The Savior of the Outback: A post-apocalyptic Prophet Quest

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Welcome to Prophet Quest, the game where you get to be a religious prophet, travelling the world...
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Welcome to Prophet Quest, the game where you get to be a religious prophet, travelling the world to deliver your message, whatever that might be. This game will be pretty sandboxy (barring the commmands of your god(s) of course), I'll have to insist that your prophet be a decent Human being. No Cthulhu-summoning prophet.

But before we start, it's time for character and world generation:

When and where will this game take place?

[] Generic Fantasy world
[] Post-Apocalyptic Earth (Specify general place)
[] Old World Earth, 8th to 3rd century BCE (Specify place and date)
[] Totalitarian future
[] Write-in

How Many Gods are there?

[] One
[] Many
[] The question is irrelevant

WIll you be able to do miracles?

[] Yes
[] No

What are some of your soon-to-be religion's unique features?

[] Write-in
 
[X] Generic Fantasy world
[X] The question is irrelevant
[X] Yes
[X] Your God is the true god, creator of everything! But the other, lessor, gods were traitors, who stole his might and used it to put him into eternal sleep. Now he is awaking up, and the world must know the truth, know that his conquest of Heaven is righteous!
 
[] Post-Apocalyptic Earth (Australia)
[] Many
[] Yes
[] You worship the God of Wildlife, and are tasked with saving the world from the corrupted monstrosities of the Australian wasteland. Followers can defend themselves from these mutated creatures and have the ability to 'purify' them to make them helpful, instead of deadly.

Edit: Changed to be a nicer prophet.
 
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[X] Post-Apocalyptic Earth (Australia)
[X] Many
[X] Yes
[X] You worship the god of the mutated animals in the Australian wasteland. Followers are not harmed by them, and being more devoted will grant the follower some amount of control. Your god wants his followers to spread his creations around the world, until they're the only animals in existence!

I'll have to insist that your prophet be a decent Human being. No Cthulhu-summoning prophet.

Replacing humanity with mutated beasts doesn't sound good.
 
This kind of Quest seems to be kinda like a daunting Quest. However, it has potential. Let me try something different:

[X] Totalitarian future
[X] The question is irrelevant
[X] Yes
[X] This horrible future you live in is actually fake! Your God revealed to you that humanity has been trapped and enslaved into a neverending nightmare by eldritch demons! You must Awaken your fellow human beings in order to escape from this false reality and regain the power that is yours by birthright.
 
Goddammit, i thought this was a Halo Quest. You know, because of the Covenants leaders. That would have been interesting.

Though this isn't bad either.
 
[X] Post-Apocalyptic Earth (Australia)
[X] Many
[X] Yes
[X] You worship the God of Wildlife, and are tasked with saving the world from the corrupted monstrosities of the Australian wasteland. Followers can defend themselves from these mutated creatures and have the ability to 'purify' them to make them helpful, instead of deadly.
 
[X] Totalitarian future
[X] The question is irrelevant
[X] Yes
[X] This horrible future you live in is actually fake! Your God revealed to you that humanity has been trapped and enslaved into a neverending nightmare by eldritch demons! You must Awaken your fellow human beings in order to escape from this false reality and regain the power that is yours by birthright.
 
[X] Nippon on the brink of an industrial revolution.
[X] The question is irrelevant
[X] Yes
[x] Long ago the world was overrun with the polluted darkness of demons, all seemed lost for humanity until the Great Goddess Amaterasu descended from the Celestial Plain and restored the beauty of nature. Reverence of the Origin of all that is good and mother to us all, is inherently tied to the doing of good deeds and protecting the beauty of nature.
 
[X] Post-Apocalyptic Earth (Australia)
[X] Many
[X] Yes
[X] You worship the God of Wildlife, and are tasked with saving the world from the corrupted monstrosities of the Australian wasteland. Followers can defend themselves from these mutated creatures and have the ability to 'purify' them to make them helpful, instead of deadly.
 
[X] Post-Apocalyptic Earth (Australia)
[X] Many
[X] Yes
[X] You worship the God of Wildlife, and are tasked with saving the world from the corrupted monstrosities of the Australian wasteland. Followers can defend themselves from these mutated creatures and have the ability to 'purify' them to make them helpful, instead of deadly.
 
First Update
Febuary 7, 133 years A.T.E (After The End)

Your parents are dead. And you may soon join them.

133 years ago, The government of the United States of America and all of its allies declared war on the People's Republic of China and all of their allies, beginning the event known as The End. Those in power, who had long since created various private underground bunkers, fallout shelters, and even bases on other planets, were spared any consequences of their actions, and thus had no hesitation in pushing the red button that would spell doom for at least 90% of the world's population. Your great-grandparents watched in stunned silence at the TV screen in their shelter the old world dying within their hearts, as it would in reality a few short minutes later. As the bombs dropped, the world was covered in nuclear fire, decimating the earth, and quickly creating predators both of man, in the form of raiders and bandits of various kinds who have all but abandoned their humanity, and beast, in the forms of grotesque mutations increasing both the killing instincts and abilities of various animals. Although civilization has begun to sprout anew since that time, it is very much a rarity in this cowardly new world.

You were born on June 31, 115 A.T.E. , in what used to be Melbourne, Victoria. While the city was mostly taken apart by scavengers and monsters, there were still plenty of treasures awaiting someone with a good eye, a good weapon, and lots of luck, even after over a hundred years since the city ceased to produce anything. Although many attempts were made to reform civilization in Australia there, the unreliability of security and resources made it difficult to establish any permanent community with more than 10 people in it. Many people decided to move to greener pastures in an attempt to create a sustainable lifestyle there, but traveling was always more dangerous than staying in one place. So your parents decided to stay in Melbourne and raise you there for however long they were able, which turned out to be quite a while.

Besides scavenging and helping your parents, how did you spend your childhood and early adolesence?

[] Write-in (Expect to see a lot of these. Not always, but very often,)
 
[X] You grew plants in an abandoned greenhouse. Most were vegetables or fruits (which looked and tasted weird because of the radiation), but you also raised some flowers and ferns to spice up the room.

Not sure how many details I can put for this, but I really want a Botanist!Prophet for some reason. I might change my vote if anyone has any better ideas though.
 
[X] You grew plants in an abandoned greenhouse. Most were vegetables or fruits (which looked and tasted weird because of the radiation), but you also raised some flowers and ferns to spice up the room.

I like this option giving green back to a fried world
 
Not sure how many details I can put for this, but I really want a Botanist!Prophet for some reason. I might change my vote if anyone has any better ideas though.

As I mentioned before, the game is sandboxy. I might not have been clear enough what this meant. When I envisioned this game, I envisioned a game where players would be able not only make important decisions, but also fill in a lot of the details, making the world more real. It's why there was a write-in option even at the very beginning. Of course, I will come up with the plots and many of the details, because a GM who only moderates isn't really a GM so much as a referee.

Still, I like creativity in players, and I appreciate when they make my cross to bear as a GM a little lighter.

[Q] Disco dancing. You did nothing but boogie.

Of course, I also must make some exceptions to player creativity, and this is one of them. I want the tone of the game to be serious and realistic. Your option doesn't work because it's not in-character (future prophets of wildlife don't typically dedicate their free time to disco dancing) and more importantly, it doesn't fit the tone of the game. So if you wanted to make a serious option, I'm gonna have to ask that you try again.
 
Of course, I also must make some exceptions to player creativity, and this is one of them. I want the tone of the game to be serious and realistic. Your option doesn't work because it's not in-character (future prophets of wildlife don't typically dedicate their free time to disco dancing) and more importantly, it doesn't fit the tone of the game. So if you wanted to make a serious option, I'm gonna have to ask that you try again.
If I wanted that to be serious I wouldn't have 'Qed' the box.
 
Interesting Quest. I'll keep an eye on it.

One thing to note is because we choose that they are many gods, that we can do miracles, and that the Wasteland is filled with mutated monsters, I think there's probably stuff going on in the background. I think it's likely that before the bombs dropped that earth had a Masquerade, with magic and gods and what not happening in the background, but after the End the magic went haywire and started mutating beasts (and man?). It would explain why the animals are the way they are outside of "radiation".
 
[X] You pushed yourself to your limits and beyond in a effort to gain strength. Only those with power can decide their fates.
 
[X] You captured one of the mutated animals from the wilderness and kept it as a pet. But no matter how much time passed it never grew tame though it did grow larger. One day your pet escaped its cage and bit you (You still have the scars on your arm) forcing you to put it down. That's when you knew that mundane means would never tame them.

The current vote in the lead to raise plants does not fit in with our MO of purifying the monsters.
 
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