Vote tally - The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Adhoc vote count started by Kolekzionera on Dec 11, 2017 at 5:27 AM, finished with 85857 posts and 10 votes.

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Kolekzionera
The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up
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  • [x] Plan Dis Defence
    [X] Plan And What Army
    -[X] Major- Make an extended stand at your orbital defense but retreat before suffering catastrophic losses.
    --[X] If you manage to destroy your targets early, unload as much as possible on Transports and leave.
    -[X] Above Dis: Bluff- Attempt to hold the voidspace above Dis until the Abomination Fleet makes play to take it.
    -[X] Mass Conveyors- The Mass Conveyors are very well protected and armored and will be kept back from the main battle and therefore not easy targets but most likely carry many of the better troops among the attackers, including the Titans.
    -[X] Make blatant of the information that Ridcully has gained form the enemies plans.
    [X] Plan Bleeding Fleet
    -[X] Medium- Make a stand at your orbital defences but reatreat before suffering major losses . This will preserve most your fleet and inflict significant damage to the Abomination Fleet. This is what you are expected to do.
    -[X] Above Dis: Hold- Attempt to hold the voidspace above Dis but retreat before suffering catastrophic losses. This will take advantage of the fire support your cities can provide to attempt to convince the Abomination Fleet to ald its armies further from Dis. This is what they expect you to do, and they will drive you off if they think they can afford the losses.
    -[X] Primary Target: Main Fleet-This will be the main attack force and therefore the easiest target- This is the default option if you want to do as much fleet damage as possible.
    -[X] Secondary Target: Leadership elements- Using information gained from their plans make a specific effort to destroy ships lead by the leaders of the Crusade/Valinor. Should those ships be too heavily defended, do the same for the next tier down in leadership.
    -[X] Make blatant of the information that Ridcully has gained form the enemies plans- Massive bonus and certain chance of them realising you have the plans.
    [X] Plan No Bombardment
    -[X] Major- Make an extended stand at your orbital defense but retreat before suffering catastrophic losses. This will preserve some of your fleet and inflict major damage to the Abomination Fleet. This will also allow the Fólkvangr to fight to its strengths.
    - [X] Above Dis: Bluff- Attempt to hold the voidspace above Dis until the Abomination Fleet makes play to take it. This is effectively a bluff to convince them to to take the voidspace above Dis.
    - [X] Primary: Main Fleet - This will be the main attack force and therefore the easiest target- This is the default option if you want to do as much fleet damage as possible.
    - [X] Secondary: Attacks of Opportunity - Target the parts of the fleet to achieve the best casualty ratios.
    - [X] Make blatant of the information that Ridcully has gained form the enemies plans- Massive bonus and certain chance of them realising you have the plans.
    [X] Plan Subtle Defense
    -[X] Low- Make a fighting retreat from the orbitals as soon as the enemy gets into range, leaving your defences to cover the retreat. This will preserve your fleet and inflict some damage to the Abomination Fleet.
    -[X] Above Dis: Bluff- Attempt to hold the voidspace above Dis until the Abomination Fleet makes play to take it. This is effectively a bluff to convince them to to take the voidspace above Dis.
    -[X] Primary Target: Main Fleet-This will be the main attack force and therefore the easiest target- This is the default option if you want to do as much fleet damage as possible.
    -[X] Secondary Target: Transports- The transports are well protected and will be kept back from the main battle and therefore not easy targets but carry the majority of the invasion force and are fragile. -Attacking the transports will be dangerous but have a major impact on the number of men that the Abomination Crusade can land.
    -[X] Make subtle of the information that Ridcully has gained form the enemies plans- Medium bonus and small chance of them realising you have the plans.
    [X] Plan Against Expectations
    -[X] Low- Make a fighting retreat from the orbitals as soon as the enemy gets into range, leaving your defences to cover the retreat. This will preserve your fleet and inflict some damage to the Abomination Fleet.
    -[X] Above Dis: Bluff- Attempt to hold the voidspace above Dis until the Abomination Fleet makes play to take it. This is effectively a bluff to convince them to to take the voidspace above Dis.
    -[X] Secundary: Light Forces- The Light forces will be kept back from the main battle and therefore not easy targets. - Attacking the Light forces will be challenging but will further cripple their anti-harassment capacities.
    -[X] Primary: Main Fleet-This will be the main attack force and therefore the easiest target- This is the default option if you want to do as much fleet damage as possible.
    -[X] Make subtle of the information that Ridcully has gained form the enemies plans- Medium bonus and small chance of them realising you have the plans.
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