The Spark, the Ember (Original, Civ-Builder)

I feel I should say this, and probably should have earlier--

But nomad is totally functional as the shield option.
 
[X] Ayt Ordrain. The Bastion City. The She-Beast seeks to destroy all. Her soldiers would flow from these the plains to strike the world yet more. They will come, in their dozens and hundreds and thousands. The malignant spirits will seek to strike you down.

[X] You shall farm, as the other peoples of the world do. It will be, of course, a matter of time; but your people...they tire of war and death, greatly; this would be much pleasing to them.
 
[X] Ayt Ordrain. The Bastion City. The She-Beast seeks to destroy all. Her soldiers would flow from these the plains to strike the world yet more. They will come, in their dozens and hundreds and thousands. The malignant spirits will seek to strike you down.

[X] You shall farm, as the other peoples of the world do. It will be, of course, a matter of time; but your people...they tire of war and death, greatly; this would be much pleasing to them.
 
[X] Ayt Kinreden. The City of Kinship. The Elves, and Men, and Dwarves-- they do not trust you, and for not entirely invalid reason: if you had not rebelled, not told the Foul One nay, you would have been their extinction.
[X] You shall farm, as the other peoples of the world do. It will be, of course, a matter of time; but your people...they tire of war and death, greatly; this would be much pleasing to them.
 
[X] Ayt Ordrain. The Bastion City. The She-Beast seeks to destroy all. Her soldiers would flow from these the plains to strike the world yet more. They will come, in their dozens and hundreds and thousands. The malignant spirits will seek to strike you down.

[X] You shall farm, as the other peoples of the world do. It will be, of course, a matter of time; but your people...they tire of war and death, greatly; this would be much pleasing to them.
 
Of Humble Beginnings
Of Humble Beginnings

The fire blazes as you and the great people sit, thinking, in the Ayt. From a wooden skeleton hangs animal skins between you and the two thousand of your fellows who survived the darkness, who threw off bestial past for something greater. They live in tents or under the stars, as you do, and great fires crackle where fruits and meats alike sizzle as they are cooked. No roof keeps you from the eyes of your King Allalunine, while beneath under you the grass scratches uncomfortably on your feet.

The grass is as ever red as it will always be, stained by those who died in that final battle. The stars and the great constellations hang overhead, casting a fine light. Your pupil sits by your side, wielding his blade, even as you have the only chair around. It does not matter much, for the ogres are a hardy people-- and your old bones twinge, some times. Your scarred red hide, marked a dozen times in battle, is covered only by a simple robe.

"Karain, dead. The Lapis Fastness, collapsed. Our people, reduced. What hope?" Varian. White flesh, and black horns, he is a short creature; prone to wicked speak, but not of wicked heart.

"We have each other, do we not? The promise of a better tomorrow. We can build, then. We can rebuild, recreate, what was ruined. We might never replace what was lost-- but we can, we must, build ourselves. Not wallow in the past, no matter how grand it was for us; but seek only just to build, here and now, something, and let time decide whether we meet our fathers. We shall be a bastion, Thunder-Fist. Ayt Ordrain-- the Bastion of Hope."

And so it is that you set yourselves to the grindstone.

Resources: If you wish to build, you will need more than mud and grass. Mind, not that mud and grass is worthless-- if you had six months, and a fire pit... (1 Die Available from Yaelan)

Well, in any case, you have need of diversity, to rebuild and rekindle the hope of all the Light Peoples of this world.

[] Begin Salvaging: For all that your mother was wicked, and foul, and but delighted in cruelty and malice, her lands were rich in material wealth. Gold mines, silver mines, precious stones, iron and copper and tin. They arrayed the armies which she turned against the world in her hunger. They could, also, be put to your use.

[] Survey the Lands: You don't know what is around you, so far as resources goes, really. You only just remember those fated days of Divine War, when reality itself screamed its pain; presuming anything in this base material resembles what you saw in those fever-dream hours would be...unwise. As such, you should have the area scouted, up to six hours away. Basic resources, now.

Construct: You will build a good city, a well one, worthy of the title you have crafted for it. Your...mother had hoped you might lead your kin in conquering this world for her, and so taught you how to make, in it; to warp, and sunder, and smith, and to inflict. Now you turn her lessons to nobler deeds, and to fighting her corruption-- Lesh Lorhen will not find you wanting, next she seeks to destroy you! In any case, your city need repair. (Available resources: 5 Units of Ogre Labor)

[] Making Farms: Your progenitor wished you to be a maw, devouring and scourging the lands of her foes until, victory or defeat, nothing could ever rise again; the fire snuffed out, the Golden Hall thrown down. While, so far, you have subsided on foraged foods, no more. As the other peoples do, you will cultivate and feed and nurture and develop, instead of only ever just taking. You need both to find the first seeds and to make your plains ready. (Needed: 5 Units of Ogre Labor, +1 Food a turn)

[] The Storehouse: In order that your supplies might not spoil or be lost in a thousand minor projects, you should probably set aside a great pit covered in tarps and animal hide to preserve it and so on. If you were any of the other peoples, you might face difficulty-- but if there is one thing you can do, it is dig a hole and make some skins. (Needed: 5 Units of Ogre Labor, Supplies can be stockpiled)

[] Clothes: This will be a cold land, when winter falls. It might, thus, behoove you to have winter attire-- cloaks and breeches and gloves and so on, in the style of the elves and dwarves and men you slaughtered and devoured and hungered for in every way fought-- ready so that when the cold strikes you will be all-together prepared-- while you are hardy, you were not made, really, for the gold. In any event, making them should not be hard or require over much-- only time and patience, for certainly you do have plant fibers and so on to work with in making them. (Needed: 5 Units of Ogre Labor)

All Other Options and Categories locked until the situation is stabilized.
--
So you know how sometimes your notes just disappear into the aether and without them you're just kind of lost?

Yeah...

(Sorry.)
 
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So mechanically this is pretty simple, right now. You vote which option to spend your Dice on, and what to spend your Resources on.

Eg, if you want to scavenge from the Dark Lands and also build a Stockpile:

[] Begin Salvaging (1 Die)
[] The Storehouse (5 Units of Ogre Labor)
 
[X] Plan Survey and Farm
-[X] Survey the Lands
-[X] Making Farms

Next turn we need to do the Winter Clothes action.
 
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