maclay
Traits:
magical upbringing (+5 to all magical rolls, +10 max mana)
Midshipwoman (+2 all rolls)
Skills:
Healing magic +5, leadership +5

Recruitable officers

Willow Rosenberg
Traits:
Raised on the hellmount (+5 to all magical rolls, +10 all rolls for spell damage)
Midshipwoman (+2 all rolls)
Skills:
None

Xander Harris
Midshipman (+2 all rolls)
Skills:
Engineering +5

Cordelia Chase

Midshipwoman (+2 all rolls)
Skills:
Leadership +5
 
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Quest mechanics
quest mechanics:

Turns will consist of main turns where you get 5 action points can start actions for 2 points and add a second officer for an additional point. And reaction turns where you respond to events. Rolls will be based on a d100 with bonuses based on the officers assigned.

Failed rolls result in a roll per officer to determine the damage this will be a d100 - how much under the needed value was rolled with the following modifiers:
-20 for any roll involving combat
+ the best healing skill of the officers present
result:
0-10: character takes 3 wounds and is unavailable for 2 turns
11-21: character takes 2 wounds and is unavailable for 1 turns
22-40: character takes 2 wounds
41-50 character takes 1 wound

If there are wounded characters you can take actions to heal them and at the beginning of each turn all wounded characters get a free DC 70 roll to see if they heal a wound. for each wound a character has it gets -5 to all rolls. if they get 5 wounds they die.

Skills get better with use and training actions the training action has a DC of 50+(current skill x5) -(times skill used successfully in actions since last increase). If a skill is used enough that this DC would be 0 the skill increases automatically.

The skills unlocked now are:
Engineering used to make, repair and reverse engineer items.
Gunnery the skill to use a ships cannons(plasma and mass drivers)
Leadership the skill to lead, used to recruit officers, crew and organize the fleet.

Adding a plan on how you preform a action can result in bonuses to the roll.
Omakes are added to the next vote as a special action where they get costs/rewards based on the Omake.
Later in the quest you will get the option to recruit and train crew as well, the options for this are based on the leadership skill and rank of your officers.
All characters have a rank, once they have successfully completed 10 actions the requirement for promotion are show(mostly a combination of successful actions and skills).
For the promotion to ensign you need 3 of the following:
leadership+5, leadership+10, 10 successful actions, 20 successful actions, any skill at +10, any skill at +15, total of skills at +25
 
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The starting point of this quest is based on a episode in the Buffy the vampire slayer show where the cast gets possessed by there costumes on Halloween. In this alternative version of event the uniforms possessing them are of future space officers giving them the memorizes and skills needed. I mostly wanted to pick a group out of a show i knew so i would have a idea how they look and might act for those that are not in group under control of the players.

For more info about the show i based the initial characters on:
Buffyverse Wiki

The second vote of this quest will be what else they remember from Halloween. This will be a single fact leading them to a spaceship trying to secure this spaceship while trying to survive the demons and vampires in Sunnydale is the first mayor goal of this quest.
The options will be that you will know of the date and location of a slaver landing that you can try to capture to get a relativity small ship that is in working order on earth, the location of a heavy cruiser that landed somewhere in the solar system for repairs that never got those repairs made and the location of a crashed transport the smallest of the three but all you need to do to use it is to repair it.
 
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Vote 2
I am closing the first vote in 48 hours and opening the second vote:

What does the group remember from Halloween?
[] You will know of the date and location of a slaver landing
This will give you a a relativity small ship that is in working order, but you need to win a hard battle vs the slavers.
[] the location of a heavy cruiser that landed somewhere in the solar system for repairs that never got those repairs made
You will need to find/build a way to get there and finish the repairs
[] The location of a crashed transport
The smallest of the three but all you need to do to use it is to repair it.
[] No memories of a ship, just inspiration
You get +4 action points and +10 on all rolls for 10 turns, but it will take longer before you get a ship.
 
[X] Dawn Summers
[X] the location of a heavy cruiser that landed somewhere in the solar system for repairs that never got those repairs made
You will need to find/build a way to getthere and finish the repairs
 
First turn result.
Sunnydale, Halloween.

You stand in the middle of a street surrounded by vampires, zombies, firemen cowboys and many creatures you cant identify but strangely there all smaller then you are. Looking around you only see two other members of your crew, your younger sister Dawn and Tara a trainee witch. "Dawn, Tara to me" you yell as you draw your sword and take up a defensive stance. As Tara and Dawn reach you ask Tara "What happened the last thing i remember was sitting at the tactical console on the bridge and now where on a planet". "I do not know Buffy, but i sense a lot of chaos magic all around us, but it is the strongest to the south" she replies.

10 minutes later, in front of Ethan's costume shop.

"The spell to protect against chaos magic is working" Tara tells me and Dawn is ready to follow me inside with her plasma pistol at the ready. After a you kick in the door you see a chaos mage wearing the symbols of the god Janus. Lucky you catch him by surprise and put your sword against his neck. "End your spell now mage" you demand of him. Break the statue of Janus, that is the focus of the spell and it shall end he tells you. One push later and the statue breaks and with it the spell, as the spell ends you turn back to how you where before Halloween but the spell protecting you from chaos magic prevents some of it from leaving you. As part of the memories of live as an officer in the fleet combine with your memories from before Halloween you black out for a few seconds long enough for the mage to flee.

The first part of the story based on the votes for characters chosen so far, i was planning on taking a few more days to expand this but the idea of posting this on Halloween was to strong to resist.
I added Tara to the initial party to increase the amount of skills the party has and so unlock some more options. Tomorrow ill post the list of actions for the first main turn of the quest until then you can still vote for the 4th choice of the party selection vote. The second vote about what memories you have about a ship will be open till Sunday.
 
The fist vote for actions
This turn you have 7 action points(AP) available. you need 2 AP to start an action and 1 AP to add a second officer to an action. Votes are by plan.

Actions:

Patrol and hunt for vampires(Ground combat)
DC 30 kills 2 vampires and 1 more for each 10 you roll above 30

Scavenge for useful items.
Sunnydale is the site of many battles, you can look around if anyone left something behind.
DC 30, higher rolls result in more or better loot.

Study vampires(science)
Study vampires and try to find out where they live and hunt for there victims
DC 40 gives +20 to all rolls vs vampires this round and + 5 for 3 turns
DC 60 gives +25 to all rolls vs vampires this round and + 5 for 5 turns
DC 80 gives +25 to all rolls vs vampires this round and + 5 for 5 turns and you find a lair you can attack.

Study demons(science)
By studying what demons you have fought in the past, Giles books about demons and comparing that to what you remember from Halloween can lead to something interesting.
Unknown DC

Construct basic engineering tools(Engineering).
To build advanced technology you need advanced tools, these tools can be used in a single action each turn and give +5 on any engineering roll.
Each time this action is taken you progress the rolled value as an percent to completing this item.

Build a charger for plasma power cells(Engineering).
You own a plasma pistol with 5 power cells but you can't recharge them without a charger, recharges 1 power cell per turn.
Each time this action is taken you progress the rolled value -20 as an percent to completing this item.

Build basic components(Engineering).
Build components useful in more complex projects. some projects need basic component and up to 4 can be used to make any project easier(-5 DC per component used.)
You produce roll /20 components per action rounded up.

Recruit a new officer(leadership)
DC 70
Recruits a single new officer, see the list of officers for candidates.

Talk to someone(leadership)
Gain knowledge and friends by talking to people, write in who you talk to.
DC 30

Train a skill
increases your skill in a skill by 5
DC 50 + (5 x current skill) - (5 x times skill used successfully)

Recruit Volunteers (leadership)
Recruit a group to serve as your first group of crew.
DC 80

Ask for resources
Ask for resources(leadership).
You gain resources(Earth) equal to roll /10. these resources represent favors and cash you can use in actions like buying items and buildings or asking people to do things for you.

Feel free to suggest actions you want to undertake and ill add them to the list for the next turn.
There will be more actions next turn when the vote about what you remember about a ship is over. Some action have hidden bonuses on high rolls. Other actions are unavailable do to a lack of resources and/or officers whit the needed skills.
 
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an example of a vote
I updated the vote above and decided to increase the amount of actions you can take per turn, add some actions i was planning on adding later. Both open votes, the memories of Halloween and the one about your actions this week, close Wednesday. Any write ins with good plans on how to complete the action result in a bonus to the roll.

For example a vote can be:
Construct basic engineering tools(Engineering).
- Dawn
Scavenge for useful items.
- Buffy
Recruit a new officer(leadership)
- Tara and buffy
- recruit Cordelia.

The goal of this plan is to improve our engineering abilities with the tools, get some resources to use later and start recruiting to complete the quest to get 5 officers.

If this example vote would win this would be the result:

Construct basic engineering tools(Engineering):
D100 + 2 (Dawns midshipwomans trait)
Lets say the roll is 60, so the tools are 60+2 % done

Scavenge for useful items.
D100 + 2 (Buffy's midshipwomans trait)
the rolls is 60, you get some resources(Earth) and a clue leading to something more.

Recruit a new officer(leadership):
D100 + 2 (Buffy's midshipwomans trait) + 2 (Tara's midshipwomans trait) + 5 ( Tara's leadership skill)
The roll is 40+9, the recruiting attempt fails but you get to know her a bit better and the next try will be easier.
 
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