Vote tally - The Lords of Ruin -- Battletech/Killzone

Scheduled vote count started by prometheus110 on Jan 14, 2021 at 5:46 AM, finished with 253 posts and 24 votes.

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prometheus110
The Lords of Ruin -- Battletech/Killzone
Post #9297
Post #9549

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  • [X] Plan: Diplomacy and light navel build up
    -[X] Independence Day
    --[X] Accepting Independence's offer
    -[X] Atlas Shrugged
    --[X] Write-in: Send in a negotiator first to try to persuade the "settlers" to come quietly use messages from friends and loved ones, the lack of resources and resupply, any pre-existing medical conditions, the unknown dangers of Charybdis's biosphere and offers of clemency in court (they are trespassing after all) for anyone who comes peacefully, if/when people reject this offer send in the police equipped with the best gear and protection to limit the risk and with orders not to use deadly force unless absolutely required and anyone who resists arrest will have the book thrown at them.
    --[X] While this is happening start a media campaign to discredit the idea of starting more such wildcat settlements and present the "settlers" as the foolish irresponsible headaches that they are, use facts about the potential dangers of an unexplored world, the massive costs and effort such an endeavour requires and point out that if people want to leave Helghan or even the Republic there proper channels to go through.
    --[X] No matter how it happens the would be colonists and anyone who sets foot on the Charybdis will be going into quarantine until we can be sure no one has picked up anything dangerous from the planet.
    -[X] Allan B. Calhamer's Diplomacy
    --[X] Write in: Refuse to return the refugees or pay reparations then send in intel operatives to find anything that can be used to justify a proper take over of the planet while spreading positive rumours about the Republic (for example "They live on a death world but live better lives then us", "Their so rich some of them take leisure trips to other worlds", "worlds that join the Republic become rich too", etc) backed up by "smuggled out" evidence and starting an underground railroad.
    -[X] Subsidised arms sales: By selling Rockwellawan's government high-quality arms at rock bottom prices, the Republic can engender goodwill with the system.
    -[X] Upgrade Mechdur's factories to Helghan Standards. [Progress: 4/5 turns]
    -[X] Negotiate Visa Deal: developing a visa system with the Aurigans will help people from both nations mingle.
    -[X] Entice Taurian Companies: By offering generous grants and tax rebates to the Concordat's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
    -[X] Entice Canopian Companies: By offering generous grants and tax rebates to the Magistracy's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
    -[x] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 1/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs. [Progress: 0/3 turns] [Action Point Locked Until Completed]
    -[X] Construct a Hasta-class cruiser Squadron: Task your shipyards with constructing Three Hasta Cruisers. [Can be taken up to multiple times a turn] X2
    -[X] Design write-in: Adventwolf's Damascus class carrier
    -[X] Colonize Rogue [Progress: 281,198/500,000] [Action Point Locked Until Completed]
    -[X] Research
    --[X] double heat sinks [0.1/--] Write-in: Invite ORDI members to join the effort
    --[X] Advanced Petrusite Theory [1.8/6]
    --[X] Basic Power Armor [1.38/5]
    --[X] Anti-senescence Therapies [1.05/4]
    --[X] Terrain Engineering [1.05/3]
    -[X] T7 Arc Cannon: Based on a recovered design first made by Stahl Arms, T7 Arc Cannons fire a short-ranged, highly-charged bolt of irradiated petrusite which can vaporise full-grown adults through steel plating.
    -[X] Combat Vehicle Design: Lynx MBT
    -[X] ASF Design: Serpent multi-role fighter
    [X] Plan Colonies, Armor and FTL
    -[X] Accepting Independence's offer
    -[X]Have a cruiser in orbit Wait for the setters to call for help and then rescue them
    -[X] Refuse to return the refugees or pay reparations
    -[X] Subsidised arms sales: By selling Rockwellawan's government high-quality arms at rock bottom prices, the Republic can engender goodwill with the system.
    -[X] Negotiate Visa Deal: developing a visa system with the Aurigans will help people from both nations mingle.
    -[X] Upgrade Mechdur's factories to Helghan Standards. [Progress: 4/5 turns]
    -[X] Broach topic of recovering Tyrlon VI Anomaly: With the Tyrlon VI anomaly located off the coast of the nearest landmass, perhaps the Aurigan Reach could use some help recovering it...
    -[X] Expand FTL Comms Network: Having had to promise to link Coromodir to the Republic's own FTL communication network to secure the Aurigan vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 0/2 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 0/3 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[x] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 1/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 0/5 turns] [Action Point Locked Until Completed]
    -[X] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs. [Progress: 0/3 turns] [Action Point Locked Until Completed]
    -[X] Contact the inhabitants of New Oslo
    -[X] Colonize Rogue [Progress: 281,198/500,000] [Action Point Locked Until Completed]
    -[X] Research
    --[X] KF-Drives [0/--]
    --[X] Advanced Petrusite Theory [1.8/6]
    --[X] Basic Power Armor [1.38/5]
    --[X] Anti-senescence Therapies [1.05/4]
    --[X] Terrain Engineering [1.05/3]
    -[X] T7 Arc Cannon: Based on a recovered design first made by Stahl Arms, T7 Arc Cannons fire a short-ranged, highly-charged bolt of irradiated petrusite which can vaporise full-grown adults through steel plating.
    -[X] Combat Vehicle Design: Matriarch Defense Tank
    -[X] Combat Vehicle Design: leo LEO-1H
    [x] Accepting Independence's offer
    [x] Arrest the Settlers
    [x] Refuse to return the refugees or pay reparations
    [x] Caliban Write-in: Drop and station an army with additional aerospace support in your enclave and wait for any of the Caliban Factions to do something stupid (for them) after you rejected the Prospero Pact's claims outright and unequivocally.
    [x] Expand FTL Comms Network: Having had to promise to link Coromodir to the Republic's own FTL communication network to secure the Aurigan vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 0/2 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    [x] Entice Taurian Companies: By offering generous grants and tax rebates to the Concordat's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
    [x] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 0/3 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    [x] Entice Canopian Companies: By offering generous grants and tax rebates to the Magistracy's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
    [x] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs. [Progress: 0/3 turns] [Action Point Locked Until Completed]
    [x] Construct a Toxotai-class Guided Missile Cruiser Squadron: Task your shipyards with constructing a squadron of Toxotai Guided Missile Cruisers. [Can be taken up to two times in a turn]
    [x] Colonize Charybdis [Progress: 0/500,000]
    [x] H11 Accelerator Rifle: Redeveloped by Hephaestus Ltd. after acquiring copies of the VC39, the H11 Accelerator Rifle energizes and fires a burst of Irradiated Petrusite at targets up to 300 meters away to devastating effect.
    [x] H405 Keyzer: A worthy successor to the venerable StA-52, the Keyzer continues with Helghast weapon design tradition by melding a bullpup rifle with a high-capacity drum magazine to create something halfway between an assault rifle and a light machine gun. Taking into account feedback from the Helghan military, Hephaestus has motorized the magazine to allow for faster reloading and have introduced a variety of attachments ranging from ACOG scopes to underslung missile launchers.
    [x] ASF Design: (Design a Helghan VTOL-version of Sabre SB-2x optimized for assembly-line construction methods having rough field capability using an XL engine whilst maintaining utmost parts compability with the original Inner Sphere SB-26/SB-27b/SB-28/SB-29 designs. It was/is already being produced in the Magistracy by MMM and in the Taurian Concordat by Pinard Proctorates so these be approached for purchase of design specs. The Goal of this design activity is to eventually embark on a massive program of ASF expansion by providing multiple massive fighter wings for each member world of the Helghan Republic. Due to the XL engine alone this is a longterm project requiring multiple turns)
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