The Lost Rooms

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Ongoing
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you awake in a barely furnished room, a beige carpet underneath you, prickly against your skin. There is a counter with a sink and cupboards, and a light above the sink that provides the room's only illumination. a single door is opposite of you, who knows whats on the other side?
Intro New
welcome to the lost rooms! This will be my first time managing a quest, so there may be mistakes made early on as I get used to SV's interface.

The Setting: based on the backrooms internet lore, expect lethality. Upon character death, a new character will be made to continue exploring.

The System: The system is subject to change at QM discretion. Skills will be given on character start up, and will be a value from 0 - 90. a d100 will be rolled on any skill check, and a pass will be any value Below the skill level. repeating numbers (11 ,22, 33, etc) and 1 and 100, will either be a critical pass or critical fail, depending on whether the roll is above or below the skill value.

The following skills all characters will have, and start at base 20 on character creation

Strength - Check examples: character pushing something heavy, lifting themselves up, or striking something.
Reaction - Check examples: character dodging, how quickly a character reacts to circumstances.
Intelligence - Check examples: Learning new skills, getting information on the unknown.
Intuition - Provides a gut feeling on the unknown.
Perception - How well the character can see irregularities, hidden traps, doors, visible ambushes.
Composure - How well the character handles stressful situations
Stamina - How quickly the character gets tired.

Characters will start with some other skills, based on what was chosen upon character creation.
 
Character Creation part 1 New
you awake in a barely furnished room, a beige carpet underneath you, prickly against your skin. There is a counter with a sink and cupboards, and a light above the sink that provides the room's only illumination.

You think of your past to get your bearings:

during your childhood you:

[] Were on a sports team (+10 Strength, Reaction, Stamina.)(+2 Athletic skills, +1 Free skill)
[] Were a nerd ( +12 Intelligence, +3 everything else)(+2 Knowledge skills, +1 Free skill)
[] Were outdoorsy (+10 Intuition, Perception, Composure)(+2 Survival skills, +1 Free skill)
[] Were average ( +6 Composure, +4 everything else)(+2 Free skills)

When you became an adult, you

[] Took a year to see the world (+12 Intuition; +5 everything else)(+2 Free skills, +2 Random Skills)
[] Went into a trade (+6 everything)(+3 Labor skills, +1 Free Skill)
[] Took a part time job, and started college (18 Intelligence; +4 everything else)(+3 Knowledge skills, +1 Free skill)
[] Joined the military ( +8 Strength, Stamina; +6 Composure; +5 everything else)(+3 Combat skills, +1 Free Skill)
 
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I will give this a week and then roll dice to choose options, in order to keep the story going. If anything is unclear, or if I did not explain anything well, please feel free to ask questions
 
[X] Were average ( +6 Composure, +4 everything else)(+2 Free skills)
[X] Took a year to see the world (+12 Intuition; +5 everything else)(+2 Free skills, +2 Random Skills)

I'm going for a Jack of all Trades build, in terms of skills.
 
[X] Were outdoorsy (+10 Intuition, Perception, Composure)(+2 Survival skills, +1 Free skill)
[X] Took a part time job, and started college (18 Intelligence; +4 everything else)(+3 Knowledge skills, +1 Free skill)

A lone person can't hope to fight the things that stalk in the backrooms. The only thing we can realistically do is try to avoid the dangers, memorize the paths we've taken, and find a way to escape to safer levels while scheming new plans & preparing equipment for the following levels to hopefully go back to our world. That's why we should probably invest in Intuition to sense and avoid danger, intelligence to learn important things about the levels like their geography/supernatural properties, and perception to find the various entrances/exits that exist within each level. Stamina is also important so that we can run away from danger & explore the levels for prolonged periods of time.
 
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Skills List: Athletic New
List of skills that fall under the [Athletic] skill tree. List is subject to change.

[Running: Sprint]
[Running: Distance]
[Running: Obstacle]
[Swimming: Sprint]
[Swimming: Distance]
[Sport: Fencing]
[Sport: American Football]
[Sport: Football]
[Sport: Rugby]
[Sport: Basketball]
[Sport: Judo]
[Sport: Karate]
[Sport: Tai Chi]
[Sport: Dodgeball]
[Sport: Gymnastics]
[Sport: Hockey]
[Sport: Wrestling]
[Sport: Javelin Throwing]
 
Skills List: Knowledge New
List of skills that fall under the [Knowledge] tree. List is subject to change. Indents denote prerequisites. This is a game system, and not reflective of my opinion on the difficulty of any individual field of study.

[Basic: Math]
[Math: Chemistry]​
[Math: Physics]​
[Math: Advanced Math]​
[Advanced Math: Engineering]​
[Engineering: Electrical Engineering]​
[Engineering: Mechanical Engineering]​
[Engineering + Chemistry: Chemical Engineering]​
[Advanced Math + Physics: Advanced Physics]​
[Basic: Biology]
[Biology + Chemistry: Biochemistry]​
[Biology: Human Anatomy]​
[Human Anatomy: Nursing]​
[Human Anatomy + Chemistry: Pharmaceuticals]​
[Biology: Microbiology]​
[Biology: Mycology]​
[Basic: Programming]
[Programming + Math: Computer Science]​
[Computer Science: Software Engineering]​
[Software Engineering + Electrical Engineering: Robotics]​
[Computer Science + Advanced Math: Data Science]​
[Basic: Logic]
[Logic: Law]​
[Law: Criminal]​
[Law: Residential]​
[Law: Workplace]​
 
List of skills that fall under the [Labor] tree. Skills are subject to change.

[Carpentry]
[Plumbing]
[Welding]
[Electrician]
[HVAC Technician]
[Industrial Maintenance Technician]
[Locksmith]
[Forklift Operator]
[Quality Technician]
[Workplace Safety Technician]
[Industrial Equipment Operator]
 
List of skills that fall under the [Combat] tree. Skills are subject to change.

[Firearms: Pistol]
[Firearms: Rifle]
[Archery: Crossbow]
[Archery: Bow]
[Close Quarters Combat]
[Thrown Weapons]

Military Training required for the following:
[Military: Squad Support Weaponry]
[Military: Unguided Rocketry]
[Military: Guided Rocketry]
[Military: Combat Awareness]
 
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