TBF with the Space Marines, most factions on Mallus also don't know how to talk to lizardmen.

Also, every glassing fleet gangsta till kroak wakes up. Imperium ships are big, but they ain't continent big. The ships could back off and hold Mallus in perpetual quarantine though, like they did with those shark peoples' worlds.

Now, can anyone remind me what was on the acheron?
 
Probably for the best, but we'll probably start to be syncretic with the locals.
I'd encourage consideration of what other people will be doing too. Yes you might be trying to convert them using a syncretic method, which is something the Astartes entirely do:

"My Lord? The High-Shaman of the Redwing tribe is at the gates again. He asks that we might call down the wrath of the mighty skyfire dragon on the Greyfoot tribe..."
Chapter Serf Adulok Hol, Warden of the Hearth to the Chapter Master of the Sable Swords Chapter

Essentially other people might recognise the advantages of joining up and therefore might be syncrenising from their perspective as well
Now, can anyone remind me what was on the acheron?
100 marines, 8000 serfs, 2 squadrons of Thunderhawks, 3rd company, see the threadmark for more
 
I think 20 scouts are more vulnerable than even, say, 5 marines, so drop pod searching should probably take precedence over what is likely a sizable force of marines, methinks. As for integration vs more ship searching... more ship searching, definitely. Especially now that the lions know what the evil green moon can do. Last thing we need is beast men in space.
 
This will either comprise of scouts murdering everything or a written version of the board game Lost Patrol, where scouts get fucking murdered by xenos in the jungle. Or both.
 
Not sure I entirely understand this, however, thanks for noting it as even so it's good to get feedback.



Going back to making decisions in character, as well as your original points, the QM wants the Lions to behave as Space Marines, and treat their surroundings as they would logically treat them. Players didn't want to fight the Lizardmen, well, tough frankly, that's what Astartes do. In very specific circumstances they might talk to aliens, but their default position would be an aggressive one. I gave a variety of choices in the initial selection, of those the Inquisition, Administratium and Mechanicus are the only ones for whom purging wouldn't be the default option.
Hence my and almost half the threads votes for the Mechanicus. Maybe it'ss just that large minority that's been wanting to be non purgey? If it's more than that group pushing for such feel free to consider me equally confused that they choose Astartes.

Then again I recall talking to someone here earlier who thought the guard of all groups could be diplomatic about such, so it could also come from some players not understanding the universe they are in.

I do want to say perhaps the vagueness involved in the initial inquisition option drove my vote away from them.
I think maybe if there had been some flavor text on the Ordos or some such there may have been more votes in that direction, this thought is based on me noticing a number of players wanting to add an inquisitor in later votes.

I'll still be watching and trying to vote if I can find the time too. This is not because I love where things have gone but because I'm fascinated by reading about cultural clashes in general and I bet every faction scrying on the lions would likely interpet them differently and I hope we get to see that.

I'd love to hear more opinions on this.
 
[X]Plan: Getting our act together
-[X] Integration
-[X] Mordant Drop Pods
-[X] Thunderchild
-[X] The Jungle
-[X] The Moons
-[X] Investigate
 
Okay I'll admit I'm very unsure what to vote for this time other Fortifying because our position already seems fairly decent too me, and investigating the pyramid and the moons as they seem like the most immediate dangers to our staff.
Also I am against ferrying members down from orbit unless they start to run out of reasources there or we need extra manpower that can not be taken from the coastal human cities, most of our forces seem safer in orbit.

Can I vote for that more limited slew of options while I try and figure out my own position on other options?
 
Hence my and almost half the threads votes for the Mechanicus. Maybe it'ss just that large minority that's been wanting to be non purgey? If it's more than that group pushing for such feel free to consider me equally confused that they choose Astartes.

Then again I recall talking to someone here earlier who thought the guard of all groups could be diplomatic about such, so it could also come from some players not understanding the universe they are in.

I do want to say perhaps the vagueness involved in the initial inquisition option drove my vote away from them.
I think maybe if there had been some flavor text on the Ordos or some such there may have been more votes in that direction, this thought is based on me noticing a number of players wanting to add an inquisitor in later votes.

I'll still be watching and trying to vote if I can find the time too. This is not because I love where things have gone but because I'm fascinated by reading about cultural clashes in general and I bet every faction scrying on the lions would likely interpet them differently and I hope we get to see that.

I'd love to hear more opinions on this.
It's whatever people want in a quest.

I've been dreaming for a story where Blood Ravens just do whatever they do in an RPG style quest in warhammer fantasy until the griffons won.

I guess I should start working on it while my slowpoke laptop is defragmenting. I'll make my vision a reality and see where it goes.
 
[X] Plan Find Our Ships
-[X] Contacting the Fleet 2
Now that we know the green moon can cause rampant mutation and corruption, figuring out where the rest of our void vessels is of paramount importance. The last thing we need are orbitals being taken over by mutants.
-[X] Mordant Drop Pods
The Acheron held 100 Battle Brothers. It will hold. Isolated Scouts, on the other hand, can prove far more vulnerable, being less armored and - more importantly - less experienced. We will not abandon them.
-[X] Thunderchild
The Mechanicus' expertise is unquestionable. But they are still mortal. Let us lend aid, for they surely could use it.
-[X] The Jungle
The jungles contain hostile xenos and stranded Scouts. The most likely method to find the hiding places of any survivors is, well, sending more Scouts.
-[X] The Moons
10,000 lives. 10,000 souls, from the serfs alone. This danger cannot be ignored, cannot be dismissed. Countermeasures beyond simply hiding away indoors must be devised, for surely this world harbors creatures with no fear of the emerald sphere's rays who attack under its mutating sheen.
-[X] Investigate
We must know more of what sent us here, of what pulled us in. It clearly wasn't benign, and struggling against unknown foes is like casting a blade about blind; horribly inefficient and liable to leave yourself open.
 
Okay, my mind is now feeling much clearer at this moment

ok does anyone but me have a plan I rather have some competitors


Feel free to have some more then! :)

..........................................................................................................................................................................................................................................................
[x]Plan: Shining Guns, Shifting Sands.

[x] Integration
You'll clearly be here for some time, might it be better that you get Corax working now on integrating the Mechanicus and Imperial Guard under your authority? Strictly speaking you're forbidden from doing so by ancient edict, but practically surely it's going to happen anyway?

I am in favor of this even more than I was before now that we know more of our forces in orbit seem to being fine.

Vassals are good but I don't want all of the human polities on the continent to know about us quite yet

[x ] Mordant Drop Pods
Some of the Scouts from the Mordant claim drop pods were fired before the crash. Could there be survivors in the jungles to the south?

Collecting survivors would be good for morale and help us reinforce, which will generallly be harder with fewer hands, If there are none to be found we will likley still end up with more new useful intel than we would sitting around fortifying and only doing such.

[x] Artillery
Khotan described how he might employ the downed ship's cannons as artillery, approve this project.

I am mainly for this above pushing the mechanicus for their secrets because I do not want to spoil any goodwill with them. Also, I find turning the downed ships into artillery pieces to be the most awe inspiring and delightful option I can see here, it just puts a smile on my face ,in the same way, a bullgrin line, an ogre lead belcher or a Grail Reliquae would. I love cobled together weaponry.
I also think it might provide us the most perimeter defense the fastest from all these options especially when I see our company as still trying to recover.

Investigate:
[x] The Desert.
Concentrate the Scouts' efforts on the northern desert.

I think the marines should already be confident enough regarding what they saw as threats from the jungle to feel they can handle this. However, knowing even less about the sands that they should already have reason to believe contain wild xenotech I keep imagining their interests would be drawn there.

Learning:
[ x] The Pyramid
Direct Hath-Horeb to investigate the Xenotech pyramid and its effects.
My reasoning for this course is mostly the same as the previous one with the caveat that investigating a potential weapon surely bigger than some of our air/spacecraft's seems like folly if it can be activated by proximity but trying to asertain things from afar, should not carry that risk.

[X] Personal Attention.
I think our main character would benefit immensely from taking the time to personally check in with as many of his men as possible and get additional feedback from them on (especially as regards anything they have not encountered before)and no not just their squad leaders on what if any additional problems face us. At the very least I'm hoping doing such would give us more feedback and possibly a morale boost, at worst we lose a bit of time.
 
Hence my and almost half the threads votes for the Mechanicus. Maybe it'ss just that large minority that's been wanting to be non purgey? If it's more than that group pushing for such feel free to consider me equally confused that they choose Astartes.

I'll still be watching and trying to vote if I can find the time too. This is not because I love where things have gone but because I'm fascinated by reading about cultural clashes in general and I bet every faction scrying on the lions would likely interpet them differently and I hope we get to see that.
While the Admech might be less actively interested in attacking other areas, that's a matter of active vs passive really. The Marines would actively go out purging xenos etc, comparably the Admech might only purge when they're attacked, but they'd still purge. As one thing in particular, anything vaguely psykery would probably set them off given they really really don't like the chaotic nature of chaos.
it could also come from some players not understanding the universe they are in.
Yea, possibly, but I'd hope they'd either ask or google it really.
I do want to say perhaps the vagueness involved in the initial inquisition option drove my vote away from them.
As designed, I was perfectly ready to reveal that you actually were driving a Black Ship and had a thousand unstable psykers to take care of
Can I vote for that more limited slew of options while I try and figure out my own position on other options?
Probably wouldn't work but you seem to have put a plan up now
our forces in orbit seem to being fine.
You've found 2 ships, you don't know where the rest are. At least one is crashing into Naggoroth currently: "The comet burned with possibility, it burned with chance and change. But it also seemed to be falling onto the planet. Morathi wondered at that, meteors weren't unknown, but this one seemed like it would land relatively close by." I hadn't previously written that explicitly in the chapter summary but have now
 
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Hence my and almost half the threads votes for the Mechanicus. Maybe it'ss just that large minority that's been wanting to be non purgey? If it's more than that group pushing for such feel free to consider me equally confused that they choose Astartes.
And folks think the inquisition was a bad option. We could of made better calls with it. Be we can deal with what we are now.
 
at the moment everyone is just thinking of contacting the fleet forting up and salvaging the ship we kind of already talked about it
 
lore wise their no only way fantasy can match 4o k. i got this info from a from a friend ,so do correct me but normal space marines can stop waaghs , dominate planets ,and stalemate and beat necrons . i find it funny that from description of feats that a new space marine can surpass sigmar arguably the strongest mortal to walk in mallus when he was alive. the fact that WHF fans don't realize that GW made it that way i mean low demon from 40 k can can probably match WHF big four . the fact that mallus for all its dangers that it has is considered low level show the absurdity of 40K . this is not a disrespect to WHF but their creators made them that way
 
lore wise their no only way fantasy can match 4o k. i got this info from a from a friend ,so do correct me but normal space marines can stop waaghs , dominate planets ,and stalemate and beat necrons . i find it funny that from description of feats that a new space marine can surpass sigmar arguably the strongest mortal to walk in mallus when he was alive. the fact that WHF fans don't realize that GW made it that way i mean low demon from 40 k can can probably match WHF big four . the fact that mallus for all its dangers that it has is considered low level show the absurdity of 40K . this is not a disrespect to WHF but their creators made them that way
I think this massively depends on what sort of thing you're talking about. You also have to qualify those statements. Yes Marines can dominate a planet, but so can the Imperial Guard. It's the training, technology, doctrine, and other aspects which move the Space Marines away from the various other forces.

For example, they're meant for special forces work basically, and their ships are designed to launch planetary assaults. They can turn up in orbit, launch an assault within 20 minutes apparently, be planetside in another 20, and have taken your military headquaters shortly after. The Guard would take a lot longer because they're not really designed to do that sort of thing.

To stop a Waaagh they'd conduct a surgical strike against the leadership, kill the Warboss, then take advantage of the chaos to mop the orks up. Comparably the Guard would entrench, weather the Ork attacks and then go on the offensive with artillery and tanks to destroy the enemy.

Recall:
They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear.

You're right in saying that each Astartes is the equivalent of any of the hero or lord units on the WFB side, but that doesn't make them unkillable. As for Sigmar, possibly, it depends really, there are various accounts of him. At Blackfire Pass Sigmar kills lots of orcs, a wyvern and then the warboss riding it. That's all pretty standard for Space Marines yes, they routinely kill warbosses.

As for daemons, that's more complicated because of how the cosmology works, so I wouldn't really bother trying to compare them given the divergent settings.

Incidentally, before this I was running a quest using the WFB RPG settings, so I might try making a space marine using that.
 
what i meant was that the deference between them is large . grimgore the strongest orc war lord is considered a nob by 40k a space marines by lore surpass sigmar .what am trying to say is that is that if you made this quest accurate in the first decade they would conquer mallus. example people say that sigmar can beat empy . reality
the sig as a god couldn't beat cheos(planet level) even with all the god of malus vs empy half dead tired and still holds them off(galaxy + level). you cant say that elf and elder are the same . its like saying japan and china are the same.
ps i read in a book that a group of 10 space marine killed a continent wide beast some how so by that lustria is fucked
 
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if you made this quest accurate in the first decade they would conquer mallus
Define 'conquer'. Yes they're strong but Mallus has massive numbers of powerful magic users and various other things. In this quest there's a serious danger of getting chipped down over time. Whether that's by magical Skaven plagues, god-blessed or just powerful warriors from various races, Skaven bombs, various sorcerers, vampires in general who'd be able to match SMs in battle. Yes Space Marines are individually powerful and I'm sure they could knock over a city or two if they wanted, but that can only go on so long. I doubt they could even conquer Ulthuan really given dragons and so on.
the sig as a god couldn't beat cheos(planet level) even with all the god of malus vs empy half dead tired and still holds them off(galaxy + level).
Yea, but as I said I don't see the point in comparing them like that. 40k is galaxy wide, WFB is worldwide, the heroic characters, Sigmar and the Emperor respective, fulfil much the same function in the narrative of the world. If you really want to get into the metaphysics of it then Sigmar is as powerful as the Emperor because the Chaos Gods put similar amounts of effort into beating each.

As another example, the Chaos Gods begged Aenarion not to draw the Widowmaker. When has such a thing happened in 40k? The Chaos Gods, the exceptionally powerful Chaos Gods, asking anyone to do anything? Maybe with Horus I suppose but he's not individually strong its what he represents.

You could potentially look at it by saying that WFB is massively more 'dense'. Magic is frequent and strong there, whereas in 40k it's fairly weak and dispersed over a wide galaxy.
ps i read in a book that a group of 10 space marine killed a continent wide beast some how so by that lustria is fucked
Not aware of that, but yes, in theory a squad of space marines could fight their way inside a hive ship or similar and take a bomb with them to blow it up, that would satisfy the requirements there. But that's the bomb doing it not the marines really isn't it? It's not like they fired their bolters at it till it died.
 
Space Marine Chapters have also been completely destroyed by Waaaghs! Deleted by Biel-Tan, just plain eaten by Tyranids, or gotten their asses handed to them on a silver platter by metal skeletons. Like every faction in 40k, their performance is incredibly swingy.
And Grimgor is way more baller than your standard nob, ya git.
 
You could potentially look at it by saying that WFB is massively more 'dense'. Magic is frequent and strong there, whereas in 40k it's fairly weak and dispersed over a wide galaxy.
an average mage equivalent was spam nuking cities in the great crusades
Space Marine Chapters have also been completely destroyed by Waaaghs! Deleted by Biel-Tan, just plain eaten by Tyranids, or gotten their asses handed to them on a silver platter by metal skeletons. Like every faction in 40k, their performance is incredibly swingy.
losing to 10 billion grimgor .the most militants craft world , extra galactic zerg and the race that can kill superman is not something to be ashamed of
ps .Ghazghkull would pimp slap grimgor the nob
 
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