Do you seek adventure beyond the treacherous waterfalls? Do you seek the mythical being that dwells within this unreachable place? If you do, then you must first find me…
-Unknown.
The year is 1889.
Countless ships are being consumed by the waves of the Atlantic Ocean. People whisper in fear about terrible sea monsters. However, governments of the world suspect that the ships are victims of secret weapons used by their enemies. The industrial world, meanwhile, strengthens itself with steel. World powers growl at each other for new colonies in Africa and Asia, the threats become terrible warfare. As the twentieth century grows closer civilization grows richer, but the people tremble in fear. And the clouds of a world-wide war darken the horizon…
Our story begins in Paris, 1889. The Exposition Universelle is well underway with technology, art and people from all over the world in attendance. Set on the 100th anniversary of the storming of the Bastille during the French Revolution, the Exposition of both a celebration of human progress and a chance for the Great Powers to display their technological and cultural might.
Also in attendance are two children. One is on a boat with his uncle and his friend, here on a small river boat to partake in the contest for Best Flying Machine (with a grand prize of 20,000 Francs). The other is already in Paris and is currently leaving her wagon with her pet lion cub and her friend, having decided to see the sights of the French Capital while she has free time.
Here in Paris they shall meet.
You are the friend of one of these two children, unseen by all but them for the entirety of their lives. But…which child?
[] Jean.
Young Jean is a little inventor from the area around Le Havre in northern France. For the moment he lives with his uncle and his aunt, his father having gone missing at sea more than a year ago.
[] Nadia.
Nadia is a performer at a travelling circus, serving as both acrobat and lion tamer (as well as exotic curiosity). She spends most of her free time trying to figure out where she is from, having no memories before her life of travelling.
This quest makes use of vote weighing, where some options are worth more or less depending on the situation. As Nadia's Stand options that avoid conflict are generally weighed more than agressive ones. This is from Nadia's own dislike of harming other human beings (and her hangups with taking life in general), her only being 12-15 years old, and the trauma of seeing you beat a lion until it lost consciousness, and then continuing until it lost its life, and then continuing until the body lost its status as solid matter.
Stand Mechanics.
What is a Stand? For those of you unfamilliar with JoJo's Bizarre Adventure, a Stand is a manifestation of a character's soul/psychic powers. All Stands follow these rules.
1. There are exceptions to every rule.
2. Only Stand Users can see Stands.
3. Only Stands and Stand effects can damage Stands. This is because of intangibility as Stands self-select if they interact with physical matter or not.
4. Stands may freely interact with the physical.
5. Stands become weaker the further they are from their User.
6. Damage caused to a Stand will cause sympathetic injuries to appear on the User and vice versa. If the Stand is destroyed the user will die, and vice versa.
7. If the User loses their will to fight/falls to despair their mental energy will be reduced to Zero, making their Stand lose all its power and cause all Stand effects to fail.
There are probably some rules I have forgotten at the moment, so this section may be updated as we go along.
Stands and their abilities have Stats that range from A to E.
Destructive Power is self-explanationary. This is how much damage the Stand itself is capable of causing. In JoJo the DP stat uses one value to cover both the Stand itself and its ability, but I decided to split them up for clarity's sake.
Speed. Also self-explanationary. How fast the Stand can move, whether it is floating or hitting things.
Range covers both the range of the Stand's ability and how far the Stand can move from the User before weakening to the point of uselessness.
Durability/Staying is an odd one. Durability concerns the Stand itself. How tough is it? How much punishment can it take before it becomes seriously injured. Durability sometimes affects the ration of the sympathetic injuries that appear on the User when the Stand is damaged.
Staying, on the other hand, concerns the Stand's ability, specifically how much effort o the User's part is necessary to use/maintain the Stand's ability or how long the Stand's ability can remain activated.
Precision concerns the Stand's senses as well as the precision of its ability.
Development Potential represents the untapped potential that remains within the Stand. As this potential is tapped the Stand may increase in strength or even gain new modes or a new shape. It can also simply represent that the User has yet to fully understand how to make use of their Stand.
Types of Stand:
Normal type Stands simply take a (usually humanoid) form and serves the user.
Object Stands are mindless objects, though their Users gain all the abilities that Stand Users share.
Dependence-Independence.
Dependent Stands are the most common kind of Stand. These Stands have no minds of their own and mostly behave like anthropomorphic limbs separate from the body. Object Stands are almost always Dependent (the Semi-Independent/Independent Toth comes to mind).
Semi-Automatic Stands come in two flavors. The first behave like Dependent Stands but are controlled by the User's subconscious rather than theri conscious will, and the other have rudimentary minds that are closely linked to their Users. Holy Diver (you) and Stratovarius fall in the latter category.
Everything on this list will be subject to updates as the Quest goes on.
Up until today, little Nadia's life has been one of mystery.
Where did she come from? None of the other performers at the circus knew anything about the life she led before she stumbled into their lives several years ago, and her own stateless appearance left both them and others clueless as to whether she was from Spain, India, or anywhere in between.
Would she ever find out where she was born? She sent most of what little free time she had searching for the answer to that question, but nowhere on her journey did anyone have an answer for her. The brilliant blue gem hanging around her neck was her only clue, but the stone attracted as much greed as it did help.
Would anyone ever understand her? As a member of a circus troupe she has seen many people in her short life, but how many of those people she saw truly understood each other? The lean clown and the bearded lady in the wagon beside hers had each other, some of the other performers had someone who understood them as well, and the other two children who worked there always talked about friendship, love and marriage. Nadia had King, a little grey lion cub, as a friend, but he could never understand her either. For how could anyone who couldn't see you understand her? You have been by her side several times in the circus ring, but nobody had ever sought her out to ask about you. Sometimes she wondered if she was the only one.
In itself it doesn't bother you, but that it bothers her makes you feel listless.
The Paris Exposition of 1889 is in full swing, people from all over the world having come to the French Capital. The bustle is such that even a circus can go unnoticed, especially one that is hours away from its next performance.
You follow Nadia as she puts on her best clothes, the ones she has to put on whenever the other performers drag her to church every Sunday. She then takes the bicycle the circus' children share between them and, after informing the ringmaster, set out to explore the city. You do not bother with staying manifested as she travels through the city, taking in the sights of the Exposition as she passes them by. Through your shared senses you behold some sort of contest for flying machines by a nearby canal, but as the spectacle fails to catch Nadia's attention the memory of the event disappears within moments.
'Eiffel Tower', the sign reads in several languages. Nadia reads the rest out loud to the lion cub in the basket of her bicycle. Apparently they built this just for today. Nadia is impressed, and, though the why of it all escapes you, because Nadia is impressed you are impressed. She has to leave her bicycle in a stand by the tower's foot, the people guarding it does not allow anything other than people and pets onboard the elevator.
The view from the top of the Eifel Tower stuns Nadia into silence, though it does little to brighten her mood. The thoughts swirling inside her mind are familiar to you, she is once again wondering about the origins. You never wonder about your origins. You were born from Nadia, and you will stay by her side.
She leans down and speaks to the lion cub. "King, do you think I was born in Africa like you were? Or is it someplace we haven't even thought of yet..." The little lion purrs at her, making her giggle quietly to herself.
"But I don't suppose you would know, would you?" She says quietly, as if to herself.
King simply purrs again, gesturing with a grey-furred front paw towards the sky. An airship passes by the tower, leisurely making its way through the air towards its destination, or perhaps it is here to celebrate the Exposition.
"Maybe we could find it if we fly…" She mumbles distantly, voicing her thoughts without a care as to who might be listening.
"Oh, but you can fly!"
The words shock her out of her thoughts. 'Stupid!' she thinks to herself. She should have checked regularly to see if anyone else had come up here! She whips around, King doing the same, coming face to face with a boy her age. The boy smiles friendlily, his eyes closed as he adjusts his bowtie.
She manifests you, calling you to her side as a precaution. If the boy is hostile-
He opens his mouth along with his eyes to say something, but no sound come out as his eyes rest upon you. Nadia's own eyes widen along with his. Could-could he?!
"Can you see her?!" She demands while gesturing towards you, hoping beyond hope that the answer would be 'yes'.
"Can you see-"
[] Holy Diver.
[] Otherworld.
[] Burn my Dread.
[] Ultra.
[] Zodiac Mindwarp.
[] Isolated.
"Y-yes. I can." The boy replies, a figure manifesting beside him as if responding to his surprise. Nadia's eyes lock onto it, a conflicting mixture of joy, wariness and confusion warring in her mind.
The boy doesn't seem to notice. "But what about you? Can you see my-"
In the interest of getting things moving, I think I'll close the current vote and set up a new one.
With @Mercury-Boil's vote Stratovarius becomes Jean's Stand while Holy Diver and Otherworld are tied for the position of Nadia's Stand (ie, the one you'll be playing as)
In short, the new vote is between:
[] Holy Diver
Current votes: 3
Martin Martinez, Trettensverd, Mercury-Boil,