The Sleptis Campaign - WH40k GSRP

Opening Post

Hyvelic

Slightly Insane Tactical Genius
Location
Off in a Library Somewhere

"They Come in Waves-!"
- Last Words of Captain Donnithan Doe

The planet of Sleptis VII was a planet drowned in madness. On the border between the Imperium of Man and the Tau Empire, this planet sat under the leadership of Aun'El Vash'ya Hova'nesh, an Ethereal that has overseen the planet for many years now. Under his leadership, the planet has prospered and been a symbol of Unity amongst the Empire, the reason for this is that because the planet was once a Human colony belonging to the Imperium. During certain events, the Tau managed to acquire the planet from the Imperium and integrated the population into the Tau Empire.

Under the command of Aun'El Vash'ya Hova'nesh lays the mind who keeps the planet safe from reprisal, an excellent warrior of the Fire Caste, Shas'O Mu'gulath Tor'gri. While relatively new as a leader, they have managed the planet's forces in preparation for a strike into the Imperial's borders. Gathering a large force, Sleptis VII was the forward base of the Tau Empire.

The Tau Cadre that Tor'gri commands are the Mu'gulath Sept. Mu'gulath is from the Third sphere of expansion and is usually tasked with the conquest of new worlds, the swamps in which cover the planet allow the Sept to do their job particularly. Under normal circumstances, they follow the Greater Good as well as the average citizen of the Tau Empire. Nothing was currently going on within their home territory which allowed them to prepare for the coming conquests from Sleptis.

The primary philosophy of Shas'O Mu'gulath Tor'gri is that of Kauyon, the Patient Hunter. The cadre prefers to remain on the move and strike rapidly and cause as much confusion as possible. In a fit of irony, the Cadre that was leading the charge was highly xenophobic and there are no auxiliaries. Tor'gri himself can be considered highly evaluative, which is one of the reasons that he was chosen in preparation for the coming battles

But the Imperium of Man was not so clueless to matters. The Imperium would gather an expedition in preparations for the assault on the planet. The regiment was made up of the noble elites, the best of the best of the dead world in which they come from. The group was primarily made up of light infantry and they specialized in close combat. Due to the nature of their regiment, they have been bestowed with technology by the Tech-Priests of Mars which allowed them to rapidly close ranks with the enemy forces and strike hard in close quarters. The 501st Deathworld Nocturn Regiment under the command of Warmaster Maarie Danver De Banzi fought for their homeworld to prove that they deserve a spot amongst the best.

In this endeavor, they are not alone, friends of the regiment in preparation for the attack arrived and pledged their aid. Members of the Imperial Navy that have been befriended long ago on the battlefield against the Orks. Though, along with their allies and friends came their enemies. Due to their actions, they ran afoul of the Officio Assassinorum who now stalks them, patiently waiting for the right moment to strike back for the slight that was given. Preparations made, the 501st would land planetside bringing the war to the planet. Two sides clashing in combat. The Tau would not be prepared for the assault itself, but due to the planet being a forward base, it was a far more even fight than the Imperium would have wanted. But the worse had yet to come.

As if summoned by the conflict, the Green Tide crashed into the fray. What at first appeared to be Freebootaz was soon found out to be a proper Ork Klan. The armor they wore was Red, and their leader, a Mekboy named Grohrbluzak, relished the slaughter that came with their survival. Their origins were… less well known, though it could be gleaned from the loot they brought forth to fight and kill that they had recently… "Krumped loads o' spiky 'umies." The Klan itself would follow one belief, if they had to choose between Gork or Mork, they didn't care. They fought and fought and fought until whatever it was they were fighting was dead.

What was most damning for the fighters planetside, was the fact that the Orks were plenty in number, they weren't damning outright, but it was going to be a hard fight. They outnumbered both Tau and Imperial forces planetside. Though, thankfully it appeared they were average ork sized instead of larger overall. Another miracle appeared that they were infighting, or rather another Ork Warband had stumbled across the planet and was currently fighting the "Mekka Boyz Klan". What soon became apparent after several months of hard fighting, the Orks had more mekboyz than anything else in their arsenal. Said arsenal was quite small in the grand scheme of things, and rather than putting it to good use they preferred to pile it up at the camps. Relishing in the suffering of the planet, a darker evil would soon arrive.

Remnants of a noble house, one that was more than 5,000 years old to be more exact, would set their sights on the planet. They would take their twisted toll on the orders of a scion of the founders of the Kabal, Irerizora of the Thousand Screams. What drove them here was not the usual plans however, it could be said that normally the Scion of the House was curious about the wider galaxy. They sought to learn about it through the sick, sadistic vices they unleashed on whatever populations they came across. Instead of outright slaughter or torture, however, they would force those they captured and put them into what amounted to be little more than zoos.

Though normally the closest thing to perfection they can get to, the scion had a dark secret. The Kabal has had dealings with another power that would earn it the wrath of the rest of their race if this was revealed. Such a thing was quite hidden and would ruin the Kabal should it be known. This dark deal however allowed them the flourish in their art. The art of Poison, which has had its delivery system perfected over the ages by the Kabal's own Weapon-Forge, and though they mastered poison they held onto a different image to their wider audience. When one thought of the Kabal of the Forsworn Skull, they thought of Mandrake herders. But why would these monsters appear on Sleptis VII? What summoned them to fight so hard for a planet they would normally ignore?

It was theirs of course. They had finally deigned to reclaim the planet for the Kabal and take all that was on it as their property. The fighting would continue, each faction entrenching themselves on the planet, striking and bleeding the others at any opportunity, the fighting would soon become a stalemate, and with a stalemate, came the tiebreaker.

Born in the oppressive and degenerate clutches of Chaos, these worshippers were born in a damned world one overtaken by horrors beyond imagining. Sent on a mission by their sole God, Khorne, they seek to fight and do battle in his name. They have fought great battles in his name, and as such have been able to gain his favor multiple times. His favor has given them, first, it came with their physical features, horns marred their foreheads forever revealing which god they serve. Next came several weapons, all baptized in his name. The first was a Blade known as Wrathmourn, enchanted to allow its wielder to match the strength of their foe, at the cost of the wielder's blood. The next weapon given unto them was another blade, a single cut could drive their target into a blood frenzy, such was the fury of the Bloodbrand.

Under the call of Chaos Lord Elygon the Reaver they came from their despoiled temple. In this temple there once were Xeno Gods, but no longer, for in their place stood Khorne and his followers. The temple was baptized by the damnation of an entire species sacrificed in the great Bloodletting. This act earned them their fourth and final blessing. The Maul of Hellmight, only those chosen and favored by their god may spill blood with it. For they have earned the right to command all who stand below them. Each member of the Warband could say that they come from a long lineage of heretics, and it is known that they do not recruit from the masses, only those who are of them may serve alongside them, for impurity brings weakness.

In battle it is decided they believe in their leader, and as such their tactic is a massed rush upon the enemy lines with close-range weapons rather than chance a single flesh wound upon their overlords. The masses of cultists will form vast lines to protect their leader, killing the chafe around enemy commanders, and allowing for only the truly worthy to face their champions. Given a vision from Khorne, they come to bring slaughter and ruin to their foes. The Heretics of Devastation have come to wage an unholy war.

 
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The State of 2nd Company


AN OFFICIAL APPRAISAL OF THE STRENGTH, MORALE, AND ABILITY OF 2ND COMPANY AT THE BEGINNING OF ITS PARTICIPATION IN THE SLEPTIS CAMPAIGN


Authored by Constantine Kern, officio of the Field Enforcement Corps of the Departmento Munitorum


As of [D̶̝̲̋̊̃̚a̷̳͇̒t̴̜̺͓̊̾͑͘a̵̢͙̺̮̾̀͝ ̶̡͉͍̯̒͝C̷̤̩̪͇̓͛͆̿ó̶̡͍r̷̰̹̗̩͐̍͒r̶̪̥̯̐͜ŭ̸̡̢͍̒̽p̷̡̙̯̫̽̓̅͠t̶̟̳̂̉̓̚ȩ̶̳̜̋͒͂͝d̵̡̨͈̥͑̅͠], 2nd Company's participation in this particular conflict has been light. This places the company as a whole in a favorable position in terms of both strength and morale. All units within 2nd Company are currently fully equipped, and eager to engage in some proper combat, their zeal for war in the God-Emperor's name quite remarkable, and undoubtedly due to the influence of their commanding officer, Colonel Hernandez Bierkortte.

The ability, and experience of the men that comprise 2nd Company are mixed, and weighted more favorably towards the mechanized sections of Col. Bierkorrte's forces. The majority of the infantry core of 2nd Company are either totally green, or inexperienced troopers, the result of heavy casualties of foot that often accompany Bierkortte's aggressive, and swift offensives. Comparatively, despite leading the charge, it certainly pays to be surrounded by a moving fortress of thick steel, as the lower casualty rate among 2nd Company's mechanized units (and therefore a higher level of experience) can attest to.

At the heart of 2nd Company sits the elite honor guard for Colonel Bierkortte: a formation of Leman Russ Battle Tanks, crewed by the most proficient men of 2nd Company, all of whom owe their undying loyalty to their commanding officer. With the colonel himself at the head, the honor guard is always in the lead position when 2nd Company once more enters the breach.

What follows is a detailed roster of all the men currently serving in the 2nd Company of the 501st Nocturn Regiment of the Astra Militarum, including sanctioned equipment, identification numbers, and infraction reports.
 
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What this world is not

Imagine a world of ten thousand years of peace, filled with fauna and flora that lives in the air. On a typical clear day you can see giant whales, schools of fishes, and uncountable turfs of flora dancing in the sky. Though more often you would see the sky whales being herded to swallow up large swath of the sky life for sunshine to finally touch whole towns.

Dozens of aeroplanes tend each whale at all time, be it for collecting the bubbling oil, removal of bone plates, or harvesting its thick skin; all of it useful to people. It is no exaggeration that each animal is a renewable gold mine.

The Imperium demanded everything the whales provided and little else, for this the people love the gentle animals. Otherwise this planet would be like any other agri world, unthinkable to the aerial farmers. As such any and all sky bandits preying on the whale or calf are shot down on sight and fed live to the sky fishes. The whales are often part of the aerial farmer's prayer and more often than not viewed as more productive member than the groundside task masters.

Such is the world Iotapianus grew up on and dreamt of returning to. But each morning he wakes up to this plain boring sky, surrounded by loud dumb machines and dumber footmen. At least he can find comfort in prayer and his personal supply of dried sky fish.
 
Accessing Inquisitorial archives

..... Authorisation accepted, welcome back inquisitior man ....

... Recovering report: 'Dreams of cruelty: Group of intrest 'The Faceless' ...

... Report follows ...


[Cut to a small room. A Bonehead Ogrynis seen almost completely in silhouette.]

Ogryn: "I fear no man. But that... thing... it scares me."

[Cut to a CCTV view behind the a faceless soildiers right shoulder. A Techpriest shuts a door before a guardsman can join him inside. The Guardsman pulls desperately on the handle, looking over to the Faceless, who looks at him menacingly. Cut again to the interview room. This time it is a Imperial pdf general in silhouette.]

General: "No, I... I ain't, I ain't talking about those freakS. All right?"

[Worried, he tries to detach the lavalier microphone from his shirt. He sits upright in his chair, in near panic.]

General: "They're not here, are they?"

[The General continues to tug as he stands and walks toward the camera, knocking it over.]

General: "How do I get this f***ing thing off?!"

[Cut to guard heavy trooper inside a room looking around worried. A faceless, with their Flame Thrower ready, kicks down the door into the room and the trooper darts away to hide. Fade back to the interview room, this time with the Inquisitor.]

Inquisitior: "One shudders to imagine what inhuman thoughts lie behind that mask..."

[Cut to the faceless firing their Flame Thrower, then to a wider shot, showing an entire wooden town in flames.]

Inquisitor: "... What dreams of chronic and sustained cruelty?"

... Report Ends...

... Error data Corruption...

[Cut to a front view of the Faceless, zooming rapidly into the glowing red of one of their eyepieces. There is the sound of the Pyro's breathing and a single white spot which zooms forward and splits into a binocular view while a distorted choral music can be heard. When the spots focus, it shows a distorted imperial boulevard.]

[ the view from the The Faceless eyes shows hills Composed of shining bastions, infantry marching in squares, hab blocks and quaint Cathedtsls. The Faceless's defaced flame throwe, etched with heretical runes and sigils, appears in their hands as one resplendent in imperial regalia. The Pyro laughs. Within this dreamscape, imperial troops appear as genestealler cultists or chaotic pawns.]

[As a gene-stealer purestrain appears and runs at the faceless, the Faceless grabs a combat shovel and cheers. The two converge seemingly fated. While the Faceless in the dreamscape decapates the genestealer, the scene cuts to the battle as the Faceless hits a catachan Officer with the Already bloodied combat shovel.]

[As a Gretchen appears, flying around and finally stopping before on the Faceless. The Pyro blows the Gretchen away, but the camera alters to show him shooting a guard scout point blank with a laspistol in the battle, knocking him back.]

[In the dreamscape, a demon appears out of a bunker, and the Faceless locks the door on him. In reality, Faceless traps a guard medic in a shed by barring the door with their shovel.]

Medic: "No!"

[The Faceless bathes the shed and the Medic in flames, who can be heard screaming. As the Flames rose higher other faceless could be seen marching ungainly in the background; las fire streaming from the black clothed and red eyed former men. In the dreamscape it is the picture of Imperial victory, an Aquila flies on high while the varied foes of man are routed but back to reality. It is revealed that all of surrounding area is being burned and it's people massacred. A wounded trooper walks out a foxhole to the ground fall to the ground. He crawls over to the ankle of a nearby person. The ankle belongs to a faceless quartermaster, who looks down and raises his lasgun. As the dreamscape flickers in and out the attire of faceless alters. From gold and crisp back, Aquila prominent, to dirty black and blood stained. Where the Aquila was a contorted heresy; an icon of sin which could drive men man The trooper can be heard screaming as the Quartermaster retrieves a mask from his belt and places it over the wounded soildiers face as he struggles. The frayed edges of the gasmask seem to grasp onto the victim; digging into his skin. Soon he stops stuggeling and stands, completely silently. As the camera zooms In on the former man the light behind the eyes pieces grows to a rich blood red]
 
Rutazz the Grot hurried to the side of the corridor, pressing his spindly green body against the patchwork wall of concrete, rusty metal and wood that the structure had haphazardly been built from. It was only a natural reaction, a ingrained survival instinct from his several years of life as one among the many lower sub-species that made up the Orkoid horde that had half landed, half crashed into the surface of this particular planet.

Why it was survival instinct was swiftly demonstrated as one of the gretchin too slow to scamper away was stepped on by the Orks stomping along, either not noticing or simply not caring to find out what exactly made the sound of bone crunching to paste beneath it's heavy footfalls as the twitching corpse of the grot was mulched by the smaller greenskins following in their bosses wake.

Back to the wall, Rutazz traced his fingers along the surface behind him until he found what he was looking for. a crack, just large enough for a creature his size to slip into. There was only a slight chance that a slightly more cunnin squig than the usual sort was waiting to eat whoever was unlucky enough to shove their head in, but that was what the other grots were there for. Beckoning them to follow him and making sure to enter behind one of his bolder kindred, the gretchin slipped inside the crack before one of the nearby ork boyz had the thought to use him as target practice. Or a hat. Or a hat with a large bolter sized chunk missing from it's torso. They weren't known for being picky about their headwear.

It was a cramped squeeze, with the rockcrete digging into his sides, but once he didn't have another grot's arse in his face, the sight was worth the trouble. Great pylons of scrap buzzed and hissed with the popping tang of ozone and blue lightning. Scampering up to the metal slab of a table within the center of the room, mouth watering at the smell of cooked meat coming from it and with hunger overriding the survival instincts of what passed for his brain, Rutazz forgot his momentary caution and quickly made his way towards it, only pausing to wonder how he was going to get up onto the slab.

It was this hesitation that saved his life as a large metal claw swept down and casually plucked a screaming gretchin from the floor, mere inches from him, depositing the struggling creature into a large many fanged maw. Iron jaws silencing its cries of alarm as Mek-Boss Grohrbluzak chewed his new meal thoughtfully.

"I coulds have sworn da git had legz." he mused as he looked at his most recent work.

"Wots dat boss?" The painboy asked near him, looking up from the patient, hammer in hand and ready to administer "Pain-killa" should the Ork resting on the slab wake up mid procedure.

"Iz legz. Da git should have tooz of dem." the Warboss repeated with a patience unlike so many of his kind.

"You sure boss? Looks fine ta me."

"Howz e gonna go krump gitz if ez only got stumps der? Cuz I ain't gonna sticks em to me boss pole and eez breaks easier den me choppa."

"Oooh, dats wut youz means boss. I dunno boss."

"Dats why I'm da boss and youz just a runty git with a stick. Get da wheelz. Dey go fasta then legz anywayz."

"Gud thinkin Boss! Got a thinkin of me own boss...like an idea or some such."

"Go on. Spit it out yah git before I looz my tempa and add your noggin to me bosspole like da last git to play silly buggaz."

"Once we sort out iz legz, are we gonna sort out iz toof? Cause he came here complainin bout it before yah had be conk im on his noggin."


As the Large Ork bellowed a laugh, Rutazz took the opertunity to grab bits of meat from the floor, kicking aside his smaller kindred and the local scavenging squigs, uncaring of the debates and troubles of the bigger creatures above him in the pecking order, so long as they didn't step on him.
 
The Camra pans to the open plains of the Ork lands, centering on an untouched area of natural beauty, land that has inspired many a artist and should keep such inspiration for years to co-

"WAAAAAGGGGGHHHHHHHHHHH"

The Sounds of screaming and roaring engines fill the air as the idyllic land is trampled and torn apart by crude vehicles and flames. as the camera pans over to the head of this horde of metal death.

"HAhahahaha, YESSSS, dis iz da bestest Trukk, Oi Ziblit tell the Boyz we go that way, Boss sayz we gotz to Stomp some Stinkin' Grotz Oo fink deyz can start mukin' about when the Mekboyz stop lookin'."

The Ork leading this vast number of what can be described as a moving junkyard, is a large Red Armored Ork waving a sharp piece of metal, crudely shaped into a blade around his head, as he shouts out to the Smaller Greenskin, the small creature makes it's way to the top of the Truuk and takes out a bright red Flag, and waves it around.

In a "Almost" smooth motion, the entire horde turns with the lead Trukk. The Grot, done with the flag, crawls down into the front with the Ork. Keeping at a distance as to not be thrown out the window.

"Oh most Fast and Red Gab'Smasha, the Boyz wanna 'ave a good Skrap, 'fink the Boss will give uz wun with the 'Umies or Panzy Eldar Gits."

Gab'Smasha simply laughs "HAHAHA, Ziblit you iz a Stoopid runt, Boss brought the Boyz 'ere, course he'z gonna 'ave us krump dem all, He haz me and i'z the Fastest and mostest brutal of The Nobz, HAHAHA dem puny runts got nothin' on da Orks, and when we go to Skrap, we Go To WAAAAAAGGGGGGGGGGHHHHHHHHH HAHAHAHAHAAH"
 
Bless me, Slaanesh! Bless me, Chaos!
and welcome, you fair folk. Recall
my tales whenever any proud
and noble scholar asks of you,
"Who has walked across the stars and
seen the most? Who was graced to feel
both torture long and pleasure grand?"
All of you must answer thusly:
"Her name is Reyna Pola and
her home is everywhere at once.
She journeys still and ever on
until there's nothing left unfelt."
-- From the Epigraph to the Book of All There is to See
CXXII -- Of Kalan Gol and my Journey to Sleptis

It was initially our intention that Khorne's daemon world of Kalan Gol would be a simple waystation to replenish our provisions while we continued to venture East, seeking the rumored pleasure-planet of Far Eden sheltered among the Ghoul Stars. In the name of not spending my time on this world perpetually under siege by the Blood God's followers trying to turn my ribcage into a xylophone, I had made arrangements for relatively safe passage with a local Chaos Lord going by the name of 'Elygon the Reaver.' The arrangement worked out well on both our ends, though in the name of our current pact will not offer any more on that front.

Nevertheless, I feel I ought to sketch an image of the Reaver. No doubt his name will become familiar in the chapters to come. Above all, he is a conqueror. He deals in swords and power. Imagine a man holding a planet in the palm of his hand and squeezing out everything it has to offer him. Picture, in your mind, a man who knows he must die someday and seeks only to take as much of the universe to the Warp with him when he goes. He is a man who would only raise a temple up on the spot where he had brought one down, and who never stops to rest. Indeed, that we were be on this world at the same time was merely a coincidence. Elygon had just returned form slaughtering a race of Xenos and was simply mustering forces for his next great act of destruction.

Kalan Gol suited him. It is a world that is perpetually destroying itself for the sake of proving its fealty to Khorne. On the grand scale there are the petty empires, swearing loyalty to fallen Astartes or mighty mortal lords that make war with one another as often as they do Khorne's foes, and then there is the grand pageantry surrounding the arenas where great and mighty heroes will cut one another down for an iota of honor and prestige. On the streets, clannish feuds erupt into violence with regularity-- more than once my walk was interrupted when a rain of poorly aimed bullets erupted around me. In the gutters and shanty-towns, the unfavored and dispossessed will spill their own blood as a final, meager offering or pick a fight they cannot win in the hopes of dying in combat.

If there is anything worth seeing here, it is the grand wars Kalan Gol's creatures fight among themselves. Having long ago taken on vaguely-daemonic forms due to the omnipresence of Khornite energies, the world's fauna, at the coaxing of lesser Daemons, will frequently form ranks and march upon one another. Gargantuan monsters, seemingly up-armored variants of the common grox, form ranks and phalanxes while packs of canids with stinger-tails dart among and through the battle lines, dueling with one another or sticking their barbs into the groxes' fleshy joints if left unopposed. Something akin to a razorwing will often swoop down and trouble the landbound creatures' eyes, and in so doing can collapse large sections of the front if not for (and do excuse my increasingly-strained appropriation of military terminology) the dutiful anti-air support of lurking bulltoads swatting them from the skies.

As the battles wound down, I would frequently observe bands of hollering children, young enough that their horns were still covered in fuzzy velvet, rushing down with their parents' spare stubbers or las-pistols in hand to fight the surviving animals. The Daemon-generals appreciated this, and were often cordial, handing out minor blessings or helping to bury the dead. However, should these little bloodthirsters did not appear, the Daemons would often grow discontent and force a fight by charging into a slum or disaffected transient town.

I spent the majority of my time in the market district in the citadel where Elygon was mustering his forces, where a surprisingly vibrant Slaaneshi and Nurglite shared culture has established itself at the periphery. I'm somewhat flattered to report I was propositioned more than once in my time here, and not just by followers of the Prince of Pleasure. In business, Nurgle's men and women will often deal in the practical. One can buy cure-alls, combat stims, weapons, poisons, goods in bulk, alcohols, scavenged and corrupted vehicles, fabrics, furniture, and clothing from their massive emporiums. My own people often deal in the luxurious and fantastical: curiosities, decadent foodstuffs, drugs, books, paints and paintings, jewelry, and slaves. An ex-Cadian who'd settled down with his two wives, husband, and partner even sold me a journal made from Tauskin vellum that will serve me well these next few years.

These people are a persistent lot, and soldier on amicably even though most Khornates upon Kalan Gol look upon the worshipers of other Gods, or even all Gods, with disdain and distrust. My own chosen ally was surprisingly liberal on this front, with a devotee of Chaos Undivided a relatively high-placed Warleader within his armies.

During one of our initial meetings, where payment had been arranged but not yet given, Elygon mentioned he and his boys were mustering out to the Tau world of Sleptis not too long after I was slated to leave. This was intriguing. I'd only met a single Tau so far in my life, seemingly the personal slave of that quarrelsome Dark Eldar I encountered over Charros VI. She didn't seem to understand any variant of Gothic and, even if she did, wasn't exactly rushing to do anything but cry in the corner, even after her master had been sent to meet mine.

My Experience with the Tau, therefore, is greatly lacking, and the other Peregrinators seemed to agree when I put it to a vote. We hitched a ride on one of the Reaver's cargo ships, disappearing like ticks into the unused corridors and, like ticks, were caught only when someone remembered to give a thorough search, but far too late to stop us. A minor firefight erupted between us and a stand of cultists trying to force us out an airlock, and then we played a game of cat-and-mouse throughout the empty halls until we arrived in the Sleptis System. I can't say Elygon was pleased to see me again, but we managed to strike an accord and I am now a proud member of the fifth wave of invaders charging into the conflagration below.

P.S. Do not be troubled if this manuscript reaches you in five or six fragments before you receive the full document. In a flight of fancy I opted to hasten its travel through the Immaterium through using Tau souls, but it took nigh on one hundred of the sad little things before I was confident the message would reach you in full.

P.P.S. This diversion means it'll probably take another three or four years to make it back to you for a visit. (Sorry !)
 
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7.150.935.M41


The 'Hymns of the Righteous', one of the many venerable Dauntless-class cruisers of the Imperial Navy had seen much during its centuries of noble service. Today, resting in orbit around the world of Sleptis, the bellicose vessel received a strange shuttle.
Sleek and of strange design, smooth lines that formed strange curves all around its form, the shuttle entered into the cavernous hangar bay of the ship.

As the gargantuan blast doors closed to prevent any more oxygen from escaping the bowls of the vessel and the atmosphere returned to normal temperatures, some of the inhabitants of the ship entered into the hangar. They were here to greet the visitors, certainly a strange and somewhat shameful honor in the service record of the ship but it was today that it had to host peace talks with the enemies of the Emperor.

Maarie Danver de Vanzi emerged at the front of this group, walking with firm and confident steps, she approached the cooling shuttle of alien nature. Following her a veritable swarm of menial aides, counselors from all branches of the Administratum, ranking officers of the armed forces, strange astropaths, mystical priests and twenty of the most lethal kasrkin the Schola had ever trained. Clad in thrice-blessed plates of the most exquisite artificers, armed with lethal inferno weaponry, their distinctive golden gorgets marked them as the personal guard of the Warmaster herself.
The Warmaster stopped, mere meters away from the shuttle and the rest of the people behind her did the same. She was wearing her cavalry uniform with a cuirass of equal or greater manufacture that that of her protectors, medals from great victories and glories adorned her chest, pinned across the silk band of her office. On one hand, she carried the baton that symbolized her office and the power it came with the blessing of the High Lords, on the other hand she simply carried her gloves. Her gaze, cold and terrible as the glaciar storm, fixed on the shuttle… and waited.

The shuttle door opened ominously, it seemed to drag on for minutes as it raised into itself. Once the agonizing wait was over a standard Water Caste member took a step out followed closely by it's Escort Drone. The bright white cloak was in stark contrast to the gothic architecture and style that surrounded the shuttle but what came after him was what truly caused many to be on edge.

A massive hunched over cloaked figure walked into sight from inside the shuttle, a white head piece was all that could be seen from the towering individual as it strode forward. Each step reverberated the sound of metal clanking and behind it came even more unusual individuals. Standing as tall as many of the humans in the room they were similar to the Warmaster's personal guard they were clad in ornate pieces of metal and markings but the similarities ended their upon witnessing their cold metal faceplates. 4 of them seemed to be carrying ornate staffs and were larger then all the others while the rest carried a large assortment of weaponry ranging from Plasma Rifles to a Railgun.

Upon them all exiting the Water Caste member turned to the larger individual as if waiting for some kind of confirmation. When he received none he didn't look even the slightest displeased as in fluent Gothic he spoke.

"Greetings Madam Warmaster, I am Por'la Vior'la Xa'min. It's a pleasure to meet you."

De Vanzi's lips curved in disgust at hearing the creature speak and she deeply frowned at its companions, not making any effort in concealing her unease.

"In the name of the God-Emperor of Mankind and by the powers invested on me, by the hand of the High Lords of Terra, with His blessing: I declare you welcomed aboard this vessel and be heard"

She spoke those words with a clear voice but the high tone she used revealed the true purpose behind such a strictly formal welcoming: To be heard more by her subordinates than the arriving xenos. It was after all, her own authority and will that bend so dangerously the borders of a millenia-old orthodoxy.

"I understand that you are the creature speaking in the name of your masters?" she took one step towards Xa'min "Are they all truly so afraid of me that dare not come in person?"

Before Xa'min could properly give a reply the massive figure let out what could only be described as a laugh. It was mechanical but rough like whoever was speaking had a problem with his throat or lungs.

"Afraid? No, I am not afraid of you human. Just as you are not afraid of me." General Gree'vas spoke as he moved closer towards her.

Xa'min stuttered for a moment as he was now between the General and Warmaster before speaking. "May I introduce Shas'el Mu'gulath Gree'vas, or just General Gree'vas."

The Warmaster's eyes narrowed as they went up and down, gazing upon the massive figure, trying to measure up the worth of this xenos general.

"A general?" she inquired with malicious bemusement "Is that it? Where is the leash to your Ethereal masters?" de Vanzi paused "Are you the one in command of this invasion force? It will be interesting to see the military taking the reins of your species. These bootlickers... " she waved dismissively towards the water caste "Truly are a nuisance"

Gree'vas looked to Xa'min and waved him off, as he did so his cloak was momentarily open allowing for a glimpse of a white Tau Battlesuit before the cloak covered him again. "That I can agree with." Gree'vas said as he moved even closer while letting out a cough, taking the place of where Xa'min was.

"But we both know taking quips at each other needlessly will only delay what we are here for. A momentary lapse in combat so we may focus on those we deem more pressing. So shall we get down to business?"

The Warmaster raised an eyebrow half-surprised, half-amused at the alien leader but she did not smile. Instead, she nodded and extended one hand towards her escort. In response, one of the menials approached in a subservient manner and handed over a sealed scroll of brown parchment.

It had been four weeks of secret negotiations, filled with no shortage of tentative and dangerous moments between coded transmissions, spy probes and secret couriers. Despite all her power and her influence, the pious and the righteous were ever hardly bound by nothing but the Emperor's Word… even now she risked mutiny and open civil strife as the most fanatical of her subordinates chafed under the obligation to even contemplate a truce with aliens. Only the most rigid and draconian of disciplines, combined with sheer force of will, kept in line all the different elements of her forces. De Vanzi saw herself as one of the faithful too which complicated matters further and made this into a poisonous cup all the more harder to swallow.
Yet she was the Warmaster. No mere feeble mortal was chosen to wear this title.
Faith had to endure pragmatism. Tactical needs were to coexist with the orthodoxy set by the scriptures. The mind and soul of such precious few figures found in history were far beyond what ordinary men had to endure or conceive. Victory needs no explanation, defeat allows none.

The world of Sleptis demanded a compromise and so de Vanzi will deliver a compromise.

"I have with me a treaty proposal of cease-fire, to offer by my hand to the leader of the T'au forces at the world of Sleptis" she took the scroll from the hands of the menial and then raised it in the air for all to see on display "Under condition of complete cease-fire, cessation of all Water Caste activities on imperial soil and the withdrawal of all military forces from the provinces of Godoluthu, Hewenegwend, Narbil and Raulenilho. In exchange, the armies of the God-Empeor will refrain from any hostile action for a total of eighteen terran-months" de Vanzi announced without the need to read the parchments "After this time has passed, I will formally announce if this treaty is to be renewed or rescinded followed by a formal declaration of a renewal of hostilities between our armies"

The eyes of the Warmaster looked around those who surrounded them before finally stopping at Gree'vas.

"Do you accept these terms and swear to respect this accord upon your honor?"

She extended her hand, holding the scroll with a clenched fist. Eyes cold and hard as iron itself fixated on the hunchback figure.

Gree'vas stood up to his full height and said "I, as current Military Leader of the a Mu'gulath Sept, accept these terms and agreements. I also swear on my honor to follow this accord." As he said those words he began to move his cloak back showing his Tau Battlesuit in it's entirety with the key feature of an extra set of arms. He extended a massive hand towards her as well.


made in collaboration with @Revan4221X
 
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"Roight, we 'ave our orders." Underboss Killspittah stomped into his Plannin' Room, which was really just a commandeered mess hall with a big table in the center. He slapped down a large sheaf of squigskin parchment for emphasis. "And now we 'ave ta figure out what ta do wiv 'em." Naturally, 'central planning' was a concept alien to the Orks. The Boss told the Boys what to do, of course, but it was the middle management of the Nobs that received the higher level orders and transferred them into actual plans of action based on the situation on the ground. This was not in and of itself unusual, as such was the case in all the armies of the galaxy to some extent. What made the Orks special was the degree of latitude available to the lesser bosses serving under the Warboss or Warlord. In cases of particularly blunt bosses, sometimes the orders were as little as the rough direction of the enemy and a note to go wild.

"Ooh, ooh, I 'ave an idea boss!" Of course, in addition to particularly blunt bosses, the Waaagh could be stymied by even blunter subordinates. "We take all day boyz, right, and we get 'em in a big group, yeah, and den we all go to fight da uvver gits and we krump 'em!" The Nob in question slammed a meaty fist on the table to emphasize. "And den once dey're krumped, we've shown dat Orks are da best, yeah?"

"Yeah dat's a real good plan dat iz." Killspittah turned towards his subordinate. "We'll just take da boyz and send 'em forward. Cuz we'ze not smartboys, are we? Ya know wot, oi loike dat plan. Yeah, in fact I fink oi like it so much I'm gonna name it after ya!"

"Really, boss?" His second eagerly said, leaning forward.

"Yeah! I'm gonna call it Plan: Stoopid!" He roared. Standing up straight, or at least as straight possible within his suit of Mega-Armour he leveled a stern gaze at his significantly less armoured group of bodyguard-lieutenants. "Now, ere's what we'ze really gonna do. We'll hit 'em 'ard. Den, we'll hit 'em harder! It'll be real brutally cunning it will. But more dan dat, we'ze gonna 'ave some spuhsific plannin'. Of course to you lot dat may as well be smartboy stuff. Anyway, da furst fing iz-" Before he could get into the actual details of his part in the war plan, he noted that the Nob he'd just yelled at was grinning widely. "Wot's so funny?"

"Ya named a plan after me, boss!" The Ork cheerfully replied. For his part, Killspittah just groaned. He could tell this was going to be a long planning session.
 
Clash on the North

Rahak Zaul sat at what had once been the manager's office at the Iruldroj Grand Opera and idly twirled a knife through the air, a habit he'd picked up ages ago to keep his hands occupied when his servants delivered their reports, and there was certainly nothing wrong with keeping himself visibly armed among those who thought they had access to him alone. He could tell there was little loot to be found, because the Drukhari overseeing the sack had sent a terrified slave to give their report for them. It was hardly surprising. The Orks' long occupation had reduced the operahouse to a mockery of what the Mon-keigh deemed stately, riddling the frescos with gunfire and chopping the head off every statue in the entrance hall. Doubtless they'd left few things of value intact, and Orks never made good slaves. Like an angry ant, they were always trying to bite but were too stupid to make it count for anything.

The bloodstained face of Wych Lord Ezkei interrupted the proceedings, appearing on the viewscreen set into the table between the Dracon and his slave."Your eminence, I report total success. My Raiders have flown like the solar wind Nariq and Kalkakinb, encountering scattered foes we dispatched with haste and pleasure. Only one of my forces encountered serious trouble, and even that was but a sideshow, a column of retreating Orks only notable because they turned and charged my Raiders when they saw they were being pursued. It was a poignant scene--"

Zaul interrupted the Wych Lord waxing lyrical by slamming his knife through the manager's fine wooden desk, "Spare me the poetry and lead with the intelligence next time. Orks do not retreat, Wych Lord, they advance to the next fight. Regroup your forces with mine. If they are not fighting here, there is but one place they can be."


"I'z SEENZ it from atoppa dem hills!" The ork slammed his meaty fist into tank he'd rode up in. "There ent no knife-ears en dis town like there ent eny en the last two. Dis iz da worst scrappin' since I got LOST on mi ROK! If-- if WE'ZE gunna be marchin' backs and forffs like HUMIES," the Ork pointed his choppa at the boss, "Den WHY ent youz paintin' us BROWN en callin' us HUMIES!"

Boss Killspittah said nothing and split the fool from shoulder to hip with a slice of his chain-choppa. It was no loss. He prized cunnin' brutality, and this Ork had neither. Even that wasn't satisfying. He'd been right. The pointy-eared gits hadn't been in Bazin and Orgaragkez, except for some unlucky guards, and they didn't seem to be here either. If they'd left this island just to make him look like a namby-pamby git well-- well he'd krump 'em extra hard on the mainland!

But then a cheer went up from the boyz ahead, and Killspittah saw one of those pansies flying up above on one of their pansy flying machines, frantically dodging the gunfire from a thousand gleeful Orks. The Trukk drivers lept into action instantly, chasing the Raider all the way back to its unit with childlike glee

That wasn't the proper fight. No, the proper scrap was in Jordis! Maybe they'd been hiding in the buildings, or maybe it was a cunning trick and they'd gone invisible! It didn't matter. Killspittah hopped atop the tank and called out, "Da Pansies! Deyz all popped up en da TOWN! Let's duff 'em up!"

Suddenly, the army was alive again, and thundering down into Jordis. The hastily arrayed defenders barely got any shots off before the Green Tide was upon them. The Burna Boys got to work: terrified slave-soldiers, grotesques, and even unlucky Orks were lit alight as they turned the city into a hellish inferno. Killspittah was right in the middle of the action, chopping off heads, arms, legs, and twisted appendages which fit into none of those categories.

And then the defenders were vanishing, withdrawing seemingly as quickly as they had arrived. It was like someone had opened up a drain that the Eldar were all being sucked down into, and Killspittah was left shaking his fist at the sky and crying, "Come back ya Pansies! We ent krumped all youz yet!"



The City of Jordis would fall soon after the Dracon gave up the fight. The Ork Burna Boys had done their jobs well, leaving Zaul's host with little room to maneuver in the burning streets. The battlefield was disadvantageous, and the cost to pursue total victory would have been too high. Still, he had lost little, the important forces escaping almost unscathed at the cost of some slaves and grotesques who covered his retreat, and he would soon find a much more worthwhile target. His army would again take the field hours later. Last time, Zaul had nearly let himself get drawn into a melee with the furious Orks. Not here.

Raiders screamed through the trees, harassing an Ork force they'd caught moving down to Yulkaraba, attacking and retreating every which way to prevent the Ork force from ever focusing their attention on a stand-up fight. He left them confused and disoriented. They followed his trail of breadcrumbs in circles until he could bring the full brunt of his army to bear against this much smaller force at the time of his choosing. In the ensuing battle, the Dracon inflicted massive casualties on the Orkish force before again withdrawing, this time taking up positions in Yulkaraba with most of his army still intact.

However, the Dark Eldar could also see that he'd overplayed his hand, expecting to sweep the Orks off the island before reinforcements arrived, but underestimating the strength of the ones already here. In the end, he had traded three cities for three-- taking the island's southwest corner but letting the Orks push the border east. Although he had inflicted far more casualties than he had taken, the hasty redeployment to stop the Orks' advance had left his new conquests with little in the way of garrison forces, and placed them in a precarious situation far away from his main army. The battle for this island, it seems, is far from over.

(Thanks to @Another Amoeba for the Report!)
 
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The Western Reach

Sleptis. A Far off-world in a Far off Corner of the Galaxy. A Battlezone between a half dozen factions. A world condemned to the most common affliction of the 40th Millenium, stripped of any prosperity and bounty it once had, replaced with only War.

But to the Tau who reside there, of the Mu'galath Sept, Sleptis is still home. Though Vile Greenskins, despicable Throne-Worshippers, wretched Alderi, and the Damned Hordes of Chaos now pollute its soil, the Tau will defend their home, eliminating every threat, and fighting, if the need may be, to the last.

Marching out from their Holds, the Tau elected to focus the defense of their home against those they saw to be the greatest threat. Those who wear the Star Pendant of the Four Gods of Chaos. They who worship eldritch abominations of nightmares, who claim to all upon Demons They of the Warband called the Heretics of Devastation. To this end, the Tau would strike north, hoping to draw the forces of Chaos into a Trap and destroy them.

In a fit of Irony all too common in this Millenia of War, so did the servants of the Dark Gods.

In the Opening days of Battle, two Traitor Humans would march against one another. Both believed their cause was just. One was a Kreiger, convinced that he served his Emperor even as his equipment grew more laden with Heretical imagery, his name if one could even call it that, was A-11. The Other, a Gue'vesa by the name of Helgar Aaronius, an outcast amongst his own forces, but a loyal soldier of the Greater Good Nonetheless.

The First combat in this dance of Traps was just northeast of the Tau Lines. Advancing amidst the Forests, Commander Aaronius led his men in support of a larger field of war. Advancing near the front of his forces, the deathly silence of the woods was shattered as the shrill crack of a Renegade Autogun pierced the woods. Then another. And another. And then a dozen more. With the Cry of 'Contact'! Dashing up and down the lines of Fire Wars, and as the warriors of the Greater Good levied their arms to drive them back, the realization of an Ambush dawned on them.

The Fighting was fierce, the heretic zealots of the Old Gods - led by a Khornate Lieutenant named Khro'gaz, fought with the mad abandoned that such Bloodbound berserkers were known for. But Ultimately, between the Tau's superior numbers, firepower, and doctrine, the Chaotic Ambush was driven back, and with relatively limited casualties. All attempts to move beyond the initial point of contact were me with further assaults. But in spite of the limited casualties inflicted, the Heretics had totally stalled Helgar's force, and so the Tau retreated back across the line to the town of Iturcagiadrera, where they would attempt to dig in, and the second part of our tale would emerge.

Tau forces had retreated back just in time to halt a Chaos offensive of its own. In a reversal of the earlier skirmishes, it would be Tau Guns who cut down swathes of unprepared Heretics in the jungle, halting them as firmly as Khro'gaz had days earlier, but with a longer's butcher's bill. Heretics, irreverent of their own lives, kept launching futile assaults, venerating the gods both with murder and death, until another chaotic attack had them pull back to join. This one, led by the second Traitor human. The Kreiger is known as A-11.

Face hidden behind a mask, the renegade Commander had marched, leaving a wake of death and destruction. Entire towns were put to the sword to appease the Gods, men and women and children tortured into madness and buildings were set alight by the dozens. Down came the posters venerating Greater Good. Up when the Eight sided Star of Chaos. Desperate to stop the Carnage, Tau Forces deployed with iron hearts to halt the tide of dark corruption.

The Battle of Olholon eclipsed the previous fights by an order of magnitude. Artillery stained the fields and shattered the skies as the mighty Battlesuits of the Tau Empire slew Heretics by their dozens. Tau Fire Warriors, though unsuited for Melee Battle, engaged in bloody hand to hand with the servants of the Dead Gods, desperate to protect what remained of their home from the maddened Traitors from Krieg. Pathfinders engaged in house to house fighting, holding their ground as the city was brought down around them. Helgar and A-11 both personally partook in the harshest fighting but never seemed to be in the same place. In the end, the forces were locked in stalemate - Chaos unbroken but unable to advance deeper into Tau Territory - and both were left with a great amount of dead.

The War against the Chaos invasion of Sleptis, to protect the very soul of the world from the Dark Gods in the Warp, had only just begun.



(Thanks to @Furrybacon For the report!)
 
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The Gitzkrieg

Across the galaxy, there are isolated Ork Worlds, interstellar Ork realms, massive Ork empires, and Ork hordes that roam the stars upon gigantic Space Hulks. Wherever humans have traveled in the galaxy, they have found Orks. It has been tens of thousands of standard years since humanity first encountered the Orks, and in that time Mankind has fought countless conflicts with these war-loving aliens.

Barbaric and savage, the Greenskins spread across the galaxy like viridian locusts. They plague the battlefields of the late 41st Millennium in great numbers, overrunning any who stand before them in a torrent of bloodshed and usually mindless violence.

Orks need battle just as humans need food and drink. Due to their warlike nature, they constantly fight amongst themselves or launch piratical raids upon nearby enemies. Such conflicts tend to be small-scale or localized. They never really develop beyond random outbursts of violence and looting.

However, Ork populations can reach a critical mass that leads to a full-scale planetary migration. This is known as a WAAAGH!, a crusade of pure aggression that crashes through star systems in an orgy of violence.

An Ork WAAAGH! is a war on an apocalyptic scale. Orks beyond counting swarm from one world to the next. Whole civilizations are exterminated and defenders' armies are laid to waste as the Orks plow ever onward in an unstoppable tide. On Sleptis, this could not be any truer. The Orks of Sleptis were preparing. Today, a bloodbath would occur and there would be no escape. The Ork Warboss would rally his Warband, splitting only a few off to go elsewhere, the results of these excursions would pale next to the raw, unending malice that was coming.

For the Imperials, it started in the morning. The border had been fortified heavily and from there backward there would be more and more defenses, all intended to delay and destroy the Orks that they knew were coming, they didn't have the whole picture, but they did have enough to see a fraction of what was coming for them through their Aerial recon of beyond the border. They don't stop digging in, even as the Orks approach, the front lines were intended to act as a buffer, to delay as long as possible, and so they did. The fighting lasted a week, but eventually, it ended.

The complete and utter rout of the Imperial Front Line. The loss of the first line was a bad sign, one that forced the Imperials to Adapt. They had not taken as many losses as they could have, but as the Guard moved towards Bolburg in a fighting retreat, the Orks would keep moving as a singular entity almost. The Guard would lose more and more defensive lines and equipment to the oncoming horde, and only when it became apparent of what was going on would the Guard fully retreat, forced to abandon several cities to the Orks in the hopes that the cities would buy time for them to recuperate against the threat.

The Orks took said bait, staying in the cities looting them of everything they could before moving on almost several weeks later. It was what the Imperial forces needed, along with a distraction in the south from allies drawing a portion of the encroaching tide, to fully prepare to face this threat.

The Astra Militarum is often referred to as the "Hammer of the Emperor" -- the sheer amount of force that the Imperial Guard can bring to bear on the enemy is devastating, but is not as direct or as precise as their Space Marine allies, who are described as the "Scalpel of the Emperor." The main tactic of the Imperial Guard is to overwhelm the enemy with their endless numbers, while at the same time hammer them into submission with devastating artillery and crush them with powerful main battle tanks. This was exactly caused by the Orks to thrives perhaps, the direct application of brute force meeting brute force only allowed them to shine all the brighter. Their bloodlust was insatiable and their enemies gave them ample opportunity to fight.

Perhaps it was luck, perhaps it was the God-Emperor, or perhaps it was just an accident, it doesn't matter which, for the Ork Waaagh, as they marched towards Bolburg, to meet the full defensive might of the Imperial Guard, they begin to lose momentum. Everything they had to fight the Ork Threat was being used, and with an opening Salvo against the Ork Wave, would the Battle of Bolburg begin in earnest. This was where they met, the Green Tide's Warboss, and the Imperial Guard Lord General Clemintine. First, came the Gretchin and Squigs. In the hundreds of thousands, they came charging the Imperial Lines. Emboldened by the Imperial Guard's forced retreat earlier they charged with a cry.

"WAAAAAAAAAAAAAAGH" they screamed.

The sound of Artillery met their cry with a resounding series of explosions going through their lines… Yet they continued their charge. Another Salvo met them, and the line of Gretchin and Squigs flinched. They screamed another warcry, not as powerful as before, this time heavy weapons met their charge with the cry of heavy weapons unloading pure undiluted firepower, or Dakka as the orks know it as, into their lines.

With this, the first line broke and began to retreat.

While suboptimal for the Warboss, the Gretchin did what he intended, for the Ork lines were as close as ever, and they showed their brutal glee in a resounding explosion of noise.

"WAAAAAAAAAAAAAAAAAGH" they roared and charged forward.

The Artillery opened fire once again, no longer firing in unison, but rather as soon as they reloaded. The heavy weapon teams opened fire, decimating the front lines and showing them who was in charge, who held the power in this relationship between Man and Fungus.

The fighting continued, the sheer level of carnage unleashed would give a halt to a normal army, but for the Orks, it was a sign to push onward, and push they did. Line after line of the Ork Waaagh would fall by bullet and shell, but they wouldn't stop coming.

"WAAAAAAAAAAAAAAAAAAAAAAGH" they thundered as they began to close in on the front lines.

The only thing that saved the Imperials would be the fact that they would see the Ork army physically begin to slow as the fighting continued. It wouldn't be enough as the Ork forces eventually, after several days of non-stop fighting, finally reached the first line of Imperial forces and begin to attack, unleashing violence with their heart's content.

The fighting of the first line would see the Orks held back as the Tide met the Hammer. Masters of close Quarters combat, the Nocturn 501st would be able to fight and hold, filled with the fury of the Emperor they held, even as they died. The Ork Warboss however, in their position, would see the Green Tide losing. Even as they made their way into the enemy defensive lines and overtook the enemy forces and weapons, the Orks could be said to be losing, against all the odds.

So, he would call his boys to fall back, as they no longer held the ability to move forward as before. He would call his Waaagh to retreat, and in doing so blind the Imperials for a moment, as their eyes filled by righteous anger and joy. It was here he unleashed his final trick, an Armored Column that had managed to somewhat infiltrate the Imperial battlefield would strike, heavily damaging the Artillery before the Orks continued their retreat, taking with them the fruits of their labor. All the defenses they ran over were stripped of their weapons and with a terrible smirk, the Warboss would see a small portion of the Artillery stolen by his boys before the Imperials could stop them.

While it was a victory for the Guard at the end of the day, that sadly was true only on a technicality. A vicious sneer crossed the Warboss' face, and soon after the Waaagh would go to continue looting what they took, and begin recovering from the losses they suffered, while the Imperials were left with ruins and two cities between the Orks and the Heartland of the Imperial Presence on Sleptis.
 
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The Dark Shadows Wait

It was a battle of darkness, where one stood for the bloodshed and unending fury and glory of battle, the other stood for the dark decadence, the sin committed in the dark. The Dark Mark of Chaos, a corrupting influence so vile and intolerable that it must be purged. No risk must be taken to ensure it's existence spreads.

The dark mark of the Drukhari, a sign of the darkness that can take hold after eons and longer. The most graceful, elegant, righteous force can fall into this hole never to return should the wrong set of circumstances occur. It was here on Sleptis that both of these dark powers met and did battle. In the restart of the conflict both sides knew what had to be done, they knew that only one of them would be permitted to stand above their other and harvest the planet for their dark ends. It was here, on this forsaken rock that a war would be waged. One which may not have any consolation prize for anyone else.

The darkness standing above the planet, casting several dark shadows would in the opening moments of the war which had recently restarted on a planetary scale, would plot. The Decadent thought, Those of Chaos could not wait, they could not plan, they surely must be absolutely itching to enter the territory of the Kabal, to become apart of the finest pleasures and pains possible and allow the Kabal to rise in power. So they sat, waiting for the inevitable attack from the Khornate dogs that stand planetside. They took apart of the finest luxuries afforded to one of their stature and the waiting never ended. The ones of Chaos, more cautious than previously given credit, would not attack the enemy territory. No, they had to wait for the inevitable raid that would befall them once the Dark Eldar saw that they were not coming, of course, they would have to… throw some bait into the wild to let the servants of Khorne cut loose while providing… excellent information about their foe.

So both sides waited, Chaos would send raiders to try and lure the Dark Eldar into an attack of opportunity, or perhaps into the range of their… corrupting influence. All the while the Dark Eldar would respond to the raiders as if they were a probing attack, crushing them completely and utterly without a moment to even fight. So this status quo of watching the border, waiting for an attack that would never come would stay prevalent throughout the months. There was no action to be had between the Dark Forces of Chaos and the Twisted Desires of the Kabal. Not yet at least.
 
Direct Contact

The Battle of Olholon eastwards, as bloody as it was, was a mere microcosm of the War between the Greater Good and the Greater Gods. On the westward flank of that battle, the True war began. And Lo, it was a War to behold. Across the dense Forests of the Northern Continent, across every hill and slope, through every ravine and across every stream. At every town and upon every trench, the War for the soul of the world of Sleptis only ramped up. The Dead only piled higher, the foxholes only multiplied, and the Battle showed no end except through death.

Hearts black and intentions darker, the Forces of Chaos had gathered a mighty mechanized column and fired it directly into the heart of the Tau Lines. Dark rituals, powered by the anguished blood of the innocent had empowered and emboldened their Heretics. Believing they had caught the attention of their vile, despicable gods, the Forces of chaos were granted boons, to assist in their assault. Two, to be specific. The first, the Blessing of the Dark Winds, providing the soldiery, and vehicles, of Chaos with vicious speed and haste - and causing their corrupted vehicles to seemingly cackle through their rumbling engines and many Tau Soldiers to be run down by both crazed man and despicable machine. The Second was known as the Dark Staring Eye of the Gods, cast a light on many - but not all - of the Tau Forces, routing them from their hidden holds and traps along the border. Reliant on their Technology and otherwise mundane methodology, the Tau Stealthsuits and Kroot Skrimishershad no defense against the whims of the malevolent and immaterial, but at least their discipline and doctrine did wonder to prevent the Tau's vanguard from suffering too greatly.


Dashing across the border with the might of Dark Winds hastening them along, the Champions Sathugore and Thagone were disappointed to seemingly move unopposed - recorded to have dammed the coward Tau with all their fury. But as if Summoned, the loudest cries of damnation were followed by the shriek of Tau Plasma; and the Forces of the Greater Good taking a stand against the Darkest Gods.

General Shas'el Mu'gulath Gree'vas has been elevated to the Command of the Tau Forces on Sleptis, and now places himself directly between the innocent masses the Empire claims to protect and the Vile Cultists of Heretics who sought to defile, and destroy them. The General had hoped to draw chaos forces into a trap, to encircle and to destroy them. Had these Heretics been conventional and mundane such a trap might have worked but empowered with the blessings of Dark Gods, such decisive warfare was denied to the Tau, and much like in Olholon, what remained was a brutal, bloody brawl. Trenches lined the hills and woods, and the Chaotic Attack was stopped outright.

In Spite of the failed trap, Gree'vas and his men overcome the Warp-God's magics, and begin to press them back - and as the days pass, increasingly so. Though denied skirmishers against an enemy moving with a violent speed, the lauded might of Tau Rifles, tanks, and battlesuits made mincemeat of the Heretic soldiery, their madness not lending as much protection to Railguns and Ion bolts as they probably would have hoped. Indeed, despite the brawl, the situation seemed to favor Tau forces. For a brief moment, this seemed to alleviate the loss of total surprise, and before long it seemed like the Tau had done enough to seize the victory - even the initial losses from the Chaos speed had been negated.

But the Disciples of Dark Deities had further maneuvers.

Appearing on his flank, another massed wave of Heretics sought to drive the mighty soldiery of the Greater Good off the field. This Force, a horde of evermore crazed renegades who's words either prized ancient, eldritch abominations or bayed for the Blood of their foes, pushed the scales of battle back towards even, and the advantage held ever brief by the tau slipped from their grasp.

To match the flanking force, the Ace Battlesuit Pilot Shas'Vre Mu'gulath Shi'dax - also known as the Crimson Comment - took to the field. To oppose him, came to bare the simply named Wardens - a coven of heretical psykers who wield Dark Magics the Tau Empire denies even exist. Their disbelief in the Immaterial would not, unfortunately, protect the Soldiery of the Greater Good. The Crimson Comment and his comrades dive into the fray with the Renegades, their Battlesuits proving far a match for the under-armed and under-equipped zealots of the Eight Sided Star. But Shi'dax match was found in the heretical Magics of the Wardens, their Psykers instilling Terror and horror upon the Tau like never before. The Wytches stopped the Battlesuits from seizing victory in the field, but it did prove a boon elsewhere. The dedicated assaults of the Tau gave time to Gree'vas to break his stalemate, and force the Champions and their warhost to retreat. Upon learning this, the Wardens disappeared back into the lines, and Shai'dax was left to tend to the broken minds of his men.

Elsewhere, the news of Chaos' assault was the signal for the Tau's own Counter Attack. A Kroot Shaper, Kordag Blightfang, would rally his command to move north, to attack, and to slaughter the Chaotic Renegades in the name of their Greater Good. In a delightful turn for the Tau, the Shaper would find a cunning and tactically decisive success. A force the Chaotic Planners had called the "Split Off", marched, crazed, and maddened, right into Kroot's Claws. Despite the blessings of their Dark Gods, they were butchered like the vermin the Tau Considered them. Their Immaterial eyes did foretell this attack but it did not help them in the slightest, and their unholy speed only hastened their demise. For the first time, and to the relief of the Tau forces all across the world of Sleptis, a clear victory - even, if only for a moment.

Retreating from the brawl with Gree'vas, the Champion Sathugore was forced to depart his retreating Column and fight the Shaper Blightfang, he and his troops standing high in victory. This attack, conducted by the remnants of those who threw themselves into the Bloody battle with Gree'vas men, it only heightened the sweet victory the Tau faced as crazed zealots ran haphazardly into their fire and were torn limb from limb. Once more, a tactical victory, but the Champion's change had a purpose - to delay the Tau, and provide a chance for the Warband to salvage the day.

Around the city of Tanburh, the Renegades made their stand, and for the first time in all the fighting, the Tau were on the attack, and it was Chaos who made a desperate stand. If the Tau won here, they could turn the tide - end the stalemate, the brawl, the death. If Tanburh fell, they could win. But Tanburh did not fall - in a twisted, and evil inversion of how Olholon in the west became a rallying cry for Tau, Tanburh became one for the soldiers of the Dark Gods. A reserve force had been held back by the forces of Chaos, filled with heretics...displeased to be withheld from the service of their Gods. But when Tanburh came under threat, their dark howls of war were answered, and they charged into the fray. In the fields before Tanbruh, the Reserve and the Shaper fought, and the Tau were driven back by the Dark Gods Disciples, their previous uncostly victories dampened by a brutal flight from the field.

The months of the war, from Olholon to Tanbruh, had, against the attempts of both Renegade and Fire Warrior, produced a Strategic Stalemate. Chaos suffered more in the way of death, but the Tau, bloodied far more than they had imagined, were unable to press the assault, and instead were locked in desperate defense or recovery against the unspeakable evils of the Eight-Sided Star. Sleptis was bathed in blood, and the war had only just begun.

(Thanks to @Furrybacon for the report!)
 
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The Bulwark

If there was ever a battlefront more unlike the highborn Captain Sidney Alistar's extravagant and comfortable family estate, it was this. His Tenth Army Group had been deployed to the southwest to defend against the Ork hordes, their positions anchored only by the towns of Marh to the north and Kahr to the east. Much of the front was an undeveloped swamp, and Alitar's men would thank the God-Emperor if their trenches weren't flooded through before they were fully dug. They would have to innovate, and the captain eventually settled on constructing a string of above-ground fortifications dotting the muck. The lucky guardsmen got musty and perpetually damp ferrocrete bunkers. The unlucky ones got told to chop down some trees and build themselves a blockhouse.

The captain had been sent with a sheaf of papers from the Warmaster requesting an assault on Solfach to destabilize the Ork lines supported by flying ace Iotapianus Leonidas and his crack air wing. In preparation, they sent out over a dozen elite scout teams to find targets and track enemy movements. Most would not survive. First, they reported streams of Orks from the battle at Bolburg making their way south. Then they reported massive columns, a swarm; much of the Warboss's right flank had decided they were the better scrap. Then, they were being surrounded and overrun.

Those that did make it back faced the grim prospect of defending the front lines against a horde of Orks charging into the marshlands like army ants, ripping up everything in their path. Many garrisons were swept up and surrounded on all sides like the high ground in a flood. There was hardly any point in aiming at all. Even a blind man could score a hit with every lasbolt in his powerpack firing into that mob. Some positions held, some were swallowed up and devoured, and another sort of fortification emerged. In places where Orks had fallen, then fallen as they mucked through their own corpses, then fallen as they clambered over the growing piles of bodies, a gory sort of rampart arose which was sometimes manned as a forward defense by enterprising Guardsmen.

The charging Orks came as thick as the grass on the savannah, and Leonidas's air wing scythed across the skies, annihilating hundreds of Orks per sortie as they dodged battalions' worth of groundfire spat up, like inverted rainfall, from below. Artillery shells slammed into the center of the largest hordes, sending green bodies flying. Sometimes their firepower saved a bunker, sometimes it wasn't enough. This wasn't a battle for great heroics. This was a battle where there was the enemy and there was your ammunition, and you could only pray to the God-Emperor that the former ran out before the latter.

And yet the Tenth Army Group fought on because they would gladly lay down their lives for the Emperor because they knew that every Ork they tied up here wasn't attacking their comrades at Bolburg, or just because they had no way to run. And the tide slowed. In the north, the Warboss pulled his army back. The Orks dispersed over the course of long and weary days. The Tenth Army was battered, exhausted, and running low on every possible form of ammunition, but the Emperor's bulwark did not break.

Thanks to @Another Amoeba for the report!
 
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The Battle for Korkzsk


From the Taiga to the furthest seas, all of Sleptis rings with the sounds of war
In the southwest, those sounds are the thunder of armored treads.​

Gab'Smasha the Red, Ork Speed Freak is driving north to Tuterheim, leading a powerful force of Orkish vehicles along with some looty, shooty, tek loving gas huffin sons of guns (and a lot of grotz). At its core, his plan is elegant in its simplicity. Go fast and hit hard looting, and shooting all the while. Gab'Smasha hopes to be through Tuterheim and on the way to khar, leaving only ruins and scrap behind him before too long.
His plans quickly run into a wall, not the walls of Tuterheim but the steel wall of the Imperial Guard's mechanized forces.

Gab'Smasha was not the only command of an armored column with the inclination to use it on the South West front. Colonel Hernandez Bierkortte (Loyal Servant of the God-Emperor of Mankind) was himself commanding Imperial forces on the front, and when a man is in command of a Baneblade, it is a natural for him to desire to unleash all eleven barrels of fury on the foe. This desire was in fact the main thing that the Colonel had in common with his counterpart. One many have been a man, educated in a military academy, treating the tactica imperialis like a sacred text, whereas the other was an ork learned in the school of 'ard knocks, and completely illiterate, but in the end both of them kindred spirits in their deep-set desire to blow things up with their tanks.

Bierkortte's force had been divided into three sections, Sections Schwarz, Weiß, and Blau. Though initial plans had called for alternate deployments, as Imperial and Orkish elements began to clash and it became clear that Section Weiß would be unequal to the task of meeting the Orkish offensive, Section Schwarz was reassigned to Weiß's front and vice versa.

The armies would meet and clash not far from Tuterheim. From the beginning of the clash, it was clear that the Imperial Forces had the edge. By the time that the Speed Freak forces had made contact, their air support had noticeably thinned, leaving the Aeronautica Imperialis dominating the skies. On the ground, the Imperial Baneblade proved why it was so valued and renowned as it shrugged of loota fire and annihilated trukks. Getting their teeth kicked in by a massive tank did not noticeably demoralize the Orks in any way, they were in fact having the time of their lives, but as the battle continued to develop in the favor of the Imperial Armor Gab'Smasha made the call to pull back in order to "'ave anotha go later". Imperial attempts to pursue were limited, a result of both their being in little shape to do so and the incredible speed of the Orkish vehicles. While the main clash occurred in the south, sections Weiß and Blau made their own advances, overrunning Orkish territory all the way to Hauderwait with minimal losses. By the end of the 90 days, the Orkish army was licking its wounds in Imelrech, spirits high. As Gab'Smasha watched, his meks went to work on what tank wreckage they had recovered, thinking of the Baneblade he exhorted "make me one but propah orky, biggah flash, with more dakka AND MAKE IT RED!"


Thanks to @JuliusNepos for the report!
 
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Smoke dotted the horizon. Not the smoke of burning houses or burnt vehicles (though there were enough of those) but rather of pyres, hundreds of them. Heaps of dead Chaos Worshippers burning. The smell of burnt meat in his nostrils would have watered the mouths of many a human or tau, mostly to their own disgust.

To Kordag it was a vile stench, a horrid sacrilege and the only rightful course. An Insult to those Chaotic Vermin, an insurance to protect any of his less disciplined tribesmen, the burning of bodies was under usual circumstances blasphemous to the Kroot.

To burn a body ripe for eating, worse even cooking or burning the meat, was disrespecting it. You made inedible that which was edible, and thus denigrated a creatures very place in the grand scheme to that of mere matter.
To do so was supreme insult to the potential meal and simultaneously blasphemous to the ways of the Shaper.

Thus it was of course rarely done, after all cooked meat didnt allow for shaping. And it tasted horrible. How the Tau and Humans could prefer it was one of the idiosyncracies of other species the Blightfang would never understand.

But there was a second reason: Chaos. To devour the tainted flesh of those who worshipped the odd things in the warp was blasphemous, unthinkable and anathema. Curiously it was one of the very few ways Chaos even affected the Kroot, to devour that which was tainted by it...which, thanks to the Shapers and the Kroots very own natural instincts rarely ever happened. Not to mention that the results mostly only ended in a prolonged sickness and diarrhea, which for the bird people added even more insult to injury.

As the Shaper mused about the properties of chaos-tainted flesh, his flock dutifully sorted the dead. Chaos Worshippers to be burnt, Tau to be laid in neat rows for their water caste bureaucrats and anything that wasn't Chaos tainted or Tau (which meant by and large the dead Kroot) sent to the butchers for preparation...

All in all a pretty standard aftermath of a Kroot victory...
 
The Orks made their way across the battlefield, filled with craters, debris and body-parts of those unfortunate enough to have found themselves directly hit by the cannons of the human defenses, if not outright vaporized. Brown squig-leather boots squelched as they stomped their way across the red and green paste that had once been teeming hordes of gretchin screeching in fear and drug-addled fury as they charged the Imperial fortifications, the monotony of the noises broken by the occasional cut-off squeak when one of the stepped on casualties turned out not to be entirely dead yet.

Squinting at the smoky haze of bunkers and trenches in the distance, marked by the stench of spilled blood, burning bodies and piles of dead littering the approach, the most junior of the Greenskins decided to show some initiative.

"Are we winnin, Boss?"

He was rewarded for his independent action by the swift impact of a power claw pulping the side of his head and sending the stunned and no doubt even more brain damaged alien hurtling to the floor.

"COURSE WEEZ WINNIN. WAT KINDA STOOPID QUESTION IZ DAT?" Grohrbluzak roared at the unconscious Ork, s norting angrily at the lack of response, before giving him a few extra kicks just to make sure his underling got the lesson right.

"ORKS NEVA LOSE. DAT MEANS WE'RE WINNIN!" he shouted back to the rest of his bodyguards, challenging them to make the suicidal choice of refuting his statement. Instead they did the unusually intelligent thing (for Orks) and began roaring back in support, shooting their firearms in the air as was their like.

Giving a backwards glance towards the Imperial Lines, past the bulk of his overly muscled shoulders, the Mek-Boss gave a yellow tusked cruel grin.

It had been a good fight. Plenty of dakka, shootin and the Umies actually fought back all proper-like. No runnin about like with da Pansies or weird-stuff like da Spikies. Oooh, he could feel it in his blood. This was gonna be a good stompin grounds to loot and even better yet, it was causing him to begin the most dangerous thing an Ork could attempt.

It was giving him ideas.

He was starting to....think.
 
Hidden under the Stars

On Sleptis, there are a variety of factions fighting for dominance of the planet, for one reason or another. Each side has a story, and each side has plots and trickery unknown to the rest, Grihzareah for example would make his way to the Northern reaches of the Imperial border, where three factions, the Imperials, the Tau, and the forces of Chaos met and would fight over territory for one day.

They would slink their way through the lines of all three factions and in their mischief, for what else could it be called, and find himself disrupting the best-laid plans of Man and Tau in a variety of ways. At first, they had intended to merely have their fun by causing havoc for any forces on the march in the region, to tip the scale in an unforeseen way.

Sadly such a thing could not happen for the armies of Chaos, the Tau, and the Imperium were all… distracted with other matters leaving a small wrinkle in the plan the Incubus had made. Though, they were not one to let this get them down and instead saw this as another opportunity.

While the best hopes of an attack were crushed with the actions of the others, Grihzareah sought to bring down the carefully made peace between the Tau and the Imperium. By their hand, tensions would raise to an amount far higher than expected. It was only due to several factors that it did not end in bloodshed.

One of those reasons being a dark feeling in the Incubus' instincts. Something dark and vile was occurring, and before whatever it was that was going on could take effect upon them, they left with their job incomplete. Another scheme to take place within the damned confines of Sleptis was under the direct eye of the Thousand Screams themself.

They would make their way to Marzell where they had received rumors of something that would prove interesting to the foul city of Commoragh, and the Archon was not disappointed in the slightest. Within the looted ruins of Marzell, the Archon would find an untapped source of slaves, loot, and more within the confines of the city. The amount of these resources was enough to sate a normal entity, at least for a while, but what they also found there would without a doubt draw the attention of several other Kabals, and potentially bring a large number of opportunists who would see the planet as untapped potential. But they were not the only ones who would find things of worth, however.

Three followers of the Dark Gods would move out for their own nefarious purposes. Reyna Pola, a follower of the Prince of Excess, the Chaos God Slaanesh would venture out from the hole they were hiding under to the city of Chiple, they would pursue a variety of rumors and whispers to seek supplies and resources not yet taken initially. This proved to be worth it as the whispers and searching lead her to two locations. At the first was a… source of continuous favor from Slaanesh, and that is all that needs to be said. At the other was a prize well worth the searching as well, for there was an intact factory within the city. This factory would allow whoever holds it to produce a variety of civilian-grade vehicles as long as it was supplied with materials. Materials the dark forces of chaos had more than ample access to.

The second follower, Khryruse, travels to the city of Merton where their search leads to a simple discovery. The city still had plentiful resources in which to exploit and sacrifice for divine favor from the Dark Gods themselves. After securing this location he would soon after find… something else. It is unsure what exactly it was, but many said it was an unidentified sword that held unknown properties. Though all who lived agreed it was filled with the Malice of Khorne itself.

The final servant, Rathmor, would travel to Loutbury and they would find a factory. Unlike the previously mentioned civilian factory, this one was a military-grade factory. This factory would allow his forces, or the forces of chaos themselves, to have two options in how they use it. The first would be to arm more of their forces in a consistent manner in ranged weaponry, or they could increase the quality and combat output of their already armed forces. Either option would increase the price their enemies would pay as long as the factory remained in play.

The last scene of trickery, scheming, and general cunning would not arise from a suspected source. Instead of the cunning of an Imperial Agent preparing to strike at a target, it was something more Feral. Instead of additional arrogance unseen to the mortal coil from a follower of the Changer of ways, there was a simple motive. Instead of highly sophisticated gear to optimize their task, they had only the most primitive weapons possible. Instead of Pale skin, with a sadistic smile, it was a green-skinned monster.

Different events would conspire to allow the Ork Kommando Deffstalka to plague the battlefield. He would capture the injured in the North, inside the border of the Kabal's Territory looking for… something. What it could be was yet to be found out, but it surely would not be good for all of those involved on the other end of the scheme.
 
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Pain Dearest

Combat would once again break out across the world, and for the Orks, this was an opportunity. The Orks were bordered by two states, one which was an Imperial Regiment, which is known to give a good fight when it suited them. The second would be the Druhkari, or Dark Eldar, pansies that would avoid a fight when possible or suitable. They were the exact opposite of what orks would like to fight if they had to choose between the two. If they didn't just krump ya for askings them a stupid question.

So, it would come as a surprise when the Orks, being supported by what they called a "Deff Fleet", would land at the cities of Wilberg, Streibeiamt, and Swobertal. Of course, the Dark Eldar would have had a force ready to repel any ignorant, stupid orks who would cross the border. Thus, upon making landfall the three forces would immediately come into combat with large amounts of Grotesque creatures and a moderate amount of Beast Masters who brought their beasts to bear against the Ork Forces.

Sadly, for the Dark Eldar, their garrison would be repelled from these cities and the orks would celebrate taking these cities in the traditional way. What they did not know is that a force had crossed over from the Dark Eldar Border before the attacks made Landfall. This force would have crossed over the lands where there were no roads, but only grasslands that had been left mostly undefended. Yhekaro Jalza would in this period of time where the Orks were still unaware of the army in arms reach to take the city of Enramburg, slaughtering the Garrison in secret and taking the cities' contents for themself. From where, the would move out again, still unnoticed. With this, the Second Act of the battle would come to be.

Orkist Gutrippa would leave from the city of Stein and make their way to reinforce the city of Wilburg where the Ork Forces would find themselves engaging in another battle. The Garrison that had initially engaged the Ork invasion force would constantly raid the three cities within minutes of each other, and prove to be an annoyance in general for the orks inhabiting the city. This would lead to an interesting outcome down the line, but moving back to Gutrippa for a moment, he would find himself regrouping with the forces at Wilburg and preparing for the next step.

This is where Jalza would once again prove to be a challenge. They would promptly, several days after Gutrippa left, take the city of Stein, capturing the city, its garrison, and more with minimal casualties. With their objective complete leaving a token garrison at Stein the Dark Eldar would cross the border once more and send their loot, slaves, and the variety of knickknacks that were taken in the cities back to the Dark City, getting their name out there and getting the attention of several individuals of note that call the city their home.

With their bounty secure in the Dark Eldar's hands, the Warlock would finally make their move in defense of the Kabal's territory. In a lightning strike against the Ork invasion force they would put down the Orks at the cities of Streibeiamt, and Swobertal bringing them down without a care. Hutrippa, hearing of these casualties would launch his attack in retaliation.

They would turn their dark gaze south and make a push taking as much territory as they can as possible. This inadvertently forced the Dark Eldar to respond to the push with force. With the Warlock and Jalza's forces together they would quickly cut off the Ork Offensive. Though they failed to deal as much damage to the force as they'd like, and because they failed in that regard Wemberg and Rohtalpirs were taken from them, though their forces would find themselves overextended as the Orks, realizing they had been cut off, would make their way towards Stein before stopping due to the Dark Eldar Raiders.

In one final act of spite, the Dark Eldar Jalza would push with their army to retake the territory lost to the Ork Menace, only to stop after reclaiming the city of Rohtalpirs and unable to retake Wemberg for a variety of reasons, exhaustion the biggest and most immediate reason for stopping where they had. Thus the front quieted down for a while, so both forces could plan and prepare for what comes next.
 
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All is Quiet on the Front

Upon the Eastern border that is shared between the Tau and the Imperials, there would be a military operation undergoing completion. The truce between the Tau and the Imperial forces would be the reason for this as both sides would enter a tense standoff. The Tau would stand at the new border, acting as a counterbalance to the Imperial Forces in the region should they decide to break the truce that was fought for between the diplomats of both sides.

On the Imperial side would stand the Commanding Commissar of the Imperial Forces, Commissar Bethel Bartlette, who would be leading the Imperial forces in the region to properly claim the territory as their own, as well as to ensure that there are no issues at the border during this transition of territory between the two powers on the planet.

The Commissar would have their job cut out for them as things conspired to start a fight between the two armies along the border. For the Tau, they chafed under being forced to watch as the Imperials took what was their people's homes, cities, and land only weeks before. They, however, would be highly disciplined and maintain their position as the Imperials made their way towards the border.

The Imperials on the other hand were disgruntled with the way things were going. The very idea of a Truce with the xeno scum they had come here to exterminate caused an uproar amongst the rank and file. However, instead of calming down after multiple disciplinary actions taken against… choice aggravators within their ranks, it seemed to only inspire more discontent with the men at large.

The interference of an unknown party along the border would not help things in the slightest either as men, women, and resources were stolen from the border without a trace. The Imperials would begin to blame the Tau and their Stealth suits for the disappearances and it seemed as if there was going to be a rebellion against the 501st along this border. The tension would have exploded in a bad way for both the Imperial forces and potentially the Tau forces nearby if it weren't for the simple fact that the Warmaster had the foresight to put Commissar Bethel Bartlette in command of the army group.

Their actions would be the only moderating influence on the entire front and the only reason that the army group sent to hold their newfound territory did not outright rebel and decry the Warmaster as a traitor to the Imperium at large as they stormed the Tau Border. This moderating influence would prove to be the only thing keeping everything somewhat calm along the front… however, soon a dark new piece of information would make its way up the chain of command.

Several psykers would report that there is a dark cloud hanging over the entire front. They could not pin the source of the cloud, nor it's purpose. But it appeared for all intents and purposes that the Forces of Chaos were making a move, though it is unsure how. With this report made, soon the general state of the front would be reported.

The Guardsmen stationed here would follow orders, but they were on a thin line in regards to following them. If given additional orders that they as a whole deem unacceptable, there could very well be another front to be fought on while the Orks still pressured the west. It was a precarious situation for the excellent Commissar, and how they handled the situation could very well deal a blow to the Imperial Forces planetside a rough blow in this crucial time.
 
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With a thunderous crash into the ground, the fallen debris and more shakes the city of Zaddush. Soon after fighting breaks out between the Local Ork Forces and Imperial survivors. A Vox channel opens and the factions of the world hear static, and can barely make out the voice of someone.

"Emergency Eva... ... ...Survivors of Battleship... ... ...Closest City Zaddush... ... ...Heavy Vehicles... ... ...Support nee... ... ...Can't hold out for long!"


The landing of a battleship is no small matter.

Regardless of its classification, origin or design, a void ship designed for war is often a juggernaut, several kilometres of densely packed armored alloy, stone and rockcrete, inhabited by the population of entire cities working within its darkened and cramped decks.

The kinetic impact caused by one limping out of the sky to its final resting place is comparable to the kinds of munitions reserved for erasing army-gutting fortifications and entire civilizations. The dust cloud stretched into the sky, blotting out the sun in a way reminiscent to the deployment of the ancient atomics of Old Night.

The very ground trembled as tectonic plates shifted and buckled under such a strike.

And set off a whining tinny alarm and a red flashing light on a sensor console hundreds of miles away to the south, only to be drowned out by the sounds of power tools and guttural roars, ignored by the greenskins fighting over who got hold of the biggest, burniest welder as their gretchin slaves scuffled among themselves to see which got the task less likely to get them eaten or beaten to death for the amusement of their larger masters.




Da...powwa generatorz connectin to da....powwa cord,
Da powwa cords connectin to da....piston thingy,
Da piston thing's connectin to da....gyrotetic stabiliza
And da gyrotetic stabiliza's connectin to da gesalt field consciousness amplifier!


Running the memonic through his head a few more times to make sure he didn't get it wrong, Grohrbluzak, Warlord of Slepsis and Mek-Boss of the Orks picked up his favorite wrench, observed the intricate machinery he'd been working on for the past few days and gave it a hearty downward swing.

With a clang of heavily impacted metal, a sluggish chugging sound emerged from the device, slowly picking up speed beneath the Mek's piggish glare until it's pace began to level out, belching a blackish smoke that the Mek considered acceptable enough for his needs.


"BOSS?" One of his boyz called out from the other side of the workshop, just loud enough to be heard over the din of feuding orks. "Da Talkie-Walkiez makin sounds again!"

With a rolling of eyes so very uncharacteristic to his species, Grohrbluzak took a look over to the frantically gesturing Ork's console, a slab of metal and loose wiring, covered in all manner of levers, flashing lights and of course, a big red button.

"Wat are youz?" the Mek-Boss asked his underling, the Xenos's voice deep with menace, sending the workshop suddenly into silent anticipation.

"Boss?" the Ork asked in fearful query, not understanding his Boss's anger.

"COZ RIGHT EAR, I'M THINKIN YOUZ BE STOOPID. DATS DA LOOTA-TOOTA, NOT DA TALKIE-WALKIE. ITZ TELLZ UZ IF DERE IS SUMTHING TA LOOTZ, NOT HAVE A CHATZ!" The Mek-Boss bellowed in frustrated anger. Honestly, Ghrohrbluzak mused, the worst thing about making a habit of thinkin these days was that you started to realize no-one else did. It made him annoyed and in need of hitting something, really really hard.

"But Boss...." The much smaller Ork whimpered in excuse as the Mek-Boss's form towered over the diminutive xenos.

"Wat?" Grohrbluzak growled, powered claws creaking with anticipation of smashing something into paste.

"IIZ iz Uuzgazz. Stoopidz off fightin da spikey panzees...."

The resulting chuckle became a throaty laugh which became a bellow of amusement, joined by a chorus of flunkies and minions showing their support by joining in the laughter. Uuzgazz even had enough time to let out a chortle of relief before the power claw came smashing down, pulping the brutish alien in a violent display of strength.

"WATZ SO FUNNY BOYZ?" Grohrbluzak roared, flinging the crushed body of his newest kill into the crowd, knocking several of the surviving Orks off their feet.

"AND EAR I THOUGHTZ YOUZ EAR TA GETZ SUM WORKIN DUN, RATHA THAN MUKKIN ABOUT!"

Needless to say, the Greenskins immediately got back to work, leaving the Mek-Boss to turn back to the console, fiddling with the buttons and hitting it a few times until it told him what he was supposed to be looking at. With an expression similar to a predator looking at a fresh kill, the Ork's mouth contorted into a smirk. Umie survivors and a battleships worth of dakka?

Gork and Mork must be pleased with him indeed and better yet, the knowledge that the Umies wouldn't let him get it without a fight!

Maybe this thinkin stuff wasn't so bad after all...
 
Fury of the Skies
Mezzits was glad the Bosses threw him into the observashun balloon to watch the humies or he'd be like poor, poor gibbitz. Who was currently being eaten by the squigs he was told to feed. Mezzits guessed that counted as following orders, so good for him. Besides Mezzits knew where the git hid his loot so he'd crawl down his anchor rope and take it later. He turned the tele-o-scope around to see if he could spot any humies coming over the border, but it was just the same Pine covered hills and squig herds as yesterday. He reached down to his basket to get his grog flask and didn't see the Valkyries coming over the horizon until a nose cannon burst tore his squig hide balloon to shreds.




Pilot 1st Class Decimus Aurien grinned as the Ork dirigible fell from the sky. He tapped his comm-bead and spoke," Lieutenant you boys may want to get ready. The Green Skin lookouts are down, but this could turn hot."

"Acknowledged.", Looking at his squad Lieutenant Calvin motioned his Vox Sergeant over. Taking the receiver he broadcast his orders to the other Valkyries on the Platoons Comment.

"Weapons check Greenies know we're coming. Once the flyboys finish bombing strafing runs we are landing hot and weapons-free. Resistance is expected to be light, but do not underestimate the Xeno filth."

"You may begin playing the music over the Laud Hailers Sergeant Dixon."

With a grin of his own Dixon placed an audio cassette into his Vox Caster and played the feed through the external Laud Hailers on the Transports. An ancient Terran piece called Ride of the Valkyries heralded their furious charge into the Xeno held villages.

Pilot Aurien watched with glee as the Navy boys did their duty with obvious relish and clusters of blessed ordinance shattered the few Orkish strong points and anti-air emplacements before dipping their wings in salute and taking off at supersonic speeds. As he began to descend under the watchful aegis of the Vulture Gunships he wondered how Col. Leonidas' advance into Kiploch.

Col. Leonidas idly pulled his fishing net back as the Valkyrie hovered just above the river. Turning to place the oddly furry fish in a cooler. He stood up and turned to his aid.

"We'll have the cook fry them up later. I have to wonder if they taste like the skyfish back home. Have we word from the scouts?"

"Sir no Ork watercraft in the river and the locations of all anti-air placements are loaded onto our cogitators."

"Good, good signal the assault.", Leonidas moved to strap himself into his command seat. He'd rather be flying himself and giving these greenskins a good peppering from a nose canon, but his duty was here. Coordinating and planning the attack. As his Valkyrie rose slightly and began the path along the river moving in tandem with the rest of his squadron he smiled grimly. Orks would never see this coming. He saw Vox Sergeant Miller place an audio cassette in his caster and look up at him.

"Wait until the Navy has introduced themselves and then we'll follow suit Sergeant."

He casts his gaze back to the vid feed the Mechanicus set up in the hold. Scrolling through the live feed of each Valkyrie and Vultures cam feeds as they approached Kiploch. He heard the explosions even past the engine noise as the Navy bombarded the emplacements surrounding the Village from on high. He waved to the Vox Sergeant and music began to blast forth from the Laud Hailers on their crafts exteriors.

~" It ain't me. It ain't me. I'm not no Governors' son!"~

The old guard ballad blared as the Assault wing rose in sync and began to fire upon targets of opportunity. As he watched the few Orks present overseeing the Gretchin swarms shredded by cannon fire he idly wondered where the primary Ork force was?


Thanks to @Silverbullet for the report!
 
The Silent Fight

On a dark muddy field, beneath a blackened clouded sky, water cascades from on high. It fell like a whole wall of water, an oppressive cascade of force that blotted out more than the sun. peace, civility, and honor drowned in the endless rainstorm, entrapped in the mud, succumbed to the storm and then were annihilated in the endless firestorm of artillery.

Drenched in the eternal storm and plastered on a ruined wall, a poster - ragged and worn - remained. A testament to its own worth, and to the worth of its Declaration. Although its branch has decayed, the visage of a Tau Fire Warrior hoisting a flag against the snarling heretics of the Dark Gods. "Olholon Stands!" The poster declares. Beneath it, a squad of Fire Warriors - both T'au and Geu'vesa, huddle around a small, dying fire. It's the first real warmth they've felt in months - since they desperately halted the bloody rampage of the Heretic known as A-11, and saved the people of Olholon and beyond by placing themselves into the wretched and depraved jaw of the beast in the civilian's place. Led by Helgar Aaronius, they sacrificed their own well being for their charges and now rested in the crushing wastes of the Battle Of Olholon. The dead - friend and foe, were treated as little more than sandbags- addons for the increasingly complex trench lines. The ones incessant and chaotic skirmishes of the opening days of battle were gone, replaced with strict and unwavering lines and small unit action. You would be hard-pressed to find anything higher than a single story.

The small fire begins to succumb to the rain, and one Fire Warrior, drenched in mud, reaches out for the poster, to sacrifice it into the fire for another second of warmth. He's stopped by his comrade. Silently, they glare at each other, before the first sliver of light in days breaches the wall of clouds. Though dim and short, it illuminates the poster Upon this the former relents, and the poster remains. A small act, one none but those present would know, that reinvigorates them - they who march under the banner of the Tau Empire. Olholon has killed thousands, but amongst them, hope remains - if only as a sliver.

And with Commander Aaronius, what more could they need?

Hope did not win battles, however. Far away from that dying fire, in both the Camps of Traitor and Tau, machinations were underway, to turn the tide in each's own desires.

A-11 is a traitor, the manifest nightmare of his homeworld. Millenia ago, his Kreig rendered itself a hellish nightmare through atomic fire for traitors less than he. And though in what passes as a heart in the Kriegish Traitor believes himself still serving his Carrion and Throne bound God, he sought the powers of the Dark Gods to bring further ruin to the Tau - to blot out and choke and kill that last bit of hope they had. This time, he'd turned to the whims of the Dark God Nurgle. Upon the slaughtered blood of hundreds of Slaves, he called forth into the immaterium for a new weapon, for a blight to be attached to his shells so that the vile and despicable disease from the plague father could be spread amongst the Tau Camp. Should the Shells have been fired, they'd have crashed into the Tau Lines, choked them of life, and slaughtered them like cattle.

Farther away still, in the Headquarters of Gree'vas, the Tau sought to secure their own initiative. They Called it Operation Blacksmith. It emphasized attack, aggression, and assault, that the Tau will not commit to sieges and holding lines but instead expel and murder the Apostles of the Dark Gods. All along the lines, Tau Soldiers prepared to clamber out of their Foxholes and Trenches. Three months ago, the battle for the soul of Sleptis had begun, and blood cascaded across the eastern half of the continent like rivers of crimson red.

In the days before Blacksmith, the weather in Olholon was uncharacteristically dry, in spite of even darker clouds. Some of the Tau Soldiers thought that this was a good sign. Those few were foolish. The Dark Rituals of Chaos had caused the rain to cease, almost as if to invite the battle to come. On the day the Assault Began, however, the rains had returned. Most of the Army grumbled, but Helgar and his staff felt something...off about the Rain.

The Tau Offensive around Olholon began even more uncharacteristically than the days before it. Where once there had been absolute resistance, Heretics, and Renegades fighting to the last man in vicious hand to hand, they found mostly unprepared cultists gathered around horrific effigies constructed of desecrated corpses. That said, it wasn't easy. The Servants of the Eldritch Dark Gods still proved their mettle, and any replacement foolish enough to dismiss the cultists was rapidly cut down.

But still, Aaronius and his men made progress. Faceless Snipers, Chaotic Artillery, and all manner of trick and treachery were forced upon the Tau, but through the ruined city, they pressed ever on. It wasn't nearly the speed those far away had proposed for Blacksmith - worse than even their most conservative wager - but the Veteran Battlesuits, Pathfinder, and Fire Warriors found it genuinely fantastic - an orderly albeit snailish advance proving far more popular than to be rained upon in static positions.

This was the second clue that something was deeply, terribly, horribly wrong.

Several weeks into the fighting, having suffered and sustained remarkable casualties had pressed deep into the Renegade Lines. Resistance had begun to rapidly increase, so much so that on the edges of the Line, Tau forces were outright turned back. With the Flanks routed, the attack seemed to have lost its momentum, and working inwards, the Tau began to dig in. Only at the very center of the Tau line did an advance continue investigating a strange location that scouts had spotted some time before. The Pathfinders had rambled about dark magics and superstitions. New Troop Leaders dismissed them - veteran ones clutched their Ion Rifles tighter- and Helgar himself prepared an assault.

They found hell.

It was the Renegades Ritual site. Ths Ritual site, where the Dark powers of the Gods had been summoned - was an obelisk of death and putrid murder - so wretched that it brought the first Tau Sergeant to his knees, casting away his helmet and puking - only to suck upon the Nurgle-rotted air. For thirty-seven agonizing seconds, the Tau Sergeant gasped for clean air, as the Deadly rot perforated his lungs and slowly murdered him. Here at the Ritual site, the Warriors of the Eight Sided Star had summoned forth a dark Blight to infest and infect their Artillery Shells - but the Process was interrupted - not that the Interruption saved the Sergeant's life. The Renegades watched the poor Tau die with glee. The Greater Good's Soldiery watched him die with rage. Commander Aaronius locked eyes with the empty face of A-11, shrouded by a gas mask indistinguishable from his twisted men. But something about A-11's drew Helgar's gaze. Something dark, primal, and twisted - if not outright evil. Some parts of the Gue'vesa wanted to sound retreat. To run away and plaster the site with every missile under his command. But if he did, the Heretics would finish their plot, and they would shroud the city in a choking deathly fog.

And so, Helgar charged into the Site. His men Followed. The Cultists let out a vicious cry and charged. And for the briefest second, the black abyss that was his Gas-Mask's eyes lit up with some immaterial glow, and he two jumped with his accursed sword into the vicious melee.

On the left, a Heretic beats a Fire Warrior to death with a rock. On the right, a Pathfinder holds two carbines aloft charging straight into the fight. Elsewhere, a Battlesuit, succumbing to damage, uses the last of its jump jets to fly into a horde of Heretics before detonating its core. In another part of the field, one particularly skilled Renegade cleaves through a pair of stealth suits in just a single blow. And dead in the center stood the two commanders.

A-11 and Helgar Aaronius. One a Heretic, the other a Traitor. One Served the Greater Good, the other served the Greater Gods. One held a Cursed sword, the other a Pistol and Knife. Both charged directly at one another.

The Heretic Swung his sword, shattering Helgar's service blade. Unabashed, the Geu'vesa - recognizing the power of the blade, tackled the Traitor, shoving his pistol into the Krieger's gut and firing several times. Empowered with Dark Strength, A-11 threw Helgar off of him, quickly jumping to his feet himself. Silently reeling in pain, A-11 Attacked again, and as Helgar attempted the same trick, his faceless foe side-step him. Aaronius realizes his mistake too late, and the Sword cuts across his back, slicing clean through his armor and cutting deep into his skin. The Heretic might have killed him there if not for the brave sacrifice of a Fire Warrior who attempted to beat A-11 to death with his Ion Rifle. Ruthlessly cut down, the Fire Warrior bought time for Helgar to stand back up, leaning on a broken Ion Rifle as a crutch, and shoot A-11 with the last round of his sidearm - striking the sword from the Krieger's hand.

Wounded but undaunted, the men went to fight one another in brutal melee but were halted when a single, lone pathfinder, somehow ignored throughout the battle, detonated a bundle of explosives at the base of the Obelisk, bringing it down upon a half dozen Heretics. In the confusion, the bodyguards of both Helgar and A-11 dragged them back, as both began to withdraw. Whatever rot of Chaos plagued that melee had not, for reasons as fickle as the immaterial itself, infected the Tau Commander, and thus he recovered in a hospital within his own lines - far advanced into the city. A-11 retrieved his sword contemptuously, denied his single battle, and recovered from his wounds in his camp, most of the Tau's damage stopped by the now broken chest piece the heretic had brought with him from before his fall to the dark. Deprived of his gaseous and deathly horrors as well as single battle, fumed silently as his so-called staff readjusted the map to account for the meager but notable Tau Gains. Meanwhile, disappointment rocked the Tau Lines - all that effort and they could still see their previous positions. But those who had been in the Fight for Olholon since the first days saw this new state of affairs, a stalemate nonetheless, was a victory. Casualties were heavy on both sides, worse on the side of Chaos, saw that there was hardly a squad at full strength for the Greater Good's Soldiery. The Mud and rains and ruin had never halted either - though the rain seemed back to normalcy. And the slight jubilation of Victory was quickly swept aside as A-11's Artillery continued its endless barrage and Chaos launched counter attacks that slowly reclaimed small chunks of territory.

Olholon was held, again. Olholon was stalemated again. Olholon was a bloodbath, again. But Olholon's Tau Defenders had hope still, a small sliver of light in a succumbing world - nay - a galaxy of Darkness. But time, and the outcomes of Wars miles away, would if that light would be enough


Thanks to @Furrybacon for the Report!
 
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