- Pronouns
- He/Him
[X] Plan The Stranger
In order to make a Mask, you need ambient Facelessness; or a specialized tool that causes the same effect on the Mask-to-be (such as through an internal reservoir of facelessness that is temporarily projected but kept contained). As you increase Facelessness, you can make better Masks, until there is too much and the Facelessness pushes through the Mask or destroys the Mask.Also I'm going to be real with you guys, I've actually got no idea what our tinker mask does. I haven't read the blurb. Can someone fill me in about whole Facelessness radiating thing?
If you add think about masks I could make to combat these zombies or assist the locals as an action I'll vote for the plan. It's not actually committing to an action so much as our mc thinking of solutions to local problems. It can even be seen as mercantile interest on our part.
Here's a TrialballoonIn due time, I think we need to learn about the nature of these zombies first and the mystery first. Also we don't have a workshop yet, and we're maintaining infospec. Might have been easier with the House vote last chapter maybe.
Feel free to brainstorm masks though! There was talks of a Necromancy mask.. I'm a bit occupied today, otherwise I'd have taken a crack at it. My first thoughts are maybe to use a zombie's face? We'd need to know more about the nature of the outbreak though.. To claim back loaned mask we also don't have a salesman mask yet to facilitate the transfer, but Dorian could pull through with his natural charisma too.
Edit: This is the main advantage of reveal, it lets Dorian focus on a workshop and materials. Generally play the isekai hero. I'd really appreciate it if someone made a write-in focused on workshop acquiring as well. Its worth to deliberate it as well as Don't Share.
I think they more meant a write in on thinking about and acquiring the tools we need to start making a workshop.Here's a Trialballoon
[x]Disclose your supernatural mask making capabilities to Scott
-[x]Offer to produce a minimum of 3 masks for his group at no additional cost save materials, with the first going to Scott if he desires it, in exchange for blood to fuel the healing power one of your masks has and/or medical attention
-[x]Use your puppeteer's mask switching ability as a simple demonstration of supernatural power that minimizes the amount of information you volunteer
If only we had an unconditional healing mask, a non-atrocious tinkering mask and Heart-Reader, it would be so much easier to simply go out and do things! We would know immediately if Daria had superhuman capabilities, as well as the abilities of the zombies, and wouldn't be reliant on a hypothetical blood bank to recuperate...
Minorly enhanced healing or the ability to minorly enhance healing.Just as a thought exercise, can you guys think of what the mechanic behind a simple lifemask could be? One made from a repurposed first aid box and bandages..
Masks appear to have four abilities each. So healer mask would perhaps have main healing ability, ability to detect injury, some kind of empathy power and calming aura.Minorly enhanced healing or the ability to minorly enhance healing.
I'm not totally sure if it being a lifemask has any mechanical significance but the fact that it's made out of not just medical equipment but a first aid kit (emergency civilian medical equipment) might point towards survivability based powers?Just as a thought exercise, can you guys think of what the mechanic behind a simple lifemask could be? One made from a repurposed first aid box and bandages..
I don't think most people really have it in them to commit to a playstyle and too many differing opinions to do so.One thing to keep in mind is that we are not using Glass properly. As we talked a few votes back, the real way to use Glass is with maximum Fixation, as Glass has a number of ways to mitigate downsides of Fixation while fully benefiting from its power. Given that we are at least amount of Fixation, we are obviously not doing that. The issue becomes that investment in Glass is not as efficient as we are not playing mask itself in the way that maximizes its potential; consider Heart supporting current 40p version of the mask versus that same ability supporting 65p version of the Mask. It is obvious which option gives you more bang for your metaresource.
To that end we should consider if we want to play Glass or not. If we do, we should diligently pursue Fixation to power Glass up to its full potential. If we don't, we should slowly find better abilities that we can fully utilize and then invest our points there. This doesn't mean that we should drop Glass right away, of course, it is still our strongest mask. It does mean, however, that we should be on the lookout on something more conductive to the playstyle we wish to play and then slowly phase Glass out in favor of some other mask or some other ability.
One thing to keep in mind is that we are not using Glass properly. As we talked a few votes back, the real way to use Glass is with maximum Fixation, as Glass has a number of ways to mitigate downsides of Fixation while fully benefiting from its power. Given that we are at least amount of Fixation, we are obviously not doing that. The issue becomes that investment in Glass is not as efficient as we are not playing mask itself in the way that maximizes its potential; consider Heart supporting current 40p version of the mask versus that same ability supporting 65p version of the Mask. It is obvious which option gives you more bang for your metaresource.
To that end we should consider if we want to play Glass or not. If we do, we should diligently pursue Fixation to power Glass up to its full potential. If we don't, we should slowly find better abilities that we can fully utilize and then invest our points there. This doesn't mean that we should drop Glass right away, of course, it is still our strongest mask. It does mean, however, that we should be on the lookout on something more conductive to the playstyle we wish to play and then slowly phase Glass out in favor of some other mask or some other ability.
It's not conversation for right now, but it is something to think about for the future.I don't think most people really have it in them to commit to a playstyle and too many differing opinions to do so.
Thing is, you can have other masks that do social or meta stuff, later likely being less common of course. What makes Glass truly unique among other masks is how basically each and every of its abilities plays around certain downside of Fixation. If we are not making use of that unique mix you are left with just a couple of abilities, and other masks can have similar abilities too.I think this is a very reductionary assessment of Glass. Glass has a number of very relevant usages, and being able to quickly swap away from it is a highly valuable asset even if it isn't as useful as directly absorbing other masks. It's a very powerful and useful social manipulation and anti magic tool, not to mention that its powers will adapt and change as we solidify its identity. Glass is good, don't look to replace it, look to adjust it to fit how we're playing it and the niche it needs to fulfill.
Minorly enhanced healing or the ability to minorly enhance healing.
I'm not totally sure if it being a lifemask has any mechanical significance but the fact that it's made out of not just medical equipment but a first aid kit (emergency civilian medical equipment) might point towards survivability based powers?
Mild healing factor, macguyvering, that kind of thing.
Masks appear to have four abilities each. So healer mask would perhaps have main healing ability, ability to detect injury, some kind of empathy power and calming aura.