[x] Plan: Promoting Happiness.
-[x] Martial Choose Three:
--[x] Patrolling: West
--[x] Direct Diplomacy:
--[x] Hatching Griffons:
-[x] Diplomacy: Choose Three:
--[x] Friends of your friends...?:
--[x] Give a Speech:
--[x] Converse with the Strange trio of Magicians
-[x] Stewardship: Choose Three:
--[x] An accounting of the Cerulean Lute:
--[x] Found Lumber camp
--[x] Aerie Growth:
-[x] Piety: Choose Two:
--[x] Festival of the Sun: Spend Rare Reagent for +10
--[x] A Cure for the Spirit:
-[x] Intrigue: Choose One:
--[x] Inner Network:
-[x] Learning: Choose One:
--[x] Ship of the Air:[Will finish in One Turn]
--[x] Higher Education:
--[x] Enchanting workshop: [Will Finish in one Turn]
-[x] Personal Actions: Choose 2
--[x] Summon an Elemental: Your first attempt in this new world has gone oddly, but not poorly, perhaps you could try again for another purpose
---[x] Summon a Paragon Beast of Sheep to manage/improve our sheep herd.
--[x] A new world means new discoveries: Investigate the magical properties of the local plants and animals.
[X] Plan Making a Name -[X] A people exiled: The Ungols who once worshiped the hearth spirit now in your company have been ensnared in an evil not of their making, drive it back and give them aid -[X] Direct Diplomacy: Having begun relations with Skorlm by proving your might in the blood of their shaman , perhaps you could gain warmer relations by doing likewise in the blood of their foes. They certainly seem to need all the help they can get with the southerners sailing to war. -[X] To Skin a Wolf: This Yargul beast seems a danger to all who come against him, all the more so for gathering many of his barbarous kin to his flayed banner, but mighty though he be he is also the fracture point. Kill him and the horde breaks. Are you not children of Mela -[X] Friends of your friends...?: Find out who the Skorlmlings deal with in peace and how you might contact them without misunderstanding -[X] Southern Contacts: You have heard enough about the southerners to be able to find their ships on the wing. Attempt to peacefully contact one of them with the intent perhaps to send an envoy to their princes and warlords -[X] Converse with the Strange trio of Magicians: You do not think a land which holds sterile ice in such high regard has much to trade with and you miskike being 'tested', but perhaps the trio which showed up at your door can be of some use -[X] Brewing rice wine: An old proverb says that man cannot live by eating rice alone, one must also seek enlightenment, the nourishment of the soul, the jest with which it is oft replied is that the speaker must not have tried drinking rice as well -[X] Fire up the forges: For a long time you have had far more capacity for forge weapons and tools than you did hands to use them, odds are the locals would be more than happy to buy weapons off you, if you are willing to become a supplier of weapons in their wars and raids -[X] Aerie Growth: It is becoming increasingly clear that one of the most fundamental limitations you will face in this new world is a lack of people. One of the things Dream Suggests to deal with this fact is to help young families set up in new apartments without needing to work long hours or count on the support of their clan matriarch or patriarch. No doubt there will be come grumbling over it in the short run, but it should pay great divides in the long run -[X] Question the Locals about their faith: The magic of the shaman was strange and troubling beyond any charm and spell you have ever seen, you would learn more of the locals half-Wyld faith -[X] A Cure for the Spirit: With Little Flute's sickness lingering it has become clear that more than simple healing herbs and incense are needed to cleanse his body and Essence. A Ritual in honor of Luna whose ever changing form no sickness can overcome seems the most likely to rid one of this affliction
--[X] Use rare Reagent -[X] Inner Network: perhaps the time has come to formally pay one's informants, that you may receive more than rumor from the city -[X] Attempt to scry one of the factions you have heard of: With eyes afar you can learn of powers near and far
--[X] the Norscane -[X] Dragon Armor Survey: The Armor of the Immaculate Dragons is a precious and potent armor of the First Age... it is also of no use in pieces. Yet in spite of that fact many Dragonblooded keep those pieces as mementos, not to mention that certain suite were kept by the descendants of Azure Dragons who never took their second breath. There might even be intact armors out there... though you doubt it -[X] Get to know one of your councilors
--[X] Sight of Flutes -[X] Improve your skills: You are exalted, in your chosen domains few match you, in those you have not chosen... less so. Now that you are a leader perhaps it is time to change that
--[X] Diplomacy
[X] Plan Vikingarium -[X] Direct Diplomacy: Having begun relations with Skorlm by proving your might in the blood of their shaman , perhaps you could gain warmer relations by doing likewise in the blood of their foes. They certainly seem to need all the help they can get with the southerners sailing to war. -[X] Hatching Griffons: The beasts are fierce and proud, fit companions for a warrior, if you can gain their respect, and a good addition to your limited numbers -[X] To Skin a Wolf: This Yargul beast seems a danger to all who come against him, all the more so for gathering many of his barbarous kin to his flayed banner, but mighty though he be he is also the fracture point. Kill him and the horde breaks. Are you not children of Mela -[X] Converse with the Strange trio of Magicians: You do not think a land which holds sterile ice in such high regard has much to trade with and you miskike being 'tested', but perhaps the trio which showed up at your door can be of some use -[X] Friends of your friends...?: Find out who the Skorlmlings deal with in peace and how you might contact them without misunderstanding -[X] Ulfsland mercenaries: The 'kingdom' is little more than an assortment of bandits and thugs and one fallen on hard times besides, but that same desperation might be useful to you, in spending their blood rather than yours and in the end who knows, they might even grow civilized, not quite as unlikely as the singing horse of tales. -[X] An accounting of the Cerulean Lute: People especially relic finders are not going to enjoy it when you ask them to show you all their 'loot' as Cunning Sage of Serendipity put it, but a good accounting of what you have could be vital to seeing what you can fix -[X] Brewing rice wine: An old proverb says that man cannot live by eating rice alone, one must also seek enlightenment, the nourishment of the soul, the jest with which it is oft replied is that the speaker must not have tried drinking rice as well -[X] Fire up the forges: For a long time you have had far more capacity for forge weapons and tools than you did hands to use them, odds are the locals would be more than happy to buy weapons off you, if you are willing to become a supplier of weapons in their wars and raids -[X] Question the Locals about their faith: The magic of the shaman was strange and troubling beyond any charm and spell you have ever seen, you would learn more of the locals half-Wyld faith -[X] A Cure for the Spirit: With Little Flute's sickness lingering it has become clear that more than simple healing herbs and incense are needed to cleanse his body and Essence. A Ritual in honor of Luna whose ever changing form no sickness can overcome seems the most likely to rid one of this affliction
--[X] Use rare Reagent -[X] Attempt to scry one of the factions you have heard of: With eyes afar you can learn of powers near and far
--[X] the Norscans -[X] Dragon Armor Survey: The Armor of the Immaculate Dragons is a precious and potent armor of the First Age... it is also of no use in pieces. Yet in spite of that fact many Dragonblooded keep those pieces as mementos, not to mention that certain suite were kept by the descendants of Azure Dragons who never took their second breath. There might even be intact armors out there... though you doubt it -[X] Summon an Elemental: Your first attempt in this new world has gone oddly, but not poorly, perhaps you could try again for another purpose
--[X] War -[X] Go Relic Seeking: You are sure you can steal some days to go looking at the mysteries of this world first hand