[X] Plan Middle of the Road
-[x] Pull back when defences breached(Tyranids win roll by more then 25)- Fighting just a bit longer will buy you some more time in neighboring regions, without increasing casualties buy to much
-[x] Abandon a region as soon as both its neighbors fall- Being attacked from three sides is to much pressure for your defences to handle.
-[x] Elites-Your elites make up a good fifth of your troops, and are your only forces able to meet the Tyranids in open battle and win.
-[x] Super-Elites- Your super-elites are are and valuable, being the only forces that stand a chance of meeting the Tyranids on their own tearms and claiming victory
-[x] Fall Back when your forces drop to 50%- You want to fight as much of the war as possible from in the fortress, but are worried about overcrowding being an issue