Vote tally - The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Adhoc vote count started by Nurgle on Sep 28, 2019 at 11:32 AM, finished with 35 posts and 9 votes.

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Nurgle
The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up
Post #135981
Post #136015

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  • [X] Plan Middle of the Road
    -[x] Pull back when defences breached(Tyranids win roll by more then 25)- Fighting just a bit longer will buy you some more time in neighboring regions, without increasing casualties buy to much
    -[x] Abandon a region as soon as both its neighbors fall- Being attacked from three sides is to much pressure for your defences to handle.
    -[x] Elites-Your elites make up a good fifth of your troops, and are your only forces able to meet the Tyranids in open battle and win.
    -[x] Super-Elites- Your super-elites are are and valuable, being the only forces that stand a chance of meeting the Tyranids on their own tearms and claiming victory
    -[x] Fall Back when your forces drop to 50%- You want to fight as much of the war as possible from in the fortress, but are worried about overcrowding being an issue
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