Opening Post
Hyvelic
Slightly Insane Tactical Genius
- Location
- Off in a Library Somewhere
The planet of Sleptis VII was a planet drowned in madness. On the border between the Imperium of Man and the Tau Empire, this planet sat under the leadership of Aun'El Vash'ya Hova'nesh, an Ethereal that has overseen the planet for many years now. Under his leadership, the planet has prospered and been a symbol of Unity amongst the Empire, the reason for this is that because the planet was once a Human colony belonging to the Imperium. During certain events, the Tau managed to acquire the planet from the Imperium and integrated the population into the Tau Empire.
Under the command of Aun'El Vash'ya Hova'nesh lays the mind who keeps the planet safe from reprisal, an excellent warrior of the Fire Caste, Shas'O Mu'gulath Tor'gri. While relatively new as a leader, they have managed the planet's forces in preparation for a strike into the Imperial's borders. Gathering a large force, Sleptis VII was the forward base of the Tau Empire.
The Tau Cadre that Tor'gri commands are the Mu'gulath Sept. Mu'gulath is from the Third sphere of expansion and is usually tasked with the conquest of new worlds, the swamps in which cover the planet allow the Sept to do their job particularly. Under normal circumstances, they follow the Greater Good as well as the average citizen of the Tau Empire. Nothing was currently going on within their home territory which allowed them to prepare for the coming conquests from Sleptis.
The primary philosophy of Shas'O Mu'gulath Tor'gri is that of Kauyon, the Patient Hunter. The cadre prefers to remain on the move and strike rapidly and cause as much confusion as possible. In a fit of irony, the Cadre that was leading the charge was highly xenophobic and there are no auxiliaries. Tor'gri himself can be considered highly evaluative, which is one of the reasons that he was chosen in preparation for the coming battles
But the Imperium of Man was not so clueless to matters. The Imperium would gather an expedition in preparations for the assault on the planet. The regiment was made up of the noble elites, the best of the best of the dead world in which they come from. The group was primarily made up of light infantry and they specialized in close combat. Due to the nature of their regiment, they have been bestowed with technology by the Tech-Priests of Mars which allowed them to rapidly close ranks with the enemy forces and strike hard in close quarters. The 501st Deathworld Nocturn Regiment under the command of Warmaster Maarie Danver De Banzi fought for their homeworld to prove that they deserve a spot amongst the best.
In this endeavor, they are not alone, friends of the regiment in preparation for the attack arrived and pledged their aid. Members of the Imperial Navy that have been befriended long ago on the battlefield against the Orks. Though, along with their allies and friends came their enemies. Due to their actions, they ran afoul of the Officio Assassinorum who now stalks them, patiently waiting for the right moment to strike back for the slight that was given. Preparations made, the 501st would land planetside bringing the war to the planet. Two sides clashing in combat. The Tau would not be prepared for the assault itself, but due to the planet being a forward base, it was a far more even fight than the Imperium would have wanted. But the worse had yet to come.
As if summoned by the conflict, the Green Tide crashed into the fray. What at first appeared to be Freebootaz was soon found out to be a proper Ork Klan. The armor they wore was Red, and their leader, a Mekboy named Grohrbluzak, relished the slaughter that came with their survival. Their origins were… less well known, though it could be gleaned from the loot they brought forth to fight and kill that they had recently… "Krumped loads o' spiky 'umies." The Klan itself would follow one belief, if they had to choose between Gork or Mork, they didn't care. They fought and fought and fought until whatever it was they were fighting was dead.
What was most damning for the fighters planetside, was the fact that the Orks were plenty in number, they weren't damning outright, but it was going to be a hard fight. They outnumbered both Tau and Imperial forces planetside. Though, thankfully it appeared they were average ork sized instead of larger overall. Another miracle appeared that they were infighting, or rather another Ork Warband had stumbled across the planet and was currently fighting the "Mekka Boyz Klan". What soon became apparent after several months of hard fighting, the Orks had more mekboyz than anything else in their arsenal. Said arsenal was quite small in the grand scheme of things, and rather than putting it to good use they preferred to pile it up at the camps. Relishing in the suffering of the planet, a darker evil would soon arrive.
Remnants of a noble house, one that was more than 5,000 years old to be more exact, would set their sights on the planet. They would take their twisted toll on the orders of a scion of the founders of the Kabal, Irerizora of the Thousand Screams. What drove them here was not the usual plans however, it could be said that normally the Scion of the House was curious about the wider galaxy. They sought to learn about it through the sick, sadistic vices they unleashed on whatever populations they came across. Instead of outright slaughter or torture, however, they would force those they captured and put them into what amounted to be little more than zoos.
Though normally the closest thing to perfection they can get to, the scion had a dark secret. The Kabal has had dealings with another power that would earn it the wrath of the rest of their race if this was revealed. Such a thing was quite hidden and would ruin the Kabal should it be known. This dark deal however allowed them the flourish in their art. The art of Poison, which has had its delivery system perfected over the ages by the Kabal's own Weapon-Forge, and though they mastered poison they held onto a different image to their wider audience. When one thought of the Kabal of the Forsworn Skull, they thought of Mandrake herders. But why would these monsters appear on Sleptis VII? What summoned them to fight so hard for a planet they would normally ignore?
It was theirs of course. They had finally deigned to reclaim the planet for the Kabal and take all that was on it as their property. The fighting would continue, each faction entrenching themselves on the planet, striking and bleeding the others at any opportunity, the fighting would soon become a stalemate, and with a stalemate, came the tiebreaker.
Born in the oppressive and degenerate clutches of Chaos, these worshippers were born in a damned world one overtaken by horrors beyond imagining. Sent on a mission by their sole God, Khorne, they seek to fight and do battle in his name. They have fought great battles in his name, and as such have been able to gain his favor multiple times. His favor has given them, first, it came with their physical features, horns marred their foreheads forever revealing which god they serve. Next came several weapons, all baptized in his name. The first was a Blade known as Wrathmourn, enchanted to allow its wielder to match the strength of their foe, at the cost of the wielder's blood. The next weapon given unto them was another blade, a single cut could drive their target into a blood frenzy, such was the fury of the Bloodbrand.
Under the call of Chaos Lord Elygon the Reaver they came from their despoiled temple. In this temple there once were Xeno Gods, but no longer, for in their place stood Khorne and his followers. The temple was baptized by the damnation of an entire species sacrificed in the great Bloodletting. This act earned them their fourth and final blessing. The Maul of Hellmight, only those chosen and favored by their god may spill blood with it. For they have earned the right to command all who stand below them. Each member of the Warband could say that they come from a long lineage of heretics, and it is known that they do not recruit from the masses, only those who are of them may serve alongside them, for impurity brings weakness.
In battle it is decided they believe in their leader, and as such their tactic is a massed rush upon the enemy lines with close-range weapons rather than chance a single flesh wound upon their overlords. The masses of cultists will form vast lines to protect their leader, killing the chafe around enemy commanders, and allowing for only the truly worthy to face their champions. Given a vision from Khorne, they come to bring slaughter and ruin to their foes. The Heretics of Devastation have come to wage an unholy war.
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