This is my first quest where you command a group of officers in an universe using the space flight mechanics on the stars at war books by David Weber and Steve White. Mostly its a system where ships take weeks to cross a star system and star systems have between 1 and 5 anomalies that allow that form pairs that allow instant travel between 2 star systems that destabilize when travel trough for a few minutes. The galaxy is populated with multiple alien and demonic races some of whom have visited earth and have taken humans as slaves along spreading them trough the galaxy. not all of the anomalies that allow star travel are as strong as the rest leading to some empires being locked in because a lack of knowledge of where to expand into and other area's see an repeating cycles of empires forming and falling into civil wars.
Magic works by channeling the power of the living world around you meaning that it works far better on inhabited world and worse aboard ships in space and cant cross a the vacuum of space. This means officers mostly use magic in combat on the ground and to improve there ships and fighters.
Turns will consist of main turns where you get 5 action points can start actions for 2 points and add a second officer for an additional point. And reaction turns where you respond to events. Rolls will be based on a d100 with bonuses based on the officers assigned.
Its Halloween in Sunnydale and the group is picking costumes the 4 options with the most votes are the starting group of officers you can recruit more later but being possessed during Halloween will give them skills they wont have later. There is also the option of starting with additional skills and or equipment.
[ ] Buffy Summers
Traits:
The vampire slayer(+5 ground combat, +5 to all combat, fast healing, fast learning(combat)(all rolls to improve combat skills+10))
Midshipwoman (+2 all rolls)
Skills:
ground combat +10, gunnery +5
special:
when not in the party will do a patrol(sunnydale) every second turn.
[ ] Tara Maclay
Traits:
magical upbringing (+5 to all magical rolls, +10 max mana)
Midshipwoman (+2 all rolls)
Skills:
Healing magic +5, leadership +5
[ ] Willow Rosenberg
Traits:
Raised on the hellmount (+5 to all magical rolls, +10 all rolls for spell damage)
Midshipwoman (+2 all rolls)
Skills:
Fire magic +5, science +5
[ ] Xander Harris
Midshipman (+2 all rolls)
Skills:
engineering +10, ground combat +5
[ ] Dawn Summers
Traits:
Midshipwoman (+2 all rolls)
The key(+10 to all rolls involving anomalies)
Skills:
science +5
[ ] Lt 5th class uniform
Write in character that gets it
Midshipwoman/ Midshipman trait becomes 5th Lieutenant (+8 all rolls)
character get +5 to the leadership skill
[] Engineering uniform
Write in character that gets it
character get +5 to the engineering skill
you get a basic engineering toolkit that can be used for one action per turn giving +5 on an engineering roll.
you start with the knowledge to make crude single shot plasma pistols(need to be reloaded after each shot, repaired after 4 shots).
[] tactical uniform
Write in character that gets it
character get +5 to the ground combat skill
you start with a crude single shot plasma rifle(need to be reloaded after each shot, repaired after 8 shots).