Vote tally - The Rim and the Hammer (Exalted/Warhammer Quest)

Adhoc vote count started by DragonParadox on Nov 25, 2022 at 2:44 PM, finished with 28 posts and 11 votes.

Tally configuration

Simple majority
DragonParadox
The Rim and the Hammer (Exalted/Warhammer Quest)
Post #632
Post #659

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Yes
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Enabled
Enabled
Enabled
11
28

  • [x] Forest taming, and elemental spy
    [X] Increasing morale and preparing for revelations
    -[X] Martial (2 actions)
    --[X] Direct Diplomacy
    --[X] Bring out the War Machines
    -[X] Diplomacy (3 actions)
    --[X] Aarvick's Prey
    --[X] Friends of your friends...?
    --[X] Converse with the Mad Mutant
    -[X] Stewardship (1 action)
    --[X] Brewing rice wine
    -[X] Piety (2 actions)
    --[X] Festival of the Sun
    --[X] Question the Locals about their faith
    -[X] Intrigue (1 action)
    --[X] Choose a new Spymaster
    ---[X] Propose Cunning Sage of Serendipity to take this position (19 intrigue)
    ---[X] If she refuses, time for mad science Summon an Elemental
    -[X] Learning (1 action)
    --[X] Mutant Autopsy
    [x] Forest taming, and elemental spy
    -[x] Martial: Choose 2 Actions
    --[x] Patrolling: East
    --[X] Bring out the War Machines
    -[x] Diplomacy: Choose Three
    --[X] Aarvick's Prey
    --[x] See what the locals have to trade
    --[x] Petty spirits of the air
    -[x] Stewardship: Choose 1
    --[x] Plant Healing Herbs:
    -[x] Piety: Choose Two Actions
    --[x] Tame the Gods of the Forests
    --[x] Da Wei's aid For Healing Herbs.
    -[x] Intrigue: Choose One
    --[x] Choose a new Spymaster: Summon an Elemental: Spend Rare Reagent for +10
    -[x] Learning: Choose one
    --[X] Mutant Autopsy
    [X] Horribly named plan
    -[X] Restoring the herds (Locked in)
    -[X] Bring out the War Machines
    -[X] Hatching Griffons
    -[X] Aarvick's Prey
    -[X] Give a Speech
    -[X] Converse with the Mad Mutant
    -[X] Terrace Farm Planning (Locked in)
    -[X] Plant Healing Herbs (Locked in)
    -[X] Found Lumber camp
    -[X] Tame the Gods of the Forests
    -[X] A Cure for the Spirit
    --[X] Use +10 Rare Reagent
    -[X] Choose a new Spymaster
    --[X] Select from among the People
    -[X] Ship of the Air (Locked in)
    -[X] Mutant Autopsy
    -[X] Enchanting workshop (Locked in)
    [X] Horribly Named Elemental
    -[X] Restoring the herds (Locked in)
    -[X] Bring out the War Machines
    -[X] Hatching Griffons
    -[X] Aarvick's Prey
    -[X] Give a Speech
    -[X] Converse with the Mad Mutant
    -[X] Terrace Farm Planning (Locked in)
    -[X] Plant Healing Herbs (Locked in)
    -[X] Found Lumber camp
    -[X] Tame the Gods of the Forests
    -[X] A Cure for the Spirit
    --[X] Use +10 Rare Reagent
    -[X] Choose a new Spymaster
    --[X] Summon an Elemental
    -[X] Ship of the Air (Locked in)
    -[X] Mutant Autopsy
    -[X] Enchanting workshop (Locked in)
    [X] Plan Low DC
    [X] Patrolling
    -[X] East
    [X] Restoring the herds: [Locked for one more Year]
    [X] Direct Diplomacy
    [X] Aarvick's Prey
    [X] See what the locals have to trade
    [X] Friends of your friends...?
    [X] An accounting of the Cerulean Lute
    [X] Terrace Farm Planning: [Action locked for One Turn]
    [X] Plant Healing Herbs: [Locked for One more Turn]
    [X] Tame the Gods of the Forests
    -[X] Use rare reagents.
    [X] A Cure for the Spirit
    -[X] Use rare reagents.
    [X] Mutant Autopsy
    [X] Enchanting workshop: [Will Finish in one Turn]
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