Welcome to the Mid-Realms
EcoSyndieDragon
Free Palestine, Oppose the Fash
- Location
- United States
- Pronouns
- He/Him
The Mid-Realms
A D&D 3.5/Arcana Unearthed campaign
Inspirations: Arcana Unearthed/Northern and Eastern European Mythology/Dungeon Meshi/Vintage Story/Midgard
The Old World and the Old Gods perished in the fires of the Götterdämmerung. Time, and the efforts of the Elder races, would see a new green world would emerge from the ashes of the old. In the realms beyond Balder would return from the dead to lead the gods of Asgard; both new and old. Opposing them for the worship of mortals was Perun-Ukko and the Gods of Pohjola, Gardariki, and the Silver Duchy. In the depths of the sea the slain world serpent would shed it's skin and likewise be reborn. Now a god in it's own right and said to plot the destruction of all the deities above.
From the remote corners of the world humanity reemerged, rather survivors or recreated by the Gods, is unknown. After rebuilding they set out to find their place in the world. One filled with dangers, be it the beasts of the wilds or the restless dead, but also great repositories of ancient secrets. Some say they were created by the Old God Wotan to ensure the preservation of the knowledge midst the coming conflagration. Others believe they were crafted by the Elder races or ancient humanity for a similar purpose.
Either way they beckon the bravest souls to probe their depths and reshape the world in ways both wondrous and terrible…
My goal with this first and foremost is to have fun, to indulge my love of world building and to play with the 'toys' I couldn't afford to when I was younger. I followed the development of Monte Cook's alternate players handbook eagerly but could only afford the 'Way of the Sword' pdf. Thankfully adulthood has come with income so that's something. Part of this is offering a fun array character options from both systems [3.5 & AU] though taking some care to ensure things are balanced and coherent.
I also wanted to create a setting that allows for multiple styles of campaign. Do you want to plunge in the depths of booby trapped dungeons in search treasures? Want to establish/protect a fledgling community? Want to become enmeshed in complex religious and political machinations? Well my goal will be to make a setting where all these approaches and more are viable.
Required Materials:
3.5 Core Rulebooks or SRD
Monte Cook's Arcana Unearthed
The Complete Book of Eldritch Might [Also by Monte Cook]
I'm trying to minimize the amount of material required to run the Mid-Realms and focus on making sure that every component used feels properly integrated into the world. If people have have suggestions on more 3.5 or AU materials to use I'd be happy hear them.
Terminology Changes
One thing I want to address is I will be avoiding the use of the terms 'Totem' and 'Spirit Animal', I've seen a lot of arguments about the use of it in fiction, fantasy in particular, as a form of cultural appropriation. So for example from this point forward I'll be calling the Totem Warrior the Skin Warrior. Which I feel is both metal and invokes the idea of the classic hide-wearing berserker. will use the term 'Soul Animal' instead of spirit or totem animal.
I will also be referring to the magic system described in Arcana Unearthed as 'Primal Magic' for reasons I'll elaborate on later. I'm admittedly mainly doing this for my own enjoyment but I hope others find this interesting as well.
A D&D 3.5/Arcana Unearthed campaign
Inspirations: Arcana Unearthed/Northern and Eastern European Mythology/Dungeon Meshi/Vintage Story/Midgard
The Old World and the Old Gods perished in the fires of the Götterdämmerung. Time, and the efforts of the Elder races, would see a new green world would emerge from the ashes of the old. In the realms beyond Balder would return from the dead to lead the gods of Asgard; both new and old. Opposing them for the worship of mortals was Perun-Ukko and the Gods of Pohjola, Gardariki, and the Silver Duchy. In the depths of the sea the slain world serpent would shed it's skin and likewise be reborn. Now a god in it's own right and said to plot the destruction of all the deities above.
From the remote corners of the world humanity reemerged, rather survivors or recreated by the Gods, is unknown. After rebuilding they set out to find their place in the world. One filled with dangers, be it the beasts of the wilds or the restless dead, but also great repositories of ancient secrets. Some say they were created by the Old God Wotan to ensure the preservation of the knowledge midst the coming conflagration. Others believe they were crafted by the Elder races or ancient humanity for a similar purpose.
Either way they beckon the bravest souls to probe their depths and reshape the world in ways both wondrous and terrible…
My goal with this first and foremost is to have fun, to indulge my love of world building and to play with the 'toys' I couldn't afford to when I was younger. I followed the development of Monte Cook's alternate players handbook eagerly but could only afford the 'Way of the Sword' pdf. Thankfully adulthood has come with income so that's something. Part of this is offering a fun array character options from both systems [3.5 & AU] though taking some care to ensure things are balanced and coherent.
I also wanted to create a setting that allows for multiple styles of campaign. Do you want to plunge in the depths of booby trapped dungeons in search treasures? Want to establish/protect a fledgling community? Want to become enmeshed in complex religious and political machinations? Well my goal will be to make a setting where all these approaches and more are viable.
Required Materials:
3.5 Core Rulebooks or SRD
Monte Cook's Arcana Unearthed
The Complete Book of Eldritch Might [Also by Monte Cook]
I'm trying to minimize the amount of material required to run the Mid-Realms and focus on making sure that every component used feels properly integrated into the world. If people have have suggestions on more 3.5 or AU materials to use I'd be happy hear them.
Terminology Changes
One thing I want to address is I will be avoiding the use of the terms 'Totem' and 'Spirit Animal', I've seen a lot of arguments about the use of it in fiction, fantasy in particular, as a form of cultural appropriation. So for example from this point forward I'll be calling the Totem Warrior the Skin Warrior. Which I feel is both metal and invokes the idea of the classic hide-wearing berserker. will use the term 'Soul Animal' instead of spirit or totem animal.
I will also be referring to the magic system described in Arcana Unearthed as 'Primal Magic' for reasons I'll elaborate on later. I'm admittedly mainly doing this for my own enjoyment but I hope others find this interesting as well.
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