[X]Plan Packed Up Our Things and Went
-[X]1st Company (1.5CP)
-[X] Battle Company (1CP)X2
-[X]Devastator Company (1CP)
-[X]Assault Company (1CP)
-[X] Scout Company (0.5CP)
-[X] Armoured Company (1.5CP) Unlike other Battle Companies, the Armoured Company has most of it's battle brothers fight mounted in tanks, with only minimal battle brothers taking to the fight as infantry
-[X] Armoury (0.25CP)
-[X]Reclusiam (0.25CP)
-[X] Apothecarion (0.25CP)
-[X] Divisio Fabricator (2CP)
-[X] Divisio Artisan (3CP)
-[X]Questor Mechanicus Knights (1.5CP)
-[X]Acolyte Talmuz Nakal of the Inquisition (.25CP) Aboard ship merely as a familiarization exercise, not in his offical role, and kept very carefully siloed off. Still, he may prove useful.
-[X] Expanded Manufacturing Equipment (2 CP) Venturing far from politics, it was wize to bring additional assets to support your expedition from locally available materials.
-[X] Munitions Vaults (1CP) Spare boarding torpedoes, to specialized missiles, to lasguns enough to arm three regiments. You are nothing if not prepared for war.
-[X] Chapter Serf Auxilia (1CP) A delicate balance must be held here-you cannot command your serfs, yet they long to fight alongside you. In theory, they are purely defensive-in practice, they are somtimes helpful, somtimes a burden that must be rescued.