To Grandview XI: White Harbor VII
Walpurgis Knight
Guardian of Folkvang
- Location
- Union of Cascadian Socialist Republics (UCSR)
Choice you made last chapter:
[X Dive into the fray (You're no craven! If your time mucking the stables with Robb and Theon taught you anything it was how to throw horse shit at a deserving target...besides, she started it.)
Picking up a wet chunk of manure off of the stable floor, you throw it in Wylla's general direction before taking cover behind a stall door. Hearing a wet thud and a girlish shriek coupled with Athen's laughter, you're quite certain you hit your mark. You peek your head out only to retract it again quickly when Wylla attempts to get her revenge. The debris hits the door with a resounding thud and before you can find more ammunition you're beset from behind by Athen, who tackles you to the soiled ground. With the lute on your back, it was an awkward maneuver but he manages it. You feel your face sinking into the muck and smell the shit right up against your nose as the piercing sound of a string snapping resounds above you.
Angry, you shove Athen off and pry yourself off the ground as you hear the horses around you start to become agitated, neighing and stomping their feet. Rushing after Athen to avenge yourself and your lute, you fail to see another ball of turd thrown from Wylla before it hits you square in the face. Shaking it off, your enmity with Athen is quickly forgotten as the two of you throw even more manure at Wylla, which she artfully dodges before she trips and falls into a hay bale. The three of you laugh together as you put aside your lute and wrestle Athen to the ground. You hear Wylla cheering in the background as you easily gain the upper hand. Athen is a few years younger than you, you think, so it's no surprise that you can overpower him so. Making quick work of him, you pin his still-smiling form against one of the wooden gates. Picking up another pile of horse shit, you…
[ ] Rub his face in the manure. (Turnabout is fair play. When you have the advantage you press it for all its worth.)
[ ] Throw it weakly at his chest. (It's all in good fun. Having your face pressed into the muck was an accident...you think.)
Thoroughly covered in muck and grime the two of you make your way back to Wylla, who is almost pristine in comparison save for her shoulder and the lower part of her dress. Sharing a look with Athen, you pick up more manure to address that.
Wylla squares up her shoulders and addresses the both of you with a voice filled with iron, "Don't even think about it…" She moves her head back and forth looking for a way out but she's being boxed in by you and Athen.
Athen giggles and throws his filthy bundle, hitting her square in the chest. You…
[ ] Let her have it. (You're all for equality in these matters. She should be as dirty as the two of you.)
[ ] Throw it at Athen. (You never pass up the chance to defend a Lady's honor.)
The three of you have made a ruckus that could doubtlessly be heard for a fair distance around, so it is little surprise to you when the stable doors open to reveal an angry bald man brandishing a riding whip. He looks around to see sheer bedlam. "What are you lot doing in here?" He stops dead when he recognizes Wylla under a layer of filth.
"The stablemaster!," Athen exclaims. He grabs you and starts to make his way towards the other exit when Wylla steps right in front of the man.
Primly and in a manner that reminds you of Lady Stark in the best possible way, she daintily folds her hands together and says, "Micah! So glad you're here. My mare, Winny, is out of control. These two tried to wrangle her but it was no use. Your expertise is clearly required." She concludes with a demure smile.
The man looked, quite frankly, flabbergasted but he still maintained a dubious expression. "Milady..."
"My companions and I simply must prepare for the feast. Excuse us, Goodman." The man is given little choice but to comply as Wylla barges ahead heedless of any possible reprisal. After picking up your lute, you and Athen follow in her wake with all due haste giving Micah's whip a studiously wide berth.
The three of you cross the courtyard together leaving a sizable trail on your trodden path across the courtyard. Catching the eyes of the servants with your completely soiled clothes, you follow Wylla up a flight of stairs and into hallways you had not yet traversed. "Wylla, I need to find my quarters yet." She seems to ignore your words for now as you continue through the upper floor. If it was possible, these hallways here were a brighter shade of white than the rest of the castle. "This is the guest wing. The baths are just in here. I don't know where you're supposed to be staying but Serra will," Wylla says as you reach a large, riveted wooden door. She opens it to reveal a well-lit room with at least five tubs of varying sizes, no doubt to accommodate some of the larger residents of the castle. Some had curtains around them to protect the occupants' modesty. This also appears to be where a great deal of clothing is laundered as bundles of clothes and washing boards are piled in a corner near some more basins of soapy water. There's a woman attending to what looks to be a book or ledger of some kind in one of the alcoves. She looks up and immediately adopts an expression of consternation mixed with shock as she takes in your muddy forms. "What manner of trouble have you gotten into this time, little Lady?," she asks in a tone that betrays her amusement.
Wylla repeats her story about her mare going wild to the washerwoman who quirks her lips but nevertheless looks on with suspicion. "...and then Athen and Jon came to my rescue and tried in vain to corral the beast…" Wylla continues her story as if it was a perfectly reasonable tale to explain the filth you and your companions now reside in. Just as Wylla is explaining the final details of your escapade and how you and Athen valiantly wrestled the mare, Serra interjects. "I'm sure they were very brave, milady…" She turns to face you. "Now, you'd be Jon Snow, I'd reckon…" You nod in affirmation. "...I recognize Athen well enough even under all this...mud," she says dubiously.
She turns her attention back to Wylla. "You best attend to yourself, milady. The feast is in a few hours. I'll take care of these two."
Wylla nods and faces you. "I suppose this is where we part, for now, Jon. I'll see you at the feast." As she leaves she gives a brief wave at Athen.
Serra separates the two of you, leading you to to a tub near an alcove that looks over the ocean's horizon. Over the next few minutes, she draws you a bath and brings you a change of clothes, setting it on a side table. After she leaves, you gingerly remove your saturated clothing, laying it out on the floor next to your damaged lute. A string snapped on it during your roughhousing and you don't know where you can get a new one. Perhaps Wyl has seen some merchants at the market that can help you with that. You unwrap the bandage on your arm and find it as soiled as the rest of your garments. Your wound is untouched, however, but you resolve to scour it well regardless.
You relish the feeling of the warm water on your skin as you enter the tub. It's the first bath you've had in over a week and you savor it for all it's worth. Making diligent use of the sponge, soap, and scraper, you scrub yourself clean as much as you can manage. You're not sure if you'll ever get all the shit out of your hair but you try your best. Satisfied with your work, you exit the tub to find that your black boots have been cleaned and black trousers from your baggage have been laid out for you. In addition to one of your black doublets, there were two others as well. The white and sea-green doublets are not yours but they've apparently been laid out for you nevertheless. You…
[ ] Put on your black doublet. (It's served you well so far. It reminds you of Uncle Benjen and home more than anything. You're also becoming convinced that it's simply your color.)
[ ] Put on the white doublet. (You quite like the way it looks with the addition of grey thread on the cuffs and shoulders. It's high quality and you're not sure such finery is meant for a bastard. It's clearly made in the fashion of the Stark colors: colors you have no claim to.)
[ ] Put on the sea-green doublet. (You suppose it would be a way of honoring your host but still...it seems somehow presumptuous to bear colors that are so closely associated with a house not your own.
Quite certain that it was some sort of test, you put on the doublet of your choice and follow Serra to your room down the hall. It's quite well-appointed for someone of your meager status with a four-poster bed, chest, and a writing table with parchment and ink. The drapes are a deep sea-green coupled with a white banner above the bed. Above the backboard of the bed, there is a shelf with a few books on it. You remember that your father often would request the Maester Luwin take a few tomes from the library and leave them in visiting lords' chambers. You don't know of any lord who thanked him for that save for Lord Bolton. Just like the doublets, you think these books were probably selected for a purpose. It might be hubris talking but you can't help but notice that the Manderlys seem to be giving you more consideration than is necessary and it makes the hairs on the back of your neck stand on end, waiting for the other shoe to drop. You're a bastard. You should have been sent along with Athen to fix your mess in the stables and be sent to your bed in the servant's quarters without dinner. That's what would have happened if you were at Winterfell. You're sure of it. However, Wylla and her quick thinking may have saved you from some consequences even if her story wasn't quite believable to the servant's ears, though it wasn't their place to do anything about it
Stopping your ruminations and taking in the splendor of your chambers, you decide to…
[ ] Go find Harwin and Donnis at the barracks. (You want to see how they've been faring and maybe Wyl has returned with news of your imminent voyage.)
[ ] Stay in your room. (The feast is only an hour out, you're clean, and you know the way there. The time for exploration is at an end. In the meantime, you…) Pick 2
>>>>[ ] Practice your lute. (Your instrument is damaged but you still have five pairs and a half of strings to play with.)
>>>>>> [ ] Refine the tune of Jenny's Song (Increases Charisma boost when performed)
>>>>>> [ ] Add the Song of the Seven to your repertoire
>>>>[ ] Read a book. (You see three books the Manderlys have left for you and you see that they all revolve around knighthood.
>>>>>>[ ] Dawn: A Telling of the Swords of the Morning by Maester Errold. (The chronicles of all those who wielded dawn are held within but you think you might just have the time to peruse the entry on the man who you hope is your uncle: Arthur Dayne.)
>>>>>> [ ] Visenya's Legacy: Chronicle of the Kingsguard by Maester Perestan. (Although you have no aspirations for the institution, you cannot deny the impact it has had on the ideal of knighthood. The book has a chapter on the few Trials of the Seven that have taken place that you find fascinating.)
>>>>>>[ ] The Barrow Knights: Chivalry in the North by Maester Archibald. (The book focuses on the various knightly orders that have existed in the North since the age of heroes. They are few and far between but the houses of Dustin, Ryswell, and Manderly all have knightly traditions to read up on. You are particularly interested in.
>>>>>>>>[ ] House Manderly
>>>>>>>> [ ] House Dustin
>>>>>>>>>[ ] House Ryswell
>>>>[ ] Write a letter. (You should probably let your family know that you've arrived at White Harbor safely. Although Lord Manderly has probably already sent word to your father, you still think sending a letter of your own would be wise. Address a letter to…
>>>>>>[ ] Father
>>>>>>[ ] Robb
>>>>>> [ ] Sansa
>>>>>>[ ] Theon
Character Level gained!
Lvl 3 (2985/3000) –> Lvl 4 (235/4000)
+2 HP
[ ] Pick 4 attribute points
Combat Skills gained!
Unarmed Lvl 2 (165/250) –> Lvl 3 (280/500)
Items altered!
[Jenny] (damaged) – A lute given to you by Mance Rayder, you think it gives it gives each song you sing with it a little more weight. A string has snapped and it doesn't resonate with the same tune it did before. +1 Charisma.
[X Dive into the fray (You're no craven! If your time mucking the stables with Robb and Theon taught you anything it was how to throw horse shit at a deserving target...besides, she started it.)
Picking up a wet chunk of manure off of the stable floor, you throw it in Wylla's general direction before taking cover behind a stall door. Hearing a wet thud and a girlish shriek coupled with Athen's laughter, you're quite certain you hit your mark. You peek your head out only to retract it again quickly when Wylla attempts to get her revenge. The debris hits the door with a resounding thud and before you can find more ammunition you're beset from behind by Athen, who tackles you to the soiled ground. With the lute on your back, it was an awkward maneuver but he manages it. You feel your face sinking into the muck and smell the shit right up against your nose as the piercing sound of a string snapping resounds above you.
Angry, you shove Athen off and pry yourself off the ground as you hear the horses around you start to become agitated, neighing and stomping their feet. Rushing after Athen to avenge yourself and your lute, you fail to see another ball of turd thrown from Wylla before it hits you square in the face. Shaking it off, your enmity with Athen is quickly forgotten as the two of you throw even more manure at Wylla, which she artfully dodges before she trips and falls into a hay bale. The three of you laugh together as you put aside your lute and wrestle Athen to the ground. You hear Wylla cheering in the background as you easily gain the upper hand. Athen is a few years younger than you, you think, so it's no surprise that you can overpower him so. Making quick work of him, you pin his still-smiling form against one of the wooden gates. Picking up another pile of horse shit, you…
[ ] Rub his face in the manure. (Turnabout is fair play. When you have the advantage you press it for all its worth.)
[ ] Throw it weakly at his chest. (It's all in good fun. Having your face pressed into the muck was an accident...you think.)
Thoroughly covered in muck and grime the two of you make your way back to Wylla, who is almost pristine in comparison save for her shoulder and the lower part of her dress. Sharing a look with Athen, you pick up more manure to address that.
Wylla squares up her shoulders and addresses the both of you with a voice filled with iron, "Don't even think about it…" She moves her head back and forth looking for a way out but she's being boxed in by you and Athen.
Athen giggles and throws his filthy bundle, hitting her square in the chest. You…
[ ] Let her have it. (You're all for equality in these matters. She should be as dirty as the two of you.)
[ ] Throw it at Athen. (You never pass up the chance to defend a Lady's honor.)
The three of you have made a ruckus that could doubtlessly be heard for a fair distance around, so it is little surprise to you when the stable doors open to reveal an angry bald man brandishing a riding whip. He looks around to see sheer bedlam. "What are you lot doing in here?" He stops dead when he recognizes Wylla under a layer of filth.
"The stablemaster!," Athen exclaims. He grabs you and starts to make his way towards the other exit when Wylla steps right in front of the man.
Primly and in a manner that reminds you of Lady Stark in the best possible way, she daintily folds her hands together and says, "Micah! So glad you're here. My mare, Winny, is out of control. These two tried to wrangle her but it was no use. Your expertise is clearly required." She concludes with a demure smile.
The man looked, quite frankly, flabbergasted but he still maintained a dubious expression. "Milady..."
"My companions and I simply must prepare for the feast. Excuse us, Goodman." The man is given little choice but to comply as Wylla barges ahead heedless of any possible reprisal. After picking up your lute, you and Athen follow in her wake with all due haste giving Micah's whip a studiously wide berth.
The three of you cross the courtyard together leaving a sizable trail on your trodden path across the courtyard. Catching the eyes of the servants with your completely soiled clothes, you follow Wylla up a flight of stairs and into hallways you had not yet traversed. "Wylla, I need to find my quarters yet." She seems to ignore your words for now as you continue through the upper floor. If it was possible, these hallways here were a brighter shade of white than the rest of the castle. "This is the guest wing. The baths are just in here. I don't know where you're supposed to be staying but Serra will," Wylla says as you reach a large, riveted wooden door. She opens it to reveal a well-lit room with at least five tubs of varying sizes, no doubt to accommodate some of the larger residents of the castle. Some had curtains around them to protect the occupants' modesty. This also appears to be where a great deal of clothing is laundered as bundles of clothes and washing boards are piled in a corner near some more basins of soapy water. There's a woman attending to what looks to be a book or ledger of some kind in one of the alcoves. She looks up and immediately adopts an expression of consternation mixed with shock as she takes in your muddy forms. "What manner of trouble have you gotten into this time, little Lady?," she asks in a tone that betrays her amusement.
Wylla repeats her story about her mare going wild to the washerwoman who quirks her lips but nevertheless looks on with suspicion. "...and then Athen and Jon came to my rescue and tried in vain to corral the beast…" Wylla continues her story as if it was a perfectly reasonable tale to explain the filth you and your companions now reside in. Just as Wylla is explaining the final details of your escapade and how you and Athen valiantly wrestled the mare, Serra interjects. "I'm sure they were very brave, milady…" She turns to face you. "Now, you'd be Jon Snow, I'd reckon…" You nod in affirmation. "...I recognize Athen well enough even under all this...mud," she says dubiously.
She turns her attention back to Wylla. "You best attend to yourself, milady. The feast is in a few hours. I'll take care of these two."
Wylla nods and faces you. "I suppose this is where we part, for now, Jon. I'll see you at the feast." As she leaves she gives a brief wave at Athen.
Serra separates the two of you, leading you to to a tub near an alcove that looks over the ocean's horizon. Over the next few minutes, she draws you a bath and brings you a change of clothes, setting it on a side table. After she leaves, you gingerly remove your saturated clothing, laying it out on the floor next to your damaged lute. A string snapped on it during your roughhousing and you don't know where you can get a new one. Perhaps Wyl has seen some merchants at the market that can help you with that. You unwrap the bandage on your arm and find it as soiled as the rest of your garments. Your wound is untouched, however, but you resolve to scour it well regardless.
You relish the feeling of the warm water on your skin as you enter the tub. It's the first bath you've had in over a week and you savor it for all it's worth. Making diligent use of the sponge, soap, and scraper, you scrub yourself clean as much as you can manage. You're not sure if you'll ever get all the shit out of your hair but you try your best. Satisfied with your work, you exit the tub to find that your black boots have been cleaned and black trousers from your baggage have been laid out for you. In addition to one of your black doublets, there were two others as well. The white and sea-green doublets are not yours but they've apparently been laid out for you nevertheless. You…
[ ] Put on your black doublet. (It's served you well so far. It reminds you of Uncle Benjen and home more than anything. You're also becoming convinced that it's simply your color.)
[ ] Put on the white doublet. (You quite like the way it looks with the addition of grey thread on the cuffs and shoulders. It's high quality and you're not sure such finery is meant for a bastard. It's clearly made in the fashion of the Stark colors: colors you have no claim to.)
[ ] Put on the sea-green doublet. (You suppose it would be a way of honoring your host but still...it seems somehow presumptuous to bear colors that are so closely associated with a house not your own.
Quite certain that it was some sort of test, you put on the doublet of your choice and follow Serra to your room down the hall. It's quite well-appointed for someone of your meager status with a four-poster bed, chest, and a writing table with parchment and ink. The drapes are a deep sea-green coupled with a white banner above the bed. Above the backboard of the bed, there is a shelf with a few books on it. You remember that your father often would request the Maester Luwin take a few tomes from the library and leave them in visiting lords' chambers. You don't know of any lord who thanked him for that save for Lord Bolton. Just like the doublets, you think these books were probably selected for a purpose. It might be hubris talking but you can't help but notice that the Manderlys seem to be giving you more consideration than is necessary and it makes the hairs on the back of your neck stand on end, waiting for the other shoe to drop. You're a bastard. You should have been sent along with Athen to fix your mess in the stables and be sent to your bed in the servant's quarters without dinner. That's what would have happened if you were at Winterfell. You're sure of it. However, Wylla and her quick thinking may have saved you from some consequences even if her story wasn't quite believable to the servant's ears, though it wasn't their place to do anything about it
Stopping your ruminations and taking in the splendor of your chambers, you decide to…
[ ] Go find Harwin and Donnis at the barracks. (You want to see how they've been faring and maybe Wyl has returned with news of your imminent voyage.)
[ ] Stay in your room. (The feast is only an hour out, you're clean, and you know the way there. The time for exploration is at an end. In the meantime, you…) Pick 2
>>>>[ ] Practice your lute. (Your instrument is damaged but you still have five pairs and a half of strings to play with.)
>>>>>> [ ] Refine the tune of Jenny's Song (Increases Charisma boost when performed)
>>>>>> [ ] Add the Song of the Seven to your repertoire
>>>>[ ] Read a book. (You see three books the Manderlys have left for you and you see that they all revolve around knighthood.
>>>>>>[ ] Dawn: A Telling of the Swords of the Morning by Maester Errold. (The chronicles of all those who wielded dawn are held within but you think you might just have the time to peruse the entry on the man who you hope is your uncle: Arthur Dayne.)
>>>>>> [ ] Visenya's Legacy: Chronicle of the Kingsguard by Maester Perestan. (Although you have no aspirations for the institution, you cannot deny the impact it has had on the ideal of knighthood. The book has a chapter on the few Trials of the Seven that have taken place that you find fascinating.)
>>>>>>[ ] The Barrow Knights: Chivalry in the North by Maester Archibald. (The book focuses on the various knightly orders that have existed in the North since the age of heroes. They are few and far between but the houses of Dustin, Ryswell, and Manderly all have knightly traditions to read up on. You are particularly interested in.
>>>>>>>>[ ] House Manderly
>>>>>>>> [ ] House Dustin
>>>>>>>>>[ ] House Ryswell
>>>>[ ] Write a letter. (You should probably let your family know that you've arrived at White Harbor safely. Although Lord Manderly has probably already sent word to your father, you still think sending a letter of your own would be wise. Address a letter to…
>>>>>>[ ] Father
>>>>>>[ ] Robb
>>>>>> [ ] Sansa
>>>>>>[ ] Theon
Character Level gained!
Lvl 3 (2985/3000) –> Lvl 4 (235/4000)
+2 HP
[ ] Pick 4 attribute points
Combat Skills gained!
Unarmed Lvl 2 (165/250) –> Lvl 3 (280/500)
Items altered!
[Jenny] (damaged) – A lute given to you by Mance Rayder, you think it gives it gives each song you sing with it a little more weight. A string has snapped and it doesn't resonate with the same tune it did before. +1 Charisma.