[X] Plan: Trying to end this quickly with better guns.
-[X] Trade Offer
--[X] Sell the Dry Compass (1 Tech Value)
--[X] Sell the Gypsum Fertiliser (1 Tech Value)
--[X] Buy a Random Di Miragliano Journal (1 Tech Value) x2
-[X] Shared Project Agreement
-[X] The Ranaldian Agreement
--[X] Legitimise the Cult (1 Cult Point)
--[X] Industrielplatz Safety Reform (3 Cult Points)
--[X] The Defence of the Realm Agreement (1 Cult Point)
--[X] The Confidancy (2 Cult Points)
-[X] Storm the City
-[X] The Marienburg Election Cost: 500 Marks per Die Must Beat: 50
--[X] Talk to the new elector about non-aggression, trade, Chaos and Vlad von Carstein. 1 Action
-[X] The Wolf's Wedding Cost: 1,000 Marks per Die Must Beat: 50
--[X] Talk to the Wolf emperor about peace with Reikland, Chaos and Vlad von Carstein. 1 Action
-[X] Fortify the Border (Select a Settlement) Cost: 2,000 Marks and 400 Materials per Die
--[X] Heisenburg Village - 284/500 1 Action
-[X] Invest in City Institutions (Select an Institution) Cost: 1,600 Marks and 300 Materials per Die
--[X] The Bank of Nuln - 0/250 1 Action
-[X] Develop the Flintlock Cost: 1,400 Marks and 100 Materials per Die Must Beat: 200 4 Actions
-[X] Develop the Gimbal Compass Cost: 800 Marks and 50 Materials per Die Must Beat: 100 2 Actions
[X] Plan Warring on Wurtbad
-[X] Trade Offer
--[X] Sell the Dry Compass (1 Tech Value)
--[X] Sell the Gypsum Fertiliser (1 Tech Value)
--[X] Buy a Random Di Miragliano Journal (1 Tech Value) x2
-[X] Shared Project Agreement
-[X] The Ranaldian Agreement
--[X] Legitimise the Cult (1 Cult Point)
--[X] Industrielplatz Safety Reform (3 Cult Points)
--[X] The Defence of the Realm Agreement (1 Cult Point)
--[X] The Confidancy (2 Cult Points)
-[X] Storm the City
-[X] The Wolf's Wedding Cost: 1,000 Marks per Die Must Beat: 50 1 Die
--[X] Talk to the Wolf Emperor about peace with Reikland, Chaos and Vlad von Carstein.
-[X] Establish Agents (Sylvania) Cost: 1,000 Marks and 200 Food per Die Must Beat: 100 3 Die
-[X] Riverine Docks Cost: 1,000 Marks and 200 Materials per Die. Effort Required: Ballenhof - 0/100 1 Die
-[X] Develop the Flintlock Cost: 1,400 Marks and 100 Materials per Die Must Beat: 200 4 Actions
-[X] The Stirland Crisis Must Beat: 50 2 Die
[X] Unite The Elector Counts (As Much As Possible)
-[X] Diplomacy: 3 Dices
--[X] The Marienburg Election Cost: 500 Marks per Die Must Beat: 50 1 Dice
---[X] Meet with Emperor of Westerland or more realistically the Grand Baron of Marienburg and the attending Elector Counts (prioritize Averland first if they show up). As incentive for any potential actions and Empire-wide unity against Vlad's threats, signal the fact that the 'neutral bloc' would get priority (discounted) purchase of Wissenland guns for their respective border threats (Norscans and Druuchi for Marienburg, Orcs and Undead for Averland and Moot), just like what Ostland got against Chaos Warriors.
--[X]The Wolf's Wedding Cost: 1,000 Marks per Die Must Beat: 50 2 Dices
---[X] Meet with the Wolf Emperor and Ar-Ulric about the upcoming threat. Play to their sense of Imperial Seclusion and relatively martial bent to pledge support against the Enemies of Humanity. This should take precedence to any particular bent of politics and the whole of Empire should make a way to communicate for this Empire-wide threat. Signal the fact that they would get priority (un-discounted) purchase of Wissenland military equipments for the inevitable fighting for this, just like what Ostland got against Chaos Warriors. Obviously don't signal that we're selling already to the neutral-ish bloc.
-[X] Stewardship: 1 Dice
--[X] Riverine Docks (Staig) Cost: 1,000 Marks and 200 Materials per Die Effort Required: 0/100 1 Dice
-[X] Intrigue: 2 Dices
--[X] Establish Agents (Stirland) Cost: 1,000 Marks and 200 Food per Die Must Beat: 100 2 Dices
---[X] Establish the Agents with the objective of observation and finding out other Agents instead of doing than anything offensive.
-[X] Learning: 4 Dices
--[X] Develop the Flintlock Cost: 1,400 Marks and 100 Materials per Die Must Beat: 200 4 Dices
-[X] The Stirland Crisis: 1 Dice [Locked] Must Beat: 50
--[X] No New Orders
-[X] The Ranaldian Agreement
--[X] Legitimise the Cult (1 Cult Point)
--[X] Industrielplatz Safety Reform (3 Cult Points)
--[X] The Defence of the Realm Agreement (1 Cult Point)
--[X] The Confidancy (2 Cult Points)
-[X] Trade Offer
-[X] Sell the Dry Compass (1 Tech Value)
-[X] Sell the Gypsum Fertiliser (1 Tech Value)
-[X] Sell Blackpowder (3 Tech Value)
-[X] Buy a Random Di Miragliano Journal (1 Tech Value) 2x
-[X] Buy a Steam Engine Prototype (3 Tech Value)
-[X] Shared Project Agreement