Vote tally - The Restless Dead Want YOU To Fight Necromancy

Adhoc vote count started by Wysteria on May 21, 2019 at 11:52 AM, finished with 579 posts and 7 votes.

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Wysteria
The Restless Dead Want YOU To Fight Necromancy
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Post #579

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  • [X]Plan I'm the Boss
    -[X][Martial]Fight some zombies. Those ones on your front lawn must have come from a nearby hotspot. Clear it out. 1 hour.
    -[X][Stewardship]Job assignments. You have a lot of people here, and the only way to manage a lot of people is to assign them to manage each other. Hand out work. Make someone else deal with the large pile of zombie corpses. 1 hour.
    -[X][Personal]Spend time with your new household. You're going to be relying on them, and you barely know any of them. Work on fixing that. ½ hour to 1 hour.
    -[X][Personal]Remember to eat.
    --[X]Ask a member of your household to oblige you. 15 minutes.
    -[X][Stewardship]Call your accountant. This is not a good time to be trusting the human stock market with your resources. Also, you want that book on technomancy. ½ hour.
    --[X]Write-in: is anyone we're assigning tasks to really good with long-term money planning?
    -[X][Magic]Research a spell. Today, you've promised you'll figure out a ritual to cleanse necromantic taint from the victims at the hospital. 2 hours, 2 hunger/spirit. Must be included in today's plan or Morgan will be sad.
    -[X][Magic]Research zombies. A broader survey through your books might give you more ideas about strategies to try. You have a ward against the undead you've never bothered using (for obvious reasons). Maybe you could make it apply only to zombies, if you use the zombie head? You could avoid people needing to camp on your front lawn. 1-3 hours.
    --[X] [Write-in] Assign one member of your household to do a rough first-search of your books to save you time. We probably don't need books that focus soley on horticulture right now, f'rinstance. (part of assigning tasks, above; probably the college kid)
    -[X][Diplomacy]Try to get in touch with the local werewolves. You'd rate them highly in a fight against zombies, and you want to be sure they know you're on the same side. 1 hour.
    [X]Plan Setting Up
    -[X][Martial]Fight some zombies. Those ones on your front lawn must have come from a nearby hotspot. Clear it out. 1 hour.
    -[X][Diplomacy]Try to get in touch with the local werewolves. You'd rate them highly in a fight against zombies, and you want to be sure they know you're on the same side. 1 hour.
    -[X][Stewardship]Check on the results of the shopping trip. You won't have many people if you let them starve. ½ hour.
    -[X][Stewardship]Job assignments. You have a lot of people here, and the only way to manage a lot of people is to assign them to manage each other. Hand out work. Make someone else deal with the large pile of zombie corpses. 1 hour.
    -[X][Stewardship]Call your accountant. This is not a good time to be trusting the human stock market with your resources. Also, you want that book on technomancy. ½ hour.
    -[X][Intrigue]Find a box. Your zombie head probably isn't spying on you, but you can't quite get the idea out of your mind. It could use a secure container. Maybe a safe? ½ hour.
    -[X][Magic]Research a spell. Today, you've promised you'll figure out a ritual to cleanse necromantic taint from the victims at the hospital. 2 hours, 2 hunger/spirit. Must be included in today's plan or Morgan will be sad.
    -[X][Magic]Research zombies. A broader survey through your books might give you more ideas about strategies to try. You have a ward against the undead you've never bothered using (for obvious reasons). Maybe you could make it apply only to zombies, if you use your zombie head? You could avoid people needing to camp on your front lawn. 1 hour 45 minutes
    -[X][Personal]Spend time with your new household. You're going to be relying on them, and you barely know any of them. Work on fixing that. ½ hour
    -[X][Personal]Remember to eat.
    --[X]Ask a member of your household to oblige you. 15 minutes.
    -[X][Personal]Relaxation time. Listen to music, read a book, go walk in the woods and look at the creek. 1 hour, regenerates willpower.
    [X]Plan Start My own Vote
    -[X][Martial]Fight some zombies. Those ones on your front lawn must have come from a nearby hotspot. Clear it out. 1 hour.
    -[X][Diplomacy]Try to get in touch with the local werewolves. You'd rate them highly in a fight against zombies, and you want to be sure they know you're on the same side. 1 hour.
    -[X][Stewardship]Job assignments. You have a lot of people here, and the only way to manage a lot of people is to assign them to manage each other. Hand out work. Make someone else deal with the large pile of zombie corpses. 1 hour.
    -[X][Stewardship]Call your accountant. This is not a good time to be trusting the human stock market with your resources. Also, you want that book on technomancy. ½ hour.
    -[X][Stewardship]Visit the farmer vet. She seemed amenable to setting up a deal for animal blood. 1+ hours.
    -[X][Intrigue]Find the necromancer. Cast a tracking ritual using your links to the necromancer's magic. 2 hours, 2 hunger/spirit.
    -[X][Magic]Research a spell. Today, you've promised you'll figure out a ritual to cleanse necromantic taint from the victims at the hospital. 2 hours, 2 hunger/spirit. Must be included in today's plan or Morgan will be sad.
    -[X][Personal]Remember to eat.
    --[X]Needs must. Pop out into the woods and hunt down some animals. 15 minutes.
    -[X][Personal]Spend time with your new household. You're going to be relying on them, and you barely know any of them. Work on fixing that. ½ hour to 1 hour.
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