[X] Plan Thaumaturgic SCIENCE -[X] Martial 13, Diplomacy 16, Stewardship 17, Intrigue 12, Learning 19, Piety 12, Combat 17 -[X] Genius - Whatever you put your mind to as a child came easily to you, too easy your father used to say, though he smiles as he did so (+3 to all stats) -2 Bonus points -[X] Thaumatuirgic Engineer - You worked with some of the most advanced and most dangerous relics in Sezakan (+5 Learning -1 Martial; Stewardship and Intrigue; +15 in understanding Wyld Effects) -2 Bonus points -[X] Relic Finder Lore - A former Relic Finder, you have delved into lore chance-found that others may count lost, perhaps well lost (+6 Learning Allows access to the fundamentals of a forbidden lore thanks to your experience delving into First Age Ruins) -3 Bonus Points -[X] Dour - You are keenly aware of how much your people have lost and fear that you will never again rise to those wonderous heights (-3 Diplomacy +1 Learning; cannot be taken with Gregarious) +1 Bonus point -[X] Proud - To give ground before a foe is to disgrace yourself, your kin and the blood of Mela that flows through your veins (-1 Diplomacy -2 Intrigue) +1 Bonus point -[X] Cloudy Gaze - Your eyes are an unnerving white as though frozen over. Though your sight is unaffected others find it distinctly disquieting (-3 Diplomacy) +1 Bonus Point -[X] Odd Scent - Character permanently smells like an incoming blizzard (-2 Diplomacy, -1 Intrigue) Gain +1 Bonus Point
[X] Plan Head of the Table
-[X] Stats: Martial 17, Diplomacy 19, Stewardship 17, Intruige 16, Learning 12, Piety 12, Combat 13
-[X] Aura of Authority - Your peers have always looked to you for leadership (+2 Diplomacy; Re-roll one failed morale roll per combat as long as you can make yourself seen and heard) -1 Bonus Point -[X] Genius - Whatever you put your mind to as a child came easily to you, too easy your father used to say, though he smiles as he did so (+3 to all stats) -2 Bonus points
[X] Elemental Ascension
-[X] Stats: Martial 17, Diplomacy 19, Stewardship 17, Intruige 12, Learning 12, Piety 16, Combat 13 -[X] Proud - To give ground before a foe is to disgrace yourself, your kin and the blood of Mela that flows through your veins (-1 Diplomacy -2 Intrigue) +1 Bonus point
-[X] Spirit Speaker - All your people are drawn to the sky, but you were drawn in equal measure to those spirits who are of the sky, among them you found friends and enemies, but from both you found respect (+2 Learning; +2 Piety +10 when conversing with spirits of air frost and similar concepts) -1 Bonus Point
-[X] Elemental Kinship - Those born of the Elemental Dragons, of blood or of spirit share a bond imperishable (+2 Learning +2 Diplomacy; begin with the friendship of a Thunderbird one of the rainbow hued warlike air elementals; the spirit will aid you if you have need of, particularly in battle; and its favor leaves some indelible mark on you) -3 Bonus Points