Synthesis
Special Mobile Suit Troops, U.E.S.A.
- Location
- Luxembourg City
"During the tyranny, he will also come to you. He may not look like the savior. He may look like the enemy. And you will not know whom to trust, when he asks you those four crucial words: 'Uh....how's it going?'"
- Excerpt from The Tale of Twinsun from the Diaries of Zoë
"Ce n'est pas possible--m'ecrivez-vous, cela n'est pas français."
- Napoleon I
"Quotations are like metaphors: flourishes that all the great uncreatives use to stall for time."
- Synthesis
![](https://i.imgur.com/3yyaD1cm.jpg)
Following a classic "shareware" demo released earlier that year, in the second half of 1994, Adeline Software International (a subsidiary of the now-defunct French company Delphine Software International) released for MS-DOS the title Little Big Adventure, a particularly early example of a CD-ROM-powered adventure game later distributed on the Japanese PC-98 and FM Towns computer systems as well as in further modified versions on Playstation and floppy disk. Given the less whimsical title of Relentless: Twinsun's Adventure for its Anglophone distribution, the game used a particularly memorable isometric or "2.5D" game engine combing colorful 3D polygon-based objects against a prerendered 2D world a full 3 years before Final Fantasy VII (a game that admittedly would do it better), alongside extensive (by the standards of the time) character voice acting that included practically all dialog featured in the story (if not done particularly well). A direct sequel, overwhelmingly regarded as technically and artistically superior and featuring a fully-realized 3D world and much better voice acting, was released for PC (Windows and MS-DOS) in 1997, titled Little Big Adventure 2 or Twinsen's Odyssey.
Though LBA and its developers at Adeline Software have faded into obscurity in two decades since, at the time of its release the first Little Big Adventure was an impressive international commercial success for what was still a limited market for CD-ROM computer gaming. Remember, the literally game-changing juggernaut Doom from id Software didn't have a CD-ROM release until v1.666--also in 1994. Years ago, I read a article quoting Adeline Software who believed, in the immediate aftermath of its release, almost a quarter of all people owning CD-ROM-capable PCs worldwide owned a copy of Little Big Adventure in one of its many languages available (I'm going to optimistically believe that they were mostly correct). Wikipedia states that at least a half-million copies were sold by 1999, a few years after the release of the sequel. Aside from the technological novelty and the initiative put into international distribution, some of that success is probably due to the game itself: with Nintendo's declaration of the year of the cartridge, the release of Doom II, SimCity 2000, TIE Fighter, and Wing Commander III on PC (in contrast with Megaman X, Sonic the Hedgehog III, and Final Fantasy VI on console), LBA represented something of a foreign, Francophile novelty in the PC gaming space, a whimsical, colorful world poised over a surprisingly dark and even violent action-adventure storyline. Mechanically, it's sometimes considered "Metroidvania" in its gameplay: the character travels and retraces their steps through interconnected zones with areas gradually becoming accessible with new tools and abilities, but with a heavy emphasis on basic puzzle-solving and quest completing. Unlike that genre, though, the controls are frequently given as the games greatest flaw: though fairly normal for the time (with similar controls in games like Crusader: No Remorse), the player-oriented "tank controls" that were later popularized in the original Tomb Raider are largely considered unintuitive today, combined with camera limitations and often unforgiving stagger/injury mechanics. As with many games of its time, early releases were vulnerable to potentially game-breaking bugs that would made progression impossible.
Fortunately, I've played this game more than once, and am fully prepared to hack and/or cheat if necessary for this, my first Let's Play in SF.
With that in mind, let's go back in time to 1994, to a time of the Yugoslav Wars, Boris Yeltsin's burning down of Parliament, Nelson Mandela's election as president, the American Assault Weapon Ban, and China getting onto the internet--and please join me into this charming French tale of one man's prophetic quest to bring down a technocratic dictator. We're on a mission from Goddess to save our girlfriend!
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