Let the Music Play
FriedIce
The Authentic Fake
- Location
- Hyperreality
Welcome to Victoria II. It's a game about Imperialism and Industrialisation.
But mostly Imperialism.
Can you feel the White Man's burden yet?
Welcome to the world of 1836. 'Why 1836?' I hear you ask. Well, I've no idea.
We have a choice of who to play as. Shall we be Prussia and spend the game kicking around France? Play as the UK and go full White Man's burden on Asia? Do a Russia run and spend decades grinding our way to industrialisation before scaring the daylights out of everyone unfortunate enough to be our neighbour?
We could play as Spain an- no. Let's play as the Ottomans. Or as I like to call them; 'Ottoblob'.
They were really easy to play as in EUIV. How hard can it be?
This is our starting situation. A few things jump out, firstly seven percent literacy?! Russia starts with 10% literacy. Russia. How do I have a worse literacy than Russia? There are Uncivs with higher literacy than me, and not just Japan. Oman has a higher starting literacy. 7% for a European nation is true trash tier.
The reason I care about this, for the uninitiated is because Literacy basically decides my tech progression rate. Additionally, some pop types aren't unlocked until certain levels of literacy (40% for clerks and 20% for capitalists - I think).
Secondly, apparently I'm at war. With... Tripoli. Well a quick look tells me that they're an uncivilised nation, so their military will be trash which I shouldn't have a problem with.
Fancy a smoke?
A quick look at my RGOs (what goods my provinces produce for the uninitiated) shows me a set which... actually isn't bad. I honestly didn't know that Tobacco grew in the Balkans but I've got a lot of Timber, some Coal and a bit of Iron. And a lot of wheat - which means liquor factories!
I can't comment on Anatolia because I forgot to check it. I'm sure it's fine though.
Wow the Liberals are trash
A quick jaunt over to the Politics page shows me that first, for an autocratic absolute monarchy I have a surprising number of political reforms, and second that my reactionary government is completely typical of reactionaries. But that's fine, a State Capitalist, Jingoist, Protectionist party suits me just fine at this point. I'll probably move to Conservative later so I don't need to keep building railroads manually.
I'm never going to play as the Liberals despite the Full citizenship because Pacifism is a terrible ideology in game and will get my troops murdered.
pictured; the only reason I ever use the pop tab
A look at the Population tab. This will be the last look at it in this game because I'm only ever going to use it to cycle through clergy national focuses until I'm at ~3.5% nationally (because it increases literacy), and then to promote craftsmen/clerks/capitalists for industrialisation.
just why?
I glance at my military and I find that its full of irregulars.
Why?
Irregulars are the infantry unit for uncivilised nations and Infantry cut through them like a hot knife through butter.
They're the troops that Tripoli's army (which I was confident I could tear through - because irregulars are trash) is going to be made up of.
Suddenly I'm actually slightly worried about that war.
Also, Cuirassars? Why would anyone ever build Cuirassars? They've got recon (the only reason you build Cavalry) so I'm just going to have to use them as extremely expensive infantry.
At least I've got canon. Canon solves all manner of problems. Not much, but that's a problem I can solve later.
ohh. wow.
Into the Diplomacy menu and a look around my fellow Great Powers finds that the only one prepared to be my ally is... The UK.
niceeeee
The UK's actually kindof a terrible ally from what I've seen because it's stretched over the entire globe and it can never contribute enough troops to any theatre to be relevant. Except India, but no one (other than maybe me) is going to be fighting the UK in India. That said, it's normally the #1 Great Power and that will (hopefully) be enough to keep Russia from trying to kick my teeth in.
A lot of my early game is going to be focussed on making sure Russia doesn't kick my teeth in from what I know of history. So, I'll take it
omnomnom, plurality
My first choice is obviously Ideological Thought for the extra Plurality (every 1% of plurality is an extra 1% research rate) and for the National Focus which will let me promote even more clergymen.
I've seen some people online arguing for beelining Medicine at the start for the compound population increase, and the Tactics technology is probably a good pick for Prussia (or other warlike nations). But my first technology is going to be investing for more research.
insolvency here i come!
Finally the budget. Which is a lot worse than the glance at the budget window made it look.
My aim here is to have enough money coming in so that I can max my spends on Education (for extra literacy), Administration (because it increases my tax take) and finally on Military Supply and Soldiers. Later I'll want to decrease my tariffs to zero to make my factories more profitable.
thank lord I can't buy enough stuff to actually supply my navy
Increasing all my taxes and tariffs to maximum and getting rid of my navy spend lets me increase my Administration spend to max. Well it doesn't, but it reduces the deficit slightly which will have to do!
And with that I can finally unpause the game...
But mostly Imperialism.

Can you feel the White Man's burden yet?
Welcome to the world of 1836. 'Why 1836?' I hear you ask. Well, I've no idea.
We have a choice of who to play as. Shall we be Prussia and spend the game kicking around France? Play as the UK and go full White Man's burden on Asia? Do a Russia run and spend decades grinding our way to industrialisation before scaring the daylights out of everyone unfortunate enough to be our neighbour?
We could play as Spain an- no. Let's play as the Ottomans. Or as I like to call them; 'Ottoblob'.

They were really easy to play as in EUIV. How hard can it be?
This is our starting situation. A few things jump out, firstly seven percent literacy?! Russia starts with 10% literacy. Russia. How do I have a worse literacy than Russia? There are Uncivs with higher literacy than me, and not just Japan. Oman has a higher starting literacy. 7% for a European nation is true trash tier.
The reason I care about this, for the uninitiated is because Literacy basically decides my tech progression rate. Additionally, some pop types aren't unlocked until certain levels of literacy (40% for clerks and 20% for capitalists - I think).
Secondly, apparently I'm at war. With... Tripoli. Well a quick look tells me that they're an uncivilised nation, so their military will be trash which I shouldn't have a problem with.

Fancy a smoke?
A quick look at my RGOs (what goods my provinces produce for the uninitiated) shows me a set which... actually isn't bad. I honestly didn't know that Tobacco grew in the Balkans but I've got a lot of Timber, some Coal and a bit of Iron. And a lot of wheat - which means liquor factories!
I can't comment on Anatolia because I forgot to check it. I'm sure it's fine though.

Wow the Liberals are trash
A quick jaunt over to the Politics page shows me that first, for an autocratic absolute monarchy I have a surprising number of political reforms, and second that my reactionary government is completely typical of reactionaries. But that's fine, a State Capitalist, Jingoist, Protectionist party suits me just fine at this point. I'll probably move to Conservative later so I don't need to keep building railroads manually.
I'm never going to play as the Liberals despite the Full citizenship because Pacifism is a terrible ideology in game and will get my troops murdered.

pictured; the only reason I ever use the pop tab
A look at the Population tab. This will be the last look at it in this game because I'm only ever going to use it to cycle through clergy national focuses until I'm at ~3.5% nationally (because it increases literacy), and then to promote craftsmen/clerks/capitalists for industrialisation.

just why?
I glance at my military and I find that its full of irregulars.
Why?
Irregulars are the infantry unit for uncivilised nations and Infantry cut through them like a hot knife through butter.
They're the troops that Tripoli's army (which I was confident I could tear through - because irregulars are trash) is going to be made up of.
Suddenly I'm actually slightly worried about that war.
Also, Cuirassars? Why would anyone ever build Cuirassars? They've got recon (the only reason you build Cavalry) so I'm just going to have to use them as extremely expensive infantry.
At least I've got canon. Canon solves all manner of problems. Not much, but that's a problem I can solve later.

ohh. wow.
Into the Diplomacy menu and a look around my fellow Great Powers finds that the only one prepared to be my ally is... The UK.
niceeeee
The UK's actually kindof a terrible ally from what I've seen because it's stretched over the entire globe and it can never contribute enough troops to any theatre to be relevant. Except India, but no one (other than maybe me) is going to be fighting the UK in India. That said, it's normally the #1 Great Power and that will (hopefully) be enough to keep Russia from trying to kick my teeth in.
A lot of my early game is going to be focussed on making sure Russia doesn't kick my teeth in from what I know of history. So, I'll take it

omnomnom, plurality
My first choice is obviously Ideological Thought for the extra Plurality (every 1% of plurality is an extra 1% research rate) and for the National Focus which will let me promote even more clergymen.
I've seen some people online arguing for beelining Medicine at the start for the compound population increase, and the Tactics technology is probably a good pick for Prussia (or other warlike nations). But my first technology is going to be investing for more research.

insolvency here i come!
Finally the budget. Which is a lot worse than the glance at the budget window made it look.
My aim here is to have enough money coming in so that I can max my spends on Education (for extra literacy), Administration (because it increases my tax take) and finally on Military Supply and Soldiers. Later I'll want to decrease my tariffs to zero to make my factories more profitable.

thank lord I can't buy enough stuff to actually supply my navy
Increasing all my taxes and tariffs to maximum and getting rid of my navy spend lets me increase my Administration spend to max. Well it doesn't, but it reduces the deficit slightly which will have to do!
And with that I can finally unpause the game...