So by your definitions John, wormholes don't count as teleportation.
All right, comes from not consulting the original sources and relying on(uninformed) hearsay and second-hand fanfiction. Still the same problem for Lucifers merry band - they can't enter it, they can't manipulate it, they can do nothing.
John? What is teleportation in this game anyhow , or how are anti-teleportation barriers supposed to work? Inquiring mind wants to know....
It's a bit confusing, yes. But the way the magic works, teleportation is essentially popping from one place to another at will, sometimes accompanied by a fancy noise or flash of light. Wormholes are not, strictly speaking, teleportation, even though by scientific consensus it is, because you're not deliberately popping, but twisting spacetime to get to where you want to go. It's basically the difference between, say, Apparation and Portkeys. One
wills you where you want to go, the other creates a wormhole to where you want to go. As far as anti-teleport wards go, the standard issue one you have captured will block teleports, but won't block wormholes. The stronger ones, like the one defending the major regions of the Infernal Realms, will block both. There's nothing in the arsenal of the Infernal Realms that can block a Summoning as that is considered a deeper magic than the other two.
Oh, and you now have a scientifically accurate reasoning why Danketsu breached that shield. It was a wormhole, not a teleport, even though the terminology is more or less interchangeable. The Infernal Realms won't make that same mistake twice, and will certainly take steps to block both ways.
Summoning is a third route to getting where you want to go. If I have to scientifically analyse it, it's likely to be a form of quantum tunneling, a sliding between dimensions instead of breaching them in some way. It may
look like teleportation at first, but it's completely different, and it's pretty much impossible to block because quantum stuff is just that weird.
To be completely fair, by layman's standards, it doesn't matter, but magic is rather pedantic like that. *sigh*
Well, ok, I might have made it clearer that I was trying summoning back there, but at the same time... I need to ask you what are your goals for this game, because there are alot of good parts, but you seem to throw in more for the heck of it.
My #1 goal is to have fun and to spread the fun around to every one of y'all. No more, no less.
#2, is to create an original Big Bad for that book I'm trying to write. The Infernal Realms is kinda a proof-of-concept, a sketch of what I'd like my enemy to be. Though of course, with all the popular culture stuff thrown out and something original thrown in.
At the very least, the three types of magic that the Heavenly, Mortal and Infernal Realms use are original, though the spells and systems (currently) aren't. For reference, they are:
The Art of Mind: This is the standard psychic power of psychics and mediums everywhere. It covers all techniques that originate from the mind, from psychokinesis to clairvoyance. Most humans who gain power will gain this kind of power.
The Art of Body: This is essentially chi/ki/chakra/etc. Techniques created by the body's power to manipulate the environment. Most magic falls under this realm, including shapeshifting, evocation, Flash Steps, etc. Technically, you don't need words to unleash the power, but it helps as a concentration aid. Your basic witch, wizard and supernatural creature will tend towards this kind of ability.
The Art of Creation: This is the Divine Spark, the Unchained Soul, the realm of power beyond mortal ken. It is, to put in pop-culture terms, the A God Am I/Reality Warper/Superpower Lottery Winner power. The one who accesses this powers can pretty much do anything they like, including emulate the other two. You have something like 1 in 1 billion chance of gaining the ability and all the great figures of history have had a portion of this spark, for good or for evil. Last one who managed to gain this is...well, spoilers right now, but I can hint it was in World War II.
And no, the current wielder of the Art of Creation in this RP isn't the Avatar, though he'll come pretty close. It'll be someone we haven't yet met. Once he or she is revealed,
everyone will be hunting for the one, because upon him or her hinges the path to victory, the turning point upon which all history will unfold.