What should the next Quest be?

  • Paths of Rhun (Middle Earth East Quest)

    Votes: 5 31.3%
  • By Your Will (Dungeon Keeper 1 Quest)

    Votes: 5 31.3%
  • Another Legend Quest (Gilgamesh, Lucrezia, Mordred, etc)

    Votes: 5 31.3%
  • None of the Above

    Votes: 4 25.0%

  • Total voters
    16
  • Poll closed .
[X] Recovery
[X] Practice Reading (The Light)
Im very much looking forward to Abbendis coming around to check on Jeanne and how that whole mess plays out, but for that she should definitely be recovered beyond the need for constant rest.
Also the people around her should by now be convinced that Jeanne is from some kind of absolute backwater that had no contact with the outside world for decades what with her having no idea about anything. Its literally a miracle that she can even understand them.

Alizabeth thinks Jeanne's from some lost corner of Tirisfal thanks to her accent. Nilas is more inclined towards some island somewhere. Thornby thinks the Northern Kingdom, but doesn't much care.

Basically, you're absolutely right.

Vote ends tonight, everybody.
 
Vote will end at 8. Then rolls will commence...
Adhoc vote count started by King Tharassian on May 2, 2018 at 2:20 PM, finished with 929 posts and 11 votes.
 
[X] Recovery
[X] Practice Reading (The Holy Bible)

I'm a bit late, but you'd think she would read the book she's carried around for years first. Especially considering how much of an impact its had on her life.
 
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[X] Recovery
[X] Practice Reading (The Holy Bible)

DONE AND SECONDED! I forgot we had this lol, we do need to read it though!
 
[X] Balance
[X] Practice Reading (The Holy Bible)

Granted it's in Latin, but, hey, still fun to actually be able to look at the words and sound it out.
 
Vote is closed! Lemme see...

EDIT: Recovery First, Reading on the Light, and (because it's In Character) A bit of Bible Study. (Bonus mini action)
Adhoc vote count started by King Tharassian on May 2, 2018 at 11:15 PM, finished with 936 posts and 13 votes.
 
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I need some rolls, everyone.

1d20+5 for Recovery
1d20 for Progression
1d10 for Event Progression
 
I gots 1 for recovery

EDIT: whew, with the +5 thats 19 and the most important thing squared away.
san threw 1 20-faced dice. Total: 14
14 14
 
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Rofl, seems I'm not the only on with bad luck.

I'm not going to speculate what that 1 I rolled means because I don't want to give you ideas, but I hope you don't do anything too drastic based on one roll.
 
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Rofl, seems I'm not the only on with bad luck.

I'm not going to speculate what that 1 I rolled means because I don't want to give you ideas, but I hope you don't do anything too drastic based on one roll.

Ironically, that 1 is good for you.

Here's a basic idea of what's happening there.

"Doors are hard."
"We're outside! In the middle of a road! There are no doors!"
"... Roads are hard, then."
 
Chapter 4.2
You did not fully know why, but you felt an unusual sense of dread as you thought back to what Alizabeth had said.

If the Plague was spreading in the South, then it could easily mean the end of any hope the kingdoms there had for survival. The military might of Stormwind was legendary, and Stromgarde's discipline even more so, but such strength meant little when the enemy could turn every loss into a new enemy for you to face.

The second bit of news brought with it an unexpected waryness on your part. High General Abbendis was the highest ranking officer that anyone had managed to contact in over a year, and the functional leader of the entire Crusade. She had quite a reputation for cleverness and prudence, and was widely respected. If you had learned anything during the journey to Vandermar from the Bulwark, it was that Abbendis was in many ways a lynchpin that held the Crusade in one piece.

All of that made your apprehension both more understandable and less so. On one hand, you would likely see the leader of this effort that you had seemingly begun committing yourself to, at least in passing. On the other, you could not shake the feeling that her arrival would bring with it some new difficulty. In any other circumstance, you would consider this "premonition" preposterous, but you were in a land with walking corpses, talking fish-men, and undeniable proof of the Almighty's dedication to help ma- mortalkind. More than one race, now. You had to keep that in mind.

As you woke the next day, you found that you suddenly had faint feeling in your fingers. No where else, but it was a start. Numbness was better than an empty void.

Over the course of the day, you gained more feeling. By noon, you had feeling in your shoulder. By dusk, your arm was entirely numb as opposed to dead.

Deciding that you could stand to practice your newfound skill, you managed to have a treatise on the Light delivered to you by Alizabeth. You considered it a victory when she only grumbled half as loudly that you should have been putting your welfare first.

As the evening turned to night, you opened the book and began flipping through it by candlelight. Coming to a passage that contextualized the Church, you began to read.




In the (What did that say? Was that an old calendar?), also called the Twenty-Ninth Century before the Dark Portal, the many tribes of humans united into the first realm, the Empire of Arathor, under Thoradin the Great. The many tribes saw the greatness that Thoradin could bring them, and gladly submitted to his just rule.

But the trolls of the Amani Empire saw this and grew worried. They feared humanity and what they could do. They feared what their Empire would become if the nascent Arathor were to grow larger. They had already suffered for their complacency with the loss of their Holy City of Zul'Kamaz, a sacred ruin spanning the Strait of Danas, upon which the elves built their great city of Silvermoon. What hardships would they face with a new foe to their South?

Thus, the Amani marched to war upon the Arathi. For five years the newborn Empire fought the trolls, and for five years it became clear that humanity was on the edge of doom.

Help came from an unlikely source: The elves, besieged in their enchanted forest, sent ambassadors to speak with Thoradin and his generals, Lordain and Ignaeus. Thoradin wisely accepted the elves' offer of alliance, and procured the service of twelve of their Magisters for the training of one hundred humans in the use of magic: Vuhlen, Calana, Onuth, Kelen, Seleneth, Hethera, Norias, Halendor, Lidine, Tanin, Lynara, and Gilaras.

The magi were trained in the fortress called Alterac, and Thoradin began his retreat to the mountains, where the new powers lay in wait. As the Amani threatened to overtake the Arathi and their elven allies, General Lordain stood his ground, dying bravely to allow his kinsmen to escape. At the battle that followed in Alterac, the trolls were broken, and their Empire shattered. In honor of Lordain's sacrifice, settlers in the land of Tyrsfall, later Tirisfal, named their new stronghold 'Lordaeron.' Settlements grew across the land as the Amani fled ever inward. One of these settlements in the Northeast of the new lands was home to Mereldar, sister of Lordain.

In this small town, which would one day become Light's Hope, Mereldar, once a warrior, now a healer, received visions and epiphanies. She began speaking of a great Light that filled all things. She was given the ability to heal, to protect, and to defeat those who would harm her people. Traveling West, she found others who had received these visions, and finally met in a great convocation in Tirisfal. In a great valley above the Vale of Spiders, they built a chapel and wrote all that they had learned. These many teachers, under Mereldar's guidance, transribed the five Librams: the Codices of Compassion, Retribution, Holiness, Protection and Justice.

On the site of this great and momentous occasion, a monastery was later built, and it became the heart of the faith in the most devout of all the nations.




The one passage left you with questions that the book did not immediately answer. If this Mereldar had been divinely inspired, was it through one of His angels, or a symbol like Moses and the burning bush? Why was the revelation solely of the Light, and not the divine truth of His grace?

You were left asking yourself those questions again and again until you fell asleep.

The next day, your healing progressed even further. By the end of the day, you were able to move your arm again, and almost had full motor function back, whatever Nilas meant by that. Alizabeth was too busy with preparations for the upcoming induction of a number of pilgrims into the Crusade, so you couldn't ask her about what you had read, but you got up anyway.

Ultimately, you spent a great deal of time wandering the grounds of the Abbey, and eventually you remembered something else. Going back to your room that evening, you said your prayers (with a few extra when you remembered that you had forgotten the previous day), and then picked up the Good Book.

When you had gone away from Domremy, the town's priest had given you this copy of the Bible, the best you had seen in your life. It was a full translation of the Vulgate tradition, a luxury by any stretch of the imagination. Throughout your campaign, the text had been at your side, a weighty reminder of your mission.

Opening the book, you looked down at the pages, and for the first time in your life, you understood the words.


In the beginning, God created heaven, and earth…



"I still don't know how it's possible."

"Possible doesn't matter sometimes, Alizabeth."

"That's awfully rich coming from you, Nilas." Alizabeth was indignant, but you had a feeling that she was just trying to work though the fact that you had healed in only two and a half days. "Especially considering that you build your entire vocation around determining what's possible."

"I know my job perfectly well, Priestess, thank you. Now, Jeanne," Nilas clapped his hands together, "What will you do with your newfound freedom from the confines of recovery?"

"I'm not entirely certain that I need to tell you that, Nilas. Who knows what you might do if I say." Damn it all, he was rubbing off on you more than you had thought.

"Too true." Nilas feigned a kind of exaggerated sageness, one finger in the air and one hand on his beard. "Even dull old Lucius might be more trustworthy than I, though he would deny his own lack of inspiration." Alizabeth raised an eyebrow.

"Is it really safe to talk that way about your apprentice, Nilas? He does have a tendency to summon elementals at any problem that rears its head, and he might consider matters of honor to count."

"Oh, as if I think he could do anything permanent to me. Zerx was a fine hydromancer, but not the best teacher. Lucius could have learned from a far more stable mentor." He shrugged. "Either way, I still have to get back to my laboratory." Nodding to you with a smile, he left. Alizabeth turned to you.

"Well, you're fully recovered, so I can't exactly tell you what to do… But I still want you to pace yourself, all right?" She wagged her finger at you.

"I'll certainly try, but trouble seems to find me as often as I do it these days." For some reason, you found the barest hint of a grin on your face. Alizabeth rolled her eyes and stalked off, leaving you to decide what you would do with the rest of the day.

Pick One:

[] Visit the Forge

[] Look for the mages, Nilas and Dunhelming

[] Go to the bounty board

[] Write in




Jeanne Status: Soul Healed

Contacts Gained: Nilas Arcanister, Alizabeth Barton
 
[X] Visit the Forge

Jeanne's equipment is, shall we say, not so good right now. Perhaps see what we can do to rectify that?
 
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