[X] Plan: Build That Wall
-[X] The Rose and the Bull
--[X] A Solid Commitment. [-1 peacetime and -2 wartime AP indefinitely]
-[X] Construct 2 Battlemech Battalions: Task Fisher & Zulim Taw with constructing 2 battalions worth of mechs.
-[X] Continue NAIS Infiltration [Medium-Hard]: Continuing prior efforts to infiltrate the New Avalon Institute of Science is vital if we want access to their latest designs and most secure production sites.
-[X] Deploy Spy Ships: Though not as effective as they would be within, say, the Federated Suns, deploying Hyde-class surveillance vessels to Clan-held regions will improve the ORDI's ability to gather information substantially.
-[X] Operation Santiago Phase 8:
-[X] We have a laundry list of issues to address and not much time.
-[X] Firstly, continue reinforcing the line of defense as per last turn, preparing planets for apocalyptic fighting.
-[X] Second, greenlight deployment and transfer of a significant portion of Helghan's nuclear arsenal, reserved for use against the Clans' blackwater fleet only, in systems likely to face heavy assault.
-[X] Third, use the remaining Ground Capacity (about enough to support a brigade) and request the deployment of the Canopian and Capellans' cybernetic special forces divisions for a trial by fire.
-[X] Fourth, continue to sponsor the Dragoons' raiding activities as before and utilize our fleet to target JumpShip convoys carrying Clanner resupply and reinforcement, using spycraft and assets to maximize the results of both activities.
-[X] Finally, offer once again to the Lyran Commonwealth the partial deployment of the First Army (1-2 Divisions) to man the defenses they are currently building (and to make use of the Helghan Corps of Engineers accompanying them for the same) in exchange for supply lines for them, as well as additional MAWLRs if they can manage them. In addition, offer the Guided Missile Cruisers back to the table again in the terms of the lend-lease agreement, this time without the expectation of tech-sharing. They've virtually guaranteed that they're going to be hammered hard, and this may be their last chance to obtain either of these things with their supply lines still intact.
--[X] Military Requisitions:
-[X] Flechette Charges: Designed by the Helghan Defence Corporation out of Bloemfontein, Flechette Charges are little more than directional command-detonated anti-personnel landmines attachable to the outer armour of a Battle Armour suit. Inspired, on the one hand, by the Anti-Personnel Pod's seen on Clan mechs and, on the other, the needle weapons so prevalent throughout the Inner Sphere, flechette charges send out a spray of explosively formed polymer-composite flechettes able to shred flesh and penetrate some light armours upon detonation. Intended for use in close-quarters combat or to clear the area below a leaping BA unit, flechette charges are one-time-use items but offer little to no additional risk.
-[X] BA Spider Mine Dispenser: Essentially a scaled-down version of the mine dispensers used by Republic forces to deploy spider mines around secure areas, the BA Spider Mine Dispenser is securely attached to the back of a Battle Armour suit and allows its user to deploy more than a dozen mines on the battlefield at the click of a button. Easily reloaded via specially made cartridges and featuring a quick-release system for use if reload is unavailable or the backpack itself becomes a hazard, the BA Spider Mine Dispenser is a valuable bit of equipment for any Battle Armour squad.
-[X] BA-scale Irradiated Petrusite Projector: A midway point between the infantry and mech version of the IP Projector, the Battle Armour-scale IP Projector is a short-range but incredibly deadly weapon able to pose a threat to mechs and their pilots… as well as infantry squads hunkered down in cover.